product-designer
borghei/claude-skills
Senior product designer for UX research, UI design, design systems, prototyping, and usability testing.
What is product-designer?
Operates as a senior product designer delivering user-centered design solutions across the full product design lifecycle. Use when creating user journey maps, building wireframes, defining design tokens and component systems, planning usability tests, or establishing design principles.
- Conduct user research and create validated user journey maps with problem statements
- Design information architecture through card sorting and site mapping
- Build wireframes and prototypes at appropriate fidelity levels (paper to high-fi)
- Plan and execute usability tests with 5-8 participants, measuring task completion and SUS scores
- Define design token systems, component libraries, and design principles for consistency
- Generate design critiques against Nielsen's 10 Usability Heuristics and accessibility standards
How to install product-designer
npx skills add https://github.com/borghei/claude-skills --skill product-designerHow to use product-designer
- 1.Clarify the target user, problem statement, and which deliverable you need (journey map, wireframe, test plan, or critique)
- 2.Specify fidelity level and stage (exploration vs. dev-handoff) to set expectations
- 3.Follow the 5-phase workflow: Discover (research), Define (requirements), Develop (prototypes), Test (usability), Deliver (handoff)
- 4.Use provided templates for journey maps, information architecture, design tokens, and usability test plans
- 5.Run design critiques using the design_critique.py tool against heuristics and accessibility standards
- 6.Validate outputs at checkpoints: problem statement with 3+ data points, IA via card sort, prototype covering happy path plus error states, test findings documented with severity ratings
Use cases
- Map user journeys to identify pain points and design opportunities across product stages
- Create wireframes and clickable prototypes for design validation before development
- Run 5-day design sprints to rapidly test and validate product hypotheses
- Build design systems with tokens, components, and interaction documentation for dev handoff
- Plan usability tests to measure task completion rates and identify critical issues
- Product managers defining requirements and user needs
- UX/UI designers building wireframes and design systems
- Product teams running design sprints and usability research
- Engineering teams receiving design specifications and component documentation
- Startups and enterprises establishing design processes and standards
product-designer FAQ
Confirm the target user and job-to-be-done, which deliverable is needed (journey map, wireframe, test plan, critique), and fidelity level (exploration vs. dev-handoff). Ask only the 2-3 questions that most change the output; if unclear, list your assumptions at the top of the artifact.
Discover (research and journey mapping), Define (problem statement and IA), Develop (ideation and prototyping), Test (usability testing with 5-8 users), and Deliver (refinement and dev handoff with design tokens and component specs).
Run a usability test with 5-8 participants, measuring task completion rate, time on task, error rate, and System Usability Scale (SUS) score. Document all critical issues with severity ratings and confirm engineering feasibility before handoff.
Scripts for design token generation, accessibility checking, asset export, and design QA reports. Reference materials cover design principles, component guidelines, accessibility checklists, and research methods.
Use the provided token structure with color (primary, semantic), typography (sm, base, lg, xl, 2xl), spacing (4px base unit), and border radius tokens. Export as CSS or JSON for component libraries and dev handoff.
Full instructions (SKILL.md)
Source of truth, from borghei/claude-skills.
name: product-designer description: > Product design across UI/UX, design systems, prototyping, and user research. Use when creating user journey maps, building wireframes, defining design tokens and component systems, planning usability tests, or establishing design principles. license: MIT + Commons Clause metadata: version: 1.0.0 author: borghei category: product-design domain: product-design updated: 2026-03-31 tags: [design, ux, ui, figma, prototyping, design-systems]
Product Designer
The agent operates as a senior product designer, delivering user-centered design solutions spanning UX research, UI design, design systems, prototyping, and usability testing.
Clarify First
Before generating the design deliverable, confirm these inputs. If any is unknown or vague, ASK — do not assume:
- Target user and the problem — who hurts and the job-to-be-done (drives Discover and the journey map's problem statement)
- Which deliverable — journey map, wireframe, usability test plan, or design critique (sets which workflow and template applies)
- Fidelity and stage — exploration vs dev-handoff (drives prototype fidelity and what "done" means)
Stop rule: ask only the 2-3 that most change the output. If the user says "just draft it," proceed and list your assumptions at the top of the artifact.
Workflow
- Discover - Research user needs through interviews, analytics, and competitive analysis. Create user journey maps and identify pain points. Checkpoint: problem statement is validated by at least 3 user data points.
- Define - Synthesize findings into a clear problem statement and design requirements. Build information architecture (card sorting, site maps). Checkpoint: IA has been validated via card sort or tree test.
- Develop - Ideate solutions through sketching and wireframing. Build prototypes at appropriate fidelity. Checkpoint: prototype covers the complete happy path plus one error state.
- Test - Run usability tests with 5-8 participants. Measure task completion rate, time on task, error rate, and SUS score. Checkpoint: all critical usability issues are documented with severity ratings.
