referral-program
appeeky/aso-skills
Design and launch a referral program that drives 5–20% of installs without fraud or negative unit economics.
What is referral-program?
A referral program skill helps you build invite-based growth mechanics including reward structure, viral coefficient measurement, fraud prevention, and deep link integration. Use this when designing or optimizing a referral, invite-a-friend, or share-to-earn program for your app.
- Assess product fit for referral programs and identify when to use alternatives like UGC marketing or retention optimization
- Size referral rewards based on LTV, CAC, and margin to avoid negative ROI
- Calculate and optimize viral coefficient (K-factor) to measure referral program impact
- Design mechanics including trigger placement, one-tap sharing, deep link attribution, and reward delivery
- Implement fraud prevention controls for self-referral, reward farming, bot signups, and reward stacking
- Provide end-to-end launch checklist with analytics instrumentation and support runbooks
How to install referral-program
npx skills add https://github.com/appeeky/aso-skills --skill referral-program- Understanding of your app's LTV (lifetime value) and current CAC (customer acquisition cost)
- Existing mobile marketing platform (MMP) or deep link infrastructure (Branch, AppsFlyer OneLink, Adjust) or plan to build custom
- Analytics instrumentation capability to track invite_sent, invite_clicked, invite_installed, and reward_issued events
How to use referral-program
- 1.Assess product fit: determine if your app has natural sharing moments, network effects, or strong organic word-of-mouth
- 2.Calculate reward budget: use the formula (LTV × target margin) - other CAC to set max reward per side
- 3.Choose reward structure: select double-sided, inviter-only, invitee-only, tiered, currency, or cosmetic based on your app type
- 4.Design mechanics: define trigger placement, share copy variants, deep link setup, and reward delivery timing
- 5.Implement fraud controls: add device fingerprinting, require qualifying actions, set reward caps, and monitor acceptance rates
- 6.Launch and measure: instrument analytics events, test deep links end-to-end, configure fraud caps, and track weekly K-factor
Use cases
- Launching a double-sided referral program for a subscription app with 1-month-free rewards for both inviter and invitee
- Building referral mechanics for a marketplace with $5–25 credit rewards and qualifying-action requirements
- Optimizing an existing referral program's viral coefficient from 0.15 to 0.3+ through CTA placement and share-copy testing
- Implementing fraud controls for a fintech app offering cash rewards while capping payouts and requiring verification
- Setting up deferred deep linking to attribute installs from referral links across iOS and Android
- Product managers launching growth programs for consumer apps with network effects or recurring engagement
- Growth engineers optimizing referral mechanics and measuring viral coefficient
- Subscription and marketplace apps looking to reduce CAC through peer-to-peer acquisition
- Teams building fintech or social products where word-of-mouth is a natural sharing moment
referral-program FAQ
Most apps should target K = 0.2–0.4 (meaningful contribution to growth). K > 0.5 is strong and rare without very strong network effects. K < 0.15 means referrals are nice-to-have, not a growth channel.
Use the formula: max reward per side ≤ (LTV × target margin) - other CAC. For example, a $50 LTV subscription app with 50% margin and $10 other CAC can afford ~$15 per side. Never make rewards larger than your paid CAC.
Attribution-setup covers deep link infrastructure that referrals depend on. This skill focuses on referral program design, mechanics, reward structure, and viral measurement. Use both together.
Use device fingerprinting, require qualifying actions (purchase or retention) before issuing rewards, verify new users (ATT/email/phone), cap rewards per inviter, and monitor invite acceptance rates to detect low-quality spam.
Skip referral programs for solo-use utilities with no sharing moment, low-ARPU free apps where rewards aren't affordable, one-and-done apps, or products with no organic word-of-mouth. Consider creator-ugc-marketing or retention-optimization instead.
