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spline-interactive

freshtechbro/claudedesignskills

Browser-based 3D design tool with visual editor, animation, and web export—no code required.

What is spline-interactive?

Spline is a collaborative, browser-based 3D design platform for creating interactive 3D scenes, animations, and web experiences without coding. Use it when you need to design 3D content visually, prototype interactive 3D UI, or export scenes to React/web—ideal for designers and teams preferring visual tools over Three.js.

  • Visual 3D modeling with parametric shapes, extrusion, and boolean operations
  • State-based animation system with timeline controls and event triggers
  • Interactive event system responding to mouse, keyboard, collision, and scroll actions
  • Multiple export options: React components, web code, public URLs, and self-hosted deployments
  • Real-time collaboration with team libraries and reusable components
  • AI-powered generation for 3D models, textures, and style transfer

How to install spline-interactive

npx skills add https://github.com/freshtechbro/claudedesignskills --skill spline-interactive
Prerequisites
  • Spline account (free or paid)
  • For React integration: npm install @splinetool/react-spline @splinetool/runtime
  • Browser with WebGL support
Claude Code
Cursor
Windsurf
Cline

How to use spline-interactive

  1. 1.Create or open a Spline project in the browser editor
  2. 2.Design your 3D scene using visual tools: add objects, lights, cameras, and animations
  3. 3.Define state-based animations by creating states and transitions in the timeline
  4. 4.Set up interactivity by adding events (click, hover, scroll) and actions
  5. 5.Export your scene: copy the public URL or export as React component code
  6. 6.For React: install dependencies and use the Spline component with your scene URL
  7. 7.Use onLoad callback to access the Spline app instance for programmatic control
  8. 8.Trigger animations and modify object properties (position, rotation, color) from React event handlers

Use cases

Good for
  • Embed interactive 3D product showcases or configurators in React applications
  • Design marketing pages with animated 3D elements without writing Three.js code
  • Prototype 3D UI/UX concepts visually and export as React components
  • Create collaborative 3D content with team libraries and shared components
  • Build interactive scenes with state-based animations triggered by user events
Who it's for
  • Product designers and UX designers prototyping 3D interfaces
  • Marketing and web teams building 3D-enhanced landing pages
  • React developers integrating pre-built 3D scenes into applications
  • Creative teams collaborating on 3D content without specialized software
  • Teams preferring visual tools over code-first 3D frameworks

spline-interactive FAQ

How do I embed a Spline scene in React?

Install @splinetool/react-spline and @splinetool/runtime, then use the Spline component with your scene URL: <Spline scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode" />. The component automatically handles loading and rendering.

Can I modify object properties from React code?

Yes. Use the onLoad callback to get the Spline app instance, find objects by name or ID, then modify position, rotation, scale, material.color, and visibility properties directly.

How do I trigger Spline animations from React?

Call splineApp.current.emitEvent('eventType', 'objectName') to trigger animations defined in Spline. Available event types include mouseDown, mouseHover, mouseUp, and custom events you define in the editor.

What events can I listen to in React?

Available handlers include onSplineMouseDown, onSplineMouseUp, onSplineMouseHover, onSplineKeyDown, onSplineKeyUp, onSplineStart, onSplineScroll, and others. Each provides access to the target object and its properties.

Is Spline better than Three.js for my project?

Spline is ideal if you prefer visual design tools and don't need maximum code control. Use Three.js if you need fine-grained control, custom shaders, or a code-first approach. Spline exports to React, so you can combine both.

Full instructions (SKILL.md)

Source of truth, from freshtechbro/claudedesignskills.


name: spline-interactive description: Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks involving Spline, no-code 3D, visual 3D editor, 3D animation, state-based interactions, React Spline integration, or scene export. Alternative to Three.js for designers who prefer visual tools over code.

Spline Interactive - Browser-Based 3D Design and Animation

Overview

Spline is a browser-based 3D design and animation platform that enables creators to build interactive 3D experiences without requiring code or specialized software knowledge. It provides a collaborative visual editor for designing, animating, and exporting 3D scenes across multiple platforms.

