cpp programming guidelines
via PatrickJS/awesome-cursorrules
C++ development guidelines covering naming, functions, classes, memory management, and project structure.
What is cpp programming guidelines?
Comprehensive C++ programming guidelines for writing maintainable, type-safe code. Covers nomenclature conventions (PascalCase for classes, camelCase for variables), function design principles (single purpose, <20 instructions), SOLID class design, smart pointer usage, and modular project organization. Use this rule to enforce consistent C++ practices across a codebase.
- Enforce naming conventions: PascalCase for classes, camelCase for functions/variables, ALL_CAPS for constants, snake_case for files
- Guide function design with single-responsibility principle, verb-based naming, and early returns to reduce nesting
- Establish class design patterns including SOLID principles, composition over inheritance, and const-correctness
- Mandate smart pointer usage and RAII principles for memory safety instead of raw pointers
- Define project structure with separate include/, src/, test/, lib/, and doc/ directories using CMake
- Provide testing conventions using Arrange-Act-Assert and Given-When-Then patterns with clear variable naming
Applies to
File patterns this rule matches.
Rule definition (reference)
Source of truth, from the repository.
C++ Programming Guidelines
Basic Principles
- Use English for all code and documentation.
- Always declare the type of each variable and function (parameters and return value).
- Create necessary types and classes.
- Use Doxygen style comments to document public classes and methods.
- Don't leave blank lines within a function.
- Follow the one-definition rule (ODR).
Nomenclature
- Use PascalCase for classes and structures.
- Use camelCase for variables, functions, and methods.
- Use ALL_CAPS for constants and macros.
- Use snake_case for file and directory names.
- Use UPPERCASE for environment variables.
- Avoid magic numbers and define constants.
- Start each function with a verb.
- Use verbs for boolean variables. Example: isLoading, hasError, canDelete, etc.
- Use complete words instead of abbreviations and ensure correct spelling.
- Except for standard abbreviations like API, URL, etc.
- Except for well-known abbreviations:
- i, j, k for loops
- err for errors
- ctx for contexts
- req, res for request/response parameters
Functions
- Write short functions with a single purpose. Less than 20 instructions.
- Name functions with a verb and something else.
- If it returns a boolean, use isX or hasX, canX, etc.
- If it doesn't return anything (void), use executeX or saveX, etc.
- Avoid nesting blocks by:
- Early checks and returns.
- Extraction to utility functions.
- Use standard library algorithms (std::for_each, std::transform, std::find, etc.) to avoid function nesting.
- Use lambda functions for simple operations.
- Use named functions for non-simple operations.
- Use default parameter values instead of checking for null or nullptr.
- Reduce function parameters using structs or classes
- Use an object to pass multiple parameters.
- Use an object to return multiple results.
- Declare necessary types for input arguments and output.
- Use a single level of abstraction.
Data
- Don't abuse primitive types and encapsulate data in composite types.
- Avoid data validations in functions and use classes with internal validation.
- Prefer immutability for data.
- Use const for data that doesn't change.
- Use constexpr for compile-time constants.
- Use std::optional for possibly null values.
Classes
- Follow SOLID principles.
- Prefer composition over inheritance.
- Declare interfaces as abstract classes or concepts.
- Write small classes with a single purpose.
- Less than 200 instructions.
- Less than 10 public methods.
- Less than 10 properties.
- Use the Rule of Five (or Rule of Zero) for resource management.
- Make member variables private and provide getters/setters where necessary.
- Use const-correctness for member functions.
Exceptions
- Use exceptions to handle errors you don't expect.
- If you catch an exception, it should be to:
- Fix an expected problem.
- Add context.
- Otherwise, use a global handler.
- Use std::optional, std::expected, or error codes for expected failures.
Memory Management
- Prefer smart pointers (std::unique_ptr, std::shared_ptr) over raw pointers.
- Use RAII (Resource Acquisition Is Initialization) principles.
- Avoid memory leaks by proper resource management.
- Use std::vector and other standard containers instead of C-style arrays.
Testing
- Follow the Arrange-Act-Assert convention for tests.
- Name test variables clearly.
- Follow the convention: inputX, mockX, actualX, expectedX, etc.
- Write unit tests for each public function.
- Use test doubles to simulate dependencies.
- Except for third-party dependencies that are not expensive to execute.
- Write integration tests for each module.
- Follow the Given-When-Then convention.
Project Structure
- Use modular architecture
- Organize code into logical directories:
- include/ for header files
- src/ for source files
- test/ for test files
- lib/ for libraries
- doc/ for documentation
- Use CMake or similar build system.
- Separate interface (.h) from implementation (.cpp).
- Use namespaces to organize code logically.
- Create a core namespace for foundational components.
- Create a utils namespace for utility functions.
Standard Library
- Use the C++ Standard Library whenever possible.
- Prefer std::string over C-style strings.
- Use std::vector, std::map, std::unordered_map, etc. for collections.
- Use std::optional, std::variant, std::any for modern type safety.
- Use std::filesystem for file operations.
- Use std::chrono for time-related operations.
Concurrency
- Use std::thread, std::mutex, std::lock_guard for thread safety.
- Prefer task-based parallelism over thread-based parallelism.
- Use std::atomic for atomic operations.
- Avoid data races by proper synchronization.
- Use thread-safe data structures when necessary.
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