activitykit
dpearson2699/swift-ios-skills
Build real-time Lock Screen and Dynamic Island Live Activities for iOS with ActivityKit.
What is activitykit?
ActivityKit enables you to create and manage Live Activities—real-time updating widgets displayed on the iOS Lock Screen and Dynamic Island. Use this skill when implementing time-sensitive information displays like delivery tracking, sports scores, ride-sharing status, or workout timers that update in real time via local changes or push notifications.
- Define ActivityAttributes with static data and dynamic ContentState for Live Activities
- Manage the complete Activity lifecycle: request, update, and end with appropriate dismissal policies
- Design Lock Screen presentations and Dynamic Island layouts (compact, minimal, expanded)
- Handle push-to-update Live Activities using APNs with aps.content-state payloads
- Implement stale date handling and relevance scoring for accurate content display
- Observe activity authorization and manage concurrent activities
How to install activitykit
npx skills add https://github.com/dpearson2699/swift-ios-skills --skill activitykit- Host app must have NSSupportsLiveActivities = YES capability enabled
- iOS 16.2+ for modern ActivityContent lifecycle (earlier versions have limited support)
- Understanding of Swift async/await for activity lifecycle management
- APNs setup for push-to-update Live Activities (see push-notifications skill for generic APNs setup)
How to use activitykit
- 1.Define your ActivityAttributes struct with static data and a ContentState for dynamic updates
- 2.Create an ActivityConfiguration with Lock Screen and Dynamic Island layouts
- 3.Check ActivityAuthorizationInfo.areActivitiesEnabled before requesting activities
- 4.Call Activity.request() with your attributes and initial content to start a Live Activity
- 5.Update the activity state using activity.update() with new ContentState as conditions change
- 6.End the activity with activity.end() when the tracked event completes, choosing an appropriate dismissal policy
- 7.For remote updates, validate your push payload structure matches the ActivityAttributes.ContentState shape exactly
Use cases
- Building a delivery tracking Live Activity showing driver location and ETA
- Creating a sports score Live Activity that updates in real time during games
- Implementing a ride-sharing status display on Lock Screen and Dynamic Island
- Displaying workout timer or fitness activity progress with live updates
- Building a media playback control Live Activity for music or podcast apps
- iOS app developers building real-time user experiences
- Engineers implementing Lock Screen widgets and Dynamic Island features
- Teams managing time-sensitive notifications and status updates
- Developers working with ActivityKit, ActivityAttributes, and push-to-update patterns
activitykit FAQ
ActivityKit specifically handles Live Activities on the Lock Screen and Dynamic Island with real-time updates via local changes or APNs. WidgetKit handles ordinary timeline-based widgets on the home screen and lock screen. Use ActivityKit for time-sensitive, frequently-updating content.
A Live Activity can remain active for up to 8 hours unless the app or user ends it sooner. After ending, the system can keep it visible on the Lock Screen for up to 4 additional hours (12 hours total from start). The .default dismissal policy allows the ended activity to linger for up to 4 hours.
Use push-to-update with APNs by requesting the activity with pushType: .token, which provides a pushToken. Send this token to your server, then push updates with aps.content-state containing JSON that decodes into your exact ActivityAttributes.ContentState shape.
Set staleDate on ActivityContent to indicate when content becomes outdated. The system sets context.isStale to true after this date; display fallback UI like 'Updating...' in your views to indicate the content may be out of date.
Always end activities on all terminal code paths: success completion, user cancellation, app cancellation, sign-out/session stop, unrecoverable errors, and terminal server failures. Never leave stale progress visible; send a final terminal state and end the activity instead.