Key Features:

  • Visual 3D modeling with parametric shapes, extrusion, and boolean operations
  • State-based animation system with timeline controls
  • Interactive event system (mouse, keyboard, collision, scroll)
  • Multiple export options (React components, web code, public URLs)
  • Real-time collaboration with team libraries
  • AI-powered generation (3D from text, textures, style transfer)
  • Built-in physics and particle systems

When to Use This Skill:

  • Creating 3D web experiences without writing Three.js code
  • Designing interactive product showcases or configurators
  • Prototyping 3D UI/UX concepts visually
  • Building marketing pages with 3D elements
  • Collaborating with designers on 3D content
  • Exporting scenes for React or vanilla JS integration

Alternatives:

  • Three.js (threejs-webgl): For developers who prefer code-first approach and need maximum control
  • Babylon.js (babylonjs-engine): For game-focused projects with built-in physics
  • React Three Fiber (react-three-fiber): For React developers who want to build 3D with JSX

Core Concepts

1. Scene Structure

Spline organizes projects into scenes containing:

  • Objects: 3D models, shapes, text, images
  • Lights: Directional, point, spot lights
  • Cameras: Orbital, perspective, orthographic
  • Events: Interaction triggers
  • States: Animation keyframes

2. Components System

Reusable elements that can be:

  • Created from any object or group
  • Instantiated multiple times
  • Updated across all instances
  • Overridden per instance

3. State-Based Animation

Animations are defined as transitions between states:

  • Default State: Initial appearance
  • Additional States: Target appearances
  • Events: Triggers that cause state transitions
  • Transitions: Duration, easing, properties

4. Interactivity Model

Event-driven system with:

  • Events: User actions or scene triggers
  • Conditions: Logic gates (if/else)
  • Actions: State changes, audio, scene switches
  • Variables: Dynamic data from APIs or user input

5. Export Options

Multiple deployment methods:

  • Public URL: Direct shareable link
  • Code Export: React component or vanilla JS
  • Spline Viewer: Embedded iframe
  • Self-Hosted: Download and host independently

Common Patterns

Pattern 1: Basic React Integration

Use Case: Embed a Spline scene in a React application

Implementation:

# Installation
npm install @splinetool/react-spline @splinetool/runtime
import Spline from '@splinetool/react-spline';

export default function Hero() {
  return (
    <div style={{ width: '100%', height: '600px' }}>
      <Spline scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode" />
    </div>
  );
}

Key Points:

  • Scene URL comes from Spline export dialog
  • Component fills parent container
  • Automatically handles loading and rendering

Pattern 2: Event Handling and Object Interaction

Use Case: Respond to user clicks on specific objects

Implementation:

import Spline from '@splinetool/react-spline';

export default function InteractiveScene() {
  function onSplineMouseDown(e) {
    // Check if clicked object is the button
    if (e.target.name === 'Button') {
      console.log('Button clicked!');

      // Get object properties
      console.log('Position:', e.target.position);
      console.log('Rotation:', e.target.rotation);
      console.log('Scale:', e.target.scale);
    }
  }

  function onSplineMouseHover(e) {
    if (e.target.name === 'Button') {
      console.log('Hovering over button');
    }
  }

  return (
    <Spline
      scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode"
      onSplineMouseDown={onSplineMouseDown}
      onSplineMouseHover={onSplineMouseHover}
    />
  );
}

Available Event Handlers:

  • onSplineMouseDown - Mouse press on object
  • onSplineMouseUp - Mouse release
  • onSplineMouseHover - Mouse over object
  • onSplineKeyDown - Keyboard press
  • onSplineKeyUp - Keyboard release
  • onSplineStart - Scene loaded and started
  • onSplineLookAt - Camera look-at event
  • onSplineFollow - Camera follow event
  • onSplineScroll - Scroll event

Pattern 3: Programmatic Object Control

Use Case: Modify object properties from React code

Implementation:

import { useRef } from 'react';
import Spline from '@splinetool/react-spline';

export default function ProductViewer() {
  const cube = useRef();
  const splineApp = useRef();

  function onLoad(spline) {
    // Save Spline instance
    splineApp.current = spline;

