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speech-recognition

dpearson2699/swift-ios-skills

Transcribe speech to text on iOS using Apple's Speech framework.

What is speech-recognition?

Transcribe live microphone audio or pre-recorded files to text using Apple's Speech framework. Use this skill when implementing speech-to-text recognition, handling microphone authorization, choosing between on-device (SpeechAnalyzer on iOS 26+) or server-backed (SFSpeechRecognizer) approaches, and managing audio capture with AVAudioEngine.

  • Transcribe live microphone audio to text with AVAudioEngine capture
  • Recognize pre-recorded audio files using SFSpeechURLRecognitionRequest
  • Handle speech recognition and microphone authorization flows
  • Choose between on-device SpeechAnalyzer (iOS 26+) and server-backed SFSpeechRecognizer (iOS 10+)
  • Support partial and final transcription results with real-time streaming
  • Configure audio session, locale selection, and availability monitoring

How to install speech-recognition

npx skills add https://github.com/dpearson2699/swift-ios-skills --skill speech-recognition
Prerequisites
  • Add NSSpeechRecognitionUsageDescription and NSMicrophoneUsageDescription to Info.plist
  • Request both speech recognition and microphone permissions before use
  • Configure AVAudioSession with appropriate category and options
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How to use speech-recognition

  1. 1.Request speech recognition and microphone permissions using SFSpeechRecognizer.requestAuthorization and AVAudioSession.requestRecordPermission
  2. 2.Create an SFSpeechRecognizer instance with desired locale or use SpeechTranscriber for iOS 26+
  3. 3.For live transcription: configure AVAudioEngine, create SFSpeechAudioBufferRecognitionRequest, install audio tap, and handle results in recognitionTask callback
  4. 4.For file transcription: create SFSpeechURLRecognitionRequest with file URL and call recognitionTask
  5. 5.Handle partial results (shouldReportPartialResults = true) for real-time UI updates and final results when isFinal is true
  6. 6.Stop transcription by removing audio tap, calling endAudio on the request, and canceling the recognition task

Use cases

Good for
  • Build a live dictation or voice-note app with real-time transcription
  • Transcribe recorded audio files for archival or processing
  • Implement voice commands or voice-activated features in an app
  • Create a multilingual transcription tool with locale selection
  • Add speech-to-text to accessibility features for users with mobility limitations
Who it's for
  • iOS app developers implementing speech-to-text features
  • Accessibility engineers adding voice input capabilities
  • Developers building dictation or voice-note applications
  • Teams targeting iOS 10+ with fallback support or iOS 26+ with modern APIs

speech-recognition FAQ

Should I use SpeechAnalyzer or SFSpeechRecognizer?

Use SpeechAnalyzer with SpeechTranscriber or DictationTranscriber on iOS 26+ for modern on-device transcription with time-indexed results. Use SFSpeechRecognizer for iOS 10+ deployment targets, server-backed locale coverage, or existing callback-based implementations.

What permissions do I need?

You must request both NSSpeechRecognitionUsageDescription (speech recognition) and NSMicrophoneUsageDescription (microphone access) in Info.plist, and call SFSpeechRecognizer.requestAuthorization and AVAudioSession.requestRecordPermission before starting transcription.

How do I get real-time transcription updates?

Set shouldReportPartialResults = true on your SFSpeechAudioBufferRecognitionRequest, then handle partial results in the recognitionTask callback before isFinal becomes true.

Can I transcribe audio files without live microphone input?

Yes, use SFSpeechURLRecognitionRequest with a file URL instead of SFSpeechAudioBufferRecognitionRequest. This works for pre-recorded audio on disk.

What should I hand off to other skills?

Use natural-language skill for text analysis, language identification, sentiment, or embeddings after transcription; use avkit for audio playback UI; use apple-on-device-ai for summarization or generation over transcripts.

Full instructions (SKILL.md)

Source of truth, from dpearson2699/swift-ios-skills.


name: speech-recognition description: "Transcribe speech to text using Apple's Speech framework. Use when implementing live microphone transcription with AVAudioEngine, recognizing recorded audio files, handling speech and microphone authorization, choosing on-device vs server-backed SFSpeechRecognizer behavior, or adopting SpeechAnalyzer, SpeechTranscriber, DictationTranscriber, AssetInventory, and async result streams on iOS 26+."

Speech Recognition

Transcribe live and pre-recorded audio to text using Apple's Speech framework. Covers SpeechAnalyzer / SpeechTranscriber (iOS 26+) and SFSpeechRecognizer (iOS 10+) fallback guidance.

Scope boundary: Use this skill for speech-to-text recognition, speech authorization, microphone capture plumbing, and result handling. Hand off text analysis, language identification after transcription, sentiment, embeddings, and translation to natural-language; hand off audio playback UI to avkit; hand off summarization or generation over transcripts to apple-on-device-ai.

