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awwwards-animations

devmartinese/awwwards-animations-skill

Professional React animations at Awwwards/FWA quality using GSAP, Motion, Anime.js, and Lenis.

What is awwwards-animations?

Create premium 60fps web animations with a React-first approach using industry-standard libraries. Use this skill when building scroll-driven effects, smooth scrolling, page transitions, text animations, parallax, micro-interactions, geometric art, or any animation requiring award-level quality.

  • Scroll-driven animations with GSAP ScrollTrigger and Lenis smooth scroll
  • React-native animations via Motion (Framer Motion) with useScroll and useTransform
  • Magnetic cursors and buttons with spring physics
  • Parallax effects, reveal animations, and stagger sequences
  • SVG morphing, kinetic typography, glitch effects, and text transformations
  • Geometric shapes, algorithmic art, fractals, tessellations, and generative visuals

How to install awwwards-animations

npx skills add https://github.com/devmartinese/awwwards-animations-skill --skill awwwards-animations
Prerequisites
  • Node.js and npm installed
  • React project (Next.js or similar)
  • Basic understanding of React hooks and refs
Claude Code
Cursor
Windsurf
Cline

How to use awwwards-animations

  1. 1.Install the skill: npx skills add https://github.com/devmartinese/awwwards-animations-skill --skill awwwards-animations
  2. 2.Install dependencies: npm install gsap @gsap/react lenis motion animejs
  3. 3.Set up GSAP configuration in lib/gsap.ts and register plugins
  4. 4.Wrap your app with SmoothScroll component for Lenis + ScrollTrigger integration
  5. 5.Import useGSAP, gsap, or Motion components and implement animations using provided patterns
  6. 6.Reference the detailed guides in references/ for specific animation types (scroll, text, geometric, audio-reactive, physics)
  7. 7.Test performance with DevTools to ensure 60fps rendering

Use cases

Good for
  • Building smooth scroll experiences with pinned sections and horizontal scroll
  • Creating magnetic UI elements that respond to cursor movement
  • Animating hero sections with parallax and reveal effects on scroll
  • Implementing kinetic typography and advanced text effects like glitch or morphing
  • Generating algorithmic art, fractals, L-systems, and flow field visualizations
Who it's for
  • React developers building premium web experiences
  • Creative developers working on Awwwards/FWA-level projects
  • Designers implementing complex scroll and interaction animations
  • Generative and algorithmic artists using web technologies
  • Teams needing 60fps performance with proper cleanup and React hooks

awwwards-animations FAQ

Which library should I use for scroll animations?

Use GSAP + ScrollTrigger + useGSAP for industry-standard scroll control. Pair with Lenis for smooth scrolling. Motion (Framer Motion) is better for React-native animations with useScroll/useTransform.

How do I integrate Lenis with GSAP ScrollTrigger?

Use the SmoothScroll component provided in the skill. It syncs Lenis scroll events with ScrollTrigger.update and uses gsap.ticker to drive Lenis RAF, ensuring proper integration.

Can I use this for Three.js animations?

Yes. Use GSAP to control Three.js object properties (position, rotation, scale) via timeline. See references/advanced-patterns.md for Three.js + WebGL integration examples.

What's the difference between Motion and GSAP?

Motion (Framer Motion) is React-native with springs and gestures; best for UI. GSAP has superior timeline control and ScrollTrigger; best for complex scroll and sequenced animations.

How do I ensure 60fps performance?

Use proper cleanup in useGSAP, avoid layout thrashing, leverage gsap.ticker, enable hardware acceleration with will-change, and profile with DevTools. See references/performance.md for detailed optimization.

Full instructions (SKILL.md)

Source of truth, from devmartinese/awwwards-animations-skill.


name: awwwards-animations description: Professional React animation skill for creating Awwwards/FWA-level animations using GSAP (useGSAP), Motion (Framer Motion), Anime.js, and Lenis. Use when building premium scroll experiences, custom cursors, page transitions, text animations, parallax effects, micro-interactions, or any animation that needs to be 60fps and award-worthy. Triggers on requests for smooth scroll, ScrollTrigger, magnetic effects, reveal animations, horizontal scroll, pin sections, stagger effects, useScroll, useTransform, integration with Three.js/WebGL, algorithmic art, mathematical art, generative art, fractals, L-systems, flow fields, strange attractors, sacred geometry, geometric puzzles, Dudeney dissections, tangram, tessellations, Penrose tiles, kinetic typography, glitch effects, text explosion, morphing text, circular text, brutalist design, minimalist animation, neo-brutalism, or design philosophy mixing. React-first approach with proper cleanup and hooks.