    // Find object by name
    const obj = spline.findObjectByName('Product');
    // Or by ID
    // const obj = spline.findObjectById('8E8C2DDD-18B6-4C54-861D-7ED2519DE20E');

    cube.current = obj;
  }

  function rotateProduct() {
    if (cube.current) {
      // Rotate 45 degrees around Y axis
      cube.current.rotation.y += Math.PI / 4;
    }
  }

  function changeColor() {
    if (cube.current) {
      // Change material color (hex color)
      cube.current.material.color.set(0xff6b6b);
    }
  }

  function moveProduct() {
    if (cube.current) {
      cube.current.position.x += 50;
      cube.current.position.y += 10;
    }
  }

  return (
    <div>
      <Spline
        scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode"
        onLoad={onLoad}
      />
      <div style={{ position: 'absolute', top: 20, left: 20 }}>
        <button onClick={rotateProduct}>Rotate</button>
        <button onClick={changeColor}>Change Color</button>
        <button onClick={moveProduct}>Move</button>
      </div>
    </div>
  );
}

Object Properties You Can Modify:

  • position - { x, y, z }
  • rotation - { x, y, z } (radians)
  • scale - { x, y, z }
  • material.color - Color hex value
  • visible - Boolean

Pattern 4: Triggering Spline Animations

Use Case: Trigger animations defined in Spline from React

Implementation:

import { useRef } from 'react';
import Spline from '@splinetool/react-spline';

export default function AnimatedCard() {
  const splineApp = useRef();

  function onLoad(app) {
    splineApp.current = app;
  }

  function triggerHoverAnimation() {
    // Emit mouseHover event on 'Card' object
    splineApp.current.emitEvent('mouseHover', 'Card');
  }

  function triggerClickAnimation() {
    // Emit mouseDown event on 'Button' object
    splineApp.current.emitEvent('mouseDown', 'Button');
  }

  function reverseAnimation() {
    // Play animation in reverse
    splineApp.current.emitEventReverse('mouseHover', 'Card');
  }

  return (
    <div>
      <Spline
        scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode"
        onLoad={onLoad}
      />
      <button onClick={triggerHoverAnimation}>Hover Effect</button>
      <button onClick={triggerClickAnimation}>Click Effect</button>
      <button onClick={reverseAnimation}>Reverse</button>
    </div>
  );
}

Available Event Types:

  • mouseDown - Mouse press
  • mouseHover - Hover effect
  • mouseUp - Mouse release
  • keyDown - Key press
  • keyUp - Key release
  • start - Start event
  • lookAt - Look at camera
  • follow - Follow camera

Pattern 5: Next.js Integration with SSR

Use Case: Use Spline in Next.js with server-side rendering benefits

Implementation:

// app/page.js (Next.js 13+ App Router)
import Spline from '@splinetool/react-spline/next';

export default function Home() {
  return (
    <main>
      <div style={{ width: '100vw', height: '100vh' }}>
        <Spline scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode" />
      </div>
    </main>
  );
}

Benefits:

  • Placeholder image shown during SSR
  • Faster perceived load times
  • Better SEO with fallback content

Pattern 6: Lazy Loading for Performance

Use Case: Defer Spline loading until needed

Implementation:

import React, { Suspense } from 'react';

// Dynamically import Spline
const Spline = React.lazy(() => import('@splinetool/react-spline'));

export default function LazyScene() {
  return (
    <div>
      <h1>My Page Content</h1>

      <Suspense fallback={<div>Loading 3D scene...</div>}>
        <div style={{ width: '100%', height: '500px' }}>
          <Spline scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode" />
        </div>
      </Suspense>

      <p>More content below</p>
    </div>
  );
}

Benefits:

  • Reduces initial bundle size
  • Improves page load performance
  • Shows custom loading UI

Pattern 7: Responsive Spline Scenes

Use Case: Make Spline scenes adapt to different screen sizes

Implementation:

import Spline from '@splinetool/react-spline';
import { useState, useEffect } from 'react';

export default function ResponsiveScene() {
  const [isMobile, setIsMobile] = useState(false);

  useEffect(() => {
    const checkMobile = () => {
      setIsMobile(window.innerWidth < 768);
    };

    checkMobile();
    window.addEventListener('resize', checkMobile);
    return () => window.removeEventListener('resize', checkMobile);
  }, []);

  return (
    <div style={{
      width: '100%',
      height: isMobile ? '400px' : '600px'
    }}>
      <Spline
        scene={
          isMobile
            ? "https://prod.spline.design/YOUR-MOBILE-SCENE/scene.splinecode"
            : "https://prod.spline.design/YOUR-DESKTOP-SCENE/scene.splinecode"
        }
      />
    </div>
  );
}

