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Rule

unity cursor ai c

via PatrickJS/awesome-cursorrules

C# guidance for Unity tower defense game with Ringcon controller integration.

What is unity cursor ai c?

Cursor rule for developing a tower defense game in Unity using C# with Nintendo Ringcon input. Use this when building game mechanics, controller integration, or refactoring the codebase for better extensibility and performance.

  • Guide C# code structure for modular, maintainable tower defense gameplay
  • Integrate Nintendo Ringcon input for exercise-based turret charging mechanics
  • Optimize real-time game performance and responsiveness
  • Support refactoring efforts toward extensible architecture
  • Provide context on Unity 2021.3.18f1 development environment

Applies to

File patterns this rule matches.

**/*
Rule definition (reference)

Source of truth, from the repository.

// Unity Tower Defense Game using Nintendo Ringcon // This project involves creating a tower defense style game controlled by a Nintendo Ringcon.

// Project Context // Players place turrets and use exercise to charge them up. // The project is currently undergoing refactoring for better extensibility and maintainability.

// Development Environment // Language: C# // Unity Version: 2021.3.18f1

// Instructions // Ensure the game mechanics are intuitive and responsive. // Focus on optimizing performance for real-time gameplay. // Implement modular code structure for easy updates and feature additions.

// Additional Notes // Feel free to ask questions if you need more information about the project intentions.

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