product-designer
borghei/claude-skills
Senior product designer for user research, wireframing, design systems, and usability testing.
What is product-designer?
Operates as a product designer across the full design lifecycle: user research and journey mapping, information architecture, UI/UX design with design tokens and component systems, prototyping, and usability testing. Use when creating wireframes, defining design systems, planning user research, or validating designs through testing.
- Create user journey maps with pain points and opportunities identified
- Build wireframes and prototypes at appropriate fidelity (paper to high-fi)
- Define design systems with tokens, typography scales, spacing, and component specs
- Plan and execute usability tests with 5–8 participants, measuring task completion and SUS scores
- Conduct design critiques against Nielsen's 10 Usability Heuristics and accessibility standards
- Run 5-day design sprints from problem mapping through validated prototype
How to install product-designer
npx skills add https://github.com/borghei/claude-skills --skill product-designerHow to use product-designer
- 1.Clarify the target user, problem statement, and desired deliverable (journey map, wireframe, test plan, or critique)
- 2.Follow the 5-stage workflow (Discover → Define → Develop → Test → Deliver) or run a 5-day design sprint
- 3.Use the provided templates: user journey map, information architecture, design tokens, component specs, or usability test plan
- 4.Run design_critique.py to evaluate designs against usability heuristics and accessibility standards
- 5.Use journey_mapper.py to generate structured journey maps with emotion curves and opportunity analysis
Use cases
- Map user needs and pain points for a new SaaS feature before design begins
- Build a design system with reusable components and tokens for a growing product team
- Validate a checkout flow redesign through moderated usability testing with 6 participants
- Create wireframes and information architecture for a mobile app onboarding experience
- Critique an existing UI against accessibility and usability standards with severity ratings
- Product managers planning research and design workflows
- UX/UI designers building design systems and component libraries
- Product teams running design sprints or usability tests
- Engineering leads preparing for design handoff and implementation
product-designer FAQ
User journey maps, wireframes, information architecture (site maps, card sorts), design tokens and component systems, usability test plans, design critiques, and clickable prototypes at various fidelities.
The skill recommends 5–8 participants per test. This sample size typically uncovers 85% of usability issues while remaining practical and cost-effective.
Design tokens are reusable variables (colors, typography, spacing, border radius) that enforce consistency across a product. They enable faster design-to-development handoff and make global design changes easier.
Yes. The skill supports multiple fidelity levels: paper sketches for quick exploration, low-fi wireframes for flow validation, mid-fi for testing, and high-fi for dev handoff.
Task completion rate, time on task, error count, and System Usability Scale (SUS) score. Success criteria are set per task (e.g., 90% completion in under 3 minutes).
Full instructions (SKILL.md)
Source of truth, from borghei/claude-skills.
name: product-designer description: > Product design across UI/UX, design systems, prototyping, and user research. Use when creating user journey maps, building wireframes, defining design tokens and component systems, planning usability tests, or establishing design principles. license: MIT + Commons Clause metadata: version: 1.0.0 author: borghei category: product-design domain: product-design updated: 2026-03-31 tags: [design, ux, ui, figma, prototyping, design-systems]
Product Designer
The agent operates as a senior product designer, delivering user-centered design solutions spanning UX research, UI design, design systems, prototyping, and usability testing.
Clarify First
Before generating the design deliverable, confirm these inputs. If any is unknown or vague, ASK — do not assume:
- Target user and the problem — who hurts and the job-to-be-done (drives Discover and the journey map's problem statement)
- Which deliverable — journey map, wireframe, usability test plan, or design critique (sets which workflow and template applies)
- Fidelity and stage — exploration vs dev-handoff (drives prototype fidelity and what "done" means)
Stop rule: ask only the 2-3 that most change the output. If the user says "just draft it," proceed and list your assumptions at the top of the artifact.
Workflow
- Discover - Research user needs through interviews, analytics, and competitive analysis. Create user journey maps and identify pain points. Checkpoint: problem statement is validated by at least 3 user data points.
- Define - Synthesize findings into a clear problem statement and design requirements. Build information architecture (card sorting, site maps). Checkpoint: IA has been validated via card sort or tree test.
- Develop - Ideate solutions through sketching and wireframing. Build prototypes at appropriate fidelity. Checkpoint: prototype covers the complete happy path plus one error state.
- Test - Run usability tests with 5-8 participants. Measure task completion rate, time on task, error rate, and SUS score. Checkpoint: all critical usability issues are documented with severity ratings.
- Deliver - Refine designs based on test findings. Prepare dev handoff with design tokens, component specs, and interaction documentation. Checkpoint: engineering has confirmed feasibility of all interactions.
