Maya MCP MCP Server
io.github.GimbalGoats/maya-mcp
Control Autodesk Maya scenes with 71 typed tools for modeling, animation, shading, and more.
What is the Maya MCP MCP server?
Maya MCP is an open-source Model Context Protocol server for controlling Autodesk Maya through Maya's commandPort. It exposes 71 typed tools for scene work, nodes, selection, modeling, shading, skinning, animation, curves, scripts, and viewport capture without importing Maya modules in the server process. The server runs locally on localhost only and is compatible with Maya 2024 and later.
Maya MCP lets you control Autodesk Maya scenes from Claude, Cursor, and other MCP clients using a typed tool surface instead of raw API calls. It runs outside Maya to keep the server isolated, communicates over localhost only, and supports safer scene replacement flows for unsaved changes. With 71 tools covering modeling, animation, shading, skinning, and more, you can automate complex 3D workflows directly from your AI assistant.
How to install Maya MCP
Copy-paste configuration for popular MCP clients.
Tools & capabilities
Tools this server exposes to the agent.
health.check— Verify server health and connection statusscene.info— Get information about the current Maya scenescene.new— Create a new Maya scenescene.open— Open an existing Maya scene filescene.save— Save the current Maya scenenodes.list— List nodes in the Maya scenenodes.create— Create new nodes in the scenenodes.delete— Delete nodes from the sceneselection.get— Get currently selected objectsselection.set— Set object selectionselection.clear— Clear current selectionattributes.get— Get attribute values from nodesattributes.set— Set attribute values on nodesconnections.list— List connections between nodesconnections.create— Create connections between nodesconnections.delete— Delete connections between nodesmesh.create— Create mesh geometrymesh.modify— Modify mesh propertiesmesh.query— Query mesh informationmodeling.extrude— Extrude geometry
Use cases
- Automate complex 3D modeling workflows by creating, modifying, and combining geometry through typed tools
- Generate rigged character models with automated skinning and weight painting from AI instructions
- Create and manage animation keyframes and bake animation data programmatically
- Apply shading materials and textures to objects in batch operations
- Capture viewport renders and scene information for documentation or review
Maya MCP MCP server FAQ
Maya MCP is an open-source Model Context Protocol server that lets you control Autodesk Maya scenes from Claude, Cursor, and other MCP clients. It provides 71 typed tools for modeling, animation, shading, skinning, and more without requiring Maya imports in the server process.
Yes, Maya MCP is open-source and free under the MIT license. You only need a valid Autodesk Maya 2024+ installation to use it.
Download the maya-mcp-<version>.mcpb file from the latest GitHub Release and double-click it, drag it into Claude Desktop, or use Settings → Extensions → Advanced settings → Install Extension. Then enable the commandPort in Maya by running the provided enable_commandport.py script.
Install the Python package with `pip install maya-mcp`, then add it to your Cursor MCP configuration (usually in .mcp.json or similar) with the command `maya-mcp`. Enable the commandPort in Maya first using the provided setup script.
No authentication is required. Maya MCP communicates with Maya over localhost only and does not connect to remote services or require API keys.
By default, raw code execution via script.run is disabled for security. You can enable it by setting the environment variable MAYA_MCP_ENABLE_RAW_EXECUTION=true, but this is not recommended for untrusted inputs.
README (reference)
Source of truth, from the repository.
Maya MCP Server for Autodesk Maya
<!-- mcp-name: io.github.GimbalGoats/maya-mcp -->
Maya MCP is an open-source, local Model Context Protocol server for controlling Autodesk Maya through Maya's commandPort.
Supported Maya versions: Autodesk Maya 2024 and later.
It gives MCP clients a typed tool surface for scene work, nodes, selection, modeling, shading, skinning, animation, curves, scripts, and viewport capture without importing Maya modules in the server process.
This project is unofficial and is not affiliated with or endorsed by Autodesk. Autodesk Maya is a trademark of Autodesk, Inc.
Why Use It
- runs outside Maya, so the server stays isolated from Maya imports
- talks to Maya over
localhostonly - exposes 71 typed tools instead of raw API calls
- supports safer scene replacement flows for unsaved changes
- leaves raw code execution disabled unless you opt in
Claude Desktop Quick Start
For Claude Desktop, use the packaged MCPB extension from the latest GitHub Release.
- Download
maya-mcp-<version>.mcpbfrom the release Assets section. - Install it in Claude Desktop by double-clicking the
.mcpbfile, dragging it into Claude Desktop, or using Settings -> Extensions -> Advanced settings -> Install Extension. - Keep the Maya commandPort setting at
7001unless you use a different port. - Open Maya and run the commandPort setup from the next section.
