Pyxel MCP MCP Server
io.github.kitao/pyxel-mcp
Let AI agents play, watch, and measure Pyxel retro games headlessly with scheduled input and frame snapshots.
What is the Pyxel MCP MCP server?
The Pyxel MCP server runs Pyxel game scripts headlessly, feeds them scheduled input, and returns screenshots, pixel grids, game state, and audio data. It enables AI agents to write, test, and iterate on retro games by automating playthrough execution and capturing measurable facts about game behavior.
Pyxel MCP bridges the gap between AI code generation and visual game development by running Pyxel games without a window, accepting input as JSON data, and returning structured observations like pixel grids, game state values, and frame snapshots. Use it to automate game testing, verify game logic, capture evidence of gameplay, and iterate on game design through an agent-driven workflow.
How to install Pyxel MCP
Copy-paste configuration for popular MCP clients.
Tools & capabilities
Tools this server exposes to the agent.
validate— Checks syntax errors and recognizable Pyxel code patterns without executing the script.run— Executes a Pyxel script headlessly with scheduled input, frame budget, and optional snapshots of state, screen images, pixel grids, or video.pyxel_info— Returns installed Pyxel version, paths, bundled examples, and resource URIs.read_palette— Retrieves palette colors and image-bank indices in use.read_image— Reads image-bank pixels with optional PNG render output.read_tilemap— Extracts tile coordinates, source bank, usage counts, bounds, and optional render.read_audio— Renders sound or music to WAV format with measurable audio data.diff_frames— Compares pixel differences between two PNG files.
Use cases
- Write a Pyxel game and automatically test it by running playthroughs with scheduled inputs and verifying game state changes.
- Capture screenshots and pixel grids at specific frames to verify visual appearance and game logic without manual inspection.
- Measure game behavior by extracting state values, audio output, and frame-by-frame pixel differences to validate game mechanics.
- Iterate on game design by running multiple playthroughs with different random seeds and input sequences to find and fix defects.
- Generate evidence of gameplay for documentation or debugging by collecting inline PNG snapshots and structured game state at key moments.
Pyxel MCP MCP server FAQ
It's an MCP server that runs Pyxel retro game scripts headlessly in subprocesses, accepts scheduled input as JSON, and returns screenshots, pixel grids, game state, and audio data for AI agents to analyze and iterate on games.
Yes, it is open-source under the MIT license and available on PyPI as pyxel-mcp.
Install via `uvx pyxel-mcp` by adding it to your client's MCP configuration (e.g., `~/.cursor/mcp.json` for Cursor or `.mcp.json` for Claude Code), or use `claude mcp add --scope user pyxel -- uvx pyxel-mcp` for Claude CLI.
No, pyxel-mcp does not require authentication. It runs local Python scripts and Pyxel games on your machine.
Python 3.11 or later is required. Pyxel >= 2.9.6 is installed as a dependency.
No, script tools execute local Python in subprocesses to isolate Pyxel state, but they do not sandbox untrusted code. See SECURITY.md for details.
README (reference)
Source of truth, from the repository.
pyxel-mcp
Let AI agents play, watch, and measure Pyxel games. pyxel-mcp is an MCP server that runs a Pyxel script headlessly, feeds it scheduled input, stops when a condition holds, and hands back the facts: screenshots, pixel grids, game state, assets, audio, and frame diffs.
<p align="center"> <img src="https://raw.githubusercontent.com/kitao/pyxel-mcp/main/docs/platformer.gif" width="256" alt="Pyxel's bundled platformer example driven headlessly with right held and three scheduled jumps"> <img src="https://raw.githubusercontent.com/kitao/pyxel-mcp/main/docs/platformer-frame.png" width="384" alt="Frame 80 of the same run at scale 3, returned inline as image content"> </p> <p align="center"><sub>Both images come from one <code>run</code> call against Pyxel's bundled <code>10_platformer.py</code>: 150 frames, right held from frame 0, jumps scheduled at frames 25, 70, and 110, a <code>video</code> snapshot, and an inline <code>screen_image</code> snapshot.</sub></p>Why
An agent can write a Pyxel game in seconds, but it cannot open a window, press the arrow keys, or look at the screen. Editor-bound engines solve this with MCP servers that live inside the editor. Pyxel has no editor process to attach to, so pyxel-mcp drives the game itself:
- Headless execution. Every call runs the script in a fresh subprocess with SDL dummy drivers and a frame budget. Set
random_seedto seed Python'srandommodule and Pyxel's random generator. Other randomness, timing, and external state can still affect the frames. - Input as data. Buttons, axes, and mouse position are scheduled per frame, so a playtest is a JSON document the agent can rerun and extend.
- Stop on the event, not the clock.
until="score >= 1"ends the run at the first frame where a game attribute holds, and"frame": "end"snapshots capture that moment. - Facts, not scores. Tools report pixels, values, and measurements. Deciding whether the game is good stays with the agent and the person asking for it.
- See the frame in the result.
inline: truereturns a PNG as MCP image content, so the model looks at the screen without a second file read.
Install
Register the stdio server with your client:
claude mcp add --scope user pyxel -- uvx pyxel-mcp
codex mcp add pyxel -- uvx pyxel-mcp
gemini mcp add pyxel uvx pyxel-mcp
For Cursor (~/.cursor/mcp.json), a project-scoped Claude Code .mcp.json, or any other client that reads the common JSON format, add:
