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platform-widget-generate

forcedotcom/sf-skills

Author complete HXL WidgetBundles with UEM tree, schema, and metadata for Salesforce Agentforce.

What is platform-widget-generate?

Generate a full WidgetBundle (UEM body, JSON Schema, and .uiwidget-meta.xml) for rich UI surfaces in Salesforce. Use this when building widgets, mosaics, fragments, or cards from entity data shapes—but not for Lightning Types, CLTs, or custom LWC renderers.

  • Generate complete WidgetBundle structure with UEM tree, JSON Schema, and metadata XML
  • Compose widgets from existing Apex-backed Lightning Types or inferred data shapes
  • Bind widget properties to runtime data using attribute expressions and formulas
  • Discover available UI components and fetch their JSON schemas
  • Support interactive actions (links, agent messages) on buttons and other blocks
  • Apply semantic styling with variants and intent-based attributes

How to install platform-widget-generate

npx skills add https://github.com/forcedotcom/sf-skills --skill platform-widget-generate
Prerequisites
  • Salesforce CLI with sf-skills plugin installed
  • API version 68.0 or higher
  • Access to metadata-experts MCP tool (>=1.0.0)
  • Existing Apex-backed Lightning Type (optional; shape can be inferred from prompt)
Claude Code
Cursor
Windsurf
Cline

How to use platform-widget-generate

  1. 1.Install the skill via npx skills add https://github.com/forcedotcom/sf-skills --skill platform-widget-generate
  2. 2.Provide a widgetName (camelCase) and the data shape (either a Lightning Type FQN or extracted from your description)
  3. 3.Call discoverUiComponents to explore available blocks (tile/column, tile/row, tile/button, etc.)
  4. 4.Call getUiComponentSchemas for blocks you plan to use to understand their property requirements
  5. 5.Compose the UEM tree under contentBody.widgetBody with tile/widget as root, binding attributes to schema properties
  6. 6.Generate the three output files: <widgetName>.json, schema.json, and <widgetName>.uiwidget-meta.xml

Use cases

Good for
  • Build a card widget to display customer account summary data in Agentforce
  • Create a mosaic layout showing product inventory across multiple locations
  • Author a fragment widget that renders dynamic form fields based on entity attributes
  • Generate an interactive widget with buttons that send messages back to the agent
  • Compose a dashboard-style widget displaying metrics and KPIs from a Lightning Type
Who it's for
  • Salesforce developers building Agentforce UI surfaces
  • Platform engineers authoring custom widgets for Salesforce orgs
  • Developers integrating rich UI components into agent flows

platform-widget-generate FAQ

When should I use this skill vs. platform-custom-lightning-type-generate?

Use this skill for widgets, mosaics, fragments, and cards. Use platform-custom-lightning-type-generate only when authoring a custom-LWC renderer for a Custom Lightning Type or editing renderer.json inside a CLT bundle.

How do I bind widget properties to runtime data?

Use {!$attrs.<attrName>} to bind to schema properties, or {!$item.<fieldName>} inside a forEach loop. You can also use formula expressions—see references/widget-formulas.md for supported functions.

What if the user doesn't provide a data shape?

Stop and ask the user to provide either an existing Lightning Type FQN, a sample JSON payload, a field list, or a description of the data the widget should render.

Can I use custom colors and pixel values in my widget?

No. Use semantic styling with variant, size, and other enum attributes (primary, destructive, success, warning). The surface applies theme and brand overrides automatically.

Why does my button not respond to clicks?

A tile/button without an actions attribute renders disabled. Always attach a click action—either action/openLink or action/sendMessage—to make the button interactive.

Full instructions (SKILL.md)

Source of truth, from forcedotcom/sf-skills.


name: platform-widget-generate description: "Use this skill to author a complete HXL WidgetBundle (UEM body + schema.json + -meta.xml). TRIGGER when: user asks for a widget, mosaic, fragment, card, or rich UI surface for any subject, domain, feature, or entity noun; the prompt names only an entity or data shape without invoking Lightning Types, CLTs, or Apex-backed types. DO NOT TRIGGER when: the prompt explicitly says 'Lightning Type', 'CLT', 'Custom Lightning Type', 'Apex-backed type', or references '@apexClassType/...' (use platform-lightning-type-widget-coordinate); authoring a custom-LWC renderer for a Custom Lightning Type (use platform-custom-lightning-type-generate); or editing only an LWC component." metadata: version: "1.4" domains: ["Platform", "Agentforce"] minApiVersion: "68.0" relatedSkills: - "platform-apex-generate" - "platform-custom-lightning-type-generate" - "platform-lightning-type-widget-coordinate" mcpTools: metadata-experts: tools: ["execute_metadata_action"] semver: ">=1.0.0"