Alternative Approach (Single Scene):

import Spline from '@splinetool/react-spline';
import { useRef, useEffect } from 'react';

export default function ResponsiveScene() {
  const splineApp = useRef();

  function onLoad(app) {
    splineApp.current = app;
    adjustForScreenSize();
  }

  function adjustForScreenSize() {
    if (!splineApp.current) return;

    const camera = splineApp.current.findObjectByName('Camera');
    const isMobile = window.innerWidth < 768;

    if (isMobile) {
      // Zoom out on mobile
      splineApp.current.setZoom(0.7);
      // Adjust camera position
      camera.position.z = 1500;
    }
  }

  useEffect(() => {
    window.addEventListener('resize', adjustForScreenSize);
    return () => window.removeEventListener('resize', adjustForScreenSize);
  }, []);

  return (
    <Spline
      scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode"
      onLoad={onLoad}
    />
  );
}

Integration Patterns

With Three.js (threejs-webgl)

For advanced use cases, combine Spline-designed assets with Three.js code:

  1. Export from Spline: Use GLTF/GLB export
  2. Import in Three.js: Load using GLTFLoader
  3. Enhance with code: Add custom shaders, physics, or effects
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';

const loader = new GLTFLoader();
loader.load('spline-model.glb', (gltf) => {
  scene.add(gltf.scene);
  // Add custom behaviors
});

With GSAP (gsap-scrolltrigger)

Trigger Spline animations on scroll:

import { useEffect, useRef } from 'react';
import Spline from '@splinetool/react-spline';
import gsap from 'gsap';
import ScrollTrigger from 'gsap/ScrollTrigger';

gsap.registerPlugin(ScrollTrigger);

export default function ScrollAnimated() {
  const splineApp = useRef();

  function onLoad(app) {
    splineApp.current = app;

    ScrollTrigger.create({
      trigger: '.scene-container',
      start: 'top center',
      onEnter: () => {
        app.emitEvent('mouseHover', 'Product');
      }
    });
  }

  return (
    <div className="scene-container">
      <Spline
        scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode"
        onLoad={onLoad}
      />
    </div>
  );
}

With Framer Motion (motion-framer)

Animate container while Spline handles 3D:

import { motion } from 'framer-motion';
import Spline from '@splinetool/react-spline';

export default function AnimatedContainer() {
  return (
    <motion.div
      initial={{ opacity: 0, y: 50 }}
      animate={{ opacity: 1, y: 0 }}
      transition={{ duration: 0.8 }}
      style={{ width: '100%', height: '600px' }}
    >
      <Spline scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode" />
    </motion.div>
  );
}

Performance Optimization

1. Enable On-Demand Rendering

Render only when scene changes, not every frame:

<Spline
  scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode"
  renderOnDemand={true} // Default is true
/>

2. Optimize Scene in Spline Editor

In Spline:

  • Reduce polygon count (use decimation)
  • Compress textures (lower resolution, use JPG over PNG)
  • Limit lights (2-3 lights maximum)
  • Use simple materials when possible
  • Enable LOD (Level of Detail) for distant objects

3. Lazy Load Heavy Scenes

Use React.lazy() as shown in Pattern 6

4. Preload Critical Scenes

import { useEffect } from 'react';
import Spline from '@splinetool/react-spline';

export default function PreloadedScene() {
  useEffect(() => {
    // Preload scene assets
    const link = document.createElement('link');
    link.rel = 'prefetch';
    link.href = 'https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode';
    document.head.appendChild(link);
  }, []);

  return (
    <Spline scene="https://prod.spline.design/YOUR-SCENE-ID/scene.splinecode" />
  );
}

5. Mobile Optimizations

  • Create separate mobile scenes with lower detail
  • Reduce canvas resolution on mobile
  • Disable shadows and reflections
  • Use simpler materials
<Spline
  scene={isMobile ? mobileSceneUrl : desktopSceneUrl}
  style={{
    width: '100%',
    height: isMobile ? '300px' : '600px'
  }}
/>

Common Pitfalls and Solutions

Pitfall 1: Scene Not Loading

Problem: Spline component renders but scene doesn't appear

Solutions:

// ❌ Wrong: Invalid scene URL
<Spline scene="my-scene.splinecode" />

// ✅ Correct: Full URL from Spline export
<Spline scene="https://prod.spline.design/KFonZGtsoUXP-qx7/scene.splinecode" />

// Check for errors
function onLoad(app) {
  console.log('Scene loaded successfully', app);
}

<Spline scene={sceneUrl} onLoad={onLoad} />

Also Check:

  • Scene is published in Spline editor
  • Network tab shows successful file downloads
  • No CORS errors in console

Pitfall 2: Object References Lost After Re-render

Problem: Object refs become undefined after component updates

Solution:

// ❌ Wrong: Storing objects without proper refs
let myObject;

function onLoad(spline) {
  myObject = spline.findObjectByName('Cube'); // Lost on re-render
}

// ✅ Correct: Use React refs
const myObject = useRef();

function onLoad(spline) {
  myObject.current = spline.findObjectByName('Cube');
}

Pitfall 3: Performance Issues on Mobile

Problem: Scene runs slowly on mobile devices

Solutions:

// Create mobile-optimized version in Spline editor
// - Fewer polygons (< 50k triangles)
// - Smaller textures (512x512 or less)
// - No shadows or reflections
// - Simpler materials

// Load appropriate version
const isMobile = window.innerWidth < 768;
const sceneUrl = isMobile
  ? 'https://prod.spline.design/MOBILE-SCENE/scene.splinecode'
  : 'https://prod.spline.design/DESKTOP-SCENE/scene.splinecode';

<Spline scene={sceneUrl} renderOnDemand={true} />

Pitfall 4: Events Not Firing

Problem: Click or hover events don't trigger

Solutions:

// ❌ Wrong: Using wrong event name
<Spline onMouseDown={handler} /> // Not a Spline prop

// ✅ Correct: Use Spline event props
<Spline onSplineMouseDown={handler} />

// Also ensure object has events in Spline editor:
// 1. Select object in Spline
// 2. Add event in "Events" panel
// 3. Assign state transition or action

Pitfall 5: Animation Not Triggering Programmatically

Problem: emitEvent() doesn't trigger animation

Solutions:

// ❌ Wrong: Calling before scene loads
function triggerAnimation() {
  splineApp.current.emitEvent('mouseHover', 'Button'); // Error if not loaded
}

// ✅ Correct: Ensure scene is loaded
const [isLoaded, setIsLoaded] = useState(false);

function onLoad(app) {
  splineApp.current = app;
  setIsLoaded(true);
}

function triggerAnimation() {
  if (isLoaded && splineApp.current) {
    splineApp.current.emitEvent('mouseHover', 'Button');
  }
}

// Also verify in Spline editor:
// - Object has the correct name ('Button')
// - mouseHover event is configured
// - Event has action (state transition, etc.)

Pitfall 6: Hydration Errors in Next.js

Problem: Mismatch between server and client render

Solution:

// ❌ Wrong: Using standard import in Next.js
import Spline from '@splinetool/react-spline';

// ✅ Correct: Use Next.js-specific import
import Spline from '@splinetool/react-spline/next';

// Or use dynamic import with ssr: false
import dynamic from 'next/dynamic';

const Spline = dynamic(
  () => import('@splinetool/react-spline'),
  { ssr: false }
);

Resources

Official Documentation

Spline Editor

Learning Resources

Export Formats

  • React component (via @splinetool/react-spline)
  • Vanilla JavaScript (Web Code API)
  • GLTF/GLB (for Three.js, Babylon.js)
  • USDZ (for Apple AR)
  • STL (for 3D printing)
  • Video/GIF (for marketing)

Related Skills

  • threejs-webgl: For code-first 3D development with more control
  • react-three-fiber: For building 3D scenes with React and JSX
  • babylonjs-engine: Alternative 3D engine with editor workflow
  • motion-framer: For animating Spline containers and UI elements
  • gsap-scrolltrigger: For scroll-driven Spline animations
  • figma-dev-mode: For design-to-code workflow (similar visual approach)

Scripts

This skill includes utility scripts:

  • project_generator.py - Generate Spline + React starter projects
  • component_builder.py - Build Spline component wrappers with events

Run scripts from the skill directory:

./scripts/project_generator.py
./scripts/component_builder.py

Assets

Starter templates and examples:

  • starter_spline/ - Complete React + Spline template
  • examples/ - Real-world integration patterns