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durable-objects

cloudflare/skills

Create and manage Cloudflare Durable Objects for stateful, coordinated edge applications.

What is durable-objects?

Build stateful applications on Cloudflare's edge using Durable Objects for coordination, strong consistency, and per-entity storage. Use this skill when implementing chat rooms, multiplayer games, booking systems, WebSocket handlers, SQLite storage, alarms, and RPC methods, with emphasis on retrieving current Cloudflare documentation over pre-trained knowledge.

  • Create Durable Object classes with RPC methods, SQLite storage, and alarm scheduling
  • Configure wrangler bindings and migrations for Durable Objects
  • Implement WebSocket handlers and persistent connections per entity
  • Design sharding strategies using deterministic routing with getByName()
  • Review existing Durable Object code for best practices and anti-patterns
  • Write and run tests using Vitest with @cloudflare/vitest-pool-workers

How to install durable-objects

npx skills add https://github.com/cloudflare/skills --skill durable-objects
Prerequisites
  • Cloudflare Workers project with wrangler configured
  • Node.js and npm installed
  • Basic understanding of TypeScript and async/await
Claude Code
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How to use durable-objects

  1. 1.Install the skill via npx skills add https://github.com/cloudflare/skills --skill durable-objects
  2. 2.Define your Durable Object class extending DurableObject with RPC methods
  3. 3.Configure durable_objects bindings and migrations in wrangler.jsonc
  4. 4.Use getByName() for deterministic routing to specific DO instances
  5. 5.Implement SQLite schema initialization in the constructor using blockConcurrencyWhile()
  6. 6.Call RPC methods on stubs from your Workers handler or other DOs
  7. 7.Set up Vitest tests using env.DO_NAME.getByName() for unit and integration testing
  8. 8.Deploy with wrangler deploy and monitor via Cloudflare dashboard

Use cases

Good for
  • Building real-time chat rooms with message persistence and coordination
  • Implementing multiplayer game state management with turn-based logic
  • Creating booking/reservation systems with strong consistency guarantees
  • Handling per-user or per-tenant data in multi-tenant SaaS applications
  • Scheduling recurring work per entity using alarms (e.g., subscription renewals)
Who it's for
  • Backend engineers building stateful edge applications
  • Full-stack developers implementing real-time features on Cloudflare
  • SaaS developers needing per-tenant or per-user coordination
  • Game developers requiring multiplayer state management
  • Teams migrating from traditional servers to edge computing

durable-objects FAQ

When should I use Durable Objects vs. plain Workers?

Use Durable Objects when you need stateful coordination, strong consistency, per-entity storage, or persistent connections. Use plain Workers for stateless request handling and maximum global distribution.

How do I route requests to the correct Durable Object instance?

Use getByName(deterministic-key) for most cases—same input always routes to the same instance. Use newUniqueId() only when you need to store the mapping externally.

Can I use blockConcurrencyWhile() on every request?

No—use it only for initialization in the constructor. Using it on every request kills throughput. Persist to storage first, then update in-memory state.

What storage should I use: SQL or KV?

Prefer SQLite (sql.exec) for structured data and transactions. Use KV (storage.put/get) for simple key-value pairs. Always persist critical state to storage, not just memory.

How do I schedule recurring work in a Durable Object?

Use setAlarm(timestamp) to schedule work, implement the alarm() handler to process it, and optionally reschedule by calling setAlarm() again. One alarm per DO instance.

Full instructions (SKILL.md)

Source of truth, from cloudflare/skills.


name: durable-objects description: Create and review Cloudflare Durable Objects. Use when building stateful coordination (chat rooms, multiplayer games, booking systems), implementing RPC methods, SQLite storage, alarms, WebSockets, or reviewing DO code for best practices. Covers Workers integration, wrangler config, and testing with Vitest. Biases towards retrieval from Cloudflare docs over pre-trained knowledge.

Durable Objects

Build stateful, coordinated applications on Cloudflare's edge using Durable Objects.

Retrieval Sources

Your knowledge of Durable Objects APIs and configuration may be outdated. Prefer retrieval over pre-training for any Durable Objects task.

ResourceURL
Docshttps://developers.cloudflare.com/durable-objects/
API Referencehttps://developers.cloudflare.com/durable-objects/api/
Best Practiceshttps://developers.cloudflare.com/durable-objects/best-practices/
Exampleshttps://developers.cloudflare.com/durable-objects/examples/

Fetch the relevant doc page when implementing features.