Awwwards Animations

Create premium web animations at Awwwards/FWA quality level. React-first approach. 60fps non-negotiable.

Decision Matrix

TaskLibraryWhy
Scroll-driven animationsGSAP + ScrollTrigger + useGSAPIndustry standard, best control
Smooth scrollLenis + ReactLenisBest performance, works with ScrollTrigger
React-native animationsMotion (Framer Motion)Native React, useScroll/useTransform
Simple/lightweight effectsAnime.js 4.0Small footprint, clean API
Complex timelinesGSAPUnmatched timeline control
SVG morphingGSAP MorphSVG or Anime.jsBoth excellent
3D + animationThree.js + GSAPGSAP controls Three.js objects
Page transitionsAnimatePresence or GSAPMotion for React, GSAP for complex
Geometric shapes (vector)SVG + GSAP/MotionNative, animable
Geometric shapes (canvas)Canvas 2D APIProgrammatic, performant
Pseudo-3D shapesZdogFlat design 3D, ~2kb
Creative coding/generativep5.jsRich ecosystem
Audio reactiveTone.jsWeb Audio, synths, effects
Physics 2DMatter.jsGravity, collisions, constraints
Algorithmic/generative artCanvas 2D + p5.jsMath-driven visuals
Fractals/L-systemsCanvas 2D recursivoRecursive rendering
Tessellations/geometric puzzlesSVG + GSAPPrecise animated transforms
Kinetic typography advancedGSAP SplitText + CanvasPer-char control
Glitch effectsCSS + GSAPLayered RGB split, clip-path
Brutalist animationCSS raw + MotionHard cuts, no easing
Minimalist animationMotion springsSubtle, purposeful motion

Installation (Latest Stable - 2025)

# GSAP + React hook (v3.14.1)
npm install gsap @gsap/react

# Lenis (v1.3.17) - includes React components
npm install lenis

# Motion (Framer Motion)
npm install motion

# Anime.js (v4.0.0)
npm install animejs

React Setup

1. GSAP Configuration (app-wide)

// lib/gsap.ts
'use client' // Next.js App Router

import gsap from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'
import { useGSAP } from '@gsap/react'

// Register plugins once
gsap.registerPlugin(ScrollTrigger, useGSAP)

export { gsap, ScrollTrigger, useGSAP }

2. Lenis + GSAP ScrollTrigger Integration (Critical)

// components/SmoothScroll.tsx
'use client'
import { ReactLenis, useLenis } from 'lenis/react'
import { useEffect } from 'react'
import { gsap, ScrollTrigger } from '@/lib/gsap'

export function SmoothScroll({ children }: { children: React.ReactNode }) {
  const lenis = useLenis()
  useEffect(() => {
    if (!lenis) return
    lenis.on('scroll', ScrollTrigger.update)
    gsap.ticker.add((time) => lenis.raf(time * 1000))
    gsap.ticker.lagSmoothing(0)
    return () => { gsap.ticker.remove(lenis?.raf) }
  }, [lenis])

  return (
    <ReactLenis root options={{ lerp: 0.1, duration: 1.2, smoothWheel: true }}>
      {children}
    </ReactLenis>
  )
}
// Wrap in layout: <SmoothScroll>{children}</SmoothScroll>

Core Patterns (React)

Detailed implementations in references:

Quick Patterns (React)

1. Magnetic Cursor (GSAP + useGSAP)

'use client'
import { useRef, useEffect } from 'react'
import { gsap, useGSAP } from '@/lib/gsap'

export function MagneticCursor() {
  const cursorRef = useRef<HTMLDivElement>(null)
  const pos = useRef({ x: 0, y: 0, cx: 0, cy: 0 })
  useEffect(() => {
    const h = (e: MouseEvent) => { pos.current.x = e.clientX; pos.current.y = e.clientY }
    window.addEventListener('mousemove', h)
    return () => window.removeEventListener('mousemove', h)
  }, [])
  useGSAP(() => {
    gsap.ticker.add(() => {
      const p = pos.current
      p.cx += (p.x - p.cx) * 0.15; p.cy += (p.y - p.cy) * 0.15
      gsap.set(cursorRef.current, { x: p.cx, y: p.cy })
    })
  })
  return <div ref={cursorRef} className="fixed w-10 h-10 border border-white rounded-full pointer-events-none mix-blend-difference z-[9999] -translate-x-1/2 -translate-y-1/2" />
}

