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io.github.cwooddgr/bezelbub-mcp MCP Server

io.github.cwooddgr/bezelbub-mcp

Frame screenshots and screen recordings in realistic Apple device bezels for pixel-perfect mockups.

What is the io.github.cwooddgr/bezelbub-mcp MCP server?

Bezelbub is an MCP server that frames screenshots and screen recordings inside realistic Apple device bezels, creating pixel-accurate device mockups for iPhone, iPad, Mac, and Apple TV. It wraps the bezelbub CLI tool, exposing framing capabilities to AI agents and other programmatic clients through standardized tools.

Bezelbub automates the creation of professional device mockups by placing your screenshots and videos inside accurate Apple device frames. Use it to generate marketing materials, documentation, and presentations with realistic device context. The MCP server integration lets AI agents like Claude automatically frame images and videos as part of workflows, with intelligent device detection from pixel dimensions and support for transparent video exports.

How to install io.github.cwooddgr/bezelbub-mcp

Copy-paste configuration for popular MCP clients.

transport: stdio
Config generated by PluginBench — verify against the source before use.
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "bezelbub-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@dgr_labs/bezelbub-mcp"
      ]
    }
  }
}

Tools & capabilities

Tools this server exposes to the agent.

  • frame_image — Frame a screenshot (PNG, JPEG, HEIC) inside an Apple device bezel with optional color, orientation, background, and size customization.
  • frame_video — Frame a screen recording (MOV, MP4, M4V) inside an Apple device bezel, preserving audio and supporting transparent HEVC-with-alpha output.
  • list_devices — List available Apple devices (iPhone, iPad, Mac, Apple TV) with their IDs, colors, screen dimensions, and supported capture sizes for device detection.

Use cases

  • Generate marketing screenshots with device frames for app store listings and promotional materials
  • Create documentation with realistic device mockups showing your app in context
  • Automate device framing in CI/CD pipelines for consistent presentation of screen recordings
  • Build transparent video overlays with device frames for web presentations and demos
  • Detect the correct device model automatically from screenshot pixel dimensions

io.github.cwooddgr/bezelbub-mcp MCP server FAQ

What is Bezelbub?

Bezelbub frames screenshots and screen recordings inside realistic Apple device bezels (iPhone, iPad, Mac, Apple TV) to create pixel-perfect device mockups. The MCP server wraps the bezelbub CLI tool, exposing framing as tools for AI agents.

Is Bezelbub free?

Yes, Bezelbub is open-source software. The macOS and iOS apps are available on the App Store, and the CLI and MCP server are free to use.

How do I install it in Cursor or Claude?

Install via npm: `npm install @dgr_labs/bezelbub-mcp`. Configure it in your MCP settings to expose the frame_image, frame_video, and list_devices tools.

Does it require authentication?

No, Bezelbub requires no authentication or API keys. It runs locally on macOS and operates entirely offline.

What devices are supported?

iPhone (14–18 Pro Max, Air), iPad (standard, Air, mini, Pro), Mac (MacBook Air/Pro, iMac, Studio Display), Apple TV 4K, and iPhone Duo with multiple view options.

Can I export videos with transparent backgrounds?

Yes, pass `--background transparent` to export HEVC-with-alpha in QuickTime .mov format with a fully transparent background, or add `--webm` for a VP9/WebM copy for Chrome and Firefox.

README (reference)

Source of truth, from the repository.

Bezelbub

Bezelbub puts your screenshots and screen recordings inside realistic Apple device bezels, so you get pixel-accurate device mockups for iPhone, iPad, Mac, and Apple TV as framed images and videos. You can use it three ways:

  • As a macOS and iOS app. Drop in a screenshot or a video, and Bezelbub picks the matching device and frames it.
  • As a headless command-line tool, bezelbub (brew install cwooddgr/tap/bezelbub). Frame a screenshot from a script, add a device frame to a screen recording, or export a transparent HEVC-with-alpha video with a VP9/WebM copy for Chrome and Firefox. We built it for shell scripts, CI, and AI agents. Jump to the CLI docs.
  • As a Swift package with no UI, BezelbubKit, if you want the framing engine inside your own tool.

