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Audit score 70

passkit

dpearson2699/swift-ios-skills

Integrate Apple Pay payments and Wallet passes into iOS apps using PassKit.

What is passkit?

PassKit enables accepting Apple Pay payments for physical goods, services, donations, and recurring payments, plus adding passes to users' Wallets. Use it when building checkout flows, configuring payment requests, handling authorization, or managing Wallet pass distribution on iOS.

  • Display Apple Pay buttons (SwiftUI PayWithApplePayButton and UIKit PKPaymentButton)
  • Create and configure PKPaymentRequest with merchant details, supported networks, and payment items
  • Present payment authorization sheet and handle payment token processing
  • Request shipping and contact information during checkout
  • Add passes to Wallet using PKPass, PKAddPassesViewController, and PKPassLibrary
  • Support multiple payment networks (Visa, Mastercard, Amex, Discover, UnionPay, JCB, Maestro, Electron, Interac)

How to install passkit

npx skills add https://github.com/dpearson2699/swift-ios-skills --skill passkit
Prerequisites
  • Enable Apple Pay capability in Xcode project
  • Create Merchant ID in Apple Developer portal (format: merchant.com.example.app)
  • Generate and install Payment Processing Certificate for merchant ID
  • Add merchant ID to app entitlements
  • Swift 6.3 / iOS 26+ target
Claude Code
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How to use passkit

  1. 1.Check device Apple Pay capability using PKPaymentAuthorizationController.canMakePayments()
  2. 2.Create PKPaymentRequest with merchant ID, country code, currency, supported networks, and payment summary items
  3. 3.Display Apple Pay button using PayWithApplePayButton (SwiftUI) or PKPaymentButton (UIKit)
  4. 4.Present payment sheet using PKPaymentAuthorizationController with delegate
  5. 5.Implement PKPaymentAuthorizationControllerDelegate to handle payment authorization and send token to payment processor
  6. 6.Optionally handle shipping method selection and contact field updates during payment flow
  7. 7.For Wallet passes, create PKPass objects and present PKAddPassesViewController or use AddPassToWalletButton

Use cases

Good for
  • Building e-commerce checkout flows for physical goods with Apple Pay
  • Implementing service booking or donation payment flows
  • Adding digital passes (tickets, boarding passes, loyalty cards) to user Wallets
  • Handling shipping method selection and contact information collection during payment
  • Supporting recurring payments and subscription checkouts via Apple Pay
Who it's for
  • iOS app developers building payment flows
  • E-commerce and service marketplace developers
  • Apps distributing digital passes or tickets
  • Developers implementing subscription or recurring payment models

passkit FAQ

What's the difference between Apple Pay buttons and custom payment buttons?

Use Apple-provided PayWithApplePayButton or PKPaymentButton APIs. Custom buttons must not include the Apple Pay logo or 'Apple Pay' text per Apple's Human Interface Guidelines.

Can one PKPaymentRequest support multiple advanced payment types (recurring, deferred, Apple Pay Later)?

No. One PKPaymentRequest can set only one optional advanced request type. Use separate payment requests when checkout needs more than one mode.

What contact fields should I request during payment?

Request only fields needed to price, fulfill, or legally process the order. Collect required product choices, optional notes, and per-item shipping before the payment sheet when it cannot collect them accurately.

How do I handle shipping method changes during payment?

Implement paymentAuthorizationController(_:didSelectShippingMethod:completion:) delegate method to update payment summary items and shipping methods based on user selection.

What payment networks does PassKit support?

Visa, Mastercard, American Express, Discover, China UnionPay, JCB, Maestro, Electron, and Interac. Query available networks at runtime with PKPaymentRequest.availableNetworks().

Full instructions (SKILL.md)

Source of truth, from dpearson2699/swift-ios-skills.


name: passkit description: "Integrate Apple Pay payments and Wallet passes using PassKit. Use when adding Apple Pay buttons, creating payment requests, handling payment authorization, adding passes to Wallet, configuring merchant capabilities, managing shipping/contact fields, or working with PKPaymentRequest, PKPaymentAuthorizationController, PKPaymentButton, AddPassToWalletButton, PKPass, PKAddPassesViewController, PKPassLibrary, Wallet pass distribution, or Apple Pay checkout flows for physical goods, real-world services, donations, and eligible recurring payments."

PassKit

Accept Apple Pay payments for physical goods, real-world services, donations, and eligible recurring payments, and add passes to the user's Wallet. Covers payment buttons, payment requests, authorization, Wallet passes, and merchant configuration. Targets Swift 6.3 / iOS 26+.

