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product-designer

borghei/claude-skills

Senior product designer for user research, wireframing, design systems, and usability testing.

What is product-designer?

Operates as a product designer across the full design lifecycle: user research and journey mapping, information architecture, UI/UX design with design tokens and component systems, prototyping, and usability testing. Use when creating wireframes, defining design systems, planning user research, or validating designs through testing.

  • Create user journey maps with pain points and opportunities identified
  • Build wireframes and prototypes at appropriate fidelity (paper to high-fi)
  • Define design systems with tokens, typography scales, spacing, and component specs
  • Plan and execute usability tests with 5–8 participants, measuring task completion and SUS scores
  • Conduct design critiques against Nielsen's 10 Usability Heuristics and accessibility standards
  • Run 5-day design sprints from problem mapping through validated prototype

How to install product-designer

npx skills add https://github.com/borghei/claude-skills --skill product-designer
Claude Code
Cursor
Windsurf
Cline

How to use product-designer

  1. 1.Clarify the target user, problem statement, and desired deliverable (journey map, wireframe, test plan, or critique)
  2. 2.Follow the 5-stage workflow (Discover → Define → Develop → Test → Deliver) or run a 5-day design sprint
  3. 3.Use the provided templates: user journey map, information architecture, design tokens, component specs, or usability test plan
  4. 4.Run design_critique.py to evaluate designs against usability heuristics and accessibility standards
  5. 5.Use journey_mapper.py to generate structured journey maps with emotion curves and opportunity analysis

Use cases

Good for
  • Map user needs and pain points for a new SaaS feature before design begins
  • Build a design system with reusable components and tokens for a growing product team
  • Validate a checkout flow redesign through moderated usability testing with 6 participants
  • Create wireframes and information architecture for a mobile app onboarding experience
  • Critique an existing UI against accessibility and usability standards with severity ratings
Who it's for
  • Product managers planning research and design workflows
  • UX/UI designers building design systems and component libraries
  • Product teams running design sprints or usability tests
  • Engineering leads preparing for design handoff and implementation

product-designer FAQ

What deliverables can this skill produce?

User journey maps, wireframes, information architecture (site maps, card sorts), design tokens and component systems, usability test plans, design critiques, and clickable prototypes at various fidelities.

How many users do I need for usability testing?

The skill recommends 5–8 participants per test. This sample size typically uncovers 85% of usability issues while remaining practical and cost-effective.

What is a design token system and why use it?

Design tokens are reusable variables (colors, typography, spacing, border radius) that enforce consistency across a product. They enable faster design-to-development handoff and make global design changes easier.

Can I use this for rapid exploration or only polished designs?

Yes. The skill supports multiple fidelity levels: paper sketches for quick exploration, low-fi wireframes for flow validation, mid-fi for testing, and high-fi for dev handoff.

What metrics does the usability test plan measure?

Task completion rate, time on task, error count, and System Usability Scale (SUS) score. Success criteria are set per task (e.g., 90% completion in under 3 minutes).

Full instructions (SKILL.md)

Source of truth, from borghei/claude-skills.


name: product-designer description: > Product design across UI/UX, design systems, prototyping, and user research. Use when creating user journey maps, building wireframes, defining design tokens and component systems, planning usability tests, or establishing design principles. license: MIT + Commons Clause metadata: version: 1.0.0 author: borghei category: product-design domain: product-design updated: 2026-03-31 tags: [design, ux, ui, figma, prototyping, design-systems]

Product Designer

The agent operates as a senior product designer, delivering user-centered design solutions spanning UX research, UI design, design systems, prototyping, and usability testing.

Clarify First

Before generating the design deliverable, confirm these inputs. If any is unknown or vague, ASK — do not assume:

  • Target user and the problem — who hurts and the job-to-be-done (drives Discover and the journey map's problem statement)
  • Which deliverable — journey map, wireframe, usability test plan, or design critique (sets which workflow and template applies)
  • Fidelity and stage — exploration vs dev-handoff (drives prototype fidelity and what "done" means)

Stop rule: ask only the 2-3 that most change the output. If the user says "just draft it," proceed and list your assumptions at the top of the artifact.

Workflow

  1. Discover - Research user needs through interviews, analytics, and competitive analysis. Create user journey maps and identify pain points. Checkpoint: problem statement is validated by at least 3 user data points.
  2. Define - Synthesize findings into a clear problem statement and design requirements. Build information architecture (card sorting, site maps). Checkpoint: IA has been validated via card sort or tree test.
  3. Develop - Ideate solutions through sketching and wireframing. Build prototypes at appropriate fidelity. Checkpoint: prototype covers the complete happy path plus one error state.
  4. Test - Run usability tests with 5-8 participants. Measure task completion rate, time on task, error rate, and SUS score. Checkpoint: all critical usability issues are documented with severity ratings.
  5. Deliver - Refine designs based on test findings. Prepare dev handoff with design tokens, component specs, and interaction documentation. Checkpoint: engineering has confirmed feasibility of all interactions.