Get Bezelbub on the App Store for Mac, iPhone, and iPad.

What you can do with it

  • Let it find the device. Drop in a screenshot or video and you get the right bezel. We recognize iPhones and iPads by their exact resolution. For Macs, iMac, Studio Display, and Apple TV we recognize the capture size of each macOS display zoom setting, from "Larger Text" to "More Space", so you can take the capture at any zoom level. If we don't have a size on file, we fall back to matching by aspect ratio. When several models share a panel, you pick from all of them. Load another screenshot for the same device and your device and color choices stay put.
  • Drag and drop on the Mac. Drop a screenshot or screen recording on the window or the Dock icon.
  • Paste on the Mac. Copy a screenshot and press ⌘V, or use Edit ▸ Paste.
  • Photos and the share sheet on iPhone and iPad. Import from Photos, or send an image to Bezelbub from any app's share sheet.
  • Frame videos. Export MOV and MP4 screen recordings with the bezel on top, with the audio kept.
  • Export transparent video. Save a framed recording with a fully transparent background as HEVC-with-alpha in a QuickTime .mov, ready to lay over any web page or presentation.
  • Fix rotation. Rotate a video that came in sideways. Option-click to go the other way.
  • Pick the color. Every color Apple ships for each device.
  • Set the export size. Change the width, the height, or the scale before saving. Images go up to 16,384 px and videos up to 7,680 px.
  • Copy or save. Copy a framed image to the clipboard, save it as PNG, or export a framed video as MOV or MP4.
  • Portrait or landscape for iPhone and iPad.

Devices

  • iPhone: 14, 14 Plus, 14 Pro, 14 Pro Max, 15, 15 Plus, 15 Pro, 15 Pro Max, 16, 16 Plus, 16 Pro, 16 Pro Max, 17, 17 Pro, 17 Pro Max, Air, 18 Pro, 18 Pro Max
  • iPhone Duo: three views, each its own device. Frame the inner display with the phone open (iphoneduo), the outer display with the phone closed (iphoneduoouter), or the outer display with the phone open and seen from the back (iphoneduoouteropen), in portrait or landscape
  • iPad: iPad, iPad (A16), iPad Air 11"/13" M2, iPad Air 11"/13" M4, iPad mini, iPad mini (A17 Pro), iPad Pro 11"/13" M4, iPad Pro 11"/13" M5
  • Mac: MacBook Air 13", MacBook Air 13"/15" M5, MacBook Pro 14", MacBook Pro 16", MacBook Pro 14"/16" M5, MacBook Neo, iMac 24", iMac 24" M4, Studio Display (2026). Any display zoom setting works. The Studio Display bezel covers the XDR too, because Apple ships identical art for both
  • Apple TV: Apple TV 4K, from 1080p or 4K screenshots

The bezelbub command-line tool

With bezelbub you can frame screenshots and screen recordings from a shell script, a CI pipeline, or an AI agent. There is no GUI and nothing ever prompts you. Every input is a flag with a sensible default, you can ask for JSON output, and when something goes wrong you get a distinct nonzero exit code plus a concrete suggestion on stderr (valid ids, matching devices, nearest screen sizes), so one failed call tells you how to fix the next one.