For advanced Apple Pay flows, one PKPaymentRequest can set only one optional advanced request type: recurring, automatic reload, deferred, Apple Pay Later availability, or multi-token contexts. Use separate payment requests when a checkout needs more than one of those modes.

Contents

Setup

Project Configuration

  1. Enable the Apple Pay capability in Xcode
  2. Create a Merchant ID in the Apple Developer portal (format: merchant.com.example.app)
  3. Generate and install a Payment Processing Certificate for your merchant ID
  4. Add the merchant ID to your entitlements

Availability Check

Always verify the device can make payments before showing Apple Pay UI. If you check for an active card with canMakePayments(usingNetworks:capabilities:), Apple's HIG expects Apple Pay to be a primary, prominent payment option wherever you use that check.

import PassKit

func canMakePayments() -> Bool {
    // Check device supports Apple Pay at all
    guard PKPaymentAuthorizationController.canMakePayments() else {
        return false
    }
    // Check user has cards for the networks you support
    return PKPaymentAuthorizationController.canMakePayments(
        usingNetworks: [.visa, .masterCard, .amex, .discover],
        capabilities: .threeDSecure
    )
}

Displaying the Apple Pay Button

SwiftUI

Use the built-in PayWithApplePayButton view in SwiftUI. Use Apple-provided button APIs for any control labeled Apple Pay; custom buttons must not include the Apple Pay logo or "Apple Pay" text.

import SwiftUI
import PassKit

struct CheckoutView: View {
    var body: some View {
        PayWithApplePayButton(.buy) {
            startPayment()
        }
        .payWithApplePayButtonStyle(.black)
        .frame(height: 48)
        .padding()
    }
}

UIKit

Use PKPaymentButton for UIKit-based interfaces.

let button = PKPaymentButton(
    paymentButtonType: .buy,
    paymentButtonStyle: .black
)
button.cornerRadius = 12
button.addTarget(self, action: #selector(startPayment), for: .touchUpInside)

Button types: .plain, .buy, .setUp, .inStore, .donate, .checkout, .continue, .book, .subscribe, .reload, .addMoney, .topUp, .order, .rent, .support, .contribute, .tip

Creating a Payment Request

Build a PKPaymentRequest with your merchant details and the items being purchased. PassKit amount APIs take NSDecimalNumber, not Double.

func createPaymentRequest() -> PKPaymentRequest {
    let request = PKPaymentRequest()
    request.merchantIdentifier = "merchant.com.example.app"
    request.countryCode = "US"
    request.currencyCode = "USD"
    request.supportedNetworks = [.visa, .masterCard, .amex, .discover]
    request.merchantCapabilities = .threeDSecure

    request.paymentSummaryItems = [
        PKPaymentSummaryItem(
            label: "Widget",
            amount: NSDecimalNumber(string: "9.99")
        ),
        PKPaymentSummaryItem(
            label: "Shipping",
            amount: NSDecimalNumber(string: "4.99")
        ),
        PKPaymentSummaryItem(
            label: "My Store",
            amount: NSDecimalNumber(string: "14.98")
        ) // Total
    ]

    return request
}

The last item in paymentSummaryItems is treated as the total and its label appears in the Pay line on the payment sheet.

Requesting Shipping and Contact Info

Request only the contact fields needed to price, fulfill, or legally process the order. Collect required product choices, optional notes, per-item shipping destinations, and pickup locations before the Apple Pay button when the payment sheet cannot collect them accurately.

request.requiredShippingContactFields = [.postalAddress, .emailAddress, .name]
request.requiredBillingContactFields = [.postalAddress]

let standard = PKShippingMethod(
    label: "Standard",
    amount: NSDecimalNumber(string: "4.99")
)
standard.identifier = "standard"
standard.detail = "5-7 business days"

let express = PKShippingMethod(
    label: "Express",
    amount: NSDecimalNumber(string: "9.99")
)
express.identifier = "express"
express.detail = "1-2 business days"

request.shippingMethods = [standard, express]

request.shippingType = .shipping // .delivery, .storePickup, .servicePickup

Supported Networks

NetworkConstant
Visa.visa
Mastercard.masterCard
American Express.amex
Discover.discover
China UnionPay.chinaUnionPay
JCB.JCB
Maestro.maestro
Electron.electron
Interac.interac

Query available networks at runtime with PKPaymentRequest.availableNetworks().

Presenting the Payment Sheet

Use PKPaymentAuthorizationController (works in both SwiftUI and UIKit, no view controller needed). The controller's delegate is weak, so retain the controller for the life of the sheet.

final class CheckoutCoordinator: NSObject {
    private var paymentController: PKPaymentAuthorizationController?

