animejs
freshtechbro/claudedesignskills
Lightweight JavaScript animation engine for DOM, CSS, SVG, and timeline-based sequences.
What is animejs?
Anime.js is a versatile animation library that works with DOM elements, CSS properties, SVG attributes, and JavaScript objects. Use it for timeline-based animations, staggered sequences, SVG morphing, keyframe animations, and complex choreographed effects across vanilla JavaScript and any framework.
- Create timeline sequences with precise choreography and relative positioning
- Stagger animations across multiple elements with grid, center, or custom easing
- Morph SVG paths and draw animations with stroke dash offset
- Animate CSS transforms, properties, and JavaScript objects with flexible easing
- Control playback with play, pause, reverse, seek, and loop capabilities
- Support spring physics, steps, and cubic-bezier easing functions
How to install animejs
npx skills add https://github.com/freshtechbro/claudedesignskills --skill animejs- Node.js and npm installed
- Basic JavaScript knowledge
- Understanding of CSS transforms and SVG attributes (for advanced use)
How to use animejs
- 1.Import anime.js: import anime from 'animejs'
- 2.Select target elements using CSS selectors, DOM queries, or element references
- 3.Define animation properties (translateX, rotate, opacity, etc.) and duration
- 4.Use anime.timeline() for multi-step sequences with relative timing offsets
- 5.Apply stagger effects with anime.stagger() for sequential animations
- 6.Control playback with play(), pause(), reverse(), or seek() methods
Use cases
- Building choreographed page transitions with staggered element reveals
- Creating SVG drawing animations and morphing shape sequences
- Implementing scroll-triggered animations with manual playback control
- Animating UI components with timeline-based multi-step sequences
- Designing grid-based animations that fan out from center or edges
- Frontend developers building interactive web experiences
- UI/UX designers implementing motion design specifications
- Animation engineers creating complex choreographed sequences
- React and Vue developers needing framework-independent animation control
- Developers working with SVG graphics and path animations
animejs FAQ
Anime.js is lighter (~9KB gzipped) and better for SVG-heavy animations and framework-agnostic projects. GSAP is more feature-rich and optimized for complex timelines. Choose Anime.js for simplicity and SVG morphing; GSAP for advanced timeline control.
Yes. Use useEffect with a ref to target DOM elements, and return a cleanup function to pause animations on unmount. Anime.js works with any framework since it directly manipulates the DOM.
CSS properties (opacity, backgroundColor), CSS transforms (translateX, rotate, scale), SVG attributes (d, fill, strokeDashoffset), and JavaScript object properties. Avoid animating layout properties like width or left for performance.
Use anime.stagger(delay) to increment delay between elements, or anime.stagger(delay, {grid, from, axis}) for grid-based stagger from center, first, last, or custom index.
Yes, when animating transform properties (translate, rotate, scale) and opacity. Avoid animating layout properties (left, width, height) as they trigger reflows and are not GPU-accelerated.
Full instructions (SKILL.md)
Source of truth, from freshtechbro/claudedesignskills.
name: animejs description: Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.
Anime.js
Lightweight JavaScript animation library with powerful timeline and stagger capabilities for web animations.
Overview
Anime.js (pronounced "Anime JS") is a versatile animation engine that works with DOM elements, CSS properties, SVG attributes, and JavaScript objects. Unlike React-specific libraries, Anime.js works with vanilla JavaScript and any framework.
When to use this skill:
- Timeline-based animation sequences with precise choreography
- Staggered animations across multiple elements
- SVG path morphing and drawing animations
- Keyframe animations with percentage-based timing
- Framework-agnostic animation (works with React, Vue, vanilla JS)
- Complex easing functions (spring, steps, cubic-bezier)
Core features:
- Timeline sequencing with relative positioning
- Powerful stagger utilities (grid, from center, easing)
- SVG morphing and path animations
- Built-in spring physics easing