{
"mcpServers": {
"pyxel": {
"command": "uvx",
"args": ["pyxel-mcp"]
}
}
}
VS Code uses .vscode/mcp.json with a top-level servers key and "type": "stdio"; Codex CLI can also be configured in ~/.codex/config.toml as [mcp_servers.pyxel]. Run uvx pyxel-mcp install to print every variant.
Claude Code users can instead install the pyxel-skill plugin, which registers this server together with the skill that teaches agents how to use it:
claude plugin marketplace add kitao/pyxel-skill && claude plugin install pyxel@pyxel-skill
Restart the client after changing its configuration. The server writes this diagnostic to stderr:
[pyxel-mcp] starting - 8 tools
Python 3.11+ is required, and Pyxel >= 2.9.6 is installed as a dependency. Script tools execute local Python in subprocesses to isolate Pyxel state, but they do not sandbox untrusted code. See SECURITY.md.
How an agent uses it
flowchart LR
W["Write or edit<br>game.py"] --> V["validate"]
V --> R["run<br>inputs · until · snapshots"]
R --> O{"Inspect facts<br>state · pixels · log"}
O -- "defect" --> W
O -- "looks right" --> A["read_image · read_tilemap<br>read_audio · diff_frames"]
A --> D["Report evidence"]
The loop is deliberately small. The separate pyxel-skill project teaches agents when to use each tool and what counts as enough evidence; this package only supplies the observations.
Tools
Every script argument is a file path, not Python source. Relative asset paths inside the script resolve from the script's directory, as when running python game.py from that directory.
| Tool | Returns |
|---|---|
validate | Syntax errors and recognizable Pyxel code patterns, without executing. |
run | Headless frames, scheduled input, logs, and state, screen_image, screen_grid, or video snapshots. |
pyxel_info | Installed versions, paths, bundled examples, and resource URIs. |
read_palette | Palette colors and image-bank indices in use. |
read_image | Image-bank pixels and an optional PNG render. |
read_tilemap | Tile coordinates, source bank, usage counts, bounds, and an optional render. |
read_audio | A rendered sound or music WAV plus measurable audio data. |
diff_frames | Pixel differences between two PNG files. |
All tools declare input and output schemas. Every result includes ok and errors.
Script tools observe the first pyxel.run() call while its enclosing resources
remain active. run drives the callbacks there; the asset readers inspect the
pre-loop state. pyxel.quit() ends a run normally and preserves completed
frames. Statements after pyxel.run() are not executed. Enclosing cleanup runs
after observation, and cleanup failures are reported with phase: "script_exit".
Stopping uses internal BaseException signals. Scripts or context-manager
cleanup that suppress these signals are unsupported and may execute post-run code.
Captured PNGs can travel inside the result: set inline: true on a screen_image snapshot, or inline=true on read_image and read_tilemap, and the PNG is returned as MCP image content next to the structured data. A single inline frame may omit its output path; the file is then written under the system temp directory and its path is still reported, so diff_frames and later comparisons keep working. At most 12 images are embedded per call.
Example
Hold right, jump at frame 25, stop as soon as the score changes, and look at that frame:
{
"script": "/absolute/path/game.py",
"frames": 600,
"random_seed": 7,
"inputs": [
{"frame": 0, "buttons": ["KEY_RIGHT"]},
{"frame": 25, "buttons": ["KEY_RIGHT", "KEY_SPACE"]},
{"frame": 26, "buttons": ["KEY_RIGHT"]}
],
"until": "score >= 1",
"snapshots": [
{"kind": "state", "frame": "end", "attrs": ["score", "player.x"]},
{"kind": "screen_image", "frame": "end", "scale": 3, "inline": true}
]
}
The result reports until_met, the reached frame_count, the requested state values, the PNG path, and the PNG itself as image content. Artifact paths you choose must be absolute. Read log even when ok is true, and inspect captured images directly when appearance matters.
Resources
pyxel://run-snapshots-schema— completerun.snapshotsgrammar, including"end", ranges, andinline.pyxel://validation-patterns— categories reported byvalidate.pyxel://palette/default— default palette table.pyxel://examples/{name}— source for an example bundled with the installed Pyxel package; discover names withpyxel_info.
Update
uvx caches packages. Force a refresh with:
uvx --refresh-package pyxel-mcp pyxel-mcp install
Troubleshooting
- If tools do not appear, look for the
starting - 8 toolsdiagnostic and restart the client. - If
runfails, inspecterrors,exit_status, andlog. - If a script cannot find an asset, check the path relative to the script file, not to the client's working directory.
- If a validation category is unfamiliar, read
pyxel://validation-patterns.
Related
- Pyxel — the retro game engine this server observes.
- pyxel-skill — the Agent Skill that turns these tools into a build-and-verify workflow.
- CHANGELOG.md — what changed in each release.
MCP Registry
mcp-name: io.github.kitao/pyxel-mcp
License
MIT — see LICENSE.
Related MCP servers

Claude Code drives Codex CLI's interactive TUI and durable tmux terminals over MCP.

Persistent terminals and one launcher for Claude, Codex, Grok, and Cursor harnesses.

io.github.kitewright/mcp
Lightweight browser automation for AI agents: navigate, screenshot, extract, PDF in a single small binary.

io.github.kitsune-de/hyperliquid-mcp
Read-only Hyperliquid data: markets, funding rates, order books, candles, positions and fills
Unity Editor MCP server: execute_code, screenshots, input simulation, play mode automation.
View repository →Registry of Python AI/ML libraries: correct imports, quickstart code, and known footguns.
View repository →