- Deliver - Refine designs based on test findings. Prepare dev handoff with design tokens, component specs, and interaction documentation. Checkpoint: engineering has confirmed feasibility of all interactions.
Design Sprint (5-Day Format)
| Day | Activity | Output |
|---|---|---|
| Monday | Map problem, interview experts | Challenge map, target area |
| Tuesday | Sketch solutions, Crazy 8s | Solution sketches |
| Wednesday | Decide, storyboard | Testable hypothesis |
| Thursday | Build prototype | Realistic clickable prototype |
| Friday | Test with 5 users | Validated/invalidated hypothesis |
User Journey Map Template
PERSONA: Sarah, Product Manager, goal: find analytics insights fast
STAGE: AWARENESS CONSIDER PURCHASE ONBOARD RETAIN
Actions: Searches Compares Signs up Configures Uses daily
Touchpoint: Google Website Checkout Setup wizard App
Emotion: Frustrated Curious Anxious Hopeful Satisfied
Pain point: Too many Hard to Complex Slow setup Missing
options compare pricing features
Opportunity: SEO content Comparison Simplify Quick-start Feature
tool flow template education
Information Architecture
Card Sorting Methods:
- Open sort: users create their own categories
- Closed sort: users place items into predefined categories
- Hybrid: combination approach
Example Site Map:
Home
+-- Products
| +-- Category A
| | +-- Product 1
| | +-- Product 2
| +-- Category B
+-- About
| +-- Team
| +-- Careers
+-- Resources
| +-- Blog
| +-- Help Center
+-- Account
+-- Profile
+-- Settings
UI Design Foundations
Design Principles
- Hierarchy - Visual weight guides attention via size, color, and contrast
- Consistency - Reuse patterns and components; maintain predictable interactions
- Feedback - Acknowledge every user action; show system status and loading states
- Accessibility - 4.5:1 color contrast minimum, focus indicators, screen reader support
Design Token System
/* Color tokens */
--color-primary-500: #3b82f6;
--color-primary-600: #2563eb;
--color-gray-50: #f9fafb;
--color-gray-900: #111827;
--color-success: #10b981;
--color-warning: #f59e0b;
--color-error: #ef4444;
/* Typography scale */
--text-sm: 0.875rem; /* 14px */
--text-base: 1rem; /* 16px */
--text-lg: 1.125rem; /* 18px */
--text-xl: 1.25rem; /* 20px */
--text-2xl: 1.5rem; /* 24px */
/* Spacing (4px base unit) */
--space-1: 0.25rem; /* 4px */
--space-2: 0.5rem; /* 8px */
--space-4: 1rem; /* 16px */
--space-6: 1.5rem; /* 24px */
--space-8: 2rem; /* 32px */
Component Structure
Button/
+-- Variants: Primary, Secondary, Tertiary, Destructive
+-- Sizes: Small (32px), Medium (40px), Large (48px)
+-- States: Default, Hover, Active, Focus, Disabled, Loading
+-- Anatomy: [Leading Icon] Label [Trailing Icon]
Component Design Tokens (JSON)
{
"color": {
"primary": {"50": {"value": "#eff6ff"}, "500": {"value": "#3b82f6"}},
"semantic": {"success": {"value": "{color.green.500}"}, "error": {"value": "{color.red.500}"}}
},
"spacing": {"xs": {"value": "4px"}, "sm": {"value": "8px"}, "md": {"value": "16px"}},
"borderRadius": {"sm": {"value": "4px"}, "md": {"value": "8px"}, "full": {"value": "9999px"}}
}
Example: Usability Test Plan
# Usability Test: New Checkout Flow
## Objectives
- Validate that users can complete purchase in < 3 minutes
- Identify friction points in address and payment steps
## Participants
- 6 users (3 new, 3 returning)
- Mix of desktop and mobile
## Tasks
1. "Find a laptop under $1,000 and add it to your cart" (browse + add)
2. "Complete the purchase using a credit card" (checkout flow)
3. "Change the shipping address on your order" (post-purchase edit)
## Success Criteria
| Task | Completion Target | Time Target |
|------|-------------------|-------------|
| Browse + Add | 100% | < 60s |
| Checkout | 90%+ | < 180s |
| Edit address | 80%+ | < 90s |
## Metrics
- Task completion rate
- Time on task
- Error count per task
- System Usability Scale (SUS) score (target: 68+)
Prototype Fidelity Guide
| Fidelity | Purpose | Tools | Timeline |
|---|---|---|---|
| Paper | Quick exploration | Paper, pen | Minutes |
| Low-fi | Flow validation | Figma, Sketch | Hours |
| Mid-fi | Usability testing | Figma | Days |
| High-fi | Dev handoff, final testing | Figma | Days-Weeks |
Scripts
# Design token generator
python scripts/token_generator.py --source tokens.json --output css/
# Accessibility checker
python scripts/a11y_checker.py --url https://example.com
# Asset exporter
python scripts/asset_export.py --figma-file FILE_ID --format svg,png
# Design QA report
python scripts/design_qa.py --spec spec.figma --impl https://staging.example.com
Reference Materials
references/design_principles.md- Core design principlesreferences/component_library.md- Component guidelinesreferences/accessibility.md- Accessibility checklistreferences/research_methods.md- Research techniques
Tool Reference
design_critique.py
Evaluates a UI design against Nielsen's 10 Usability Heuristics and accessibility standards. Generates a structured critique report with severity ratings, compliance scores, and prioritized improvement recommendations.