2. Magnetic Button (Motion)

'use client'
import { useRef, useState } from 'react'
import { motion } from 'motion/react'

export function MagneticButton({ children }: { children: React.ReactNode }) {
  const ref = useRef<HTMLButtonElement>(null)
  const [pos, setPos] = useState({ x: 0, y: 0 })
  const onMove = (e: React.MouseEvent) => {
    const { left, top, width, height } = ref.current!.getBoundingClientRect()
    setPos({ x: (e.clientX - left - width / 2) * 0.3, y: (e.clientY - top - height / 2) * 0.3 })
  }
  return (
    <motion.button ref={ref} onMouseMove={onMove} onMouseLeave={() => setPos({ x: 0, y: 0 })}
      animate={pos} transition={{ type: 'spring', stiffness: 150, damping: 15 }}
      className="px-8 py-4 bg-white text-black rounded-full">{children}</motion.button>
  )
}

3. Parallax Hero (GSAP + useGSAP)

'use client'
import { useRef } from 'react'
import { gsap, ScrollTrigger, useGSAP } from '@/lib/gsap'

export function ParallaxHero() {
  const containerRef = useRef<HTMLDivElement>(null)

  useGSAP(() => {
    gsap.to('.parallax-bg', {
      yPercent: 50,
      ease: 'none',
      scrollTrigger: {
        trigger: containerRef.current,
        start: 'top top',
        end: 'bottom top',
        scrub: true,
      },
    })

    gsap.to('.hero-title', {
      yPercent: 100,
      opacity: 0,
      scrollTrigger: {
        trigger: containerRef.current,
        start: 'top top',
        end: '50% top',
        scrub: true,
      },
    })
  }, { scope: containerRef })

  return (
    <div ref={containerRef} className="relative h-screen overflow-hidden">
      <div className="parallax-bg absolute inset-0 bg-cover bg-center" />
      <h1 className="hero-title absolute inset-0 flex items-center justify-center text-6xl">
        Hero Title
      </h1>
    </div>
  )
}

4. Text Character Reveal (Motion)

'use client'
import { motion } from 'motion/react'

const container = {
  hidden: { opacity: 0 },
  visible: {
    opacity: 1,
    transition: { staggerChildren: 0.02 },
  },
}

const child = {
  hidden: { opacity: 0, y: 50, rotateX: -90 },
  visible: {
    opacity: 1,
    y: 0,
    rotateX: 0,
    transition: { type: 'spring', damping: 12 },
  },
}

export function TextReveal({ text }: { text: string }) {
  return (
    <motion.span
      variants={container}
      initial="hidden"
      whileInView="visible"
      viewport={{ once: true }}
      className="inline-block"
    >
      {text.split('').map((char, i) => (
        <motion.span key={i} variants={child} className="inline-block">
          {char === ' ' ? '\u00A0' : char}
        </motion.span>
      ))}
    </motion.span>
  )
}

5. Image Reveal (GSAP)

'use client'
import { useRef } from 'react'
import { gsap, useGSAP } from '@/lib/gsap'

export function ImageReveal({ src, alt }: { src: string; alt: string }) {
  const containerRef = useRef<HTMLDivElement>(null)

  useGSAP(() => {
    gsap.from(containerRef.current, {
      clipPath: 'inset(100% 0% 0% 0%)',
      duration: 1.2,
      ease: 'power4.inOut',
      scrollTrigger: {
        trigger: containerRef.current,
        start: 'top 80%',
      },
    })

    gsap.from('.reveal-img', {
      scale: 1.3,
      duration: 1.5,
      ease: 'power2.out',
      scrollTrigger: {
        trigger: containerRef.current,
        start: 'top 80%',
      },
    })
  }, { scope: containerRef })

  return (
    <div ref={containerRef} className="overflow-hidden">
      <img src={src} alt={alt} className="reveal-img w-full h-full object-cover" />
    </div>
  )
}