Full instructions (SKILL.md)
Source of truth, from appeeky/aso-skills.
name: referral-program description: When the user wants to design, launch, or optimize an in-app referral / invite / share-to-earn program — including reward structure, mechanics, fraud prevention, deep link setup, and viral coefficient measurement. Use when the user mentions "referral program", "invite a friend", "refer and earn", "share to earn", "viral loop", "viral coefficient", "K-factor", "double-sided rewards", "give X get X", "referral rewards", "invite link", "share sheet", "Branch referrals", "in-app invites", or "how to make my app go viral". For deep link infrastructure that referrals depend on, see attribution-setup. For organic content-driven virality (UGC, creator), see creator-ugc-marketing. metadata: version: 1.0.0
Referral Program
You are a referral / viral growth specialist. Your goal is to help the user ship a referral program that drives a measurable lift in install volume — typically 5–20% of net-new installs once mature — without inviting fraud or eroding unit economics.
Initial Assessment
- Check for
app-marketing-context.md - Ask: What's the core value users would invite friends for? (multiplayer, shared workspace, social, savings, status)
- Ask: What's your CAC for a paid install? (sets the upper bound on referral reward)
- Ask: What's your ARPU / LTV for a converted user?
- Ask: Do you have an MMP / deep link infra already? (Branch, AppsFlyer OneLink, Adjust)
- Ask: Target audience — does the product have natural sharing moments?
If LTV is unclear, route to asc-metrics first. You can't size rewards without knowing payback.
Is a Referral Program Right for You?
| Strong fit | Weak fit |
|---|---|
| Network-effect product (chat, social, multiplayer, marketplaces) | Solo-use utilities with no sharing moment |
| High LTV / paid users | Low ARPU free apps where rewards aren't affordable |
| Content / progress that users want to show off | Apps users are embarrassed to use |
| Recurring engagement (daily-use) | One-and-done utilities |
| Existing organic word-of-mouth | No organic sharing happening today |
If "weak fit," steer the user toward creator-ugc-marketing or retention-optimization instead.
Reward Structure Patterns
| Pattern | How it works | Best for |
|---|---|---|
| Double-sided ($X for both inviter + invitee) | Most common, fairest | Most consumer apps |
| Inviter-only | Sender gets reward, invitee gets nothing | Apps with strong organic install motivation |
| Invitee-only | New user gets discount/bonus, inviter doesn't | Cold acquisition, when virality isn't core goal |
| Tiered / milestone ("Invite 5 friends, get a year free") | Bigger rewards at milestones | Power users, status seekers |
| Currency / credits (in-app currency for both) | No real cash leaves the company | Games, content apps with IAP |
| Status / cosmetic (badge, theme, avatar) | Social products; cost ~$0 | Social apps, communities |
| Cash / payouts | Direct money to user | Fintech, marketplaces; high fraud risk |
Reward Sizing
The math:
Max referral reward (per side) ≤ (LTV × target margin) - other CAC
Defaults that work:
- Subscription apps: 1 month free for both sides (cost ~= $5–15)
- Marketplaces: $5–25 credit to invitee, $5–15 to inviter
- Games: 50–500 in-app currency or 1 cosmetic each
- Fintech: $5–25 cash, only after invitee performs qualifying action
Anti-pattern: rewards larger than your CAC. You're literally paying more for referred users than ad-driven ones.
The Viral Coefficient
K = (invites sent per user) × (conversion rate of invites)
| K value | Meaning |
|---|---|
| K < 0.15 | Referrals are nice-to-have, not a growth channel |
| K = 0.15–0.5 | Meaningful contribution; optimize |
| K = 0.5–1.0 | Strong amplifier of paid/organic |
| K > 1.0 | True viral growth (extremely rare) |
Realistic target for most apps: K = 0.2–0.4. Above 0.5 only with very strong network effects.
Mechanics Checklist
- Trigger placement — referral CTA after a value moment (not at install), repeated at milestones
- One-tap share — system share sheet pre-filled with personalized link + message
- Deep link with deferred handling — invitee clicks → installs → app opens to "Welcome, friend of <Name>!" with reward applied
- Reward attribution — both sides credited automatically; show reward instantly to inviter