Install it with Homebrew:

brew install cwooddgr/tap/bezelbub

Quick start

# Frame a screenshot. We detect the device from its pixel size.
bezelbub frame --input shot.png                 # writes shot-framed.png

# Frame a screen recording (.mov/.mp4/.m4v). Audio is kept; you get an MP4.
bezelbub frame --input demo.mp4                 # writes demo-framed.mp4

# Transparent video: HEVC-with-alpha in a QuickTime .mov
# (plays in Safari and Apple frameworks; the background is fully transparent)
bezelbub frame --input demo.mp4 --background transparent   # writes demo-framed.mov

# Add a VP9/WebM copy with alpha for Chrome and Firefox (needs ffmpeg on PATH)
bezelbub frame --input demo.mp4 --background transparent --webm
#   writes demo-framed.mov and demo-framed.webm

# List device ids, colors, and screen sizes
bezelbub devices [--json]

# Which devices fit this screenshot or recording?
bezelbub devices --input shot.png               # or demo.mp4, or --dimensions 1206x2622

# Or spell everything out
bezelbub frame --input shot.png --device iphone17pro \
               --color "Cosmic Orange" \
               --orientation landscape \
               --background "#1D1D1F" \
               --output-size 50% \
               --output framed.png --json

frame is the default subcommand, so bezelbub --input shot.png works too.

How device detection works

Leave out --device and we work out the device from the input's pixel dimensions. For iPhones and iPads that means an exact match on screen resolution, within a pixel. For Macs, iMac, Studio Display, and Apple TV it means an exact match on capture size: every macOS display zoom setting captures at a known pixel size per model, so a 3420×2214 screenshot can only have come from a 15" MacBook Air, whatever zoom it was taken at. Sizes we don't have on file, such as external monitors or downscaled recordings, fall back to aspect-ratio matching. When you frame a display capture, we scale it to fit the bezel's screen.

Detection succeeds when exactly one device matches. If several models share the size, the error lists them so you can run again with --device <id>. If nothing matches, we suggest the nearest devices by aspect ratio. To check before framing anything, run bezelbub devices --input <path> or bezelbub devices --dimensions WxH.

Transparent video and WebM

Pass --background transparent with a video input and you get HEVC with an alpha channel in a QuickTime .mov instead of an MP4: a device-framed recording with a fully transparent background, ready to lay over anything. Safari and Apple's frameworks (AVFoundation, AppKit, UIKit) play HEVC-with-alpha. Chrome and Firefox don't decode it.

For those browsers, add --webm and you also get a VP9/WebM copy that keeps the alpha channel. To make it we render a temporary ProRes 4444 master and hand that to ffmpeg, which must be on your PATH. We deliberately don't hand ffmpeg the HEVC .mov: ffmpeg builds older than 8.0 can't decode HEVC's alpha layer and silently write an opaque WebM. Version 8 and later decode it fine, but the ProRes route works on any build. Serve both files, with the .mov first:

<video autoplay loop muted playsinline>
  <source src="demo-framed.mov" type="video/quicktime" />
  <source src="demo-framed.webm" type="video/webm" />
</video>

The order matters. Safari can play VP9/WebM but drops its alpha channel, so if you list the WebM first, Safari shows your transparency as solid black. With the .mov first, Safari takes the HEVC-alpha file, while Chrome and Firefox skip video/quicktime and fall through to the WebM.

If you pass --output for a transparent export, the path must end in .mov. The WebM lands beside it with a .webm extension.

Flags

bezelbub frame --input <path> [options]
bezelbub devices [--input <path> | --dimensions WxH] [--json]

Options for frame:

FlagWhat it does
--input, -iThe screenshot (PNG, JPEG, HEIC) or video (.mov, .mp4, .m4v, chosen by extension). Required.
--device, -dA device id from bezelbub devices. Leave it out to detect from pixel size.
--color, -cA color name or id, case-insensitive. Defaults to the device's default color.
--orientationportrait, landscape, or auto (the default, taken from the input's shape).
--backgroundA hex color (#RRGGBB or #RRGGBBAA) or transparent. Defaults to transparent for images and black for video. transparent on a video switches the output to HEVC-with-alpha .mov.
--output-sizeScale the result, keeping the bezel's aspect: a width (1920), an exact WxH that matches the aspect, or a percentage (50%). Images go from 16 to 16,384 px, videos from 16 to 7,680 px.
--output, -oWhere to write the result. Defaults to <input>-framed.png, .mp4, or .mov beside the input.
--webmAlso write a VP9/WebM copy with alpha. Video with --background transparent only; needs ffmpeg on PATH.
--jsonPrint a JSON result on stdout instead of a text summary.

devices lists the whole catalog (ids, display names, colors, orientations, screen sizes, and each display device's known capture sizes), or narrows it to the devices that fit an --input file or a bare --dimensions value. Filtering always exits 0. An empty matches array is the signal that nothing fits, and nearest (by aspect ratio) fills in when that happens.