    @MainActor
    func startPayment() {
        let controller = PKPaymentAuthorizationController(
            paymentRequest: createPaymentRequest()
        )
        paymentController = controller
        controller.delegate = self
        controller.present { [weak self] presented in
            if !presented {
                self?.paymentController = nil
            }
        }
    }
}

Handling Payment Authorization

Implement PKPaymentAuthorizationControllerDelegate to process the payment token.

extension CheckoutCoordinator: PKPaymentAuthorizationControllerDelegate {
    func paymentAuthorizationController(
        _ controller: PKPaymentAuthorizationController,
        didAuthorizePayment payment: PKPayment,
        handler completion: @escaping (PKPaymentAuthorizationResult) -> Void
    ) {
        // Send payment.token.paymentData to your payment processor
        Task {
            do {
                try await paymentService.process(payment.token)
                completion(PKPaymentAuthorizationResult(status: .success, errors: nil))
            } catch {
                completion(PKPaymentAuthorizationResult(status: .failure, errors: [error]))
            }
        }
    }

    func paymentAuthorizationControllerDidFinish(
        _ controller: PKPaymentAuthorizationController
    ) {
        controller.dismiss { [weak self] in
            self?.paymentController = nil
        }
    }
}

Handling Shipping Changes

func paymentAuthorizationController(
    _ controller: PKPaymentAuthorizationController,
    didSelectShippingMethod shippingMethod: PKShippingMethod,
    handler completion: @escaping (PKPaymentRequestShippingMethodUpdate) -> Void
) {
    let updatedItems = recalculateItems(with: shippingMethod)
    let update = PKPaymentRequestShippingMethodUpdate(paymentSummaryItems: updatedItems)
    completion(update)
}

Wallet Passes

Adding a Pass to Wallet

Load signed .pkpass data, verify the device can add passes, then present PKAddPassesViewController when you want the user to review the pass before adding it. PKPass(data:) expects signed pass data and can throw invalid-data or invalid-signature errors. Name invalid-data and invalid-signature failures explicitly instead of hiding them behind a bare try? in review guidance.

func addPassToWallet(data: Data) {
    guard PKAddPassesViewController.canAddPasses() else {
        return
    }

    do {
        let pass = try PKPass(data: data)
        guard let addController = PKAddPassesViewController(pass: pass) else {
            return
        }
        addController.delegate = self
        present(addController, animated: true)
    } catch {
        // Signed pass data is invalid or the signature cannot be validated.
        showRecoverablePassError(error)
    }
}

SwiftUI Wallet Button

Use AddPassToWalletButton as the SwiftUI equivalent to PKAddPassButton.

import PassKit
import SwiftUI

struct AddPassButton: View {
    let passData: Data
    @State private var addedToWallet = false

    var body: some View {
        if PKAddPassesViewController.canAddPasses(),
           let pass = try? PKPass(data: passData) {
            AddPassToWalletButton([pass]) { added in
                addedToWallet = added
            }
            .addPassToWalletButtonStyle(.blackOutline)
            .frame(width: 250, height: 50)
        }
    }
}

Checking Pass Library

Use PKPassLibrary to inspect and manage passes the user already has. Check PKPassLibrary.isPassLibraryAvailable() before pass-library operations, but use PKAddPassesViewController.canAddPasses() to decide whether the device can add passes. passes() only returns passes your app can access through its entitlements. When replacing an existing pass, check the Boolean result from replacePass(with:) and handle failure. For signed pass bundle construction, update web services, and replacePass(with:), read references/wallet-passes.md.

let library = PKPassLibrary()

// Check if a specific pass is already in Wallet
let hasPass = library.containsPass(pass)

// Retrieve passes your app can access
let passes = library.passes()

// Check if pass library is available
guard PKPassLibrary.isPassLibraryAvailable() else { return }

Common Mistakes

DON'T: Use StoreKit for physical goods

Apple Pay (PassKit) is for physical goods, real-world services, donations, and eligible recurring payments. StoreKit is for virtual goods, app features, and digital-content subscriptions. Using the wrong framework leads to App Review rejection.

