awwwards-animations
devmartinese/awwwards-animations-skill
Professional React animations at Awwwards/FWA quality using GSAP, Motion, Anime.js, and Lenis.
What is awwwards-animations?
Create premium 60fps web animations with a React-first approach using industry-standard libraries. Use this skill when building scroll-driven effects, smooth scrolling, page transitions, text animations, parallax, micro-interactions, geometric art, or any animation requiring award-level quality.
- Scroll-driven animations with GSAP ScrollTrigger and Lenis smooth scroll
- React-native animations via Motion (Framer Motion) with useScroll and useTransform
- Magnetic cursors and buttons with spring physics
- Parallax effects, reveal animations, and stagger sequences
- SVG morphing, kinetic typography, glitch effects, and text transformations
- Geometric shapes, algorithmic art, fractals, tessellations, and generative visuals
How to install awwwards-animations
npx skills add https://github.com/devmartinese/awwwards-animations-skill --skill awwwards-animations- Node.js and npm installed
- React project (Next.js or similar)
- Basic understanding of React hooks and refs
How to use awwwards-animations
- 1.Install the skill: npx skills add https://github.com/devmartinese/awwwards-animations-skill --skill awwwards-animations
- 2.Install dependencies: npm install gsap @gsap/react lenis motion animejs
- 3.Set up GSAP configuration in lib/gsap.ts and register plugins
- 4.Wrap your app with SmoothScroll component for Lenis + ScrollTrigger integration
- 5.Import useGSAP, gsap, or Motion components and implement animations using provided patterns
- 6.Reference the detailed guides in references/ for specific animation types (scroll, text, geometric, audio-reactive, physics)
- 7.Test performance with DevTools to ensure 60fps rendering
Use cases
- Building smooth scroll experiences with pinned sections and horizontal scroll
- Creating magnetic UI elements that respond to cursor movement
- Animating hero sections with parallax and reveal effects on scroll
- Implementing kinetic typography and advanced text effects like glitch or morphing
- Generating algorithmic art, fractals, L-systems, and flow field visualizations
- React developers building premium web experiences
- Creative developers working on Awwwards/FWA-level projects
- Designers implementing complex scroll and interaction animations
- Generative and algorithmic artists using web technologies
- Teams needing 60fps performance with proper cleanup and React hooks
awwwards-animations FAQ
Use GSAP + ScrollTrigger + useGSAP for industry-standard scroll control. Pair with Lenis for smooth scrolling. Motion (Framer Motion) is better for React-native animations with useScroll/useTransform.
Use the SmoothScroll component provided in the skill. It syncs Lenis scroll events with ScrollTrigger.update and uses gsap.ticker to drive Lenis RAF, ensuring proper integration.
Yes. Use GSAP to control Three.js object properties (position, rotation, scale) via timeline. See references/advanced-patterns.md for Three.js + WebGL integration examples.
Motion (Framer Motion) is React-native with springs and gestures; best for UI. GSAP has superior timeline control and ScrollTrigger; best for complex scroll and sequenced animations.
Use proper cleanup in useGSAP, avoid layout thrashing, leverage gsap.ticker, enable hardware acceleration with will-change, and profile with DevTools. See references/performance.md for detailed optimization.
Full instructions (SKILL.md)
Source of truth, from devmartinese/awwwards-animations-skill.
name: awwwards-animations description: Professional React animation skill for creating Awwwards/FWA-level animations using GSAP (useGSAP), Motion (Framer Motion), Anime.js, and Lenis. Use when building premium scroll experiences, custom cursors, page transitions, text animations, parallax effects, micro-interactions, or any animation that needs to be 60fps and award-worthy. Triggers on requests for smooth scroll, ScrollTrigger, magnetic effects, reveal animations, horizontal scroll, pin sections, stagger effects, useScroll, useTransform, integration with Three.js/WebGL, algorithmic art, mathematical art, generative art, fractals, L-systems, flow fields, strange attractors, sacred geometry, geometric puzzles, Dudeney dissections, tangram, tessellations, Penrose tiles, kinetic typography, glitch effects, text explosion, morphing text, circular text, brutalist design, minimalist animation, neo-brutalism, or design philosophy mixing. React-first approach with proper cleanup and hooks.
Awwwards Animations
Create premium web animations at Awwwards/FWA quality level. React-first approach. 60fps non-negotiable.