Contents

SpeechAnalyzer Strategy (iOS 26+)

Use SpeechAnalyzer for modern iOS 26+ speech analysis, especially long-form recordings, live transcription, time-indexed transcripts, and fully on-device flows. Keep SFSpeechRecognizer for iOS 10+ deployment targets, server-backed locale coverage, or existing callback/delegate implementations.

Read SpeechAnalyzer patterns when implementing an iOS 26+ transcription pipeline, model asset handling, volatile results, or file/buffer examples.

SpeechAnalyzer setup checklist

  1. Choose the module:
    • SpeechTranscriber for the newer general-purpose on-device model.
    • DictationTranscriber when SpeechTranscriber is unavailable for the current device or locale and dictation-compatible support is acceptable.
    • SpeechDetector only in conjunction with a transcriber when voice activity detection is worth the accuracy/power tradeoff.
  2. Check support before creating the session:
    • SpeechTranscriber.isAvailable
    • SpeechTranscriber.supportedLocale(equivalentTo:)
    • SpeechTranscriber.installedLocales / supportedLocales when showing language choices.
  3. Pick a documented preset:
    • .transcription for basic accurate transcription.
    • .progressiveTranscription for live UI updates.
    • .timeIndexedProgressiveTranscription when playback highlighting needs audioTimeRange.
  4. Install required assets with AssetInventory.assetInstallationRequest.
  5. Convert live audio buffers to SpeechAnalyzer.bestAvailableAudioFormat(compatibleWith:) before yielding AnalyzerInput.
  6. Consume module results from their AsyncSequence in a separate task.
  7. Finish explicitly with finalizeAndFinish(through:), finalizeAndFinishThroughEndOfInput(), or cancelAndFinishNow().

Do not use an offlineTranscription preset; Apple does not document one. Finishing an AsyncStream input sequence does not finish the analyzer session.

SFSpeechRecognizer Setup

Creating a recognizer with locale

import Speech

// Default locale (user's current language)
let recognizer = SFSpeechRecognizer()

// Specific locale
let recognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))

// Check if recognition is available for this locale
guard let recognizer, recognizer.isAvailable else {
    print("Speech recognition not available")
    return
}

Monitoring availability changes

final class SpeechManager: NSObject, SFSpeechRecognizerDelegate {
    private let recognizer = SFSpeechRecognizer()!

    override init() {
        super.init()
        recognizer.delegate = self
    }

    func speechRecognizer(
        _ speechRecognizer: SFSpeechRecognizer,
        availabilityDidChange available: Bool
    ) {
        // Update UI — disable record button when unavailable
    }
}

Authorization

Request both speech recognition and microphone permissions before starting live transcription. Add these keys to Info.plist:

  • NSSpeechRecognitionUsageDescription
  • NSMicrophoneUsageDescription
import Speech
import AVFoundation

func requestPermissions() async -> Bool {
    let speechStatus = await withCheckedContinuation { continuation in
        SFSpeechRecognizer.requestAuthorization { status in
            continuation.resume(returning: status)
        }
    }
    guard speechStatus == .authorized else { return false }

    let micStatus: Bool
    if #available(iOS 17, *) {
        micStatus = await AVAudioApplication.requestRecordPermission()
    } else {
        micStatus = await withCheckedContinuation { continuation in
            AVAudioSession.sharedInstance().requestRecordPermission { granted in
                continuation.resume(returning: granted)
            }
        }
    }
    return micStatus
}

Live Microphone Transcription

The standard pattern: AVAudioEngine captures microphone audio → buffers are appended to SFSpeechAudioBufferRecognitionRequest → results stream in.

import Speech
import AVFoundation

final class LiveTranscriber {
    private let recognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))!
    private let audioEngine = AVAudioEngine()
    private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest?
    private var recognitionTask: SFSpeechRecognitionTask?

    func startTranscribing() throws {
        // Cancel any in-progress task
        recognitionTask?.cancel()
        recognitionTask = nil

        // Configure audio session
        let audioSession = AVAudioSession.sharedInstance()
        try audioSession.setCategory(.record, mode: .measurement, options: .duckOthers)
        try audioSession.setActive(true, options: .notifyOthersOnDeactivation)

        // Create request
        let request = SFSpeechAudioBufferRecognitionRequest()
        request.shouldReportPartialResults = true
        self.recognitionRequest = request

        // Start recognition task
        recognitionTask = recognizer.recognitionTask(with: request) { result, error in
            if let result {
                let text = result.bestTranscription.formattedString
                print("Transcription: \(text)")

                if result.isFinal {
                    self.stopTranscribing()
                }
            }
            if let error {
                print("Recognition error: \(error)")
                self.stopTranscribing()
            }
        }

        // Install audio tap
        let inputNode = audioEngine.inputNode
        let recordingFormat = inputNode.outputFormat(forBus: 0)
        inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) {
            buffer, _ in
            request.append(buffer)
        }

        audioEngine.prepare()
        try audioEngine.start()
    }

    func stopTranscribing() {
        audioEngine.stop()
        audioEngine.inputNode.removeTap(onBus: 0)
        recognitionRequest?.endAudio()
        recognitionRequest = nil
        recognitionTask?.cancel()
        recognitionTask = nil
    }
}

