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swiftui-patterns

dpearson2699/swift-ios-skills

How to install swiftui-patterns

npx skills add https://github.com/dpearson2699/swift-ios-skills --skill swiftui-patterns
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Full instructions (SKILL.md)

Source of truth, from dpearson2699/swift-ios-skills.


name: swiftui-patterns description: "Builds and reviews SwiftUI views with modern MV architecture, state management, view composition, and migration/availability guidance. Covers @Observable ownership rules, @State/@Bindable/@Environment wiring, view decomposition, custom ViewModifiers, environment values, async data loading with .task, iOS 26+ handoff reminders, Writing Tools, clipboard availability caveats, and performance guidelines. Use when structuring SwiftUI app state, managing @Observable, composing view hierarchies, or correcting SwiftUI pattern guidance."

SwiftUI Patterns

Modern SwiftUI patterns targeting iOS 26+ with Swift 6.3. Covers architecture, state management, view composition, environment wiring, async loading, design polish, and platform/share integration. Navigation, layout, animation, and Liquid Glass patterns live in dedicated sibling skills. Patterns are backward-compatible to iOS 17 unless noted.

Contents

Scope boundary: This skill covers architecture, state ownership, composition, environment wiring, async loading, and related SwiftUI app structure patterns. Detailed navigation patterns are covered in the swiftui-navigation skill, including NavigationStack, NavigationSplitView, sheets, tabs, and deep-linking patterns. Detailed layout, container, and component patterns are covered in the swiftui-layout-components skill, including stacks, grids, lists, scroll view patterns, forms, controls, search UI with .searchable, overlays, and related layout components. Detailed animation choreography is covered in swiftui-animation. Liquid Glass adoption, custom glass controls, scroll edge effects, .scrollEdgeEffectStyle, and .backgroundExtensionEffect are covered in swiftui-liquid-glass.

Architecture: Model-View (MV) Pattern

Default to MV -- views are lightweight state expressions; models and services own business logic. Do not introduce view models unless the existing code already uses them.

Core principles:

  • Favor @State, @Environment, @Query, .task, and .onChange for orchestration
  • Inject services and shared models via @Environment; keep views small and composable
  • Split large views into smaller subviews rather than introducing a view model
  • Test models, services, and business logic; keep views simple and declarative
struct FeedView: View {
    @Environment(FeedClient.self) private var client

    enum ViewState {
        case loading, error(String), loaded([Post])
    }

    @State private var viewState: ViewState = .loading

    var body: some View {
        List {
            switch viewState {
            case .loading:
                ProgressView()
            case .error(let message):
                ContentUnavailableView("Error", systemImage: "exclamationmark.triangle",
                                       description: Text(message))
            case .loaded(let posts):
                ForEach(posts) { post in
                    PostRow(post: post)
                }
            }
        }
        .task { await loadFeed() }
        .refreshable { await loadFeed() }
    }

    private func loadFeed() async {
        do {
            let posts = try await client.getFeed()
            viewState = .loaded(posts)
        } catch {
            viewState = .error(error.localizedDescription)
        }
    }
}

For MV pattern rationale, app wiring, and lightweight client examples, see references/architecture-patterns.md.

State Management

@Observable Ownership Rules

Important: Isolate UI-bound @Observable stores and view models on @MainActor when SwiftUI views own them, mutate them, or bind to their properties. Observation tracks changes; it does not make shared mutable state thread-safe. Domain models that do not touch UI state can use their own isolation strategy.

WrapperWhen to Use
@StateView owns the object or value. Creates and manages lifecycle.
letView receives an @Observable object. Read-only observation -- no wrapper needed.
@BindableView receives an @Observable object and needs two-way bindings ($property).
@Environment(Type.self)Access shared @Observable object from environment.
@State (value types)View-local simple state: toggles, counters, text field values. Always private.
@BindingTwo-way connection to parent's @State or @Bindable property.

Ownership Pattern

// UI-bound @Observable store -- main-actor isolated
@MainActor
@Observable final class ItemStore {
    var title = ""
    var items: [Item] = []
}

// View that OWNS the model
struct ParentView: View {
    @State private var viewModel = ItemStore()

    var body: some View {
        ChildView(store: viewModel)
            .environment(viewModel)
    }
}

// View that READS (no wrapper needed for @Observable)
struct ChildView: View {
    let store: ItemStore

    var body: some View { Text(store.title) }
}

// View that BINDS (needs two-way access)
struct EditView: View {
    @Bindable var store: ItemStore

    var body: some View {
        TextField("Title", text: $store.title)
    }
}

// View that reads from ENVIRONMENT
struct DeepView: View {
    @Environment(ItemStore.self) private var store

    var body: some View {
        @Bindable var s = store
        TextField("Title", text: $s.title)
    }
}

Granular tracking: SwiftUI only re-renders views that read properties that changed. If a view reads items but not isLoading, changing isLoading does not trigger a re-render. This is a major performance advantage over ObservableObject.