Generating a Widget Bundle

Author a complete WidgetBundle: a UEM tree (tile/widget), a JSON Schema describing the widget's input contract, and the .uiwidget-meta.xml that registers the bundle.

When to Use This Skill

Use when the user asks for a widget, mosaic, fragment, or card-style rich UI surface. Do not use this skill for custom-LWC renderers or for renderer.json files inside a Custom Lightning Type bundle — those belong to platform-custom-lightning-type-generate.

Inputs

  • widgetName (required) — camelCase identifier; becomes the directory name under uiWidgets/.
  • A shape — what data the widget renders. The widget cannot be generated without it. The shape arrives one of two ways, in priority order:
    1. lightningTypeSchema — { path, apexClassFqn } for an existing Apex-backed Lightning Type. The FQN takes one of two forms: outer-class (<namespace>__<ClassName>) where the outer class is the payload, or inner-class (<namespace>__<ClassName>$<InnerClass>) where the named inner class is the payload. Passed in by the platform-lightning-type-widget-coordinate orchestrator. When present, derive per references/schema-from-lightning-type.md.
    2. Extracted from the user's prompt — when no lightningTypeSchema is passed, infer the shape directly from what the user wrote: a pasted JSON payload, an enumerated field list ("id as string, total as number"), or descriptive prose. The output is the same ordered list of { name, type, required } either way.

If neither source yields a shape, STOP and ask the user before proceeding.

Output

Three files in <pkgDir>/uiWidgets/<widgetName>/:

FileContent
<widgetName>.jsonWidget envelope — { "type": "lightning__agentforceWidget", "contentBody": { "widgetBody": { UEM tree rooted at tile/widget } } }
schema.jsonJSON Schema — root has type: "object" + properties.attributes wrapper carrying lightning:type: "lightning__objectType" and the field properties
<widgetName>.uiwidget-meta.xml<UiWidgetBundle> element with <masterLabel>, <description>, and <widgetType>JSON</widgetType>

See references/widget-bundle-layout.md for the <pkgDir> resolution procedure and the exact <widgetName>.uiwidget-meta.xml shape.


Composition

A widget body is a UEM tree of blocks nested under contentBody.widgetBody. The root node is tile/widget. Every node — root and non-root — has the same shape: no type key; just definition, optional attributes, optional meta, and optional children. Block shape:

interface Block {
  definition: string  // {namespace}/{blockName} — root is "tile/widget"
  attributes?: Record<string, any>
  meta?: { // see references/widget-meta-directives.md
    forEach?: string
    forItem?: string
    if?: string
  }
  children?: Block[]
}

The first child of tile/widget.children SHOULD be a single tile/column. All widget content typically goes inside that first child for predictable vertical structure across surfaces.


Available Metadata Actions

discoverUiComponents

Purpose: Discover the palette of blocks available for composition.

Required parameters: actionName: "discoverUiComponents", metadataType: "FRAGMENT", parameters.pageType: "FRAGMENT". Optional: searchQuery to filter by name/description.

Returns: list of { definition, description, label, attributes? }.

getUiComponentSchemas

Purpose: Fetch JSON schemas (property types, required vs optional, validation) for selected blocks.

Required parameters: actionName: "getUiComponentSchemas", metadataType: "FRAGMENT", parameters.pageType: "FRAGMENT", parameters.componentDefinitions: ["namespace/definition", ...]. Optional: includeKnowledge (default true).

Returns: componentSchemas[] — success entries carry the JSON schema, failure entries carry an error message. Partial failures are supported.

Never pass tile/widget to getUiComponentSchemas — it is a fixed wrapper, not a queryable component.


