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Audit score 70

pencil-design

chiroro-jr/pencil-design-skill

Design UIs in Pencil and generate production code from designs using design system components and tokens.

What is pencil-design?

This skill enables design-to-code workflows in Pencil (.pen files). Use it when designing screens or components in Pencil, generating code from designs, or working with design tokens and reusable components. It enforces best practices for design system reuse, variable usage, layout correctness, and visual verification.

  • Design screens, pages, and components in Pencil with reusable design system components
  • Generate production code (React, Next.js, Vue, Svelte, HTML/CSS) from Pencil designs
  • Sync design tokens between Pencil and code using Tailwind v4 @theme and shadcn/ui tokens
  • Build and extend design systems in Pencil with proper variable usage
  • Import existing code into Pencil designs and verify layouts for overflow/alignment issues

How to install pencil-design

npx skills add https://github.com/chiroro-jr/pencil-design-skill --skill pencil-design
Prerequisites
  • Pencil design file (.pen) with existing design system or components
  • Access to Pencil MCP tools (pencil_batch_design, pencil_batch_get, etc.)
  • frontend-design skill loaded for aesthetic direction and design quality standards
Claude Code
Cursor
Windsurf
Cline

How to use pencil-design

  1. 1.Load the frontend-design skill first for aesthetic direction and design standards
  2. 2.Call pencil_get_editor_state to understand the file state and schema
  3. 3.Call pencil_batch_get with reusable: true to discover available design system components
  4. 4.Call pencil_get_variables to read all defined design tokens and variables
  5. 5.Build your design section by section, reusing components as ref instances and applying variables instead of hardcoded values
  6. 6.Call pencil_get_screenshot after each section to visually verify alignment and spacing
  7. 7.Call pencil_snapshot_layout with problemsOnly: true to detect overflow and layout issues
  8. 8.For code generation, call pencil_get_guidelines with topic 'code' and 'tailwind', then map variables to Tailwind @theme declarations

Use cases

Good for
  • Creating a new product screen in Pencil and generating clean React code from it
  • Extending a design system by adding new components while reusing existing ones
  • Converting a Pencil design to Tailwind CSS with semantic token mapping
  • Building responsive multi-artboard designs and generating breakpoint-aware code
  • Syncing design tokens from Pencil variables to frontend code
Who it's for
  • UI/UX designers working in Pencil
  • Frontend developers generating code from design files
  • Design system maintainers building reusable components
  • Product teams doing design-to-code workflows

pencil-design FAQ

When should I create a new component vs. reusing an existing one?

Always search for existing reusable components first using pencil_batch_get with patterns: [{ reusable: true }]. Only create a new component from scratch if no suitable match exists in the design system.

Should I use hardcoded color values or variables in Pencil designs?

Always use variables instead of hardcoded values. Call pencil_get_variables to map your intended values to existing design tokens, then apply them using variable references. When generating code, use Tailwind semantic utility classes like bg-primary, not arbitrary values.

How do I prevent text overflow in my designs?

Set appropriate text wrapping and truncation for every text element, constrain widths to parent bounds (especially on mobile at 375px), use fill_container for width on text in auto-layout frames, and call pencil_snapshot_layout with problemsOnly: true to detect clipping issues.

What is the design-to-code workflow?

Load frontend-design skill for aesthetic direction, call pencil_get_guidelines with topics 'code' and 'tailwind', call pencil_get_variables to map tokens, then generate code using Tailwind v4 @theme declarations and semantic utility classes based on your design tokens.

Do I need to verify my designs visually?

Yes. After completing each section, call pencil_get_screenshot to analyze alignment and spacing, then call pencil_snapshot_layout to catch layout problems. Fix any issues before moving to the next section.

Full instructions (SKILL.md)

Source of truth, from chiroro-jr/pencil-design-skill.


name: pencil-design description: Design UIs in Pencil (.pen files) and generate production code from them. Use when working with .pen files, designing screens or components in Pencil, or generating code from Pencil designs. Triggers on tasks involving Pencil, .pen files, design-to-code workflows, or UI design with the Pencil MCP tools. metadata: author: Nyasha Chiroro version: "1.0"

Pencil Design Skill

Design production-quality UIs in Pencil and generate clean, maintainable code from them. This skill enforces best practices for design system reuse, variable usage, layout correctness, visual verification, and design-to-code workflows.