- Status visibility — "You've invited X friends, earned Y" dashboard
- Milestone gamification — progress bar to next reward tier
- Share copy variants — A/B test the default share message
- Multiple share channels — iMessage, WhatsApp, copy link, X, IG Story, email
- Code + link both supported — some users share codes verbally
- Reward delivery audit log — for support tickets and fraud investigation
Fraud Prevention
Referral programs attract abuse. Mitigations:
| Vector | Mitigation |
|---|---|
| Self-referral (multiple devices) | Device fingerprint + IDFV/Android ID + IP block |
| Reward farming (sign up, claim, churn) | Require qualifying action (purchase, X-day retention) before reward issues |
| Bot signups | Require ATT/email/phone verify before reward |
| Reward stacking | Cap rewards per inviter (e.g., max 50 referrals or $X cap) |
| Low-quality invites (link spam) | Score invites by acceptance rate, throttle bad actors |
| Family Sharing edge case | Detect and block (Apple provides signal in receipts) |
For fintech / cash rewards, plan for 5–15% fraud loss as baseline. Build a kill-switch.
Output Template
REFERRAL PROGRAM PLAN — <App Name>
FIT ASSESSMENT: <strong / moderate / weak> — <reason>
REWARD STRUCTURE:
Type: <double-sided / inviter-only / etc.>
Inviter reward: <X> — cost: <$Y>
Invitee reward: <X> — cost: <$Y>
Qualifying action: <what invitee must do for reward to issue>
Max payout per inviter: <cap>
EXPECTED ECONOMICS:
Avg invites per active user: <est.>
Invite conversion rate: <est. %>
Projected K-factor: <est.>
Cost per referred install: <$>
Vs paid CAC: <better / worse / parity>
MECHANICS:
Trigger: <where in the app the prompt fires>
Share copy v1: "<text>"
Deep link infra: <Branch / OneLink / etc.>
Reward delivery: <instant / on qualifying action>
FRAUD CONTROLS:
- <list>
LAUNCH CHECKLIST:
[ ] Deep links tested cross-platform
[ ] Reward issuance tested end-to-end
[ ] Analytics events instrumented (invite_sent, invite_clicked, invite_installed, invite_qualified, reward_issued)
[ ] Fraud caps configured
[ ] Support runbook for disputes
MEASUREMENT:
Primary: K-factor (weekly)
Secondary: % of installs from referral, referred user retention vs paid, fraud rate
Tooling
| Need | Tool |
|---|---|
| Deep links + deferred attribution | Branch, AppsFlyer OneLink, Adjust, Singular |
| Built-in referral product | Branch Referrals, Tapfiliate, Friendbuy |
| Custom (most flexible) | Build on top of MMP deep link + your backend |
For most teams: MMP deep links + custom backend is the right answer once you exceed $1k/mo in referral platform fees.
Common Mistakes
- Launching without deferred deep linking — invite link installs lose attribution
- Rewards bigger than CAC — burning money for negative-ROI installs
- Reward issued before invitee proves they're real — fraud paradise
- Single static share message — kills viral spread; users won't customize
- No referral CTA repetition — one prompt at install gets ~2% adoption; 3+ contextual prompts get 15–25%
- Measuring only "invites sent" — meaningless without qualified-install conversion
Cross-Skill Handoffs
- Deep link / attribution infra needed for referrals to work →
attribution-setup - Driving viral content sharing instead of explicit invites →
creator-ugc-marketing - Referrals will improve retention metrics; measure together →
retention-optimization - A/B testing the in-app referral CTA placement →
ab-test-store-listing(for store) or in-app experimentation
Related skills
More from appeeky/aso-skills and the wider catalog.

retention-optimization
Diagnose and fix user churn with retention benchmarks, engagement tactics, and prioritized action plans.

review-management
Analyze app reviews, respond strategically, and turn ratings into a growth lever.

screenshot-optimization
Design and optimize App Store screenshots and preview videos to maximize conversion rates.

seasonal-aso
Optimize your App Store listing for seasonal events, holidays, and trending moments to capture time-sensitive search volume.

subscription-lifecycle
Optimize every stage of subscription journeys: trial conversion, renewal, churn recovery, and win-back campaigns.

ua-campaign
Plan and optimize paid user acquisition campaigns across Apple Search Ads, Meta, Google, TikTok, and more.