JSON output

frame --json prints one object:

{
  "color" : "Cosmic Orange",
  "device" : "iphone17pro",
  "height" : 2760,
  "kind" : "image",
  "orientation" : "portrait",
  "output" : "/path/shot-framed.png",
  "width" : 1350
}

kind is "image" or "video". For video you also get "transparent": true|false and, when --webm ran, the "webm" output path. devices --json prints an array of {id, displayName, defaultColor, colors, landscapeOnly, hasPortraitBezel, screenWidth, screenHeight, captureSizes}. With --input or --dimensions it prints {width, height, matches, nearest} using the same device objects, and nearest is filled only when matches is empty.

Exit codes

Each failure type has its own code, so a script can branch without parsing stderr:

CodeMeaning
0Success
1A flag value we couldn't parse, such as a malformed --background or --output-size
2Unknown, ambiguous, or undetectable device. stderr lists the candidates.
3Unknown color. stderr lists the device's valid colors.
4We couldn't read the input image or video
5Compositing or video export failed
6We couldn't write the output
7The --webm conversion failed because ffmpeg is missing from PATH or returned an error
64Malformed arguments (the standard EX_USAGE)

For AI agents

We built the CLI for non-interactive, programmatic use, by LLM agents (Claude Code, MCP tool wrappers, CI bots) as much as by people:

  • Nothing prompts. Every input is a flag with a default, so a call either finishes or fails right away.
  • Both subcommands take --json and return the shapes shown above.
  • Errors tell you how to fix them. stderr includes did-you-mean device and color ids, the devices that fit the input's pixel size, and the nearest sizes, so an agent can correct the next call without a human.
  • Exit codes 2 through 7 name the failure type (table above), so an agent can branch without reading text.
  • Pipes stay clean. We only print video-export progress to stderr when it's a TTY, so captured output stays parseable.
  • A typical agent flow: run bezelbub devices --input shot.png --json to check the match, then bezelbub frame --input shot.png --json and read output from the result.

This repo also includes a ready-made Claude Code skill at skills/bezelbub-cli/ that teaches an agent the whole workflow. To install it for all your projects, copy it into your user skills directory:

cp -R skills/bezelbub-cli ~/.claude/skills/

There is also an MCP server, @dgr_labs/bezelbub-mcp, that wraps the CLI as frame_image, frame_video, and list_devices tools.

Requirements

  • macOS 14 or later, iOS 17 or later
  • Xcode 16 or later
  • XcodeGen

How it's put together

The framing engine lives in BezelbubKit, a Swift package with no UI (BezelbubKit/). It does one transformation, from a screenshot, a device id, and an orientation to a framed image, using Core Graphics only, so it runs fully offscreen with no SwiftUI, no app state, and no GUI session. Video framing lives in a sibling product, BezelbubVideoKit, built on AVFoundation, so still-image consumers like the Share Extension don't pull in the video pipeline. The macOS app, the iOS app, the Share Extension, and the bezelbub CLI are all thin clients of these packages. The bezel and mask assets ship inside BezelbubKit and resolve through Bundle.module.

Building it

We generate the apps with XcodeGen:

xcodegen generate
open Bezelbub.xcodeproj

Schemes:

  • Bezelbub builds the macOS app
  • Bezelbub-iOS builds the iOS app and the Share Extension

The engine and CLI build with SwiftPM:

cd BezelbubKit
swift build            # BezelbubKit library and the bezelbub CLI
swift test             # engine round-trip tests

License

Copyright 2026 DGR Labs, LLC. All rights reserved.

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