PluginBench
MCP Server
Active
MIT

SpriteCook MCP Server

ai.spritecook/generate

Generate pixel art sprites, tilesets, and animations for 2D games with AI.

What is the SpriteCook MCP server?

The SpriteCook MCP server connects your AI agent to SpriteCook, an AI-powered platform for generating pixel art and game assets. It enables direct creation of sprites, character sheets, tilesets, and animations through natural language prompts, with support for style presets, background removal, and asset organization.

SpriteCook lets you generate game assets like sprites, tilesets, and animations by describing what you want in plain language. Use it to quickly create pixel art for 2D games, customize character sheets, apply style guides, and manage your generated assets—all integrated directly into Cursor, VS Code, Claude, or Grok Build.

How to install SpriteCook

Copy-paste configuration for popular MCP clients.

transport: http
Config generated by PluginBench — verify against the source before use.
Environment / auth
  • Authorization
    required
    secret

    Your SpriteCook API key (Bearer sc_live_...)

~/.cursor/mcp.json
{
  "mcpServers": {
    "generate": {
      "url": "https://api.spritecook.ai/mcp"
    }
  }
}

Tools & capabilities

Tools this server exposes to the agent.

  • generate_sprite — Generate pixel art sprites from text descriptions
  • create_character_sheet — Create character sprite sheets for games
  • create_tileset — Generate tilesets for game levels
  • animate_sprite — Add animations to sprite assets
  • remove_background — Remove backgrounds from sprites and return transparent PNGs
  • apply_style_guide — Apply style guides and presets to generated assets
  • rename_asset — Rename generated assets
  • import_local_file — Import local image files for processing
  • export_godot — Export character assets in Godot-ready format

Use cases

  • Generate a 64x64 pixel art sword sprite for your platformer game
  • Create a complete character sprite sheet with idle, walk, and jump animations
  • Build a set of potion and item icons with transparent backgrounds
  • Apply a saved art style preset to new character sprites
  • Remove backgrounds from imported boss artwork and animate it with idle motion

SpriteCook MCP server FAQ

What is SpriteCook MCP?

SpriteCook MCP connects your AI agent (Cursor, VS Code, Claude, Grok Build) to SpriteCook's AI asset generator, letting you create pixel art sprites, tilesets, and animations by describing them in natural language.

Is SpriteCook free?

SpriteCook requires an API key (sign up at app.spritecook.ai). Pricing details are available on their website.

How do I install SpriteCook MCP in Cursor?

Run `npx spritecook-mcp setup` to auto-detect and configure Cursor, or manually add the server to `.cursor/mcp.json` with your API key as a Bearer token.

How do I set it up in Grok Build?

Add the server to `.grok/config.toml` with the OAuth URL, then open `/mcps` in Grok Build and authenticate. Grok manages credentials securely without exposing them to the model.

Do I need an API key?

Yes. Get one by signing up at app.spritecook.ai and use it as a Bearer token in your MCP configuration.

What game engines does it support?

SpriteCook generates standard PNG assets compatible with any 2D game engine. It includes Godot-ready character export options.

README (reference)

Source of truth, from the repository.

spritecook-mcp

Connect your AI agent (Cursor, VS Code, Claude, Codex, Grok Build, and others) to SpriteCook for AI-powered pixel art and game asset generation.

Quick Setup

npx spritecook-mcp setup

This will:

  1. Detect your installed AI clients, including Grok Build
  2. Authenticate with an API key where required; Grok Build uses host-managed OAuth
  3. Configure MCP connections automatically
  4. Install an optional agent skill for smarter AI integration

The optional skills include current guidance for asynchronous job polling, canonical sprite_url output, model discovery, GPT-Image-2 quality settings, guided character workflows, saved presets, multi-image style guide references, local-file uploads, background cleanup, asset organization and recovery, and Godot-ready character exports.

What You Get

After setup, your AI agent can generate pixel art and game assets directly:

"Generate a 64x64 pixel art sword sprite"

"Create a character sprite sheet for my platformer game"

"Make a set of potion icons with transparent backgrounds"

"Use my character preset for a new idle sprite"

"Import this local boss PNG, then animate it with a slow idle motion"

"Remove the background from this character asset and give me the transparent PNG"

"Rename the generated sword asset to Iron Sword Pickup"

Manual Configuration

If you prefer to configure manually, add this to your editor's MCP config:

Cursor (.cursor/mcp.json):

{
  "mcpServers": {
    "spritecook": {
      "url": "https://api.spritecook.ai/mcp/",
      "headers": { "Authorization": "Bearer YOUR_API_KEY" }
    }
  }
}

VS Code (.vscode/settings.json):

{
  "mcp": {
    "servers": {
      "spritecook": {
        "type": "http",
        "url": "https://api.spritecook.ai/mcp/",
        "headers": { "Authorization": "Bearer YOUR_API_KEY" }
      }
    }
  }
}

Grok Build (.grok/config.toml or ~/.grok/config.toml):

[mcp_servers.spritecook]
url = "https://api.spritecook.ai/mcp/oauth"
enabled = true
tool_timeout_sec = 6000

Open /mcps in Grok Build and authenticate spritecook. Grok stores and refreshes OAuth credentials without exposing them to the model. If tools do not appear, run grok mcp doctor spritecook and grok inspect.

The repository also includes a root .mcp.json for a Grok Build marketplace submission. Publishing the marketplace listing is a separate release step.

Environment Variables

  • SPRITECOOK_API_URL - Override the API base URL (for local development)

Links

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