PluginBench
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Audit score 90

motion-ui

affaan-m/ecc

Production-ready UI motion system for React/Next.js with performance, accessibility, and usability focus.

What is motion-ui?

A motion library for React and Next.js that provides performant animations, transitions, and motion patterns. Use it when implementing animations that guide attention, communicate state, or preserve spatial continuity in interactive components and navigation.

  • Provides motion tokens (duration, easing, distance) for consistent animation timing
  • Supports device adaptation based on CPU cores and memory to optimize for low-end devices
  • Enforces accessibility with reduced-motion support via useReducedMotion hook and CSS media queries
  • Offers core patterns including hover feedback, tap feedback, scroll-linked animations, and conditional mount/unmount
  • Includes advanced patterns like parallax, scroll storytelling, 3D tilt, crossfade, and skeleton loading
  • Provides modal essentials with focus trap, escape close, scroll lock, and ARIA roles

How to install motion-ui

npx skills add null --skill motion-ui
Prerequisites
  • npm install motion (or legacy: npm install framer-motion)
  • Ensure only one motion package is used per project (do not mix motion/react and framer-motion)
Claude Code
Cursor
Windsurf
Cline

How to use motion-ui

  1. 1.Import motion and AnimatePresence from motion/react (or framer-motion if using legacy)
  2. 2.Define motion tokens in a shared file for consistent timing and easing across components
  3. 3.Use motion.div or other motion elements with initial, animate, and transition props
  4. 4.Wrap conditional components with AnimatePresence and specify mode (wait, sync, or popLayout)
  5. 5.Test reduced-motion support using useReducedMotion hook or CSS media queries
  6. 6.Verify device performance using the low-end device heuristic and adjust durations accordingly

Use cases

Good for
  • Implementing onboarding flows with guided attention animations
  • Adding loading, success, and error state transitions to interactive components
  • Creating smooth navigation and layout continuity with shared element transitions
  • Building dismissible list items or cards with exit animations
  • Adding micro-interactions like hover and tap feedback to buttons and menus
Who it's for
  • React and Next.js developers
  • Frontend engineers building interactive UIs
  • Teams prioritizing performance and accessibility in motion design
  • Developers working on component libraries or design systems

motion-ui FAQ

Should I use motion/react or framer-motion?

Use motion/react for new projects. framer-motion is the legacy import path. Never mix both in the same project as they have conflicting internal schedulers.

When should I use the layout prop?

Use layout only for small layout shifts on single elements (< ~300px change). For large containers or full-page reflows, avoid layout and use CSS transitions or page-level routing instead to prevent jank and CLS.

What AnimatePresence mode should I use?

Use mode='wait' for modals and page transitions (exit completes before enter), mode='popLayout' for dismissible lists and cards, and mode='sync' only when enter/exit overlap is intentional like in crossfade carousels.

How do I support users who prefer reduced motion?

Use the useReducedMotion hook to conditionally disable transforms, or apply CSS media query @media (prefers-reduced-motion: reduce) to remove animations and transforms.

Which CSS properties are safe to animate?

Animate transform and opacity only. Avoid width, height, top, and left as they trigger layout recalculations and harm performance.

Full instructions (SKILL.md)

Source of truth, from affaan-m/ecc.


name: motion-ui description: "Production-ready UI motion system for React/Next.js. Use when implementing animations, transitions, or motion patterns." metadata: origin: ECC

Motion System v4.2

Production-ready UI motion system for React / Next.js.

Focused on performance, accessibility, and usability — not decoration.

When to Use

Use this motion system when motion:

  • Guides attention (e.g., onboarding, key actions)
  • Communicates state (loading, success, error, transitions)
  • Preserves spatial continuity (layout changes, navigation)

Appropriate Scenarios

  • Interactive components (buttons, modals, menus)
  • State transitions (loading → loaded, open → closed)
  • Navigation and layout continuity (shared elements, crossfade)

Considerations

  • Accessibility: Always support reduced motion
  • Device adaptation: Adjust for low-end devices
  • Performance trade-offs: Prefer responsiveness over visual smoothness

Avoid Using Motion When

  • It is purely decorative
  • It reduces usability or clarity
  • It impacts performance negatively

How It Works

Core Principle

Motion must:

  • Guide attention
  • Communicate state
  • Preserve spatial continuity

If it does none → remove it.