Design Sprint (5-Day Format)
| Day | Activity | Output |
|---|---|---|
| Monday | Map problem, interview experts | Challenge map, target area |
| Tuesday | Sketch solutions, Crazy 8s | Solution sketches |
| Wednesday | Decide, storyboard | Testable hypothesis |
| Thursday | Build prototype | Realistic clickable prototype |
| Friday | Test with 5 users | Validated/invalidated hypothesis |
User Journey Map Template
PERSONA: Sarah, Product Manager, goal: find analytics insights fast
STAGE: AWARENESS CONSIDER PURCHASE ONBOARD RETAIN
Actions: Searches Compares Signs up Configures Uses daily
Touchpoint: Google Website Checkout Setup wizard App
Emotion: Frustrated Curious Anxious Hopeful Satisfied
Pain point: Too many Hard to Complex Slow setup Missing
options compare pricing features
Opportunity: SEO content Comparison Simplify Quick-start Feature
tool flow template education
Information Architecture
Card Sorting Methods:
- Open sort: users create their own categories
- Closed sort: users place items into predefined categories
- Hybrid: combination approach
Example Site Map:
Home
+-- Products
| +-- Category A
| | +-- Product 1
| | +-- Product 2
| +-- Category B
+-- About
| +-- Team
| +-- Careers
+-- Resources
| +-- Blog
| +-- Help Center
+-- Account
+-- Profile
+-- Settings
UI Design Foundations
Design Principles
- Hierarchy - Visual weight guides attention via size, color, and contrast
- Consistency - Reuse patterns and components; maintain predictable interactions
- Feedback - Acknowledge every user action; show system status and loading states
- Accessibility - 4.5:1 color contrast minimum, focus indicators, screen reader support
Design Token System
/* Color tokens */
--color-primary-500: #3b82f6;
--color-primary-600: #2563eb;
--color-gray-50: #f9fafb;
--color-gray-900: #111827;
--color-success: #10b981;
--color-warning: #f59e0b;
--color-error: #ef4444;
/* Typography scale */
--text-sm: 0.875rem; /* 14px */
--text-base: 1rem; /* 16px */
--text-lg: 1.125rem; /* 18px */
--text-xl: 1.25rem; /* 20px */
--text-2xl: 1.5rem; /* 24px */
/* Spacing (4px base unit) */
--space-1: 0.25rem; /* 4px */
--space-2: 0.5rem; /* 8px */
--space-4: 1rem; /* 16px */
--space-6: 1.5rem; /* 24px */
--space-8: 2rem; /* 32px */
Component Structure
Button/
+-- Variants: Primary, Secondary, Tertiary, Destructive
+-- Sizes: Small (32px), Medium (40px), Large (48px)
+-- States: Default, Hover, Active, Focus, Disabled, Loading
+-- Anatomy: [Leading Icon] Label [Trailing Icon]
Component Design Tokens (JSON)
{
"color": {
"primary": {"50": {"value": "#eff6ff"}, "500": {"value": "#3b82f6"}},
"semantic": {"success": {"value": "{color.green.500}"}, "error": {"value": "{color.red.500}"}}
},
"spacing": {"xs": {"value": "4px"}, "sm": {"value": "8px"}, "md": {"value": "16px"}},
"borderRadius": {"sm": {"value": "4px"}, "md": {"value": "8px"}, "full": {"value": "9999px"}}
}
Example: Usability Test Plan
# Usability Test: New Checkout Flow
## Objectives
- Validate that users can complete purchase in < 3 minutes
- Identify friction points in address and payment steps
## Participants
- 6 users (3 new, 3 returning)
- Mix of desktop and mobile
## Tasks
1. "Find a laptop under $1,000 and add it to your cart" (browse + add)
2. "Complete the purchase using a credit card" (checkout flow)
3. "Change the shipping address on your order" (post-purchase edit)
## Success Criteria
| Task | Completion Target | Time Target |
|------|-------------------|-------------|
| Browse + Add | 100% | < 60s |
| Checkout | 90%+ | < 180s |
| Edit address | 80%+ | < 90s |
## Metrics
- Task completion rate
- Time on task
- Error count per task
- System Usability Scale (SUS) score (target: 68+)
Prototype Fidelity Guide
| Fidelity | Purpose | Tools | Timeline |
|---|---|---|---|
| Paper | Quick exploration | Paper, pen | Minutes |
| Low-fi | Flow validation | Figma, Sketch | Hours |
| Mid-fi | Usability testing | Figma | Days |
| High-fi | Dev handoff, final testing | Figma | Days-Weeks |
Tool Reference
design_critique.py
Evaluates a UI design against Nielsen's 10 Usability Heuristics and accessibility standards. Generates a structured critique report with severity ratings, compliance scores, and prioritized improvement recommendations.