Full instructions (SKILL.md)
Source of truth, from dpearson2699/swift-ios-skills.
name: activitykit description: "Implement, review, or improve Live Activities and Dynamic Island experiences in iOS apps using ActivityKit. Use when building real-time updating widgets for the Lock Screen and Dynamic Island — delivery tracking, sports scores, ride-sharing status, workout timers, media playback, or any time-sensitive information that updates in real time. Also use when working with ActivityKit, ActivityAttributes, Activity lifecycle (request/update/end), Dynamic Island layouts (compact/minimal/expanded), push-to-update Live Activities, or Lock Screen live widgets."
ActivityKit
ActivityKit owns real-time, glanceable Live Activities displayed on the Lock
Screen and Dynamic Island. Ordinary timeline widgets belong in widgetkit, and
generic APNs setup belongs in push-notifications; ActivityKit owns the Live
Activity lifecycle and payload contract. aps.content-state must decode into
the exact ActivityAttributes.ContentState shape, including any coordinated
custom date/range encoding. Modern ActivityContent lifecycle examples require
iOS 16.2+ unless noted.
See references/activitykit-patterns.md for complete code patterns including push payload formats, concurrent activities, state observation, and testing.
Contents
- Workflow
- ActivityAttributes Definition
- Activity Lifecycle
- Lock Screen Presentation
- Dynamic Island
- Push-to-Update
- Recent Additions
- Common Mistakes
- Review Checklist
- References
Workflow
1. Create a new Live Activity
- Verify the host app capability and
NSSupportsLiveActivities = YES. - Define
ActivityAttributes.ContentState; encode and decode a representative fixture that matches the server payload contract. - Create
ActivityConfigurationand preview Lock Screen and Dynamic Island states, including stale and terminal content. - Check
ActivityAuthorizationInfo.areActivitiesEnabled, then request and observe the activity lifecycle. - Exercise local update and every terminal end path.
- For remote updates, validate a complete reference payload before registering rotating update or push-to-start tokens with the server.
2. Review existing Live Activity code
Run through the Review Checklist at the end of this document.
ActivityAttributes Definition
Define both static data (immutable for the activity lifetime) and dynamic
ContentState (changes with each update). Keep ContentState small because
the entire struct is serialized on every update and push payload.
import ActivityKit
struct DeliveryAttributes: ActivityAttributes {
// Static -- set once at activity creation, never changes
var orderNumber: Int
var restaurantName: String
// Dynamic -- updated throughout the activity lifetime
struct ContentState: Codable, Hashable {
var driverName: String
var estimatedDeliveryTime: ClosedRange<Date>
var currentStep: DeliveryStep
}
}
enum DeliveryStep: String, Codable, Hashable, CaseIterable {
case confirmed, preparing, pickedUp, delivering, delivered
var icon: String {
switch self {
case .confirmed: "checkmark.circle"
case .preparing: "frying.pan"
case .pickedUp: "bag.fill"
case .delivering: "box.truck.fill"
case .delivered: "house.fill"
}
}
}
Stale Date
Set staleDate on ActivityContent to tell the system when content becomes outdated. The system sets context.isStale to true after this date; show fallback UI (e.g., "Updating...") in your views.
let content = ActivityContent(
state: state,
staleDate: Date().addingTimeInterval(300), // stale after 5 minutes
relevanceScore: 75
)
Activity Lifecycle
Starting
Use Activity.request to create and display a Live Activity. Pass .token as
the pushType to enable remote updates via APNs. The ActivityContent request
shown here requires iOS 16.2+.
let attributes = DeliveryAttributes(orderNumber: 42, restaurantName: "Pizza Place")
let state = DeliveryAttributes.ContentState(
driverName: "Alex",
estimatedDeliveryTime: Date()...Date().addingTimeInterval(1800),
currentStep: .preparing
)
let content = ActivityContent(state: state, staleDate: nil, relevanceScore: 75)
do {
let activity = try Activity.request(
attributes: attributes,
content: content,
pushType: .token
)
print("Started activity: \(activity.id)")
} catch {
print("Failed to start activity: \(error)")
}
Updating
Update the dynamic content state from the app. Use AlertConfiguration to
trigger a visible banner and sound alongside the update.