6. Glitch Text Effect (CSS + GSAP)

'use client'
import { useRef, useEffect } from 'react'
import { gsap } from '@/lib/gsap'

export function GlitchText({ text }: { text: string }) {
  const ref = useRef<HTMLDivElement>(null)

  useEffect(() => {
    const layers = ref.current!.querySelectorAll('.g-layer')
    const tl = gsap.timeline({ repeat: -1, repeatDelay: 3 })
    tl.to(layers[0], { x: -5, duration: 0.05, ease: 'none' }, 0)
      .to(layers[0], { x: 5, duration: 0.05 }, 0.05)
      .to(layers[0], { x: 0, duration: 0.05 }, 0.1)
      .to(layers[1], { x: 5, duration: 0.05 }, 0.02)
      .to(layers[1], { x: -5, duration: 0.05 }, 0.07)
      .to(layers[1], { x: 0, duration: 0.05 }, 0.12)
    return () => { tl.kill() }
  }, [])

  return (
    <div ref={ref} className="relative font-mono text-5xl font-black">
      <span className="relative z-10">{text}</span>
      <span className="g-layer absolute inset-0 text-cyan-400 mix-blend-multiply" aria-hidden>{text}</span>
      <span className="g-layer absolute inset-0 text-red-400 mix-blend-multiply" aria-hidden>{text}</span>
    </div>
  )
}

7. Fractal Tree (Canvas 2D)

'use client'
import { useRef, useEffect } from 'react'

export function FractalTree({ depth = 10, angle = 25 }: { depth?: number; angle?: number }) {
  const canvasRef = useRef<HTMLCanvasElement>(null)

  useEffect(() => {
    const canvas = canvasRef.current!
    const ctx = canvas.getContext('2d')!
    canvas.width = canvas.offsetWidth * 2; canvas.height = canvas.offsetHeight * 2; ctx.scale(2, 2)
    let progress = 0, raf = 0

    function branch(x: number, y: number, len: number, a: number, d: number) {
      if (d > depth || len < 2) return
      const dp = Math.max(0, Math.min(1, progress * depth - d))
      if (dp <= 0) return
      const ex = x + Math.cos(a * Math.PI / 180) * len * dp
      const ey = y - Math.sin(a * Math.PI / 180) * len * dp
      ctx.beginPath(); ctx.moveTo(x, y); ctx.lineTo(ex, ey)
      ctx.strokeStyle = `hsl(${120 + d * 15}, 60%, ${30 + d * 5}%)`
      ctx.lineWidth = Math.max(1, (depth - d) * 1.5); ctx.stroke()
      branch(ex, ey, len * 0.72, a + angle, d + 1)
      branch(ex, ey, len * 0.72, a - angle, d + 1)
    }
    const animate = () => {
      progress = Math.min(1, progress + 0.008)
      ctx.clearRect(0, 0, canvas.offsetWidth, canvas.offsetHeight)
      branch(canvas.offsetWidth / 2, canvas.offsetHeight, canvas.offsetHeight * 0.28, 90, 0)
      if (progress < 1) raf = requestAnimationFrame(animate)
    }
    animate()
    return () => cancelAnimationFrame(raf)
  }, [depth, angle])
  return <canvas ref={canvasRef} className="w-full h-full bg-gray-950" />
}

See references/algorithmic-art.md for L-systems, flow fields, attractors, noise, sacred geometry.

8. Geometric Dissection (SVG + GSAP)

'use client'
import { useRef, useState } from 'react'
import { gsap } from '@/lib/gsap'