Decision Matrix
| Task | Library | Why |
|---|---|---|
| Scroll-driven animations | GSAP + ScrollTrigger + useGSAP | Industry standard, best control |
| Smooth scroll | Lenis + ReactLenis | Best performance, works with ScrollTrigger |
| React-native animations | Motion (Framer Motion) | Native React, useScroll/useTransform |
| Simple/lightweight effects | Anime.js 4.0 | Small footprint, clean API |
| Complex timelines | GSAP | Unmatched timeline control |
| SVG morphing | GSAP MorphSVG or Anime.js | Both excellent |
| 3D + animation | Three.js + GSAP | GSAP controls Three.js objects |
| Page transitions | AnimatePresence or GSAP | Motion for React, GSAP for complex |
| Geometric shapes (vector) | SVG + GSAP/Motion | Native, animable |
| Geometric shapes (canvas) | Canvas 2D API | Programmatic, performant |
| Pseudo-3D shapes | Zdog | Flat design 3D, ~2kb |
| Creative coding/generative | p5.js | Rich ecosystem |
| Audio reactive | Tone.js | Web Audio, synths, effects |
| Physics 2D | Matter.js | Gravity, collisions, constraints |
| Algorithmic/generative art | Canvas 2D + p5.js | Math-driven visuals |
| Fractals/L-systems | Canvas 2D recursivo | Recursive rendering |
| Tessellations/geometric puzzles | SVG + GSAP | Precise animated transforms |
| Kinetic typography advanced | GSAP SplitText + Canvas | Per-char control |
| Glitch effects | CSS + GSAP | Layered RGB split, clip-path |
| Brutalist animation | CSS raw + Motion | Hard cuts, no easing |
| Minimalist animation | Motion springs | Subtle, purposeful motion |
Installation (Latest Stable - 2025)
# GSAP + React hook (v3.14.1)
npm install gsap @gsap/react
# Lenis (v1.3.17) - includes React components
npm install lenis
# Motion (Framer Motion)
npm install motion
# Anime.js (v4.0.0)
npm install animejs
React Setup
1. GSAP Configuration (app-wide)
// lib/gsap.ts
'use client' // Next.js App Router
import gsap from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'
import { useGSAP } from '@gsap/react'
// Register plugins once
gsap.registerPlugin(ScrollTrigger, useGSAP)
export { gsap, ScrollTrigger, useGSAP }
2. Lenis + GSAP ScrollTrigger Integration (Critical)
// components/SmoothScroll.tsx
'use client'
import { ReactLenis, useLenis } from 'lenis/react'
import { useEffect } from 'react'
import { gsap, ScrollTrigger } from '@/lib/gsap'
export function SmoothScroll({ children }: { children: React.ReactNode }) {
const lenis = useLenis()
useEffect(() => {
if (!lenis) return
lenis.on('scroll', ScrollTrigger.update)
gsap.ticker.add((time) => lenis.raf(time * 1000))
gsap.ticker.lagSmoothing(0)
return () => { gsap.ticker.remove(lenis?.raf) }
}, [lenis])
return (
<ReactLenis root options={{ lerp: 0.1, duration: 1.2, smoothWheel: true }}>
{children}
</ReactLenis>
)
}
// Wrap in layout: <SmoothScroll>{children}</SmoothScroll>
Core Patterns (React)
Detailed implementations in references:
- GSAP + useGSAP: See references/gsap-react.md
- Motion (Framer Motion): See references/motion-patterns.md
- Anime.js 4.0: See references/animejs-react.md
- Lenis React: See references/lenis-react.md
- Geometric Shapes: See references/geometric-shapes.md (SVG, Canvas, Zdog, p5.js, Tetris-style)
- Audio Reactive: See references/audio-reactive.md (Tone.js, Web Audio, scroll audio)
- Physics 2D: See references/physics-2d.md (Matter.js, collisions, constraints)
- Advanced (Three.js, WebGL): See references/advanced-patterns.md