- Keyframe support with flexible timing
- Small bundle size (~9KB gzipped)
Core Concepts
Basic Animation
The anime() function creates animations:
import anime from 'animejs'
anime({
targets: '.element',
translateX: 250,
rotate: '1turn',
duration: 800,
easing: 'easeInOutQuad'
})
Targets
Multiple ways to specify animation targets:
// CSS selector
anime({ targets: '.box' })
// DOM elements
anime({ targets: document.querySelectorAll('.box') })
// Array of elements
anime({ targets: [el1, el2, el3] })
// JavaScript object
const obj = { x: 0 }
anime({ targets: obj, x: 100 })
Animatable Properties
CSS Properties:
anime({
targets: '.element',
translateX: 250,
scale: 2,
opacity: 0.5,
backgroundColor: '#FFF'
})
CSS Transforms (Individual):
anime({
targets: '.element',
translateX: 250, // Individual transform
rotate: '1turn', // Not 'transform: rotate()'
scale: 2
})
SVG Attributes:
anime({
targets: 'path',
d: 'M10 80 Q 77.5 10, 145 80', // Path morphing
fill: '#FF0000',
strokeDashoffset: [anime.setDashoffset, 0] // Line drawing
})
JavaScript Objects:
const obj = { value: 0 }
anime({
targets: obj,
value: 100,
round: 1,
update: () => console.log(obj.value)
})
Timeline
Create complex sequences with precise control:
const timeline = anime.timeline({
duration: 750,
easing: 'easeOutExpo'
})
timeline
.add({
targets: '.box1',
translateX: 250
})
.add({
targets: '.box2',
translateX: 250
}, '-=500') // Start 500ms before previous animation ends
.add({
targets: '.box3',
translateX: 250
}, '+=200') // Start 200ms after previous animation ends
Common Patterns
1. Stagger Animation (Sequential Reveal)
anime({
targets: '.stagger-element',
translateY: [100, 0],
opacity: [0, 1],
delay: anime.stagger(100), // Increase delay by 100ms
easing: 'easeOutQuad',
duration: 600
})
2. Stagger from Center
anime({
targets: '.grid-item',
scale: [0, 1],
delay: anime.stagger(50, {
grid: [14, 5],
from: 'center', // Also: 'first', 'last', index, [x, y]
axis: 'x' // Also: 'y', null
}),
easing: 'easeOutQuad'
})
3. SVG Line Drawing
anime({
targets: 'path',
strokeDashoffset: [anime.setDashoffset, 0],
easing: 'easeInOutQuad',
duration: 2000,
delay: (el, i) => i * 250
})
4. SVG Morphing
anime({
targets: '#morphing-path',
d: [
{ value: 'M10 80 Q 77.5 10, 145 80' }, // Start shape
{ value: 'M10 80 Q 77.5 150, 145 80' } // End shape
],
duration: 2000,
easing: 'easeInOutQuad',
loop: true,
direction: 'alternate'
})
5. Timeline Sequence
const tl = anime.timeline({
easing: 'easeOutExpo',
duration: 750
})
tl.add({
targets: '.title',
translateY: [-50, 0],
opacity: [0, 1]
})
.add({
targets: '.subtitle',
translateY: [-30, 0],
opacity: [0, 1]
}, '-=500')
.add({
targets: '.button',
scale: [0, 1],
opacity: [0, 1]
}, '-=300')
6. Keyframe Animation
anime({
targets: '.element',
keyframes: [
{ translateX: 100 },
{ translateY: 100 },
{ translateX: 0 },
{ translateY: 0 }
],
duration: 4000,
easing: 'easeInOutQuad',
loop: true
})
7. Scroll-Triggered Animation
const animation = anime({
targets: '.scroll-element',
translateY: [100, 0],
opacity: [0, 1],
easing: 'easeOutQuad',
autoplay: false
})
window.addEventListener('scroll', () => {
const scrollPercent = window.scrollY / (document.body.scrollHeight - window.innerHeight)
animation.seek(animation.duration * scrollPercent)
})
Integration Patterns
With React
import { useEffect, useRef } from 'react'
import anime from 'animejs'
function AnimatedComponent() {
const ref = useRef(null)
useEffect(() => {
const animation = anime({
targets: ref.current,
translateX: 250,
duration: 800,
easing: 'easeInOutQuad'
})
return () => animation.pause()
}, [])
return <div ref={ref}>Animated</div>
}
With Vue
export default {
mounted() {
anime({
targets: this.$el,
translateX: 250,
duration: 800
})
}
}
Path Following Animation
const path = anime.path('#motion-path')
anime({
targets: '.element',
translateX: path('x'),
translateY: path('y'),
rotate: path('angle'),
easing: 'linear',
duration: 2000,
loop: true
})
Advanced Techniques
Spring Easing
anime({
targets: '.element',
translateX: 250,
easing: 'spring(1, 80, 10, 0)', // mass, stiffness, damping, velocity
duration: 2000
})
Steps Easing
anime({
targets: '.element',
translateX: 250,
easing: 'steps(5)',
duration: 1000
})
Custom Bezier
anime({
targets: '.element',
translateX: 250,
easing: 'cubicBezier(.5, .05, .1, .3)',
duration: 1000
})
Direction and Loop
anime({
targets: '.element',
translateX: 250,