let updatedState = DeliveryAttributes.ContentState(
driverName: "Alex",
estimatedDeliveryTime: Date()...Date().addingTimeInterval(600),
currentStep: .delivering
)
let updatedContent = ActivityContent(
state: updatedState,
staleDate: Date().addingTimeInterval(300),
relevanceScore: 90
)
// Silent update
await activity.update(updatedContent)
// Update with an alert
await activity.update(updatedContent, alertConfiguration: AlertConfiguration(
title: "Order Update",
body: "Your driver is nearby!",
sound: .default
))
Ending
End the activity when the tracked event completes. Choose a dismissal policy to control how long the ended activity lingers on the Lock Screen.
let finalState = DeliveryAttributes.ContentState(
driverName: "Alex",
estimatedDeliveryTime: Date()...Date(),
currentStep: .delivered
)
let finalContent = ActivityContent(state: finalState, staleDate: nil, relevanceScore: 0)
// System decides when to remove (up to 4 hours)
await activity.end(finalContent, dismissalPolicy: .default)
// Remove immediately
await activity.end(finalContent, dismissalPolicy: .immediate)
// Remove after a specific time (max 4 hours from now)
await activity.end(finalContent, dismissalPolicy: .after(Date().addingTimeInterval(3600)))
Always end activities on all terminal code paths -- success, user/app
cancellation, sign-out/session stop, unrecoverable app error, and terminal server
failure. If the server says the tracked event can no longer continue or be
represented accurately, apply or send a final terminal state and end the activity
instead of leaving stale progress visible. When reviewing duration claims,
distinguish the active lifetime (up to 8 hours unless the app or user ends it
sooner), system-ended Lock Screen presence (up to 4 additional hours, for 12
hours total from start), and app-ended .default dismissal linger (up to 4 hours
after ending).
Lock Screen Presentation
The Lock Screen is the primary Live Activity display surface. Every device with iOS 16.1+ displays Live Activities here. Design this layout first, then adapt for Dynamic Island where available.
struct DeliveryActivityWidget: Widget {
var body: some WidgetConfiguration {
ActivityConfiguration(for: DeliveryAttributes.self) { context in
VStack(alignment: .leading) {
Text(context.attributes.restaurantName).font(.headline)
if context.isStale {
Label("Updating...", systemImage: "arrow.trianglehead.2.clockwise")
.foregroundStyle(.secondary)
} else {
Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true)
.monospacedDigit()
}
}
.padding()
} dynamicIsland: { context in
DynamicIsland {
DynamicIslandExpandedRegion(.center) {
Text(context.attributes.restaurantName).font(.headline)
}
DynamicIslandExpandedRegion(.trailing) {
Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true)
}
} compactLeading: {
Image(systemName: "box.truck.fill")
} compactTrailing: {
Text(timerInterval: context.state.estimatedDeliveryTime, countsDown: true)
} minimal: {
Image(systemName: "box.truck.fill")
}
}
}
}
Supplemental Activity Families
The Lock Screen presentation has limited vertical space. Avoid layouts taller
than roughly 160 points. On iOS 18+, use supplementalActivityFamilies when
you provide adaptive layouts beyond the default: .medium for iOS/macOS
Live Activity sizing and .small for watchOS Live Activity sizing.
ActivityConfiguration(for: DeliveryAttributes.self) { context in
// Lock Screen content
} dynamicIsland: { context in
// Dynamic Island
}
.supplementalActivityFamilies([.medium, .small])
Dynamic Island
Dynamic Island presentations appear only on devices that include Dynamic Island. Design all three modes, but treat the Lock Screen as the primary surface since not all devices have a Dynamic Island.
Compact (Leading + Trailing)
Used when one Live Activity occupies Dynamic Island compact space. Space is extremely limited -- show only the most critical information.
| Region | Purpose |
|---|---|
compactLeading | Icon or tiny label identifying the activity |
compactTrailing | One key value (timer, score, status) |
Minimal
Shown when multiple Live Activities compete for space. Only one activity gets the minimal slot. Display a single icon or glyph.
