storyboard
deanpeters/product-manager-skills
Create a six-frame visual narrative showing a user's journey from problem to solution for fast stakeholder alignment.
What is storyboard?
The storyboard skill generates a six-frame narrative that tells the story of a user's journey from problem to solution using classic storytelling arcs. Use it to align stakeholders, pitch features, test concept resonance, or communicate product vision without building anything first.
- Generates a six-frame narrative structure (Main Character → Problem → Crisis → Solution → Breakthrough → Resolution)
- Builds emotional engagement and empathy through storytelling rather than feature lists
- Creates concrete, tangible narratives from abstract product concepts
- Produces low-fidelity output suitable for concept reviews, pitches, and alignment meetings
- Guides you through seven discovery questions to develop the narrative arc
- Supports custom visual styles or defaults to minimal hand-drawn sketches
How to install storyboard
npx skills add https://github.com/deanpeters/product-manager-skills --skill storyboardHow to use storyboard
- 1.Gather context: identify the main character (persona), their problem, your solution, and desired outcome
- 2.Answer the seven storyboard questions one at a time: who is the character, what's the problem, what's the crisis moment, how is the solution introduced, what's the breakthrough moment, what's life after the solution, and any visual style preferences
- 3.Review the generated six-frame narrative structure with the team
- 4.Visualize or sketch each frame using the provided descriptions (use DALL·E, hand sketches, or existing assets)
- 5.Share the storyboard with stakeholders for feedback and alignment
Use cases
- Pitching a new product or feature to executives and stakeholders when slides aren't landing
- Aligning cross-functional teams (product, design, engineering) on user value and desired outcomes
- Testing whether a product idea resonates emotionally before committing to development
- Communicating product vision at all-hands meetings or investor presentations
- Validating problem-solution fit through narrative before building
- Product managers preparing concept pitches and feature reviews
- Design and product teams seeking alignment on user experience and value
- Startup founders and entrepreneurs pitching to investors
- Teams validating ideas before development investment
storyboard FAQ
No. This is a storytelling tool focused on the human and emotional journey, not interface design. It illustrates user outcomes and value, not product capabilities or screens.
That's fine. The skill works with partial context and asks discovery questions to fill gaps. It's designed to help validate problem-solution fit before you build.
Estimated 20–30 minutes from start to finish, including answering discovery questions and generating the narrative.
No. This skill is for emotional storytelling and user narrative. For technical flows, architecture, or process documentation, use other tools like flow diagrams or architecture sketches.
The skill generates narrative descriptions for each frame. You can visualize them using hand sketches, DALL·E, MidJourney, or existing assets—no polished design required.
Full instructions (SKILL.md)
Source of truth, from deanpeters/product-manager-skills.
name: storyboard argument-hint: "[user and problem]" description: Create a six-frame storyboard that shows a user's journey from problem to solution. Use when you need a fast narrative for alignment, concept reviews, or demos. intent: >- Create a 6-frame visual narrative that tells the story of a user's journey from problem to solution, using the classic storytelling arc to build empathy, illustrate value, and make abstract product concepts concrete. Use this to align stakeholders, pitch features, communicate vision, or test if your solution resonates emotionally before building it. type: component theme: pm-artifacts best_for:
- "Showing a user's journey from problem to solution in six frames"
- "Getting fast alignment without building anything"
- "Turning an abstract concept into something people can react to" scenarios:
- "I need to pitch a concept next week and slides aren't landing"
- "The team can't agree on the experience — show me the journey frame by frame" estimated_time: "20-30 min"
Purpose
Create a 6-frame visual narrative that tells the story of a user's journey from problem to solution, using the classic storytelling arc to build empathy, illustrate value, and make abstract product concepts concrete. Use this to align stakeholders, pitch features, communicate vision, or test if your solution resonates emotionally before building it.
This is not a UI mockup—it's a storytelling tool that brings the human side of your product to life.
Input
Works best with: The user and the problem-to-solution story you want told. Also useful: The emotional arc, key moments you know must appear, and the audience for the storyboard (execs, design review, sales).
Anything supplied with the invocation itself — text after the skill name, a pasted context dump, or an appended ARGUMENTS: line — counts as answers already given. Use it and skip whatever it covers; don't re-ask.
Arriving empty-handed? That works too. The skill asks who the user is and what changes for them, then builds the six frames.
Example invocation: Storyboard: overwhelmed pharmacy tech discovers our auto-refill queue and ends the day on time — for next week's concept review.