Legacy ObservableObject

Only use if supporting iOS 16 or earlier. @StateObject@State, @ObservedObjectlet, @EnvironmentObject@Environment(Type.self).

View Ordering Convention

Order members top to bottom: 1) @Environment 2) let properties 3) @State / stored properties 4) computed var 5) init 6) body 7) view builders / helpers 8) async functions

View Composition

Extract Subviews

Break views into focused subviews. Each should have a single responsibility.

var body: some View {
    VStack {
        HeaderSection(title: title, isPinned: isPinned)
        DetailsSection(details: details)
        ActionsSection(onSave: onSave, onCancel: onCancel)
    }
}

Computed View Properties

Keep related subviews as computed properties in the same file; extract to a standalone View struct when reuse is intended or the subview carries its own state.

var body: some View {
    List {
        header
        filters
        results
    }
}

private var header: some View {
    VStack(alignment: .leading) {
        Text(title).font(.title2)
        Text(subtitle).font(.subheadline)
    }
}

ViewBuilder Functions

For conditional logic that does not warrant a separate struct:

@ViewBuilder
private func statusBadge(for status: Status) -> some View {
    switch status {
    case .active: Text("Active").foregroundStyle(.green)
    case .inactive: Text("Inactive").foregroundStyle(.secondary)
    }
}

Custom View Modifiers

Extract repeated styling into ViewModifier:

struct CardStyle: ViewModifier {
    func body(content: Content) -> some View {
        content
            .padding()
            .background(.background)
            .clipShape(.rect(cornerRadius: 12))
            .shadow(radius: 2)
    }
}
extension View { func cardStyle() -> some View { modifier(CardStyle()) } }

Stable View Tree

Avoid top-level conditional view swapping. Prefer a single stable base view with conditions inside sections or modifiers. When a view file exceeds ~300 lines, split with extensions and // MARK: - comments.

Environment

Custom Environment Values

Use @Entry for custom environment values and actions. It generates the entry boilerplate for EnvironmentValues.

extension EnvironmentValues {
    @Entry var theme: Theme = .default
    @Entry var refreshFeed: @Sendable () async -> Void = {}
}

// Usage
.environment(\.theme, customTheme)
.environment(\.refreshFeed) { await feedStore.refresh() }

@Environment(\.theme) private var theme
@Environment(\.refreshFeed) private var refreshFeed

For iOS 17-compatible code or older compatibility shims, use manual EnvironmentKey types instead.

Common Built-in Environment Values

@Environment(\.dismiss) var dismiss
@Environment(\.colorScheme) var colorScheme
@Environment(\.dynamicTypeSize) var dynamicTypeSize
@Environment(\.horizontalSizeClass) var sizeClass
@Environment(\.isSearching) var isSearching
@Environment(\.openURL) var openURL
@Environment(\.modelContext) var modelContext

Async Data Loading

Always use .task -- it cancels automatically on view disappear:

struct ItemListView: View {
    @State var store = ItemStore()

    var body: some View {
        List(store.items) { item in
            ItemRow(item: item)
        }
        .task { await store.load() }
        .refreshable { await store.refresh() }
    }
}

Use .task(id:) to re-run when a dependency changes:

.task(id: searchText) {
    guard !searchText.isEmpty else { return }
    await search(query: searchText)
}

Never create manual Task in onAppear unless you need to store a reference for cancellation. Exception: Task {} is acceptable in synchronous action closures (e.g., Button actions) for immediate state updates before async work.

iOS 26+ New APIs

  • .scrollEdgeEffectStyle(.soft, for: .top) -- fading edge effect on scroll edges
  • .backgroundExtensionEffect() -- mirror/blur at safe area edges
  • @Animatable macro -- synthesizes AnimatableData conformance automatically (see swiftui-animation skill)
  • TextEditor(text: Binding<AttributedString>) -- rich text editing with attributed strings

Keep these as routing reminders in this skill. For Liquid Glass visual treatment, scroll edge effects, glass controls, and availability gating, use swiftui-liquid-glass; for detailed animation APIs, use swiftui-animation.

Clipboard command modifiers are not iOS 26 defaults: .copyable, .cuttable, and command-based .pasteDestination(for:action:validator:) are macOS 13+ and iOS/iPadOS/Mac Catalyst 27 beta in current Apple docs. For iOS 26 targets, use UIPasteboard for custom clipboard commands, or use drag/drop and ShareLink for Transferable flows. See references/platform-and-sharing.md.

Performance Guidelines

  • Lazy stacks/grids: Use LazyVStack, LazyHStack, LazyVGrid, LazyHGrid for large collections. Regular stacks render all children immediately.
  • Stable IDs: All items in List/ForEach must conform to Identifiable with stable IDs. Never use array indices.
  • Avoid body recomputation: Move filtering and sorting to computed properties or the model, not inline in body.
  • Equatable views: For complex views that re-render unnecessarily, conform to Equatable.