Attribute Binding

  • Bind a block property to runtime data with {!$attrs.<attrName>}. <attrName> MUST match a property name in schema.json.
  • Inside a forEach, reference the loop variable instead — e.g. "text": "{!$item.name}". See references/widget-meta-directives.md.
  • A binding may be a formula expression instead of a bare field reference. See references/widget-formulas.md for the full supported-function list, syntax, and gotchas.

Actions

tile/button supports an actions attribute that dispatches an action node on an event. Two action definitions are supported:

ActionTimingRequired attributesEffect
action/openLinksynchronousurl (string). Optional target (_blank|_self, default _blank)Opens a URL
action/sendMessageasynchronouscontent (string)Posts a new user message back to the agent and earns a fresh turn
{
  "definition": "tile/button",
  "attributes": {
    "label": "Button Label",
    "variant": "primary",
    "actions": { "click": [ { "definition": "action/sendMessage", "attributes": { "content": "content" } } ] }
  }
}
{
   "definition": "tile/button",
   "attributes": {
      "label": "Button Label",
      "variant": "primary",
      "actions": { "click": [ { "definition": "action/openLink", "attributes": { "url": "https://www.example.com", "target": "_blank" } } ] }
   }
}

A tile/button with no actions attribute renders disabled — a button exists to trigger an action, so always attach a click action to a button meant to be interactive.


Layout Best Practices

These conventions cover widget structure — how blocks are grouped and stacked.

PrimitivePurposeWhen to use
tile/columnVertical stack of childrenRoot wrapper, and any group of blocks that should stack
tile/rowHorizontal stack of childrenTwo or more blocks that belong on the same line
tile/spacerWhitespace between blocksWhen extra space is needed between content groups
  • Nesting: Prefer flat layouts. Only nest a tile/column inside a tile/row (or vice versa) when the visual orientation actually changes for that subgroup.
  • Authoritative palette: the table above lists typical layout primitives. Always confirm a block exists by inspecting discoverUiComponents output — do not assume a block name from this table without seeing it in the discovery response.

Styling Best Practices

Widgets express intent, not pixels. Each surface provides a default look and feel; brand/theme overrides apply automatically.

  • Style semantically. Use variant, size, and other enum-typed attributes (primary, destructive, success, warning). Do not pin literal colors or pixel values.
  • One primary action per visible group. At most one tile/button with variant: primary. Use secondary or destructive for additional actions (see the tile/button schema for the full variant enum).
  • Every tile/button needs a click action. See Actions above — an action-less button renders disabled.
  • One h1 per widget. Use h2/h3 for sub-section headings, body for prose, caption for helper text.
  • Use semantic state variants on state-bearing blocks (tile/badge, tile/callout).
  • Accept schema defaults for gap, size unless there is a specific reason to override.
  • Don't pin width unless a content constraint requires it.
  • Use the Lucide icon set. Pass the Lucide name ("check", "alert-circle"); other icon libraries are not supported.

Workflow

  1. Resolve the widget spec — an ordered list of { name, type, required }. Source depends on which input was provided (see Inputs):

    • If lightningTypeSchema was passed by the orchestrator → derive per references/schema-from-lightning-type.md.
    • Otherwise → infer the list directly from the user prompt (pasted JSON payload, enumerated field list, or descriptive prose).
  2. Discover blocks (REQUIRED — do NOT skip). Call the discoverUiComponents metadata action via execute_metadata_action. Use property types from the widget spec to seed searchQuery (text → "text", number → "number"). If discoverUiComponents returns success: false, an error, or an empty list, STOP and surface the error verbatim — do not improvise block names from memory, prior runs, or training data. Re-run discover with a different searchQuery only if the failure is search-query-specific.

  3. Select blocks. Choose one block per widget-spec property, plus structural primitives from Layout Best Practices.

  4. Get block schemas (REQUIRED — do NOT skip). Call the getUiComponentSchemas metadata action via execute_metadata_action for the selected blocks. Review property metadata. If componentSchemas returns all-failure or empty, STOP and surface the error — do not improvise from existing widgets in the project.