Expanded Regions
Shown when the user long-presses the Dynamic Island.
| Region | Position |
|---|---|
.leading | Left of the TrueDepth camera; wraps below |
.trailing | Right of the TrueDepth camera; wraps below |
.center | Directly below the camera |
.bottom | Below all other regions |
Keyline Tint
Apply a subtle tint to the Dynamic Island border:
DynamicIsland { /* expanded */ }
compactLeading: { /* ... */ }
compactTrailing: { /* ... */ }
minimal: { /* ... */ }
.keylineTint(.blue)
Push-to-Update
Push-to-update sends Live Activity updates through APNs, which is more efficient than polling from the app and works when the app is suspended, subject to APNs delivery, priority, budget, and throttling.
Setup
Pass .token as the pushType when starting the activity, then forward the
per-activity update token to your server. Update tokens can rotate, so observe
activity.pushTokenUpdates and re-register every emitted token:
let activity = try Activity.request(
attributes: attributes,
content: content,
pushType: .token
)
// Observe token changes -- tokens can rotate
Task {
for await token in activity.pushTokenUpdates {
let tokenString = token.map { String(format: "%02x", $0) }.joined()
try await ServerAPI.shared.registerActivityToken(
tokenString, activityID: activity.id
)
}
}
APNs Payload Format
Send an HTTP/2 POST to APNs with these headers and JSON body:
Required device-token HTTP headers:
apns-push-type: liveactivityapns-topic: <bundle-id>.push-type.liveactivityapns-priority: 5(lower priority) or10(immediate, counts against budget)
The aps.alert payload controls visible alert/banner/sound behavior; priority
alone does not create an alert.
Put timestamp, event, and the full content-state inside aps. Validate
update, end, and push-to-start bodies against the complete examples in
Push-to-Update Payloads,
including the exact Codable date/range representation.
Push-to-Start
Start a Live Activity remotely without the app running (iOS 17.2+). Push-to-start tokens are ActivityKit-specific tokens from Activity<Attributes>.pushToStartTokenUpdates; they are distinct from ordinary app/device APNs tokens and per-activity update tokens:
Task {
for await token in Activity<DeliveryAttributes>.pushToStartTokenUpdates {
let tokenString = token.map { String(format: "%02x", $0) }.joined()
try await ServerAPI.shared.registerPushToStartToken(tokenString)
}
}
Frequent Push Updates
Add NSSupportsLiveActivitiesFrequentUpdates = YES to Info.plist to increase
the system-managed push update budget. When cadence matters, check
ActivityAuthorizationInfo.frequentPushesEnabled and observe
frequentPushEnablementUpdates; Apple does not guarantee a fixed update rate.
Recent Additions
Scheduled Live Activities (iOS 26+)
Schedule a Live Activity to start at a future time. The system starts the activity automatically without the app being in the foreground. Use for events with known start times (sports games, flights, scheduled deliveries).
let scheduledDate = Calendar.current.date(
from: DateComponents(year: 2026, month: 3, day: 15, hour: 19, minute: 0)
)!
let activity = try Activity.request(
attributes: attributes,
content: content,
pushType: .token,
style: .standard,
alertConfiguration: AlertConfiguration(
title: "Game Starting",
body: "The live score is ready.",
sound: .default
),
start: scheduledDate
)
ActivityStyle (iOS 18+ request parameter)
Use the iOS 18+ style: request parameter to choose persistence behavior. Use
.standard for persistent Live Activities such as deliveries, rides, sports
scores, timers, and flight/status boards. Use .transient only for a
short-lived expanded Dynamic Island presentation; it can auto-end when the user
locks the device, collapses or shrinks the expanded presentation, leaves the
app, or does other work outside Dynamic Island.
let activity = try Activity.request(
attributes: attributes,
content: content,
pushType: .token,
style: .standard
)
Paired Mac & CarPlay (iOS 26+)
Live Activities can appear on a paired Mac and on the CarPlay Home Screen. No additional ActivityKit API is required, but validate compact layouts; buttons and toggles in Live Activities do not perform actions in CarPlay.