HIG Alignment

Follow Apple Human Interface Guidelines for layout, typography, color, and accessibility. Key rules:

  • Use semantic colors (Color.primary, .secondary, Color(uiColor: .systemBackground)) for automatic light/dark mode
  • Use system font styles (.title, .headline, .body, .caption) for Dynamic Type support
  • Use ContentUnavailableView for empty and error states
  • Omit spacing: on stacks unless a specific value is required — nil (the default) uses platform-appropriate adaptive spacing
  • Support adaptive layouts via horizontalSizeClass
  • Provide VoiceOver labels (.accessibilityLabel) and support Dynamic Type accessibility sizes by switching layout orientation

See references/design-polish.md for HIG, theming, haptics, focus, transitions, and loading patterns.

Writing Tools (iOS 18+)

Control the Apple Intelligence Writing Tools experience on text views with .writingToolsBehavior(_:).

LevelEffectWhen to use
.completeFull inline rewriting (proofread, rewrite, transform)Notes, email, documents
.limitedReduced overlay-panel experienceCode editors, validated forms
.disabledWriting Tools hidden entirelyPasswords, search bars
.automaticSystem chooses based on context (default)Most views
TextEditor(text: $body)
    .writingToolsBehavior(.complete)
TextField("Search…", text: $query)
    .writingToolsBehavior(.disabled)

Detecting active sessions: Read isWritingToolsActive on UITextView (UIKit) to defer validation or suspend undo grouping until a rewrite finishes.

Docs: WritingToolsBehavior · writingToolsBehavior(_:)

Common Mistakes

  1. Using @ObservedObject to create objects -- use @StateObject (legacy) or @State (modern)
  2. Heavy computation in view body -- move to model or computed property
  3. Not using .task for async work -- manual Task in onAppear leaks if not cancelled
  4. Array indices as ForEach IDs -- causes incorrect diffing and UI bugs
  5. Forgetting @Bindable -- $property syntax on @Observable requires @Bindable
  6. Over-using @State -- only for view-local state; shared state belongs in @Observable
  7. Not extracting subviews -- long body blocks are hard to read and optimize
  8. Using NavigationView -- deprecated; use NavigationStack
  9. Reaching for foregroundColor(_:) when foregroundStyle(_:) better matches semantic styling
  10. Inline closures in body -- extract complex closures to methods
  11. .sheet(isPresented:) when state represents a model -- use .sheet(item:) instead
  12. Using AnyView for routine branching -- type erasure hides structure and can hurt performance or identity-sensitive transitions. Use @ViewBuilder, Group, or generics unless an API genuinely needs heterogeneous view storage. See references/deprecated-migration.md
  13. Putting @AppStorage inside an @Observable class -- @AppStorage is a SwiftUI DynamicProperty; it only triggers view updates when used directly in a View. Inside an @Observable class, observation tracking never sees the change. Keep @AppStorage in views, or read/write UserDefaults directly inside the @Observable class:
// Wrong -- @AppStorage is invisible to @Observable tracking
@MainActor @Observable final class Settings {
    @AppStorage("theme") var theme: String = "system" // view won't update
}

// Right -- UserDefaults read/write with a normal stored property
@MainActor @Observable final class Settings {
    var theme: String {
        didSet { UserDefaults.standard.set(theme, forKey: "theme") }
    }

    init() {
        theme = UserDefaults.standard.string(forKey: "theme") ?? "system"
    }
}
  1. Hard-coding spacing: on every stack -- omit it to get adaptive platform spacing; only specify when the value is intentional
  2. Treating .copyable, .cuttable, or command-based .pasteDestination(for:action:validator:) as iOS 16/iOS 26 APIs -- they are macOS 13+ and iOS/iPadOS/Mac Catalyst 27 beta in current Apple docs. Use UIPasteboard, drag/drop, or ShareLink for iOS 26 targets.
  3. Treating modern defaults as formal deprecations -- #Preview is the modern preview default, but PreviewProvider is legacy rather than compiler-deprecated. EditButton, .onDelete, and .onMove remain valid for edit-mode list workflows; use .swipeActions for contextual row actions.

Review Checklist

  • @Observable used for shared state models (not ObservableObject on iOS 17+)
  • @State owns objects; let/@Bindable receives them
  • Migration and availability claims checked for current platform support, especially clipboard and sharing APIs
  • NavigationStack used (not NavigationView)
  • .task modifier for async data loading
  • LazyVStack/LazyHStack for large collections
  • Stable Identifiable IDs (not array indices)
  • Views decomposed into focused subviews
  • No heavy computation in view body
  • Environment used for deeply shared state
  • foregroundStyle(_:) used when semantic styling is preferable to a fixed color
  • Custom ViewModifier for repeated styling
  • .sheet(item:) preferred over .sheet(isPresented:)
  • Sheets own their actions and call dismiss() internally
  • MV pattern followed -- no unnecessary view models
  • UI-bound @Observable stores and view models are @MainActor-isolated
  • Model types passed across concurrency boundaries are Sendable
  • Stack spacing: omitted unless a specific value is required (prefer adaptive default)

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