direction: 'alternate', // 'normal', 'reverse', 'alternate'
loop: true, // or number of iterations
easing: 'easeInOutQuad'
})
Playback Control
const animation = anime({
targets: '.element',
translateX: 250,
autoplay: false
})
animation.play()
animation.pause()
animation.restart()
animation.reverse()
animation.seek(500) // Seek to 500ms
Performance Optimization
Use Transform and Opacity
// ✅ Good: GPU-accelerated
anime({
targets: '.element',
translateX: 250,
opacity: 0.5
})
// ❌ Avoid: Triggers layout
anime({
targets: '.element',
left: '250px',
width: '500px'
})
Batch Similar Animations
// ✅ Single animation for multiple targets
anime({
targets: '.multiple-elements',
translateX: 250
})
// ❌ Avoid: Multiple separate animations
elements.forEach(el => {
anime({ targets: el, translateX: 250 })
})
Use will-change for Complex Animations
.animated-element {
will-change: transform, opacity;
}
Disable autoplay for Scroll Animations
const animation = anime({
targets: '.element',
translateX: 250,
autoplay: false // Control manually
})
Common Pitfalls
1. Forgetting Unit Types
// ❌ Wrong: No unit
anime({ targets: '.element', width: 200 })
// ✅ Correct: Include unit
anime({ targets: '.element', width: '200px' })
2. Using CSS transform Property Directly
// ❌ Wrong: Can't animate transform string
anime({ targets: '.element', transform: 'translateX(250px)' })
// ✅ Correct: Individual transform properties
anime({ targets: '.element', translateX: 250 })
3. Not Handling Animation Cleanup
// ❌ Wrong: Animation continues after unmount
useEffect(() => {
anime({ targets: ref.current, translateX: 250 })
}, [])
// ✅ Correct: Pause on cleanup
useEffect(() => {
const anim = anime({ targets: ref.current, translateX: 250 })
return () => anim.pause()
}, [])
4. Animating Too Many Elements
// ❌ Avoid: Animating 1000+ elements
anime({ targets: '.many-items', translateX: 250 }) // 1000+ elements
// ✅ Better: Use CSS animations for large sets
// Or reduce element count with virtualization
5. Incorrect Timeline Timing
// ❌ Wrong: Missing offset operator
.add({ targets: '.el2' }, '500') // Treated as absolute time
// ✅ Correct: Use relative operators
.add({ targets: '.el2' }, '-=500') // Relative to previous
.add({ targets: '.el3' }, '+=200') // Relative to previous
6. Overusing Loop
// ❌ Avoid: Infinite loops drain battery
anime({
targets: '.element',
rotate: '1turn',
loop: true,
duration: 1000
})
// ✅ Better: Use CSS animations for infinite loops
@keyframes rotate {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
Resources
Scripts
animation_generator.py- Generate Anime.js animation boilerplate (8 types)timeline_builder.py- Build complex timeline sequences
References
api_reference.md- Complete Anime.js API documentationstagger_guide.md- Stagger utilities and patternstimeline_guide.md- Timeline sequencing deep dive
Assets
starter_animejs/- Vanilla JS + Vite template with examplesexamples/- Real-world patterns (SVG morphing, stagger grids, timelines)
Related Skills
- gsap-scrolltrigger - More powerful timeline features and scroll integration
- motion-framer - React-specific declarative animations
- react-spring-physics - Physics-based spring animations
- lightweight-3d-effects - Simple 3D effects (Zdog, Vanta.js)
Anime.js vs GSAP: Use Anime.js for SVG-heavy animations, simpler projects, or when bundle size matters. Use GSAP for complex scroll-driven experiences, advanced timelines, and professional-grade control.
Anime.js vs Framer Motion: Use Anime.js for framework-agnostic projects or when working outside React. Use Framer Motion for React-specific declarative animations with gesture integration.
Related skills
More from freshtechbro/claudedesignskills and the wider catalog.

babylonjs-engine
Comprehensive Babylon.js 3D engine skill for real-time web graphics, games, and interactive visualizations.

barba-js
Smooth page transitions library for creating SPA-like navigation without full page reloads.

blender-web-pipeline
Export Blender 3D models to web-optimized glTF with Python automation and asset optimization.

gsap-scrolltrigger
High-performance scroll-driven animations and tweens with GSAP and ScrollTrigger plugin.

lightweight-3d-effects
Lightweight 3D effects for decorative elements using Zdog, Vanta.js, and Vanilla-Tilt.js

locomotive-scroll
Smooth scrolling library with parallax effects, viewport detection, and scroll-driven animations.