vintage
bergside/awesome-design-skills
1950s–1990s nostalgia design system with skeuomorphic touches, grainy textures, and retro color palettes.
What is vintage?
A design-system skill for creating vintage-styled interfaces with retro aesthetics from the 1950s–1990s. Use it when you need to apply consistent skeuomorphic design, retro typography, and nostalgic color schemes across components while maintaining WCAG 2.2 AA accessibility.
- Define semantic design tokens for vintage color palettes (teal, silver, greens) and typography (Silkscreen, JetBrains Mono)
- Establish spacing and typography scales (12/14/16/20/24/32px) with explicit component states (default, hover, focus, active, disabled, loading, error)
- Create component-level rules with anatomy, variants, responsive behavior, and keyboard/pointer/touch interactions
- Enforce WCAG 2.2 AA accessibility with visible focus states and keyboard-first interaction patterns
- Provide anti-pattern guidance and QA checklists for design-system consistency and code review
How to install vintage
npx skills add https://github.com/bergside/awesome-design-skills --skill vintageHow to use vintage
- 1.Review the brand mission and style foundations (color palette, typography scale, spacing scale) to understand the vintage aesthetic
- 2.Define or import the semantic design tokens (primary=#008080, secondary=#C0C0C0, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#C0C0C0, text=#000000)
- 3.For each component, document anatomy, required states (default, hover, focus-visible, active, disabled, loading, error), and interaction behavior for keyboard, pointer, and touch
- 4.Apply accessibility rules: WCAG 2.2 AA contrast, visible focus states, semantic labels, and keyboard navigation
- 5.Use the QA checklist to validate component implementations in code review before merging
Use cases
- Building a retro-themed web application with consistent skeuomorphic UI components
- Documenting design-system guidelines for a team working on 1950s–1990s nostalgia branding
- Ensuring accessibility compliance while maintaining vintage aesthetics across interactive elements
- Creating implementation-ready component specifications for engineers and designers
- Migrating existing inconsistent vintage UI to a unified, token-based design system
- Design-system authors and maintainers
- Frontend engineers implementing retro-styled interfaces
- Product designers working on vintage or nostalgia-driven brands
- Teams needing WCAG 2.2 AA compliant retro design guidance
vintage FAQ
Primary and display fonts use Silkscreen (weights 400, 700); monospace uses JetBrains Mono. Follow the scale: 12/14/16/20/24/32px.
Primary=#008080 (teal), secondary=#C0C0C0 (silver), success=#16A34A, warning=#D97706, danger=#DC2626, surface=#C0C0C0, text=#000000.
Maintain WCAG 2.2 AA contrast ratios, use visible focus states, implement keyboard-first interactions, and avoid low-contrast text combinations.
Use the scale: 4/8/12/16/24/32px. Preserve visual hierarchy and maintain consistent spacing rhythm across all components.
Define component anatomy, all required states (default, hover, focus, active, disabled, loading, error), responsive behavior, interaction patterns, and accessibility acceptance criteria.
Full instructions (SKILL.md)
Source of truth, from bergside/awesome-design-skills.
name: vintage description: 1950s-1990s nostalgia with skeuomorphic touches, grainy textures, retro color palettes, and pixel-style typography. license: MIT metadata: author: typeui.sh
<!-- TYPEUI_SH_MANAGED_START -->Vintage Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Vintage. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
Vintage design style revives aesthetics from the 1950s–1990s, blending nostalgia with modern functionality through skeuomorphic elements, grainy textures, and retro color palettes
Style Foundations
- Visual style: clean, vintage, retro
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Silkscreen, display=Silkscreen, mono=JetBrains Mono | weights=400, 700
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#008080, secondary=#C0C0C0, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#C0C0C0, text=#000000
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
- Restate the design intent in one sentence before proposing rules.
- Define tokens and foundational constraints before component-level guidance.
- Specify component anatomy, states, variants, and interaction behavior.
- Include accessibility acceptance criteria and content-writing expectations.
- Add anti-patterns and migration notes for existing inconsistent UI.
- End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
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