PluginBench
Rule

unity cursor ai c

via PatrickJS/awesome-cursorrules

C# guidance for Unity tower defense game with Nintendo Ringcon exercise controls.

What is unity cursor ai c?

Cursor rules for a Unity tower defense game project built in C# (2021.3.18f1) where players place turrets and use exercise input via Nintendo Ringcon to charge them. Emphasizes intuitive mechanics, real-time performance optimization, and modular code structure for maintainability during active refactoring.

  • Guide C# implementation for tower defense game mechanics (turret placement and charging)
  • Optimize real-time gameplay performance in Unity
  • Structure code modularly for extensibility and feature additions
  • Integrate Nintendo Ringcon exercise input handling
  • Ensure responsive and intuitive player controls

Applies to

File patterns this rule matches.

**/*
Rule definition (reference)

Source of truth, from the repository.

// Unity Tower Defense Game using Nintendo Ringcon // This project involves creating a tower defense style game controlled by a Nintendo Ringcon.

// Project Context // Players place turrets and use exercise to charge them up. // The project is currently undergoing refactoring for better extensibility and maintainability.

// Development Environment // Language: C# // Unity Version: 2021.3.18f1

// Instructions // Ensure the game mechanics are intuitive and responsive. // Focus on optimizing performance for real-time gameplay. // Implement modular code structure for easy updates and feature additions.

// Additional Notes // Feel free to ask questions if you need more information about the project intentions.

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