- Algorithmic & Generative Art: See references/algorithmic-art.md (fractals, L-systems, flow fields, attractors, noise, sacred geometry)
- Advanced Text Effects: See references/text-effects.md (glitch, kinetic typography, morphing, explosion, circular text, scramble)
- Geometric Puzzles: See references/geometric-puzzles.md (Dudeney, tangram, tessellations, Penrose, polyominoes)
- Design Philosophy: See references/design-philosophy.md (brutalist, minimalist, abstract, mixing styles, palettes)
- Performance: See references/performance.md
Quick Patterns (React)
1. Magnetic Cursor (GSAP + useGSAP)
'use client'
import { useRef, useEffect } from 'react'
import { gsap, useGSAP } from '@/lib/gsap'
export function MagneticCursor() {
const cursorRef = useRef<HTMLDivElement>(null)
const pos = useRef({ x: 0, y: 0, cx: 0, cy: 0 })
useEffect(() => {
const h = (e: MouseEvent) => { pos.current.x = e.clientX; pos.current.y = e.clientY }
window.addEventListener('mousemove', h)
return () => window.removeEventListener('mousemove', h)
}, [])
useGSAP(() => {
gsap.ticker.add(() => {
const p = pos.current
p.cx += (p.x - p.cx) * 0.15; p.cy += (p.y - p.cy) * 0.15
gsap.set(cursorRef.current, { x: p.cx, y: p.cy })
})
})
return <div ref={cursorRef} className="fixed w-10 h-10 border border-white rounded-full pointer-events-none mix-blend-difference z-[9999] -translate-x-1/2 -translate-y-1/2" />
}
2. Magnetic Button (Motion)
'use client'
import { useRef, useState } from 'react'
import { motion } from 'motion/react'
export function MagneticButton({ children }: { children: React.ReactNode }) {
const ref = useRef<HTMLButtonElement>(null)
const [pos, setPos] = useState({ x: 0, y: 0 })
const onMove = (e: React.MouseEvent) => {
const { left, top, width, height } = ref.current!.getBoundingClientRect()
setPos({ x: (e.clientX - left - width / 2) * 0.3, y: (e.clientY - top - height / 2) * 0.3 })
}
return (
<motion.button ref={ref} onMouseMove={onMove} onMouseLeave={() => setPos({ x: 0, y: 0 })}
animate={pos} transition={{ type: 'spring', stiffness: 150, damping: 15 }}
className="px-8 py-4 bg-white text-black rounded-full">{children}</motion.button>
)
}
3. Parallax Hero (GSAP + useGSAP)
'use client'
import { useRef } from 'react'
import { gsap, ScrollTrigger, useGSAP } from '@/lib/gsap'
export function ParallaxHero() {
const containerRef = useRef<HTMLDivElement>(null)
useGSAP(() => {
gsap.to('.parallax-bg', {
yPercent: 50,
ease: 'none',
scrollTrigger: {
trigger: containerRef.current,
start: 'top top',
end: 'bottom top',
scrub: true,
},
})
gsap.to('.hero-title', {
yPercent: 100,
opacity: 0,
scrollTrigger: {
trigger: containerRef.current,
start: 'top top',
end: '50% top',
scrub: true,
},
})
}, { scope: containerRef })
return (
<div ref={containerRef} className="relative h-screen overflow-hidden">
<div className="parallax-bg absolute inset-0 bg-cover bg-center" />
<h1 className="hero-title absolute inset-0 flex items-center justify-center text-6xl">
Hero Title
</h1>
</div>
)
}
4. Text Character Reveal (Motion)
'use client'
import { motion } from 'motion/react'
const container = {
hidden: { opacity: 0 },
visible: {
opacity: 1,
transition: { staggerChildren: 0.02 },
},
}
const child = {
hidden: { opacity: 0, y: 50, rotateX: -90 },
visible: {
opacity: 1,
y: 0,
rotateX: 0,
transition: { type: 'spring', damping: 12 },
},
}
export function TextReveal({ text }: { text: string }) {
return (
<motion.span
variants={container}
initial="hidden"
whileInView="visible"
viewport={{ once: true }}
className="inline-block"