Pre-Recorded Audio File Recognition

Use SFSpeechURLRecognitionRequest for audio files on disk:

func transcribeFile(at url: URL) async throws -> String {
    guard let recognizer = SFSpeechRecognizer(), recognizer.isAvailable else {
        throw SpeechError.unavailable
    }
    let request = SFSpeechURLRecognitionRequest(url: url)
    request.shouldReportPartialResults = false

    return try await withCheckedThrowingContinuation { continuation in
        var didResume = false
        recognizer.recognitionTask(with: request) { result, error in
            guard !didResume else { return }
            if let error {
                didResume = true
                continuation.resume(throwing: error)
            } else if let result, result.isFinal {
                didResume = true
                continuation.resume(
                    returning: result.bestTranscription.formattedString
                )
            }
        }
    }
}

On-Device vs Server Recognition

SFSpeechRecognizer can use on-device recognition for supported locales on iOS 13+. If supportsOnDeviceRecognition is false, the recognizer requires a network connection. requiresOnDeviceRecognition only has effect when the recognizer supports it.

let recognizer = SFSpeechRecognizer(locale: Locale(identifier: "en-US"))!

// Check if on-device is supported for this locale
if recognizer.supportsOnDeviceRecognition {
    let request = SFSpeechAudioBufferRecognitionRequest()
    request.requiresOnDeviceRecognition = true  // Force on-device
}

SFSpeechRecognizer requests may still be a poor fit for long-form capture. Apple documents a roughly one-minute task limit for speech recognition and other service limits. For long recordings on iOS 26+, prefer SpeechAnalyzer; otherwise chunk or restart recognition before the limit and preserve transcript state across tasks.

Handling Results

Partial vs final results

With shouldReportPartialResults, replace the displayed partial transcript until SFSpeechRecognitionResult.isFinal commits it. This is separate from SpeechTranscriber.Result.isFinal, whose volatile attributed range must be replaced by the final result for that range. The live example and references/speechanalyzer-patterns.md contain the canonical loops.

Accessing alternative transcriptions and confidence

recognizer.recognitionTask(with: request) { result, error in
    guard let result else { return }

    // Best transcription
    let best = result.bestTranscription

    // All alternatives (sorted by confidence, descending)
    for transcription in result.transcriptions {
        for segment in transcription.segments {
            print("\(segment.substring): \(segment.confidence)")
        }
    }
}

Adding punctuation (iOS 16+)

let request = SFSpeechAudioBufferRecognitionRequest()
request.addsPunctuation = true

Contextual strings

Improve recognition of domain-specific terms:

let request = SFSpeechAudioBufferRecognitionRequest()
request.contextualStrings = ["SwiftUI", "Xcode", "CloudKit"]

Common Mistakes

MistakeFix
Live audio requests only speech authorizationRequire both speech and microphone permission.
Recognizer availability is checked onceObserve delegate availability changes and model loss of service.
Final/error/rollover paths perform different cleanupUse one stopTranscribing() owner for engine stop, tap removal, endAudio, and task cancellation.
On-device mode is forced for every localeCheck supportsOnDeviceRecognition and provide a fallback.
One SFSpeechRecognizer task is used for long-form capturePrefer SpeechAnalyzer on iOS 26+ or roll bounded segments while preserving committed transcript.
Finishing analyzer input is treated as session completionExplicitly finalize through the last sample or cancel-and-finish.
Volatile SpeechAnalyzer results are appendedReplace the volatile range until a final result commits it.
A second recognition task starts before the first endsCancel/finish the active task and complete cleanup before replacement.

Load references/speechanalyzer-patterns.md for complete analyzer finalization and volatile-result code.

Review Checklist

  • NSSpeechRecognitionUsageDescription is in Info.plist
  • NSMicrophoneUsageDescription is in Info.plist (if using live audio)
  • Authorization is requested before starting recognition
  • SFSpeechRecognizerDelegate is set to handle availabilityDidChange
  • Audio engine is stopped and tap removed when recognition ends
  • recognitionRequest.endAudio() is called when done recording
  • Previous recognitionTask is canceled before starting a new one
  • supportsOnDeviceRecognition is checked before requiring on-device mode
  • Partial results are handled separately from final (isFinal) results
  • SFSpeechRecognizer one-minute/service limits are accounted for
  • For iOS 26+: AssetInventory assets are installed before using SpeechAnalyzer
  • For iOS 26+: SpeechTranscriber.isAvailable and locale support are checked
  • For iOS 26+: live buffers are converted to the analyzer-compatible format
  • For iOS 26+: analyzer sessions are explicitly finalized or canceled
  • For iOS 26+: volatile results are replaced by finalized results, not duplicated

References