Key Concepts
The 6-Frame Storyboard Structure
Based on classic narrative arcs, the 6-frame format follows this pattern:
- Frame 1: Main Character — Introduce the persona and their context
- Frame 2: The Problem Emerges — Show the challenge or obstacle they face
- Frame 3: The "Oh Crap" Moment — Escalate the problem to create urgency
- Frame 4: The Solution Appears — Introduce your product/feature
- Frame 5: The "Aha" Moment — Show the user experiencing the breakthrough
- Frame 6: Life After the Solution — Illustrate the improved state
Why This Works
- Emotional engagement: Stories create empathy in ways specs can't
- Concrete over abstract: Visual narrative makes vague concepts tangible
- Memorable: People remember stories better than feature lists
- Alignment tool: Stakeholders can react to a story and give feedback
- Low-fidelity: Doesn't require polished design—sketches work great
Anti-Patterns (What This Is NOT)
- Not a user flow diagram: This is emotional storytelling, not process documentation
- Not a feature demo: Focus on user outcomes, not product capabilities
- Not marketing copy: Authentic narrative, not hype
When to Use This
- Pitching a new product or feature to stakeholders
- Aligning teams on user value (product, design, engineering, execs)
- Testing if a product idea resonates emotionally
- Communicating vision at all-hands or investor meetings
- Validating problem/solution fit before building
When NOT to Use This
- For technical implementation details (use architecture diagrams instead)
- When the user problem is trivial or well-understood
- As a replacement for user research (storyboards illustrate insights, don't create them)
Application
Use template.md for the full fill-in structure.
Step 1: Gather Context
Before creating the storyboard, ensure you have:
- Persona clarity: Who is the main character? (reference
skills/proto-persona/SKILL.md) - Problem understanding: What challenge do they face? (reference
skills/problem-statement/SKILL.md) - Solution definition: What product/feature will help? (reference
skills/positioning-statement/SKILL.md) - Desired outcome: What does success look like for the user?
If missing context: Run discovery work first. Don't fabricate personas or problems.
Step 2: Answer the 7 Storyboard Questions
Ask these questions one at a time to develop the narrative:
- Who is the main character experiencing this problem? (Name, age, role, context)
- Describe the problem or challenge the main character is facing.
- Describe the "Oh Crap" moment where the problem creates a major issue.
- How is the solution introduced to the main character?
- Describe the main character using the solution and experiencing an "Aha" moment.
- What is life like for the main character after using the solution?
- Do you have any specific visual style or rendering instructions? (Default: fat-marker sharpie sketches, minimal and monochrome)
Step 3: Write the 6-Frame Narrative
Based on the answers above, draft the narrative:
## Generated 6-Frame Storyline
**Frame 1: Introducing the Main Character**
- [Insert description of the main character, their setting, and context]
- [Example: "Sarah, 35, is a freelance graphic designer juggling 10 client projects from her home office"]
**Frame 2: The Problem Emerges**
- [Describe the main character's challenge and how it affects their life]
- [Example: "She's drowning in invoice tracking—8 hours per month chasing late payments via spreadsheets and email"]
**Frame 3: The 'Oh Crap' Moment**
- [Highlight the escalation of the problem into a major issue]
- [Example: "A major client's payment is 2 weeks overdue. Sarah realizes she forgot to follow up because she was focused on design work. The client has now gone silent, and she's anxious about cash flow."]
**Frame 4: The Solution Appears**
- [Explain how the solution is introduced and the main character's initial reaction]
- [Example: "Sarah discovers SmartInvoice, a tool that automatically sends payment reminders at optimal times. She's skeptical—will it sound too pushy?—but decides to try it."]
**Frame 5: The 'Aha' Moment**
- [Show the main character using the solution and experiencing a breakthrough]
- [Example: "Two days later, Sarah receives a notification: 'Client XYZ just paid!' The AI-timed reminder worked—no awkward follow-up call needed. She feels relieved and in control."]
**Frame 6: Life After the Solution**
- [Describe the resolution and how life improves after overcoming the problem]
- [Example: "Sarah now spends 30 minutes per month on invoicing instead of 8 hours. She's reclaimed her evenings, spending time with family instead of chasing payments. Her cash flow is predictable, and her anxiety is gone."]
**Optional Visual Elements**
- [If no visual style specified: "Use fat-marker, sharpie-style sketches—minimal, monochrome, hand-drawn feel"]
- [If visual elements provided: "Include user-provided images, GIFs, or icons"]
Step 4: Visualize Each Frame
For each frame, create or describe the visual:
Frame 1: Main Character
- Visual: Sarah at her desk, surrounded by sticky notes, laptop open, coffee cup
- Mood: Busy, slightly stressed
- Tools: DALL·E, MidJourney, hand-drawn sketches
Frame 2: The Problem Emerges
- Visual: Sarah staring at a spreadsheet labeled "Overdue Invoices," multiple browser tabs open
- Mood: Overwhelmed
- Details: Clock showing 10pm, to-do list getting longer
Frame 3: The 'Oh Crap' Moment
- Visual: Sarah's phone showing "Day 14: Payment Overdue from Client XYZ" notification. Her face shows worry.