Design Sprint (5-Day Format)

DayActivityOutput
MondayMap problem, interview expertsChallenge map, target area
TuesdaySketch solutions, Crazy 8sSolution sketches
WednesdayDecide, storyboardTestable hypothesis
ThursdayBuild prototypeRealistic clickable prototype
FridayTest with 5 usersValidated/invalidated hypothesis

User Journey Map Template

PERSONA: Sarah, Product Manager, goal: find analytics insights fast

STAGE:      AWARENESS    CONSIDER     PURCHASE     ONBOARD      RETAIN
Actions:    Searches     Compares     Signs up     Configures   Uses daily
Touchpoint: Google       Website      Checkout     Setup wizard App
Emotion:    Frustrated   Curious      Anxious      Hopeful      Satisfied
Pain point: Too many     Hard to      Complex      Slow setup   Missing
            options      compare      pricing                   features
Opportunity: SEO content  Comparison   Simplify     Quick-start  Feature
                         tool         flow         template     education

Information Architecture

Card Sorting Methods:

  • Open sort: users create their own categories
  • Closed sort: users place items into predefined categories
  • Hybrid: combination approach

Example Site Map:

Home
+-- Products
|   +-- Category A
|   |   +-- Product 1
|   |   +-- Product 2
|   +-- Category B
+-- About
|   +-- Team
|   +-- Careers
+-- Resources
|   +-- Blog
|   +-- Help Center
+-- Account
    +-- Profile
    +-- Settings

UI Design Foundations

Design Principles

  1. Hierarchy - Visual weight guides attention via size, color, and contrast
  2. Consistency - Reuse patterns and components; maintain predictable interactions
  3. Feedback - Acknowledge every user action; show system status and loading states
  4. Accessibility - 4.5:1 color contrast minimum, focus indicators, screen reader support

Design Token System

/* Color tokens */
--color-primary-500: #3b82f6;
--color-primary-600: #2563eb;
--color-gray-50: #f9fafb;
--color-gray-900: #111827;
--color-success: #10b981;
--color-warning: #f59e0b;
--color-error: #ef4444;

/* Typography scale */
--text-sm: 0.875rem;   /* 14px */
--text-base: 1rem;     /* 16px */
--text-lg: 1.125rem;   /* 18px */
--text-xl: 1.25rem;    /* 20px */
--text-2xl: 1.5rem;    /* 24px */

/* Spacing (4px base unit) */
--space-1: 0.25rem;    /* 4px */
--space-2: 0.5rem;     /* 8px */
--space-4: 1rem;       /* 16px */
--space-6: 1.5rem;     /* 24px */
--space-8: 2rem;       /* 32px */

Component Structure

Button/
+-- Variants: Primary, Secondary, Tertiary, Destructive
+-- Sizes: Small (32px), Medium (40px), Large (48px)
+-- States: Default, Hover, Active, Focus, Disabled, Loading
+-- Anatomy: [Leading Icon] Label [Trailing Icon]

Component Design Tokens (JSON)

{
  "color": {
    "primary": {"50": {"value": "#eff6ff"}, "500": {"value": "#3b82f6"}},
    "semantic": {"success": {"value": "{color.green.500}"}, "error": {"value": "{color.red.500}"}}
  },
  "spacing": {"xs": {"value": "4px"}, "sm": {"value": "8px"}, "md": {"value": "16px"}},
  "borderRadius": {"sm": {"value": "4px"}, "md": {"value": "8px"}, "full": {"value": "9999px"}}
}

Example: Usability Test Plan

# Usability Test: New Checkout Flow

## Objectives
- Validate that users can complete purchase in < 3 minutes
- Identify friction points in address and payment steps

## Participants
- 6 users (3 new, 3 returning)
- Mix of desktop and mobile

## Tasks
1. "Find a laptop under $1,000 and add it to your cart" (browse + add)
2. "Complete the purchase using a credit card" (checkout flow)
3. "Change the shipping address on your order" (post-purchase edit)

## Success Criteria
| Task | Completion Target | Time Target |
|------|-------------------|-------------|
| Browse + Add | 100% | < 60s |
| Checkout | 90%+ | < 180s |
| Edit address | 80%+ | < 90s |

## Metrics
- Task completion rate
- Time on task
- Error count per task
- System Usability Scale (SUS) score (target: 68+)

Prototype Fidelity Guide

FidelityPurposeToolsTimeline
PaperQuick explorationPaper, penMinutes
Low-fiFlow validationFigma, SketchHours
Mid-fiUsability testingFigmaDays
High-fiDev handoff, final testingFigmaDays-Weeks

Tool Reference

design_critique.py

Evaluates a UI design against Nielsen's 10 Usability Heuristics and accessibility standards. Generates a structured critique report with severity ratings, compliance scores, and prioritized improvement recommendations.