>
{text.split('').map((char, i) => (
<motion.span key={i} variants={child} className="inline-block">
{char === ' ' ? '\u00A0' : char}
</motion.span>
))}
</motion.span>
)
}
5. Image Reveal (GSAP)
'use client'
import { useRef } from 'react'
import { gsap, useGSAP } from '@/lib/gsap'
export function ImageReveal({ src, alt }: { src: string; alt: string }) {
const containerRef = useRef<HTMLDivElement>(null)
useGSAP(() => {
gsap.from(containerRef.current, {
clipPath: 'inset(100% 0% 0% 0%)',
duration: 1.2,
ease: 'power4.inOut',
scrollTrigger: {
trigger: containerRef.current,
start: 'top 80%',
},
})
gsap.from('.reveal-img', {
scale: 1.3,
duration: 1.5,
ease: 'power2.out',
scrollTrigger: {
trigger: containerRef.current,
start: 'top 80%',
},
})
}, { scope: containerRef })
return (
<div ref={containerRef} className="overflow-hidden">
<img src={src} alt={alt} className="reveal-img w-full h-full object-cover" />
</div>
)
}
6. Glitch Text Effect (CSS + GSAP)
'use client'
import { useRef, useEffect } from 'react'
import { gsap } from '@/lib/gsap'
export function GlitchText({ text }: { text: string }) {
const ref = useRef<HTMLDivElement>(null)
useEffect(() => {
const layers = ref.current!.querySelectorAll('.g-layer')
const tl = gsap.timeline({ repeat: -1, repeatDelay: 3 })
tl.to(layers[0], { x: -5, duration: 0.05, ease: 'none' }, 0)
.to(layers[0], { x: 5, duration: 0.05 }, 0.05)
.to(layers[0], { x: 0, duration: 0.05 }, 0.1)
.to(layers[1], { x: 5, duration: 0.05 }, 0.02)
.to(layers[1], { x: -5, duration: 0.05 }, 0.07)
.to(layers[1], { x: 0, duration: 0.05 }, 0.12)
return () => { tl.kill() }
}, [])
return (
<div ref={ref} className="relative font-mono text-5xl font-black">
<span className="relative z-10">{text}</span>
<span className="g-layer absolute inset-0 text-cyan-400 mix-blend-multiply" aria-hidden>{text}</span>
<span className="g-layer absolute inset-0 text-red-400 mix-blend-multiply" aria-hidden>{text}</span>
</div>
)
}
7. Fractal Tree (Canvas 2D)
'use client'
import { useRef, useEffect } from 'react'
export function FractalTree({ depth = 10, angle = 25 }: { depth?: number; angle?: number }) {
const canvasRef = useRef<HTMLCanvasElement>(null)
useEffect(() => {
const canvas = canvasRef.current!
const ctx = canvas.getContext('2d')!
canvas.width = canvas.offsetWidth * 2; canvas.height = canvas.offsetHeight * 2; ctx.scale(2, 2)
let progress = 0, raf = 0
function branch(x: number, y: number, len: number, a: number, d: number) {
if (d > depth || len < 2) return
const dp = Math.max(0, Math.min(1, progress * depth - d))
if (dp <= 0) return
const ex = x + Math.cos(a * Math.PI / 180) * len * dp
const ey = y - Math.sin(a * Math.PI / 180) * len * dp
ctx.beginPath(); ctx.moveTo(x, y); ctx.lineTo(ex, ey)
ctx.strokeStyle = `hsl(${120 + d * 15}, 60%, ${30 + d * 5}%)`
ctx.lineWidth = Math.max(1, (depth - d) * 1.5); ctx.stroke()
branch(ex, ey, len * 0.72, a + angle, d + 1)
branch(ex, ey, len * 0.72, a - angle, d + 1)
}
const animate = () => {
progress = Math.min(1, progress + 0.008)
ctx.clearRect(0, 0, canvas.offsetWidth, canvas.offsetHeight)
branch(canvas.offsetWidth / 2, canvas.offsetHeight, canvas.offsetHeight * 0.28, 90, 0)
if (progress < 1) raf = requestAnimationFrame(animate)
}
animate()
return () => cancelAnimationFrame(raf)
}, [depth, angle])
return <canvas ref={canvasRef} className="w-full h-full bg-gray-950" />
}
See references/algorithmic-art.md for L-systems, flow fields, attractors, noise, sacred geometry.
