frontend-design-direction
affaan-m/everything-claude-code
ECC-specific design direction for production UI work with purposeful, polished visual judgment.
What is frontend-design-direction?
Set intentional design direction before coding web UIs, dashboards, and components. Use when building interfaces that need stronger product-specific visual judgment beyond basic functionality—choosing purpose, audience, tone, memorable details, and constraints to match the domain.
- Define design direction by purpose, audience, tone, memorable detail, and constraints before implementation
- Build usable experiences as the first screen with real or generated visual assets
- Use CSS variables and existing design tokens for coherent, responsive layouts
- Apply contextual typography and spacing with multi-dimensional color palettes
- Implement high-signal motion transitions that clarify state rather than decorate
- Verify text fit and responsive constraints across mobile and desktop viewports
How to install frontend-design-direction
npx skills add https://github.com/affaan-m/everything-claude-code --skill frontend-design-directionHow to use frontend-design-direction
- 1.Define the design direction: identify the interface's purpose, target audience, and appropriate tone
- 2.Choose one memorable design detail that makes the result feel intentional
- 3.Establish constraints: framework, accessibility, performance, responsiveness, and existing design system
- 4.Build the usable experience as the first screen, using real or generated assets where needed
- 5.Apply typography, spacing, and color choices that support scanning and the domain's workflow
- 6.Use CSS variables or design tokens to maintain coherence across states and responsive breakpoints
- 7.Test text fit and layout stability on mobile and desktop before finalizing
Use cases
- Building a SaaS operations dashboard that needs to be dense, scannable, and quiet for daily repeated use
- Creating a portfolio or launch page with expressive, distinctive visual treatment
- Improving a generic UI to feel more polished and intentional with memorable design details
- Designing a component library that maintains coherence across states using design tokens
- Building a game or editorial interface where visual expression matches the domain and audience
- Frontend developers building production web UIs and dashboards
- Product designers implementing visual direction in code
- Teams needing stronger design judgment beyond templated patterns
- Developers improving generic or flat interfaces to feel more purposeful
frontend-design-direction FAQ
Use this skill for ECC-specific design direction and local guidance. Install the official frontend-design skill from anthropics/skills when you want the canonical upstream skill. This skill is a community salvage of useful design-direction guidance.
Match the tone to the domain. SaaS operations tools should usually be dense, quiet, and scannable. Portfolios, launch pages, games, and editorial pieces can be more expressive. Do not force a landing-page composition onto a tool that needs repeated daily use.
Use motion sparingly but deliberately. Prefer high-signal transitions that clarify state over decorative animation. Do not add a new dependency for a design flourish unless it clearly pays for itself.
Avoid purple gradients, decorative blobs, oversized cards, vague hero copy, nested cards, hiding the primary product behind marketing sections, and describing UI features when controls can speak for themselves.
Design responsive constraints explicitly with grids, aspect ratios, min/max sizes, and stable toolbars. Verify text fits on mobile and desktop without overflow. Use CSS variables so the direction remains coherent across all viewports and states.
Full instructions (SKILL.md)
Source of truth, from affaan-m/everything-claude-code.
name: frontend-design-direction description: Set an ECC-specific frontend design direction for production UI work. Use when building or improving websites, dashboards, applications, components, landing pages, visual tools, or any web UI that needs stronger product-specific design judgment. metadata: origin: community
Frontend Design Direction
Use this skill when the work is not just making UI function, but making it feel purposeful, polished, and appropriate to the product domain.
Source: salvaged from stale community PR #1659 by linus707.
Note: ECC intentionally does not rebundle the canonical Anthropic
frontend-design skill. Install that from anthropics/skills when you want the
official upstream skill. This skill is the ECC-specific design-direction salvage
of the useful local guidance from #1659.
When to Use
- The user asks to build a web page, app, dashboard, artifact, component, or UI.
- The user asks to make an interface more polished, distinctive, beautiful, or less generic.
- The implementation needs visual hierarchy, typography, color, motion, layout, and interaction choices.
- The current UI works but reads as flat, generic, templated, or mismatched to the audience.
Design Direction
Before coding, choose a specific direction:
- Purpose: what job does the interface do?
- Audience: who repeats this workflow, and what do they need to scan first?
- Tone: utilitarian, editorial, playful, industrial, refined, technical, maximal, minimal, dense, calm, or another explicit direction.
- Memorable detail: one design idea that makes the result feel intentional.
- Constraints: framework, accessibility, performance, responsiveness, and existing design system.
Match the direction to the domain. A SaaS operations tool should usually be dense, quiet, and scannable. A portfolio, launch page, game, or editorial piece can be more expressive. Do not force a landing-page composition onto a tool that needs repeated daily use.
Implementation Guidance
- Build the actual usable experience as the first screen unless the user explicitly asks for marketing copy.
- Use existing project components, tokens, icon libraries, and routing patterns before introducing a new visual system.
- Use real or generated visual assets when the interface depends on images, products, places, people, gameplay, charts, or inspectable media.
- Prefer contextual typography and spacing over generic oversized hero text.
- Keep palettes multi-dimensional: avoid a UI dominated by one hue family.
- Use CSS variables or existing design tokens so the direction remains coherent across states.
- Design responsive constraints explicitly: grids, aspect ratios, min/max sizes, stable toolbars, and fixed-format controls should not shift when labels or hover states appear.
- Use motion sparingly but deliberately. Prefer high-signal transitions that clarify state over decorative animation.
- Verify text fit on mobile and desktop. Long labels must wrap or resize cleanly rather than overflowing.
Anti-Patterns
- Do not default to common generated patterns: purple gradients, decorative blobs, oversized cards, vague hero copy, or stock-like atmospheric media.
- Do not add UI cards inside other cards.
- Do not use a single decorative style everywhere when the domain calls for restraint.
- Do not hide the primary product, tool, object, or workflow behind generic marketing sections.
- Do not add a new dependency for a design flourish unless it clearly pays for itself.
- Do not describe the UI's features inside the UI when the controls can speak for themselves.
Review Checklist
- The first viewport immediately communicates the product, workflow, or object.
- The visual hierarchy supports scanning and repeated use.
- Typography fits the container and does not overlap adjacent content.
- Color choices have contrast and do not collapse into a one-note palette.
- Icons are used for familiar tool actions where available.
- Responsive layout has stable dimensions for boards, grids, toolbars, controls, tiles, and counters.
- Assets render and carry the subject matter instead of acting as filler.
- Motion improves orientation and does not mask sluggishness.
- The result matches the repo's existing frontend conventions unless there is a clear reason to depart.
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