Installation

npm install motion

Version

  • motion/react - default for current Motion for React projects (package: motion)
  • framer-motion - legacy import path for projects that still depend on Framer Motion

Do not mix. Mixing causes conflicting internal schedulers and broken AnimatePresence contexts — components from one package will not coordinate exit animations with components from the other.

To check which version your project uses:

cat package.json | grep -E '"motion"|"framer-motion"'

Always import from one source consistently:

// Correct (modern)
import { motion, AnimatePresence } from "motion/react"

// Correct (legacy)
import { motion, AnimatePresence } from "framer-motion"

// Never mix both in the same project

Motion Tokens

// motionTokens.ts
export const motionTokens = {
  duration: {
    fast: 0.18,
    normal: 0.35,
    slow: 0.6
  },
  // Use these as the `ease` value inside a `transition` object:
  // transition={{ duration: motionTokens.duration.normal, ease: motionTokens.easing.smooth }}
  easing: {
    smooth: [0.22, 1, 0.36, 1] as [number, number, number, number],
    sharp:  [0.4,  0, 0.2, 1] as [number, number, number, number]
  },
  distance: {
    sm: 8,
    md: 16,
    lg: 24
  }
}

Usage example:

import { motionTokens } from "@/lib/motionTokens"

<motion.div
  initial={{ opacity: 0, y: motionTokens.distance.md }}
  animate={{ opacity: 1, y: 0 }}
  transition={{
    duration: motionTokens.duration.normal,
    ease: motionTokens.easing.smooth
  }}
/>

Performance Rules

Safe

  • transform
  • opacity

Avoid

  • width / height
  • top / left

Rule: responsiveness > smoothness


Device Adaptation

The heuristic combines CPU core count and available memory for a more reliable signal. deviceMemory is available on Chrome/Android; the fallback covers Safari and Firefox.

const isLowEnd =
  typeof navigator !== "undefined" && (
    // Low memory (Chrome/Android only; undefined elsewhere → treat as capable)
    (navigator.deviceMemory !== undefined && navigator.deviceMemory <= 2) ||
    // Few cores AND no memory API (covers Safari/Firefox on weak hardware)
    (navigator.deviceMemory === undefined && navigator.hardwareConcurrency <= 4)
  )

const duration = isLowEnd ? 0.2 : 0.4

Accessibility

JS (useReducedMotion)

import { motion, useReducedMotion } from "motion/react"

export function FadeIn() {
  const reduce = useReducedMotion()

  return (
    <motion.div
      initial={{ opacity: 0, y: reduce ? 0 : 24 }}
      animate={{ opacity: 1, y: 0 }}
    />
  )
}

CSS

@media (prefers-reduced-motion: reduce) {
  .motion-safe-transition {
    transition: opacity 0.2s;
  }

  .motion-reduce-transform {
    transform: none !important;
  }
}

Tailwind

<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>

Architecture & Patterns

Core Patterns

ScenarioPattern
Hover feedbackwhileHover
Tap / press feedbackwhileTap
Reveal on scrollwhileInView
Scroll-linked valueuseScroll + useTransform
Conditional mount/unmountAnimatePresence
Small layout shifts (single element, < ~300px change)layout prop
Large layout shifts or full-page reflowsAvoid layout; use CSS transitions or page-level routing instead
Complex, imperative sequencesuseAnimate

Why avoid layout on large containers? Framer's layout animation uses transform to reconcile positions, but on elements that span the full viewport or trigger deep reflow, the measurement cost causes visible jank and CLS. Prefer CSS Grid/Flexbox transitions or coordinate with layoutId on specific child elements only.