// WRONG: Using StoreKit to sell a physical product
let product = try await Product.products(for: ["com.example.tshirt"])

// CORRECT: Use Apple Pay for physical goods
let request = PKPaymentRequest()
request.paymentSummaryItems = [
    PKPaymentSummaryItem(label: "T-Shirt", amount: NSDecimalNumber(string: "29.99")),
    PKPaymentSummaryItem(label: "My Store", amount: NSDecimalNumber(string: "29.99"))
]

DON'T: Hardcode merchant ID in multiple places

// WRONG: Merchant ID scattered across the codebase
let request1 = PKPaymentRequest()
request1.merchantIdentifier = "merchant.com.example.app"
// ...elsewhere:
let request2 = PKPaymentRequest()
request2.merchantIdentifier = "merchant.com.example.app" // easy to get out of sync

// CORRECT: Centralize configuration
enum PaymentConfig {
    static let merchantIdentifier = "merchant.com.example.app"
    static let countryCode = "US"
    static let currencyCode = "USD"
    static let supportedNetworks: [PKPaymentNetwork] = [.visa, .masterCard, .amex]
}

DON'T: Forget the total line item

The last item in paymentSummaryItems is the total row. If you only list line items, the payment sheet uses the final line item as the Pay line instead of your business name.

// WRONG: No total item
request.paymentSummaryItems = [
    PKPaymentSummaryItem(label: "Widget", amount: NSDecimalNumber(string: "9.99"))
]

// CORRECT: Last item is the total with your merchant name
request.paymentSummaryItems = [
    PKPaymentSummaryItem(label: "Widget", amount: NSDecimalNumber(string: "9.99")),
    PKPaymentSummaryItem(
        label: "My Store",
        amount: NSDecimalNumber(string: "9.99")
    ) // Total
]

DON'T: Use binary floating-point values for money

// WRONG: PassKit amounts are NSDecimalNumber values
PKPaymentSummaryItem(label: "Widget", amount: 9.99)

// CORRECT: Construct decimal amounts explicitly
PKPaymentSummaryItem(label: "Widget", amount: NSDecimalNumber(string: "9.99"))

DON'T: Skip the canMakePayments check

// WRONG: Show Apple Pay button without checking
PayWithApplePayButton(.buy) { startPayment() }

// CORRECT: Only show when available
if PKPaymentAuthorizationController.canMakePayments(
    usingNetworks: PaymentConfig.supportedNetworks
) {
    PayWithApplePayButton(.buy) { startPayment() }
} else {
    // Show alternative checkout or setup button
    Button("Set Up Apple Pay") { /* guide user */ }
}

DON'T: Dismiss the controller before completing authorization

Keep the authorization controller retained while presented, because its delegate property is weak. Dismiss only after the sheet finishes.

// WRONG: Dismissing inside didAuthorizePayment
func paymentAuthorizationController(
    _ controller: PKPaymentAuthorizationController,
    didAuthorizePayment payment: PKPayment,
    handler completion: @escaping (PKPaymentAuthorizationResult) -> Void
) {
    controller.dismiss() // Too early -- causes blank sheet
    completion(.init(status: .success, errors: nil))
}

// CORRECT: Dismiss only in paymentAuthorizationControllerDidFinish
func paymentAuthorizationControllerDidFinish(
    _ controller: PKPaymentAuthorizationController
) {
    controller.dismiss { [weak self] in
        self?.paymentController = nil
    }
}

Review Checklist

  • Apple Pay capability enabled and merchant ID configured in Developer portal
  • Payment Processing Certificate generated and installed
  • canMakePayments(usingNetworks:) checked before showing Apple Pay button
  • Apple Pay is prominent wherever active-card availability is checked
  • Product choices, optional details, and complex shipping choices collected before payment sheet
  • Last item in paymentSummaryItems is the total with merchant display name
  • Payment summary and token-context amounts use NSDecimalNumber
  • Payment token sent to server for processing (never decoded client-side)
  • PKPaymentAuthorizationController retained while presented and cleared after finish
  • paymentAuthorizationControllerDidFinish dismisses the controller
  • Shipping method changes recalculate totals via delegate callback
  • StoreKit used for virtual goods/digital content; Apple Pay used for physical goods, services, donations, and eligible recurring payments
  • Wallet passes loaded from signed .pkpass bundles
  • PKPass(data:) invalid-data and invalid-signature failures surfaced
  • PKPassLibrary.isPassLibraryAvailable() used for pass operations, not add-pass capability
  • PKAddPassesViewController.canAddPasses() checked before add-pass UI
  • PKPassLibrary.replacePass(with:) Boolean result checked when replacing a pass
  • Apple Pay button uses system-provided PKPaymentButton or PayWithApplePayButton
  • Add-to-Wallet UI uses system-provided PKAddPassButton, AddPassToWalletButton, or PKAddPassesViewController
  • Error states handled in authorization result (network failures, declined cards)

References