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Audit score 90

m04-zero-cost

actionbook/rust-skills

Master generics, traits, and zero-cost abstraction—choose static vs. dynamic dispatch correctly.

What is m04-zero-cost?

This skill teaches when and how to use Rust's compile-time (generics) vs. runtime (trait objects) polymorphism. Use it when you hit trait-bound errors (E0277, E0308, E0599, E0038) or need to decide between static and dynamic dispatch for performance-critical code.

  • Distinguish between static dispatch (generics, impl Trait) and dynamic dispatch (dyn Trait, Box<dyn Trait>)
  • Diagnose trait-bound errors and ask the right design questions instead of blindly adding bounds
  • Evaluate object-safety constraints and when to redesign vs. use generics
  • Compare performance trade-offs: code size, runtime cost, and compile time for each pattern
  • Identify anti-patterns like over-generic code, unnecessary dyn indirection, and overly complex trait hierarchies

How to install m04-zero-cost

npx skills add https://github.com/actionbook/rust-skills --skill m04-zero-cost
Claude Code
Cursor
Windsurf
Cline

How to use m04-zero-cost

  1. 1.When you hit a trait-bound error, pause and ask: 'Is the abstraction at the right level?'
  2. 2.Determine whether the type is known at compile time (use generics) or runtime (use dyn Trait)
  3. 3.Check the decision guide: performance-critical → generics; heterogeneous collection → dyn Trait; plugin architecture → dyn Trait
  4. 4.Review the syntax comparison to pick impl Trait, generics, or dyn Trait for your use case
  5. 5.Verify object-safety if using dyn Trait; if a trait isn't object-safe, either use generics or redesign the trait

Use cases

Good for
  • Resolving E0277 'trait bound not satisfied' by clarifying whether the abstraction level is correct
  • Building a plugin architecture where types are unknown at compile time, requiring dyn Trait
  • Optimizing a performance-critical path by choosing generics (zero-cost) over trait objects
  • Designing a heterogeneous collection (Vec<Box<dyn Trait>>) for runtime-determined types
  • Reducing compile time in a large codebase by replacing monomorphized generics with dynamic dispatch where appropriate
Who it's for
  • Rust developers writing generic code or trait-based abstractions
  • Engineers optimizing for performance and compile time
  • Architects designing plugin systems or extensible APIs
  • Anyone debugging trait-bound or type-mismatch errors in Rust

m04-zero-cost FAQ

When should I use generics vs. dyn Trait?

Use generics (static dispatch) when types are known at compile time and performance is critical—zero runtime cost. Use dyn Trait (dynamic dispatch) when types are determined at runtime, you need a heterogeneous collection, or you're building a plugin system.

What does 'object-safe' mean?

A trait is object-safe if it doesn't have Self: Sized bounds, doesn't return Self, doesn't have generic methods, and uses where Self: Sized for non-object-safe methods. Only object-safe traits can be used as dyn Trait.

Why does the compiler say 'trait bound not satisfied'?

The type you're using doesn't implement the trait you're requiring. Instead of just adding a bound, ask: Is this the right abstraction? Should I use a different trait, a concrete type, or an enum instead?

How do I reduce compile time without sacrificing performance?

Use dyn Trait in non-critical paths to reduce monomorphization bloat. Keep generics for hot paths. Profile to find the right balance for your codebase.

What's the difference between impl Trait and generics?

impl Trait is syntactic sugar for generics in function signatures. Both use static dispatch and have zero runtime cost. impl Trait is cleaner for single-use abstractions; explicit generics are better when you need trait bounds or multiple type parameters.

Full instructions (SKILL.md)

Source of truth, from actionbook/rust-skills.


name: m04-zero-cost description: "CRITICAL: Use for generics, traits, zero-cost abstraction. Triggers: E0277, E0308, E0599, generic, trait, impl, dyn, where, monomorphization, static dispatch, dynamic dispatch, impl Trait, trait bound not satisfied, 泛型, 特征, 零成本抽象, 单态化" user-invocable: false

Zero-Cost Abstraction

Layer 1: Language Mechanics

Core Question

Do we need compile-time or runtime polymorphism?