  5. Build the UEM tree (example reads REQUIRED — do NOT skip). First, identify which patterns match the widget spec and read each matching example file from this skill's own examples/ directory (<skill-root>/examples/):

    Pattern in the specExample to read
    Single object (no iteration)<skill-root>/examples/single-object.json
    Any list iteration (root-level array, nested list, or list embedded in a single-object widget)<skill-root>/examples/list-with-foreach.json
    Conditional rendering (if bound to a boolean or formula)<skill-root>/examples/conditional.json
    Computed values, text/number transforms, or if driven by a formula (not a bare boolean field)<skill-root>/examples/formulas.json

    A spec may match multiple patterns (e.g. a list of items where some items render conditionally reads both list-with-foreach.json and conditional.json). Read every matching example, and only those — do not skip the read because the pattern feels familiar.

    Before writing any formula, read references/widget-formulas.md in full — it is the authoritative list of supported operators and functions; do not improvise a function name or operator that isn't documented there.

    Then:

    • Map each widget-spec property to a block property; preserve spec order.
    • Decide root iteration: single object → properties directly under root tile/column. Collection → wrap repeating block in forEach/forItem. See references/widget-meta-directives.md.
    • Bind values with {!$attrs.X} (or {!$item.X} inside forEach).
    • For conditional blocks, add "if" on meta — either a bare lightning__booleanType property, or a formula expression that evaluates to boolean. See references/widget-formulas.md.
    • When the widget spec calls for a computed value (a total, a derived label, a formatted string) rather than a raw field, express it as a formula inside {!...} per references/widget-formulas.md — do not invent a new schema property to hold a value that can be computed from existing ones.
  6. Author schema.json. Build the JSON Schema from the widget spec. Fields live one level deep under an attributes wrapper:

    {
      "title": "<Widget Display Name>",
      "description": "<one line about what the widget shows>",
      "type": "object",
      "properties": {
        "attributes": {
          "lightning:type": "lightning__objectType",
          "properties": {
            "<propertyName>": {
              "title": "<label>",
              "description": "<short description>",
              "lightning:type": "<lightning__textType | lightning__numberType | ...>"
            }
          }
        }
      }
    }
    

    Required root keys: title, type: "object", properties.attributes (with lightning:type: "lightning__objectType" and a nested properties map). See references/schema-from-lightning-type.md for full primitive type guidance.

  7. Author <widgetName>.uiwidget-meta.xml. See references/widget-bundle-layout.md for the exact shape.

  8. Resolve <pkgDir> and write the bundle. Follow the procedure in references/widget-bundle-layout.md (## Resolving <pkgDir>). A widget bundle is a three-file set — all three files must be written in the same step; a bundle with fewer than three files is incomplete and will not deploy.

    <pkgDir>/uiWidgets/<widgetName>/<widgetName>.json               # widget envelope — UEM tree (primary artifact)
    <pkgDir>/uiWidgets/<widgetName>/schema.json                     # attribute contract for the envelope
    <pkgDir>/uiWidgets/<widgetName>/<widgetName>.uiwidget-meta.xml  # UiWidgetBundle registration
    

    Each file has a distinct role:

    • <widgetName>.json — the widget envelope with the tile/widget UEM tree. This is the primary artifact; schema.json is its companion contract, not a substitute.
    • schema.json — the JSON Schema for the attributes referenced by {!$attrs.X} bindings in the envelope.
    • <widgetName>.uiwidget-meta.xml — the UiWidgetBundle element that registers the bundle for source tracking and deployment.

    Write all three before proceeding to self-validation.

  9. Self-validate. Before reporting, confirm each check below and report each result individually (pass or fail (<reason>)). Do not summarize as a single "all passed" line — list every check so a reviewer can spot a silent skip.