- Mood: Anxious, urgent
- Details: Calendar showing upcoming rent due date
Frame 4: The Solution Appears
- Visual: Sarah's laptop showing the SmartInvoice landing page with headline "Stop Chasing Payments"
- Mood: Curious, hopeful
- Details: Testimonial quote: "Saved me 5 hours/month"
Frame 5: The 'Aha' Moment
- Visual: Sarah's phone showing notification "Client XYZ just paid! $5,000 received." She's smiling, relieved.
- Mood: Joy, relief, empowerment
- Details: Background shows sunset—she's done with work early
Frame 6: Life After the Solution
- Visual: Sarah playing with her kids in the backyard, laptop closed on the patio table
- Mood: Peaceful, balanced
- Details: Clock showing 6pm (not 10pm anymore)
Step 5: Test the Storyboard
Ask these questions:
- Is the main character relatable? Would your target persona recognize themselves?
- Is the problem visceral? Do people feel the frustration in Frame 2-3?
- Is the "Oh Crap" moment real? Does it escalate the problem authentically?
- Is the solution introduction natural? Or does it feel forced/contrived?
- Is the "Aha" moment believable? Can users imagine experiencing this?
- Is the "after" state aspirational? Would users want this outcome?
If any answer is "no," revise.
Examples
See examples/sample.md for full storyboard examples.
Mini example excerpt:
**Frame 1:** Sarah, 35, freelance designer juggling 10 clients\n**Frame 2:** Spends 8 hours/month chasing overdue invoices\n**Frame 3:** $5,000 payment is 2 weeks overdue\n```
---
## Common Pitfalls
### Pitfall 1: Generic Persona
**Symptom:** "Meet User, a busy professional"
**Consequence:** No one identifies with this character.
**Fix:** Get specific: "Meet Sarah, 35, freelance designer, juggling 10 clients, home office, loves design but hates admin."
---
### Pitfall 2: Weak Problem
**Symptom:** "User has a problem with efficiency"
**Consequence:** Problem doesn't resonate emotionally.
**Fix:** Make it visceral: "Sarah spends 8 hours/month chasing overdue invoices, missing family dinners, feeling anxious about cash flow."
---
### Pitfall 3: Forced Solution Introduction
**Symptom:** "User magically discovers our product"
**Consequence:** Feels contrived, not authentic.
**Fix:** Show realistic discovery: "Sarah sees a recommendation in a designer forum" or "Sarah's colleague mentions it."
---
### Pitfall 4: Feature-Centric "Aha" Moment
**Symptom:** "User sees the dashboard and loves the features"
**Consequence:** No emotional payoff.
**Fix:** Focus on outcome: "Sarah gets notification: '$5,000 received!' She's relieved—no awkward call needed."
---
### Pitfall 5: Vague "After" State
**Symptom:** "Life is better now"
**Consequence:** Not aspirational or concrete.
**Fix:** Be specific: "Sarah leaves work at 6pm now, spending evenings with her kids instead of chasing clients. On-time payments jumped from 50% to 80%."
---
## References
### Related Skills
- `skills/proto-persona/SKILL.md` — Defines the main character
- `skills/problem-statement/SKILL.md` — Frames the problem for Frame 2-3
- `skills/positioning-statement/SKILL.md` — Informs the solution introduction in Frame 4
- `skills/jobs-to-be-done/SKILL.md` — Informs the desired outcome in Frame 6
### External Frameworks
- Joseph Campbell, *The Hero's Journey* (1949) — Classic narrative structure
- Pixar's story rules — "Once upon a time... Every day... Until one day..."
- Donald Miller, *Building a StoryBrand* (2017) — Story-driven marketing frameworks
### Dean's Work
- Storyboard Storytelling Prompt (6-Frame Storyline Generator)
### Provenance
- Adapted from `prompts/storyboard-storytelling-prompt.md` in the `https://github.com/deanpeters/product-manager-prompts` repo.
---
**Skill type:** Component
**Suggested filename:** `storyboard.md`
**Suggested placement:** `/skills/components/`
**Dependencies:** References `skills/proto-persona/SKILL.md`, `skills/problem-statement/SKILL.md`, `skills/positioning-statement/SKILL.md`, `skills/jobs-to-be-done/SKILL.md`
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