Before choosing between generics and trait objects:

  • Is the type known at compile time?
  • Is a heterogeneous collection needed?
  • What's the performance priority?

Error → Design Question

ErrorDon't Just SayAsk Instead
E0277"Add trait bound"Is this abstraction at the right level?
E0308"Fix the type"Should types be unified or distinct?
E0599"Import the trait"Is the trait the right abstraction?
E0038"Make object-safe"Do we really need dynamic dispatch?

Thinking Prompt

Before adding trait bounds:

  1. What abstraction is needed?

    • Same behavior, different types → trait
    • Different behavior, same type → enum
    • No abstraction needed → concrete type
  2. When is type known?

    • Compile time → generics (static dispatch)
    • Runtime → trait objects (dynamic dispatch)
  3. What's the trade-off priority?

    • Performance → generics
    • Compile time → trait objects
    • Flexibility → depends

Trace Up ↑

When type system fights back:

E0277 (trait bound not satisfied)
    ↑ Ask: Is the abstraction level correct?
    ↑ Check: m09-domain (what behavior is being abstracted?)
    ↑ Check: m05-type-driven (should use newtype?)
Persistent ErrorTrace ToQuestion
Complex trait boundsm09-domainIs the abstraction right?
Object safety issuesm05-type-drivenCan typestate help?
Type explosionm10-performanceAccept dyn overhead?

Trace Down ↓

From design to implementation:

"Need to abstract over types with same behavior"
    ↓ Types known at compile time → impl Trait or generics
    ↓ Types determined at runtime → dyn Trait

"Need collection of different types"
    ↓ Closed set → enum
    ↓ Open set → Vec<Box<dyn Trait>>

"Need to return different types"
    ↓ Same type → impl Trait
    ↓ Different types → Box<dyn Trait>

Quick Reference

PatternDispatchCode SizeRuntime Cost
fn foo<T: Trait>()Static+bloatZero
fn foo(x: &dyn Trait)DynamicMinimalvtable lookup
impl Trait returnStatic+bloatZero
Box<dyn Trait>DynamicMinimalAllocation + vtable

Syntax Comparison

// Static dispatch - type known at compile time
fn process(x: impl Display) { }      // argument position
fn process<T: Display>(x: T) { }     // explicit generic
fn get() -> impl Display { }         // return position

// Dynamic dispatch - type determined at runtime
fn process(x: &dyn Display) { }      // reference
fn process(x: Box<dyn Display>) { }  // owned

Error Code Reference

ErrorCauseQuick Fix
E0277Type doesn't impl traitAdd impl or change bound
E0308Type mismatchCheck generic params
E0599No method foundImport trait with use
E0038Trait not object-safeUse generics or redesign

Decision Guide

ScenarioChooseWhy
Performance criticalGenericsZero runtime cost
Heterogeneous collectiondyn TraitDifferent types at runtime
Plugin architecturedyn TraitUnknown types at compile
Reduce compile timedyn TraitLess monomorphization
Small, known type setenumNo indirection

Object Safety

A trait is object-safe if it:

  • Doesn't have Self: Sized bound
  • Doesn't return Self
  • Doesn't have generic methods
  • Uses where Self: Sized for non-object-safe methods

Anti-Patterns

Anti-PatternWhy BadBetter
Over-generic everythingCompile time, complexityConcrete types when possible
dyn for known typesUnnecessary indirectionGenerics
Complex trait hierarchiesHard to understandSimpler design
Ignore object safetyLimits flexibilityPlan for dyn if needed

Related Skills

WhenSee
Type-driven designm05-type-driven
Domain abstractionm09-domain
Performance concernsm10-performance
Send/Sync boundsm07-concurrency