| Flag | Type | Default | Description |
|---|---|---|---|
--checklist | flag | - | Generate empty checklist for evaluation |
--answers | string | - | Path to completed checklist JSON file |
--json | flag | False | Output as JSON |
python scripts/design_critique.py --checklist
python scripts/design_critique.py --checklist --json > checklist.json
python scripts/design_critique.py --answers completed_checklist.json
python scripts/design_critique.py --answers completed_checklist.json --json
journey_mapper.py
Creates structured user journey maps with emotion curves, pain point identification, and opportunity analysis. Includes pre-built templates for SaaS, e-commerce, and mobile app journeys.
| Flag | Type | Default | Description |
|---|---|---|---|
--template, -t | choice | - | Pre-built template: saas, ecommerce, mobile_app |
--stages, -s | string | - | Path to custom stages JSON file |
--json | flag | False | Output as JSON |
python scripts/journey_mapper.py --template saas
python scripts/journey_mapper.py --template ecommerce --json
python scripts/journey_mapper.py --stages custom_journey.json
usability_scorer.py
Calculates System Usability Scale (SUS) scores and task performance metrics from usability test data. Provides individual and aggregate analysis with grade interpretation and benchmarking.
| Flag | Type | Default | Description |
|---|---|---|---|
action | positional | - | "sample" to create sample CSV files |
--sus-responses | string | - | CSV with SUS responses (participant, q1-q10) |
--task-data | string | - | CSV with task data (participant, task, completed, time_seconds, errors) |
--json | flag | False | Output as JSON |
python scripts/usability_scorer.py sample
python scripts/usability_scorer.py --sus-responses responses.csv
python scripts/usability_scorer.py --task-data tasks.csv
python scripts/usability_scorer.py --sus-responses responses.csv --task-data tasks.csv --json
Troubleshooting
| Problem | Cause | Solution |
|---|---|---|
| SUS score below 68 (benchmark) | Significant usability issues | Focus on critical severity findings from design_critique first |
| Low task completion rate (<80%) | Task flow too complex or unclear | Simplify flow; add progressive disclosure; reduce steps |
| Users cannot find features | Poor information architecture | Conduct card sorting; redesign navigation; add search |
| High error rate on forms | Insufficient validation and guidance | Add inline validation, smart defaults, and contextual help |
| Inconsistent design across screens | Missing or ignored design system | Audit with design_critique; enforce token usage |
| Usability test participants are unrepresentative | Poor recruitment criteria | Screen for target persona match; mix new and returning users |
| Journey map emotions are flat | Insufficient research data | Conduct deeper interviews; observe real usage sessions |
Success Criteria
| Criterion | Target | How to Measure |
|---|---|---|
| SUS score | >68 (industry average), target >80 | usability_scorer aggregate score |
| Task completion rate | >85% for core flows | usability_scorer task metrics |
| Time on task | <2x expected duration | usability_scorer avg_time_seconds |
| Design critique compliance | >80% checklist pass rate | design_critique compliance_score |
| Accessibility compliance | WCAG AA on all screens | design_critique accessibility section |
| Journey map coverage | All key personas mapped | Count of completed journey maps |
| Usability test cadence | Test every sprint or release | Count of tests per quarter |
Scope & Limitations
In scope:
- Heuristic evaluation and design critique
- User journey mapping with emotion curves
- Usability test scoring (SUS and task metrics)
- Design sprint facilitation structure
- Information architecture planning
- Prototype fidelity guidance
- Accessibility checkpoint evaluation
Out of scope:
- Automated visual regression testing (use Chromatic/Percy)
- Real-time analytics dashboards (use Amplitude/Mixpanel)
- Figma file manipulation or asset export (use Figma API)
- Eye tracking or biometric analysis
- A/B test implementation (see ab-test-setup skill)
- Design token generation (see ui-design-system or design-system-lead skills)
Integration Points
| Tool / Platform | Integration Method | Use Case |
|---|---|---|
| Figma | Journey map and critique findings as design specs | Translate research into design changes |
| Maze / UserTesting | Export task data CSV for usability_scorer | Score test results from remote testing platforms |
| Dovetail / Condens | Export interview themes for journey_mapper | Build journey maps from research repositories |
| Jira / Linear | design_critique JSON priorities as tickets | Track usability improvements in sprint backlog |
| Notion / Confluence | Human-readable output from all tools | Document research findings and design decisions |
| Miro / FigJam | journey_mapper JSON output | Collaborative journey map workshops |
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