When to Use This Skill

  • Designing screens, pages, or components in a .pen file
  • Generating code (React, Next.js, Vue, Svelte, HTML/CSS) from Pencil designs
  • Building or extending a design system in Pencil
  • Syncing design tokens between Pencil and code (Tailwind v4 @theme, shadcn/ui tokens)
  • Importing existing code into Pencil designs
  • Working with any Pencil MCP tools (pencil_batch_design, pencil_batch_get, etc.)

Critical Rules

These rules address the most common agent mistakes. Violating them produces designs that are inconsistent, hard to maintain, and generate poor code.

Rule 1: Always Reuse Design System Components

NEVER recreate a component from scratch when one already exists in the design file.

Before inserting any element, you MUST:

  1. Call pencil_batch_get with patterns: [{ reusable: true }] to list all available reusable components
  2. Search the results for a component that matches what you need (button, card, input, nav, etc.)
  3. If a match exists, insert it as a ref instance using I(parent, { type: "ref", ref: "<componentId>" })
  4. Customize the instance by updating its descendants with U(instanceId + "/childId", { ... })
  5. Only create a new component from scratch if no suitable reusable component exists

See references/design-system-components.md for detailed workflow.

Rule 2: Always Use Variables Instead of Hardcoded Values

NEVER hardcode colors, border radius, spacing, or typography values when variables exist.

Before applying any style value, you MUST:

  1. Call pencil_get_variables to read all defined design tokens
  2. Map your intended values to existing variables (e.g., use primary not #3b82f6, use radius-md not 6)
  3. Apply values using variable references, not raw values
  4. When generating code, use Tailwind v4 semantic utility classes (e.g., bg-primary, text-foreground, rounded-md). NEVER use arbitrary value syntax (bg-[#3b82f6], text-[var(--primary)], rounded-[6px])

See references/variables-and-tokens.md for detailed workflow.

Rule 3: Prevent Text and Content Overflow

NEVER allow text or child elements to overflow their parent or the artboard.

For every text element and container:

  1. Set appropriate text wrapping and truncation
  2. Constrain widths to parent bounds, especially on mobile screens (typically 375px wide)
  3. Use "fill_container" for width on text elements inside auto-layout frames
  4. After inserting content, call pencil_snapshot_layout with problemsOnly: true to detect clipping/overflow
  5. Fix any reported issues before proceeding

See references/layout-and-text-overflow.md for detailed workflow.

Rule 4: Visually Verify Every Section

NEVER skip visual verification after building a section or screen.

After completing each logical section (header, hero, sidebar, form, card grid, etc.):

  1. Call pencil_get_screenshot on the section or full screen node
  2. Analyze the screenshot for: alignment issues, spacing inconsistencies, text overflow, visual glitches, missing content
  3. Call pencil_snapshot_layout with problemsOnly: true to catch clipping and overlap
  4. Fix any issues found before moving to the next section
  5. Take a final full-screen screenshot when the entire design is complete

See references/visual-verification.md for detailed workflow.

Rule 5: Reuse Existing Assets (Logos, Icons, Images)

NEVER generate a new logo or duplicate asset when one already exists in the document.

Before generating any image or logo:

  1. Call pencil_batch_get and search for existing image/logo nodes by name pattern (e.g., patterns: [{ name: "logo|brand|icon" }])
  2. If a matching asset exists elsewhere in the document (another artboard/screen), copy it using the C() (Copy) operation
  3. Only use the G() (Generate) operation for genuinely new images that don't exist anywhere in the document
  4. For logos specifically: always copy from an existing instance, never regenerate

See references/asset-reuse.md for detailed workflow.

Rule 6: Always Load the frontend-design Skill

NEVER design in Pencil or generate code from Pencil without first loading the frontend-design skill.

The frontend-design skill provides the aesthetic direction and design quality standards that prevent generic, cookie-cutter UI. You MUST:

  1. Load the frontend-design skill at the start of any Pencil design or code generation task
  2. Follow its design thinking process: understand purpose, commit to a bold aesthetic direction, consider differentiation
  3. Apply its guidelines on typography, color, motion, spatial composition, and visual details — both when designing in Pencil and when generating code from Pencil designs
  4. Never produce generic AI aesthetics (overused fonts, cliched color schemes, predictable layouts)

This applies to both directions:

  • Pencil design tasks: Use the skill's aesthetic guidelines to inform layout, typography, color, and composition choices in the .pen file
  • Code generation from Pencil: Use the skill's guidelines to ensure the generated code includes distinctive typography, intentional color themes, motion/animations, and polished visual details — not just a mechanical translation of the design tree