- In Claude Desktop, verify with
health_check,scene_info, andnodes_list.
Claude Desktop uses underscore tool names such as scene_info. Other MCP
clients use dotted names such as scene.info.
Quick Start
1. Install
pip install maya-mcp
On Windows:
py -m pip install maya-mcp
From source:
pip install -e ".[dev]"
2. Open Maya commandPort
Download, then paste and run, the complete
scripts/enable_commandport.py
file in Maya's Python Script Editor. The helper keeps the established Python +
echoOutput path on Maya 2025 and later. On Maya 2024 only, it selects the
loopback-only response compatibility path required by that release.
3. Start the server
maya-mcp
Other supported launch styles:
python -m maya_mcp.server
python src/maya_mcp/server.py
fastmcp run
fastmcp run works from this repo because it includes fastmcp.json.
4. Add it to your client
Codex CLI / IDE extension
Codex uses ~/.codex/config.toml for MCP servers. The CLI and IDE extension share that config.
Installed package:
[mcp_servers.maya]
command = "maya-mcp"
Source checkout or Windows-friendly setup:
[mcp_servers.maya]
command = "py"
args = ["-m", "maya_mcp.server"]
env = { PYTHONPATH = "src" }
Use the PYTHONPATH line only when running from a source checkout.
Use python instead of py on platforms that do not provide the Windows launcher.
Claude Code
Claude Code project-scoped MCP servers live in .mcp.json.
The server key is user-defined; these examples use maya consistently.
Installed package:
{
"mcpServers": {
"maya": {
"command": "maya-mcp",
"args": []
}
}
}
Source checkout or Windows-friendly setup:
{
"mcpServers": {
"maya": {
"command": "py",
"args": ["-m", "maya_mcp.server"],
"env": {
"PYTHONPATH": "src"
}
}
}
}
For Codex CLI and Claude Code on Windows, py -m maya_mcp.server is usually more reliable than relying on the maya-mcp console script being on the correct PATH.
Claude Desktop Extension
Maya MCP ships as a Claude Desktop MCPB extension. The extension still runs the
same local stdio server and keeps Maya communication on localhost.
User installation, build, verification, and troubleshooting notes live in Claude Desktop Extension.
Published GitHub Releases attach the built .mcpb package as
maya-mcp-<version>.mcpb after the release workflow validates and smoke-tests
the bundle.
The packaging script supports a user-local MCPB CLI install:
npm install --prefix "$env:USERPROFILE\.tools\mcpb" @anthropic-ai/mcpb
.\packaging\claude-mcpb\build.ps1
VS Code
VS Code uses .vscode/mcp.json with a servers object.
{
"servers": {
"maya": {
"type": "stdio",
"command": "maya-mcp"
}
}
}
Other MCP clients
Some clients use a generic mcpServers object:
{
"mcpServers": {
"maya": {
"command": "maya-mcp",
"args": []
}
}
}
5. Verify
Call these tools in order:
health.checkscene.infonodes.list
Tool Coverage
| Family | Count |
|---|---|
health | 1 |
maya | 2 |
scene | 9 |
nodes | 7 |
attributes | 2 |
selection | 6 |
connections | 5 |
mesh | 3 |
viewport | 1 |
modeling | 15 |
shading | 3 |
skin | 6 |
animation | 6 |
curve | 2 |
script | 3 |
script.run is disabled by default and requires MAYA_MCP_ENABLE_RAW_EXECUTION=true.
scene.new and scene.open still refuse by default when the current scene has unsaved changes. Clients that advertise MCP form elicitation can receive an in-band discard-changes confirmation instead of having to retry with force=True.
Main Docs
- Docs Home
- Getting Started
- Client Setup
- Claude Desktop Extension
- Tool Guide
- Architecture Overview
- Transport Specification
- Security Specification
- Privacy Policy
- API Reference
Published docs: https://gimbalgoats.github.io/GG_MayaMCP/
Development
This repo uses py for Python commands on Windows:
py -m ruff check .
py -m ruff format .
py -m mypy src/
py -m pytest
If tests import maya_mcp from site-packages instead of this repo:
$env:PYTHONPATH='src'
py -m pytest
Security Notes
- localhost only
- no remote-host support
- no Maya imports in the MCP server process
- no arbitrary code execution by default
- no secrets or raw tracebacks in client-facing errors
Privacy
Maya MCP runs locally. The project does not operate a hosted service, collect telemetry, or receive Maya scene data from local use. See Privacy Policy.
License
MIT. See LICENSE.
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