unity cursor ai c
via PatrickJS/awesome-cursorrules
C# guidance for Unity tower defense game with Nintendo Ringcon exercise controls.
What is unity cursor ai c?
Cursor rules for a Unity tower defense game project built in C# (2021.3.18f1) where players place turrets and use exercise input via Nintendo Ringcon to charge them. Emphasizes intuitive mechanics, real-time performance optimization, and modular code structure for maintainability during active refactoring.
- Guide C# implementation for tower defense game mechanics (turret placement and charging)
- Optimize real-time gameplay performance in Unity
- Structure code modularly for extensibility and feature additions
- Integrate Nintendo Ringcon exercise input handling
- Ensure responsive and intuitive player controls
Applies to
File patterns this rule matches.
Rule definition (reference)
Source of truth, from the repository.
// Unity Tower Defense Game using Nintendo Ringcon // This project involves creating a tower defense style game controlled by a Nintendo Ringcon.
// Project Context // Players place turrets and use exercise to charge them up. // The project is currently undergoing refactoring for better extensibility and maintainability.
// Development Environment // Language: C# // Unity Version: 2021.3.18f1
// Instructions // Ensure the game mechanics are intuitive and responsive. // Focus on optimizing performance for real-time gameplay. // Implement modular code structure for easy updates and feature additions.
// Additional Notes // Feel free to ask questions if you need more information about the project intentions.
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