Design Workflow

Starting a New Design

0. Load `frontend-design` skill   -> Get aesthetic direction and design quality standards
1. pencil_get_editor_state        -> Understand file state, get schema
2. pencil_batch_get (reusable)    -> Discover design system components
3. pencil_get_variables           -> Read design tokens
4. pencil_get_guidelines          -> Get relevant design rules
5. pencil_get_style_guide_tags    -> (optional) Get style inspiration
6. pencil_get_style_guide         -> (optional) Apply style direction
7. pencil_find_empty_space_on_canvas -> Find space for new screen
8. pencil_batch_design            -> Build the design (section by section)
9. pencil_get_screenshot          -> Verify each section visually
10. pencil_snapshot_layout        -> Check for layout problems

Building Section by Section

For each section of a screen (header, content area, footer, sidebar, etc.):

  1. Plan - Identify which design system components to reuse
  2. Build - Insert components as ref instances, apply variables for styles
  3. Verify - Screenshot the section + check layout for problems
  4. Fix - Address any overflow, alignment, or spacing issues
  5. Proceed - Move to the next section only after verification passes

Design-to-Code Workflow

See references/design-to-code-workflow.md for the complete workflow. See references/tailwind-shadcn-mapping.md for the full Pencil-to-Tailwind mapping table. See references/responsive-breakpoints.md for multi-artboard responsive code generation.

Summary:

  1. Load the frontend-design skill for aesthetic direction
  2. Call pencil_get_guidelines with topic "code" and "tailwind"
  3. Call pencil_get_variables to map design tokens to Tailwind @theme declarations
  4. Read the design tree with pencil_batch_get
  5. Map reusable Pencil components to shadcn/ui components (Button, Card, Input, etc.)
  6. Generate code using semantic Tailwind classes (bg-primary, rounded-md), never arbitrary values
  7. Apply frontend-design guidelines: distinctive typography, intentional color, motion, spatial composition
  8. Use CVA for custom component variants, cn() for class merging, Lucide for icons

MCP Tool Quick Reference

ToolWhen to Use
pencil_get_editor_stateFirst call - understand file state and get .pen schema
pencil_batch_getRead nodes, search for components (reusable: true), inspect structure
pencil_batch_designInsert, copy, update, replace, move, delete elements; generate images
pencil_get_variablesRead design tokens (colors, radius, spacing, fonts)
pencil_set_variablesCreate or update design tokens
pencil_get_screenshotVisual verification of any node
pencil_snapshot_layoutDetect clipping, overflow, overlapping elements
pencil_get_guidelinesGet design rules for: code, table, tailwind, landing-page, design-system
pencil_find_empty_space_on_canvasFind space for new screens/frames
pencil_get_style_guide_tagsBrowse available style directions
pencil_get_style_guideGet specific style inspiration
pencil_search_all_unique_propertiesAudit property values across the document
pencil_replace_all_matching_propertiesBulk update properties (e.g., swap colors)
pencil_open_documentOpen a .pen file or create a new document

Common Mistakes to Avoid

MistakeCorrect Approach
Creating a button from scratchSearch for existing button component, insert as ref
Using fill: "#3b82f6"Use the variable: reference primary or the corresponding variable
Using cornerRadius: 8Use the variable: reference radius-md or the corresponding variable
Generating bg-[#3b82f6] in codeUse semantic Tailwind class: bg-primary
Generating text-[var(--primary)] in codeUse semantic Tailwind class: text-primary
Generating rounded-[6px] in codeUse semantic Tailwind class: rounded-md
Using var(--primary) in classNameUse semantic Tailwind class: bg-primary or text-primary
Not checking for overflowCall pencil_snapshot_layout(problemsOnly: true) after every section
Skipping screenshotsCall pencil_get_screenshot after every section
Generating a new logoCopy existing logo from another artboard with C()
Building entire screen, then checkingBuild and verify section by section
Ignoring pencil_get_guidelinesAlways call it for the relevant topic before starting
Using tailwind.config.tsUse CSS @theme block (Tailwind v4)
Using Material Icons in codeMap to Lucide icons (<Search />, <ArrowRight />, etc.)
Skipping frontend-design skillAlways load it before designing in Pencil or generating code
Generic AI aesthetics (Inter font, purple gradients)Follow frontend-design guidelines for distinctive, intentional design

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