8. Geometric Dissection (SVG + GSAP)
'use client'
import { useRef, useState } from 'react'
import { gsap } from '@/lib/gsap'
const P = [
{ id: 'A', tri: 'M 0,173 L 50,87 L 100,173 Z', sq: 'M 0,0 L 100,0 L 100,87 L 0,87 Z', c: '#f43f5e' },
{ id: 'B', tri: 'M 50,87 L 100,0 L 150,87 Z', sq: 'M 100,0 L 200,0 L 200,87 L 100,87 Z', c: '#8b5cf6' },
{ id: 'C', tri: 'M 100,173 L 150,87 L 200,173 Z', sq: 'M 0,87 L 100,87 L 100,173 L 0,173 Z', c: '#06b6d4' },
{ id: 'D', tri: 'M 50,87 L 100,173 L 150,87 L 100,0 Z', sq: 'M 100,87 L 200,87 L 200,173 L 100,173 Z', c: '#f59e0b' },
]
export function GeometricDissection() {
const svg = useRef<SVGSVGElement>(null)
const [isSq, setSq] = useState(false)
const morph = () => {
const t = !isSq
P.forEach((p, i) => {
const el = svg.current!.querySelector(`#d-${p.id}`)
if (el) gsap.to(el, { attr: { d: t ? p.sq : p.tri }, duration: 1.5, ease: 'power2.inOut', delay: i * 0.15 })
}); setSq(t)
}
return (
<div className="flex flex-col items-center gap-4">
<svg ref={svg} viewBox="-10 -10 220 200" className="w-64 h-64">
{P.map(p => <path key={p.id} id={`d-${p.id}`} d={p.tri} fill={p.c} stroke="#000" strokeWidth="1.5" />)}
</svg>
<button onClick={morph} className="px-6 py-2 bg-white text-black font-mono text-sm">{isSq ? '△' : '□'}</button>
</div>
)
}
See references/geometric-puzzles.md for tangram, tessellations, Penrose tiles, polyominoes.
9. Brutalist Grid (Motion)
'use client'
import { motion } from 'motion/react'
export function BrutalistGrid({ items }: { items: string[] }) {
return (
<div className="grid grid-cols-3 border-2 border-black">
{items.map((item, i) => (
<motion.div key={i}
className="border-2 border-black p-6 font-mono font-black uppercase text-2xl"
style={{ mixBlendMode: i % 2 === 0 ? 'normal' : 'difference' }}
initial={{ opacity: 0 }} whileInView={{ opacity: 1 }} viewport={{ once: true }}
transition={{ duration: 0, delay: i * 0.1 }}
whileHover={{ backgroundColor: '#000', color: '#BAFF39', transition: { duration: 0 } }}
>{item}</motion.div>
))}
</div>
)
}
Design Philosophy (Quick Reference)
| Style | Motion Feel | Easing | Typography | Key Trait |
|---|---|---|---|---|
| Brutalist | Hard, instant, jarring | none / steps() | Mono, 15-30vw | Raw honesty |
| Minimalist | Smooth, subtle, slow | power2.out | Sans-serif light | Purposeful restraint |
| Abstract | Noise-driven, parametric | Organic/sine | Varies | Mathematical beauty |
| Neo-Brutalist | Bold but controlled | power1.out | Mono + color | Brutalism + restraint |
See references/design-philosophy.md for full guide with color palettes and mixing strategies.
Easing Reference
| Feel | GSAP | Motion |
|---|---|---|
| Smooth | power2.out | [0.16, 1, 0.3, 1] |
| Snappy | power4.out | [0.87, 0, 0.13, 1] |
| Bouncy | back.out(1.7) | { type: 'spring', stiffness: 300, damping: 20 } |
| Dramatic | power4.inOut | [0.76, 0, 0.24, 1] |
Timing
- Micro-interactions: 150-300ms
- UI transitions: 300-500ms
- Page transitions: 500-800ms
- Stagger: 0.02-0.1s per item
Accessibility
// Motion: useReducedMotion() → conditionally disable/reduce animations
import { useReducedMotion } from 'motion/react'
const reduced = useReducedMotion() // true if prefers-reduced-motion: reduce
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after { animation-duration: 0.01ms !important; transition-duration: 0.01ms !important; }
}
Performance Rules
- Only animate
transformandopacity - Use
will-changesparingly - Always cleanup:
useGSAPhandles it automatically - Scope GSAP selectors to container refs
- Use
contextSafe()for event handlers with GSAP - Memoize Motion variants objects
Common Pitfalls
- Not integrating Lenis with ScrollTrigger
- Missing
scopein useGSAP - Not using
contextSafe()for click handlers - React 18 Strict Mode calling effects twice
- Forgetting
'use client'in Next.js App Router - Not calling
ScrollTrigger.refresh()after dynamic content
Testing Checklist
- 60fps on scroll (Chrome DevTools Performance)
- Keyboard navigation works
- Respects prefers-reduced-motion
- No layout shifts (CLS)
- Mobile touch works
- ScrollTrigger markers removed in prod
- No memory leaks on unmount
Inspiration
Active Theory, Studio Freight, Locomotive, Resn, Aristide Benoist, Immersive Garden
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