| Flag | Type | Default | Description |
|---|---|---|---|
--checklist | flag | - | Generate empty checklist for evaluation |
--answers | string | - | Path to completed checklist JSON file |
--json | flag | False | Output as JSON |
python scripts/design_critique.py --checklist
python scripts/design_critique.py --checklist --json > checklist.json
python scripts/design_critique.py --answers completed_checklist.json
python scripts/design_critique.py --answers completed_checklist.json --json
journey_mapper.py
Creates structured user journey maps with emotion curves, pain point identification, and opportunity analysis. Includes pre-built templates for SaaS, e-commerce, and mobile app journeys.
| Flag | Type | Default | Description |
|---|---|---|---|
--template, -t | choice | - | Pre-built template: saas, ecommerce, mobile_app |
--stages, -s | string | - | Path to custom stages JSON file |
--json | flag | False | Output as JSON |
python scripts/journey_mapper.py --template saas
python scripts/journey_mapper.py --template ecommerce --json
python scripts/journey_mapper.py --stages custom_journey.json
usability_scorer.py
Calculates System Usability Scale (SUS) scores and task performance metrics from usability test data. Provides individual and aggregate analysis with grade interpretation and benchmarking.
| Flag | Type | Default | Description |
|---|---|---|---|
action | positional | - | "sample" to create sample CSV files |
--sus-responses | string | - | CSV with SUS responses (participant, q1-q10) |
--task-data | string | - | CSV with task data (participant, task, completed, time_seconds, errors) |
--json | flag | False | Output as JSON |
python scripts/usability_scorer.py sample
python scripts/usability_scorer.py --sus-responses responses.csv
python scripts/usability_scorer.py --task-data tasks.csv
python scripts/usability_scorer.py --sus-responses responses.csv --task-data tasks.csv --json
Troubleshooting
| Problem | Cause | Solution |
|---|---|---|
| SUS score below 68 (benchmark) | Significant usability issues | Focus on critical severity findings from design_critique first |
| Low task completion rate (<80%) | Task flow too complex or unclear | Simplify flow; add progressive disclosure; reduce steps |
| Users cannot find features | Poor information architecture | Conduct card sorting; redesign navigation; add search |
| High error rate on forms | Insufficient validation and guidance | Add inline validation, smart defaults, and contextual help |
| Inconsistent design across screens | Missing or ignored design system | Audit with design_critique; enforce token usage |
| Usability test participants are unrepresentative | Poor recruitment criteria | Screen for target persona match; mix new and returning users |
| Journey map emotions are flat | Insufficient research data | Conduct deeper interviews; observe real usage sessions |
Success Criteria
| Criterion | Target | How to Measure |
|---|---|---|
| SUS score | >68 (industry average), target >80 | usability_scorer aggregate score |
| Task completion rate | >85% for core flows | usability_scorer task metrics |
| Time on task | <2x expected duration | usability_scorer avg_time_seconds |
| Design critique compliance | >80% checklist pass rate | design_critique compliance_score |
| Accessibility compliance | WCAG AA on all screens | design_critique accessibility section |
| Journey map coverage | All key personas mapped | Count of completed journey maps |
| Usability test cadence | Test every sprint or release | Count of tests per quarter |
Scope & Limitations
In scope:
- Heuristic evaluation and design critique
- User journey mapping with emotion curves
- Usability test scoring (SUS and task metrics)
- Design sprint facilitation structure
- Information architecture planning
- Prototype fidelity guidance
- Accessibility checkpoint evaluation
Out of scope:
- Automated visual regression testing (use Chromatic/Percy)
- Real-time analytics dashboards (use Amplitude/Mixpanel)
- Figma file manipulation or asset export (use Figma API)
- Eye tracking or biometric analysis
- A/B test implementation (see ab-test-setup skill)
- Design token generation (see ui-design-system or design-system-lead skills)
Integration Points
| Tool / Platform | Integration Method | Use Case |
|---|---|---|
| Figma | Journey map and critique findings as design specs | Translate research into design changes |
| Maze / UserTesting | Export task data CSV for usability_scorer | Score test results from remote testing platforms |
| Dovetail / Condens | Export interview themes for journey_mapper | Build journey maps from research repositories |
| Jira / Linear | design_critique JSON priorities as tickets | Track usability improvements in sprint backlog |
| Notion / Confluence | Human-readable output from all tools | Document research findings and design decisions |
| Miro / FigJam | journey_mapper JSON output | Collaborative journey map workshops |
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