Layout & Transitions

  • Shared element transitions → layoutId (must be unique per mounted instance)
  • Enter / exit transitions → AnimatePresence (see mode guidance below)

AnimatePresence mode

Always specify mode explicitly — the default ("sync") runs enter and exit simultaneously, which causes visual overlap in most UI patterns.

modeWhen to use
"wait"Exit completes before enter starts. Use for modals, toasts, page transitions.
"sync" (default)Enter and exit overlap. Use only when overlap is intentional (e.g., crossfade carousels).
"popLayout"Exiting element is popped out of flow immediately; remaining items animate to fill. Use for lists, tabs, dismissible cards.
// Modal — always use "wait"
<AnimatePresence mode="wait">
  {open && <Modal key="modal" />}
</AnimatePresence>

// Dismissible list item — use "popLayout"
<AnimatePresence mode="popLayout">
  {items.map(item => <Card key={item.id} />)}
</AnimatePresence>

Advanced Patterns (Concepts)

  • Parallax (scroll-linked transforms)
  • Scroll storytelling (sticky sections)
  • 3D tilt (pointer-based transforms)
  • Crossfade (shared layoutId)
  • Progressive reveal (clip-path)
  • Skeleton loading (looped opacity)
  • Micro-interactions (hover/tap feedback)
  • Spring system (physics-based motion)

Modal Essentials

  • Focus trap
  • Escape close
  • Scroll lock
  • ARIA roles
  • Use AnimatePresence mode="wait" so exit animation completes before the next modal enters

Full Example

import React, { useEffect, useRef, useState } from "react"
import { motion, AnimatePresence } from "motion/react"

function useFocusTrap(ref: React.RefObject<HTMLDivElement | null>, active: boolean) {
  useEffect(() => {
    if (!active || !ref.current) return
    const el = ref.current
    const focusable = el.querySelectorAll<HTMLElement>(
      'button, [href], input, select, textarea, [tabindex]:not([tabindex="-1"])'
    )
    const first = focusable[0]
    const last  = focusable[focusable.length - 1]

    function handleKey(e: KeyboardEvent) {
      if (e.key !== "Tab") return
      if (e.shiftKey && document.activeElement === first) {
        e.preventDefault()
        last?.focus()
      } else if (!e.shiftKey && document.activeElement === last) {
        e.preventDefault()
        first?.focus()
      }
    }

    el.addEventListener("keydown", handleKey)
    first?.focus()
    return () => el.removeEventListener("keydown", handleKey)
  }, [active, ref])
}

function useScrollLock(active: boolean) {
  useEffect(() => {
    if (!active) return
    const prev = document.body.style.overflow
    document.body.style.overflow = "hidden"
    return () => { document.body.style.overflow = prev }
  }, [active])
}

function Modal({ open, closeModal }: { open: boolean; closeModal: () => void }) {
  const ref = useRef<HTMLDivElement>(null)

  useFocusTrap(ref, open)
  useScrollLock(open)

  useEffect(() => {
    function onKey(e: KeyboardEvent) {
      if (e.key === "Escape") closeModal()
    }
    if (open) window.addEventListener("keydown", onKey)
    return () => window.removeEventListener("keydown", onKey)
  }, [open, closeModal])

  return (
    // mode="wait" ensures exit animation finishes before any new modal enters
    <AnimatePresence mode="wait">
      {open && (
        <motion.div
          role="dialog"
          aria-modal="true"
          aria-labelledby="modal-title"
          initial={{ opacity: 0 }}
          animate={{ opacity: 1 }}
          exit={{ opacity: 0 }}
          transition={{ duration: 0.2 }}
          className="fixed inset-0 flex items-center justify-center bg-black/40"
        >
          <motion.div
            ref={ref}
            initial={{ scale: 0.95, opacity: 0 }}
            animate={{ scale: 1,    opacity: 1 }}
            exit={{    scale: 0.95, opacity: 0 }}
            transition={{ duration: 0.2, ease: [0.22, 1, 0.36, 1] }}
            className="bg-white p-6 rounded"
          >
            <h2 id="modal-title">Dialog Title</h2>
            <button onClick={closeModal}>Close</button>
          </motion.div>
        </motion.div>
      )}
    </AnimatePresence>
  )
}

export function Example() {
  const [open, setOpen] = useState(false)

  return (
    <>
      <button onClick={() => setOpen(true)}>Open</button>
      <Modal open={open} closeModal={() => setOpen(false)} />
    </>
  )
}

SSR Safety

  • Match initial states between server and client renders
  • Avoid implicit animation origins (always set initial explicitly)
  • Wrap motion components in "use client" in Next.js App Router