When to Use

  • Creating new Durable Object classes for stateful coordination
  • Implementing RPC methods, alarms, or WebSocket handlers
  • Reviewing existing DO code for best practices
  • Configuring wrangler.jsonc/toml for DO bindings and migrations
  • Writing tests with @cloudflare/vitest-pool-workers
  • Designing sharding strategies and parent-child relationships

Reference Documentation

  • ./references/rules.md - Core rules, storage, concurrency, RPC, alarms
  • ./references/testing.md - Vitest setup, unit/integration tests, alarm testing
  • ./references/workers.md - Workers handlers, types, wrangler config, observability

Search: blockConcurrencyWhile, idFromName, getByName, setAlarm, sql.exec

Core Principles

Use Durable Objects For

NeedExample
CoordinationChat rooms, multiplayer games, collaborative docs
Strong consistencyInventory, booking systems, turn-based games
Per-entity storageMulti-tenant SaaS, per-user data
Persistent connectionsWebSockets, real-time notifications
Scheduled work per entitySubscription renewals, game timeouts

Do NOT Use For

  • Stateless request handling (use plain Workers)
  • Maximum global distribution needs
  • High fan-out independent requests

Quick Reference

Wrangler Configuration

// wrangler.jsonc
{
  "durable_objects": {
    "bindings": [{ "name": "MY_DO", "class_name": "MyDurableObject" }]
  },
  "migrations": [{ "tag": "v1", "new_sqlite_classes": ["MyDurableObject"] }]
}

Basic Durable Object Pattern

import { DurableObject } from "cloudflare:workers";

export interface Env {
  MY_DO: DurableObjectNamespace<MyDurableObject>;
}

export class MyDurableObject extends DurableObject<Env> {
  constructor(ctx: DurableObjectState, env: Env) {
    super(ctx, env);
    ctx.blockConcurrencyWhile(async () => {
      this.ctx.storage.sql.exec(`
        CREATE TABLE IF NOT EXISTS items (
          id INTEGER PRIMARY KEY AUTOINCREMENT,
          data TEXT NOT NULL
        )
      `);
    });
  }

  async addItem(data: string): Promise<number> {
    const result = this.ctx.storage.sql.exec<{ id: number }>(
      "INSERT INTO items (data) VALUES (?) RETURNING id",
      data
    );
    return result.one().id;
  }
}

export default {
  async fetch(request: Request, env: Env): Promise<Response> {
    const stub = env.MY_DO.getByName("my-instance");
    const id = await stub.addItem("hello");
    return Response.json({ id });
  },
};

Critical Rules

  1. Model around coordination atoms - One DO per chat room/game/user, not one global DO
  2. Use getByName() for deterministic routing - Same input = same DO instance
  3. Use SQLite storage - Configure new_sqlite_classes in migrations
  4. Initialize in constructor - Use blockConcurrencyWhile() for schema setup only
  5. Use RPC methods - Not fetch() handler (compatibility date >= 2024-04-03)
  6. Persist first, cache second - Always write to storage before updating in-memory state
  7. One alarm per DO - setAlarm() replaces any existing alarm

Anti-Patterns (NEVER)

  • Single global DO handling all requests (bottleneck)
  • Using blockConcurrencyWhile() on every request (kills throughput)
  • Storing critical state only in memory (lost on eviction/crash)
  • Using await between related storage writes (breaks atomicity)
  • Holding blockConcurrencyWhile() across fetch() or external I/O

Stub Creation

// Deterministic - preferred for most cases
const stub = env.MY_DO.getByName("room-123");

// From existing ID string
const id = env.MY_DO.idFromString(storedIdString);
const stub = env.MY_DO.get(id);

// New unique ID - store mapping externally
const id = env.MY_DO.newUniqueId();
const stub = env.MY_DO.get(id);

Storage Operations

// SQL (synchronous, recommended)
this.ctx.storage.sql.exec("INSERT INTO t (c) VALUES (?)", value);
const rows = this.ctx.storage.sql.exec<Row>("SELECT * FROM t").toArray();

// KV (async)
await this.ctx.storage.put("key", value);
const val = await this.ctx.storage.get<Type>("key");

Alarms

// Schedule (replaces existing)
await this.ctx.storage.setAlarm(Date.now() + 60_000);

// Handler
async alarm(): Promise<void> {
  // Process scheduled work
  // Optionally reschedule: await this.ctx.storage.setAlarm(...)
}

// Cancel
await this.ctx.storage.deleteAlarm();

Testing Quick Start

import { env } from "cloudflare:test";
import { describe, it, expect } from "vitest";

describe("MyDO", () => {
  it("should work", async () => {
    const stub = env.MY_DO.getByName("test");
    const result = await stub.addItem("test");
    expect(result).toBe(1);
  });
});