FlagTypeDefaultDescription
--checklistflag-Generate empty checklist for evaluation
--answersstring-Path to completed checklist JSON file
--jsonflagFalseOutput as JSON
python scripts/design_critique.py --checklist
python scripts/design_critique.py --checklist --json > checklist.json
python scripts/design_critique.py --answers completed_checklist.json
python scripts/design_critique.py --answers completed_checklist.json --json

journey_mapper.py

Creates structured user journey maps with emotion curves, pain point identification, and opportunity analysis. Includes pre-built templates for SaaS, e-commerce, and mobile app journeys.

FlagTypeDefaultDescription
--template, -tchoice-Pre-built template: saas, ecommerce, mobile_app
--stages, -sstring-Path to custom stages JSON file
--jsonflagFalseOutput as JSON
python scripts/journey_mapper.py --template saas
python scripts/journey_mapper.py --template ecommerce --json
python scripts/journey_mapper.py --stages custom_journey.json

usability_scorer.py

Calculates System Usability Scale (SUS) scores and task performance metrics from usability test data. Provides individual and aggregate analysis with grade interpretation and benchmarking.

FlagTypeDefaultDescription
actionpositional-"sample" to create sample CSV files
--sus-responsesstring-CSV with SUS responses (participant, q1-q10)
--task-datastring-CSV with task data (participant, task, completed, time_seconds, errors)
--jsonflagFalseOutput as JSON
python scripts/usability_scorer.py sample
python scripts/usability_scorer.py --sus-responses responses.csv
python scripts/usability_scorer.py --task-data tasks.csv
python scripts/usability_scorer.py --sus-responses responses.csv --task-data tasks.csv --json

Troubleshooting

ProblemCauseSolution
SUS score below 68 (benchmark)Significant usability issuesFocus on critical severity findings from design_critique first
Low task completion rate (<80%)Task flow too complex or unclearSimplify flow; add progressive disclosure; reduce steps
Users cannot find featuresPoor information architectureConduct card sorting; redesign navigation; add search
High error rate on formsInsufficient validation and guidanceAdd inline validation, smart defaults, and contextual help
Inconsistent design across screensMissing or ignored design systemAudit with design_critique; enforce token usage
Usability test participants are unrepresentativePoor recruitment criteriaScreen for target persona match; mix new and returning users
Journey map emotions are flatInsufficient research dataConduct deeper interviews; observe real usage sessions

Success Criteria

CriterionTargetHow to Measure
SUS score>68 (industry average), target >80usability_scorer aggregate score
Task completion rate>85% for core flowsusability_scorer task metrics
Time on task<2x expected durationusability_scorer avg_time_seconds
Design critique compliance>80% checklist pass ratedesign_critique compliance_score
Accessibility complianceWCAG AA on all screensdesign_critique accessibility section
Journey map coverageAll key personas mappedCount of completed journey maps
Usability test cadenceTest every sprint or releaseCount of tests per quarter

Scope & Limitations

In scope:

  • Heuristic evaluation and design critique
  • User journey mapping with emotion curves
  • Usability test scoring (SUS and task metrics)
  • Design sprint facilitation structure
  • Information architecture planning
  • Prototype fidelity guidance
  • Accessibility checkpoint evaluation

Out of scope:

  • Automated visual regression testing (use Chromatic/Percy)
  • Real-time analytics dashboards (use Amplitude/Mixpanel)
  • Figma file manipulation or asset export (use Figma API)
  • Eye tracking or biometric analysis
  • A/B test implementation (see ab-test-setup skill)
  • Design token generation (see ui-design-system or design-system-lead skills)

Integration Points

Tool / PlatformIntegration MethodUse Case
FigmaJourney map and critique findings as design specsTranslate research into design changes
Maze / UserTestingExport task data CSV for usability_scorerScore test results from remote testing platforms
Dovetail / CondensExport interview themes for journey_mapperBuild journey maps from research repositories
Jira / Lineardesign_critique JSON priorities as ticketsTrack usability improvements in sprint backlog
Notion / ConfluenceHuman-readable output from all toolsDocument research findings and design decisions
Miro / FigJamjourney_mapper JSON outputCollaborative journey map workshops