Debugging

Check:

  • Wrong import (mixing motion/react and framer-motion)
  • Missing "use client" directive in Next.js App Router
  • Missing key prop on AnimatePresence children
  • Hydration mismatch (initial state differs between SSR and client)
  • layout prop misuse on large containers causing reflow jank
  • State-driven animation not triggering (check dependency arrays)

QA

  • No CLS
  • Keyboard works
  • Focus trapped in modals
  • ARIA roles correct (role="dialog", aria-modal="true")
  • Reduced motion respected (useReducedMotion + CSS media query)
  • No hydration warnings in Next.js
  • Animations stop cleanly on unmount (no memory leaks)
  • AnimatePresence mode set explicitly on all usage sites

Anti-Patterns

  • Animating layout properties (width, height, top, left)
  • Infinite animations without purpose (always ask: what state does this communicate?)
  • Over-staggering lists (keep staggerChildren ≤ 0.1s; beyond that it feels slow)
  • Ignoring reduced motion preferences
  • Using layout on large or full-viewport containers
  • Omitting mode on AnimatePresence (default "sync" causes visual overlap)
  • Using motion purely for decoration

Philosophy

Motion is interaction design.


Final Rule

If motion does not improve UX → remove it.


Examples

Button Interaction

import { motion } from "motion/react"

export function Button() {
  return (
    <motion.button
      whileHover={{ scale: 1.02 }}
      whileTap={{ scale: 0.97 }}
      transition={{ duration: 0.15, ease: [0.4, 0, 0.2, 1] }}
    >
      Click me
    </motion.button>
  )
}

Reduced Motion Example

import { motion, useReducedMotion } from "motion/react"

export function FadeIn() {
  const reduce = useReducedMotion()

  return (
    <motion.div
      initial={{ opacity: 0, y: reduce ? 0 : 24 }}
      animate={{ opacity: 1, y: 0 }}
      transition={{ duration: reduce ? 0.1 : 0.35, ease: [0.22, 1, 0.36, 1] }}
    />
  )
}

Stagger List

import { motion } from "motion/react"

const container = {
  hidden: {},
  visible: {
    transition: { staggerChildren: 0.08 } // keep ≤ 0.1s to avoid sluggishness
  }
}

const item = {
  hidden:  { opacity: 0, y: 10 },
  visible: { opacity: 1, y: 0,  transition: { duration: 0.3, ease: [0.22, 1, 0.36, 1] } }
}

export function List() {
  return (
    <motion.ul variants={container} initial="hidden" animate="visible">
      {[1, 2, 3].map(i => (
        <motion.li key={i} variants={item}>Item {i}</motion.li>
      ))}
    </motion.ul>
  )
}

Modal with AnimatePresence

import { motion, AnimatePresence } from "motion/react"

export function Modal({ open }: { open: boolean }) {
  return (
    <AnimatePresence mode="wait">
      {open && (
        <motion.div
          initial={{ opacity: 0, scale: 0.95 }}
          animate={{ opacity: 1, scale: 1    }}
          exit={{    opacity: 0, scale: 0.95 }}
          transition={{ duration: 0.2, ease: [0.22, 1, 0.36, 1] }}
        />
      )}
    </AnimatePresence>
  )
}

Scroll Parallax

import { useScroll, useTransform, motion } from "motion/react"

export function Parallax() {
  const { scrollYProgress } = useScroll()
  const y = useTransform(scrollYProgress, [0, 1], [0, -80])

  return <motion.div style={{ y }} />
}

Skeleton Loading

import { motion } from "motion/react"

export function Skeleton() {
  return (
    <motion.div
      className="bg-gray-200 h-6 w-full rounded"
      animate={{ opacity: [0.5, 1, 0.5] }}
      transition={{
        duration: 1.5,       // comfortable pulse — was missing, caused fast flash
        repeat: Infinity,
        ease: "easeInOut"
      }}
    />
  )
}

Shared Layout (Crossfade)

import { motion } from "motion/react"

// layoutId must be unique per mounted instance.
// If multiple instances can exist simultaneously, append a unique id:
// layoutId={`shared-${item.id}`}
export function Shared() {
  return <motion.div layoutId="shared" />
}