Channel-Based Push (iOS 18+)
Broadcast updates to many Live Activities at once with an APNs-created channel
ID. Enable the broadcast capability outside Xcode, create the channel on the
server, then subscribe with .channel(channelID). Channel pushes update or end
Live Activities; they do not start them. Use apns-channel-id and expiration
for channel pushes instead of the device-token apns-topic example above.
let activity = try Activity.request(
attributes: attributes, content: content,
pushType: .channel(channelIDFromServer)
)
Common Mistakes
DON'T: Put too much content in the compact presentation -- it is tiny. DO: Show only the most critical info (icon + one value) in compact leading/trailing.
DON'T: Update Live Activities too frequently from the app (drains battery). DO: Use push-to-update for server-driven updates. Limit app-side updates to user actions.
DON'T: Forget to end the activity when the event reaches any terminal state. DO: End activities on success, cancellation, sign-out, unrecoverable errors, and terminal server failures. A leaked activity frustrates users.
DON'T: Assume every device has Dynamic Island. DO: Design for the Lock Screen as the primary surface; Dynamic Island is supplementary.
DON'T: Store sensitive information in ActivityAttributes (visible on Lock Screen). DO: Keep sensitive data in the app and show only safe-to-display summaries.
DON'T: Forget to handle stale dates.
DO: Check context.isStale in views and show fallback UI ("Updating..." or similar).
DON'T: Ignore push token rotation. Tokens can change at any time.
DO: Use activity.pushTokenUpdates async sequence and re-register on every emission.
DON'T: Forget the NSSupportsLiveActivities Info.plist key.
DO: Add NSSupportsLiveActivities = YES to the host app's Info.plist (not the extension).
DON'T: Use the deprecated contentState-based API for request/update/end.
DO: Use ActivityContent for all lifecycle calls.
DON'T: Fetch network data or location directly from Live Activity views. DO: Pre-compute display values in the app or server and pass them through ActivityKit updates or pushes.
Review Checklist
-
ActivityAttributesdefines static properties andContentState -
NSSupportsLiveActivities = YESin host app Info.plist - Activity uses
ActivityContent(not deprecated contentState API) - Activity ended in all terminal paths (success, error, cancellation, sign-out, terminal server failure)
- ActivityKit lifecycle and Lock Screen/Dynamic Island Live Activity surfaces are separated from ordinary Home Screen/timeline widget work
- Lock Screen layout, the primary Live Activity surface, handles
context.isStale - Dynamic Island compact, expanded, and minimal implemented with Lock Screen fallback
- Push update token forwarded to server via
activity.pushTokenUpdates - Push-to-start token collected via
Activity<Attributes>.pushToStartTokenUpdates - Push-to-start payload includes required
alert -
content-stateJSON matches the actualContentStateCodableshape, including coordinated date/range encoding - Review distinguishes 8-hour active lifetime, 12-hour total system-ended Lock Screen presence, and 4-hour app-ended
.defaultlinger -
ActivityAuthorizationInfochecked before starting -
frequentPushesEnabledchecked before assuming high-cadence pushes - ContentState kept small (serialized on every update)
- iOS 18+ availability guarded for
style:,.channel, and supplemental families - iOS 18+
style:choices are justified:.standardfor persistent Live Activities,.transientonly for short-lived expanded Dynamic Island presentations - ActivityKit push priority and
aps.alertbehavior are handled separately - Live Activity views avoid direct network/location work
- Tested on device for push delivery and Dynamic Island behavior
References
- See references/activitykit-patterns.md for patterns and code examples
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