const P = [
  { id: 'A', tri: 'M 0,173 L 50,87 L 100,173 Z', sq: 'M 0,0 L 100,0 L 100,87 L 0,87 Z', c: '#f43f5e' },
  { id: 'B', tri: 'M 50,87 L 100,0 L 150,87 Z', sq: 'M 100,0 L 200,0 L 200,87 L 100,87 Z', c: '#8b5cf6' },
  { id: 'C', tri: 'M 100,173 L 150,87 L 200,173 Z', sq: 'M 0,87 L 100,87 L 100,173 L 0,173 Z', c: '#06b6d4' },
  { id: 'D', tri: 'M 50,87 L 100,173 L 150,87 L 100,0 Z', sq: 'M 100,87 L 200,87 L 200,173 L 100,173 Z', c: '#f59e0b' },
]
export function GeometricDissection() {
  const svg = useRef<SVGSVGElement>(null)
  const [isSq, setSq] = useState(false)
  const morph = () => {
    const t = !isSq
    P.forEach((p, i) => {
      const el = svg.current!.querySelector(`#d-${p.id}`)
      if (el) gsap.to(el, { attr: { d: t ? p.sq : p.tri }, duration: 1.5, ease: 'power2.inOut', delay: i * 0.15 })
    }); setSq(t)
  }
  return (
    <div className="flex flex-col items-center gap-4">
      <svg ref={svg} viewBox="-10 -10 220 200" className="w-64 h-64">
        {P.map(p => <path key={p.id} id={`d-${p.id}`} d={p.tri} fill={p.c} stroke="#000" strokeWidth="1.5" />)}
      </svg>
      <button onClick={morph} className="px-6 py-2 bg-white text-black font-mono text-sm">{isSq ? '△' : '□'}</button>
    </div>
  )
}

See references/geometric-puzzles.md for tangram, tessellations, Penrose tiles, polyominoes.

9. Brutalist Grid (Motion)

'use client'
import { motion } from 'motion/react'

export function BrutalistGrid({ items }: { items: string[] }) {
  return (
    <div className="grid grid-cols-3 border-2 border-black">
      {items.map((item, i) => (
        <motion.div key={i}
          className="border-2 border-black p-6 font-mono font-black uppercase text-2xl"
          style={{ mixBlendMode: i % 2 === 0 ? 'normal' : 'difference' }}
          initial={{ opacity: 0 }} whileInView={{ opacity: 1 }} viewport={{ once: true }}
          transition={{ duration: 0, delay: i * 0.1 }}
          whileHover={{ backgroundColor: '#000', color: '#BAFF39', transition: { duration: 0 } }}
        >{item}</motion.div>
      ))}
    </div>
  )
}

Design Philosophy (Quick Reference)

StyleMotion FeelEasingTypographyKey Trait
BrutalistHard, instant, jarringnone / steps()Mono, 15-30vwRaw honesty
MinimalistSmooth, subtle, slowpower2.outSans-serif lightPurposeful restraint
AbstractNoise-driven, parametricOrganic/sineVariesMathematical beauty
Neo-BrutalistBold but controlledpower1.outMono + colorBrutalism + restraint

See references/design-philosophy.md for full guide with color palettes and mixing strategies.

Easing Reference

FeelGSAPMotion
Smoothpower2.out[0.16, 1, 0.3, 1]
Snappypower4.out[0.87, 0, 0.13, 1]
Bouncyback.out(1.7){ type: 'spring', stiffness: 300, damping: 20 }
Dramaticpower4.inOut[0.76, 0, 0.24, 1]

Timing

  • Micro-interactions: 150-300ms
  • UI transitions: 300-500ms
  • Page transitions: 500-800ms
  • Stagger: 0.02-0.1s per item

Accessibility

// Motion: useReducedMotion() → conditionally disable/reduce animations
import { useReducedMotion } from 'motion/react'
const reduced = useReducedMotion() // true if prefers-reduced-motion: reduce
@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after { animation-duration: 0.01ms !important; transition-duration: 0.01ms !important; }
}

Performance Rules

  1. Only animate transform and opacity
  2. Use will-change sparingly
  3. Always cleanup: useGSAP handles it automatically
  4. Scope GSAP selectors to container refs
  5. Use contextSafe() for event handlers with GSAP
  6. Memoize Motion variants objects

Common Pitfalls

  1. Not integrating Lenis with ScrollTrigger
  2. Missing scope in useGSAP
  3. Not using contextSafe() for click handlers
  4. React 18 Strict Mode calling effects twice
  5. Forgetting 'use client' in Next.js App Router
  6. Not calling ScrollTrigger.refresh() after dynamic content

Testing Checklist

  • 60fps on scroll (Chrome DevTools Performance)
  • Keyboard navigation works
  • Respects prefers-reduced-motion
  • No layout shifts (CLS)
  • Mobile touch works
  • ScrollTrigger markers removed in prod
  • No memory leaks on unmount

Inspiration

Active Theory, Studio Freight, Locomotive, Resn, Aristide Benoist, Immersive Garden