    • schema-parses — <pkgDir>/uiWidgets/<widgetName>/schema.json parses as JSON.
    • schema-root-keys — root has title (string), type: "object", and properties.attributes (object) — where properties.attributes carries lightning:type: "lightning__objectType" and a nested properties map. No unevaluatedProperties: false.
    • schema-leaf-types — every leaf under properties.attributes.properties carries a lightning:type. Singular nested inner-class fields carry lightning:type set to the inner Apex class reference (@apexClassType/<namespace>__<OuterClass>$<InnerClass>); the nested shape is not redeclared. List<InnerClass> fields carry lightning:type: "lightning__listType" with items.lightning:type set to the inner Apex class reference (@apexClassType/<namespace>__<OuterClass>$<InnerClass>), not a redeclared field map — see references/schema-from-lightning-type.md. When the list has no Apex-backed type (schema inferred from the prompt), items.lightning:type: "lightning__objectType" MUST carry an inline nested properties map for every item field the body binds via {!$item.X}.
    • bindings-resolve — every {!$attrs.X} (or {!$attrs.<outerField>.<innerField>} for nested objects) in <widgetName>.json resolves to a property under schema.json properties.attributes.properties, and every {!$item.X} resolves to a forItem loop variable defined upstream. This applies to $attrs/$item references inside formula expressions too.
    • formulas-supported — every function name used inside a {!...} expression appears in the Supported functions list in references/widget-formulas.md.
    • body-envelope — <widgetName>.json root has type: "lightning__agentforceWidget" and a contentBody object whose widgetBody carries the UEM tree rooted at tile/widget. No node in the tree — root or non-root — carries a type key.
    • metaxml-wellformed — <widgetName>.uiwidget-meta.xml parses as well-formed XML.
    • metaxml-elements — <widgetName>.uiwidget-meta.xml has root <UiWidgetBundle> and contains <masterLabel> (non-empty), <description> (non-empty), and <widgetType>JSON</widgetType>.
    • files-present — all three files exist at the resolved <pkgDir>/uiWidgets/<widgetName>/ path.
    • button-actions-present — every tile/button in <widgetName>.json has an actions.click action node whose definition is action/openLink or action/sendMessage.

Rules / Constraints

ConstraintRationale
Block definitions follow {namespace}/{blockName} and must match discoverUiComponents outputRuntime resolves blocks by exact definition string
Never pass tile/widget to getUiComponentSchemasIt is a fixed wrapper, not a queryable component
Always supply parameters (with required keys) when calling execute_metadata_actionMissing parameters cause hard failure, not partial result
Every {!$attrs.X} in the body resolves to a property in the widget schema.jsonNo invented fields
Every tile/button carries an actions.click entry using action/openLink or action/sendMessage onlyThese are the only two supported tile action definitions; an action-less button renders disabled
No $(…), backticks, <(…), brace expansion {a,b,c}, or eval/exec in any Bash tool callVibes' safe-shell filter forces manual approval on these patterns even in Bypass mode. Emit separate commands (mkdir -p a && mkdir -p b) or print each value with its own command and reason about the output — do not capture into a shell variable

Gotchas

IssueResolution
getUiComponentSchemas returns a partial-failure entryPick a different block from discoverUiComponents; do not silently continue without a schema
Body references {!$attrs.foo} but foo is not under schema.json properties.attributes.propertiesAdd foo to schema.json properties.attributes.properties OR remove the body reference
Output written outside <pkgDir>/uiWidgets/<widgetName>/<pkgDir> = <packageDirectories[].path>/main/default (see references/widget-bundle-layout.md). Dropping the main/default/ segment is the common cause of widgets landing at force-app/uiWidgets/... instead of force-app/main/default/uiWidgets/...
if bound directly to a raw string or number relies on truthiness and is unreliableBind to a lightning__booleanType property, or use a formula comparison that evaluates to boolean
tile/button renders but does nothing when clickedNo actions.click entry was set — an action-less button renders disabled by design. Add one (see Actions above)
Using action/sendMessage for pure navigation, or action/openLink when the agent should respondaction/openLink is synchronous and does not consume a turn; action/sendMessage is asynchronous and earns a fresh turn. Pick the one matching the intended UX

Reference File Index

FileWhen to read
references/widget-meta-directives.mdFor forEach / forItem (iteration) and if (conditional rendering), including nested loops
references/schema-from-lightning-type.mdWhen lightningTypeSchema is provided; how to derive the widget schema.json from an Apex-backed Lightning Type
references/widget-bundle-layout.mdFolder layout, -meta.xml shape, <pkgDir> resolution rules
references/widget-formulas.mdSupported formula functions and operators
examples/single-object.jsonSingle-object pattern (root binding via {!$attrs.X}, no iteration)
examples/list-with-foreach.jsonAny list-iteration case — root-level collections, nested lists, and lists embedded inside a single-object widget (e.g. iterating a List<InnerClass> inside an outer Apex payload)
examples/conditional.jsonConditional pattern (if on meta, including if + forEach together)
examples/formulas.jsonFormula usage — text/arithmetic/date transforms, IF/AND/NOT driving both a tile/text and meta.if