PluginBench
Skill
Official
Pass
Audit score 90

refactor

github/awesome-copilot

Surgical code refactoring to improve maintainability without changing behavior.

What is refactor?

Refactor improves code structure and readability through gradual, behavior-preserving changes. Use this skill when code is hard to maintain, functions are too large, or code smells need addressing—not for rewriting from scratch.

  • Extract functions and break down large methods into focused, single-responsibility pieces
  • Rename variables and constants for clarity, eliminating magic numbers and strings
  • Eliminate code smells like duplication, long parameter lists, and nested conditionals
  • Apply design patterns and improve type safety with domain-driven types
  • Move logic to appropriate objects to reduce feature envy and improve encapsulation
  • Refactor large classes and modules by splitting responsibilities

How to install refactor

npx skills add https://github.com/github/awesome-copilot --skill refactor
Prerequisites
  • Existing test suite (refactoring without tests is editing, not refactoring)
  • Version control system (commit before and after each refactoring step)
  • Code that currently works and has defined behavior to preserve
Claude Code
Cursor
Windsurf
Cline

How to use refactor

  1. 1.Identify a code smell or maintainability issue in your codebase
  2. 2.Make one small refactoring change at a time (e.g., extract one function)
  3. 3.Run tests after each change to verify behavior is preserved
  4. 4.Commit the change to version control
  5. 5.Repeat until the code smell is resolved or the code is sufficiently improved

Use cases

Good for
  • Breaking a 200-line function into smaller, testable functions with clear purposes
  • Consolidating duplicated discount calculation logic across multiple classes
  • Converting primitive types (strings, numbers) into domain types (Email, PhoneNumber) for type safety
  • Replacing deeply nested conditionals with guard clauses and early returns
  • Extracting a god object into focused service classes with single responsibilities
Who it's for
  • Backend and frontend developers maintaining existing codebases
  • Teams wanting to improve code quality incrementally without rewrites
  • Developers preparing code for feature additions by improving structure first
  • Engineers working on legacy code that needs gradual modernization

refactor FAQ

What's the difference between refactoring and rewriting?

Refactoring preserves behavior while improving structure through small, incremental changes. Rewriting replaces code entirely. Use refactor for gradual improvements; use repo-rebuilder for major rewrites.

Can I refactor code without tests?

Not safely. Without tests, you're editing code, not refactoring. Add tests first, then refactor with confidence that behavior is preserved.

Should I refactor under a tight deadline?

No. Refactoring requires time for small steps, testing, and commits. If you're under pressure, focus on features first and refactor later.

How do I know when to stop refactoring?

Stop when the code is maintainable, readable, and serves its purpose. Refactor for a clear reason (adding features, reducing bugs, improving clarity), not just because.

Can I mix refactoring with feature changes?

No. Keep refactoring separate from feature work. Refactor first, commit, then add features. This makes it easier to identify what caused issues.

Full instructions (SKILL.md)

Source of truth, from github/awesome-copilot.


name: refactor description: 'Surgical code refactoring to improve maintainability without changing behavior. Covers extracting functions, renaming variables, breaking down god functions, improving type safety, eliminating code smells, and applying design patterns. Less drastic than repo-rebuilder; use for gradual improvements.' license: MIT

Refactor

Overview

Improve code structure and readability without changing external behavior. Refactoring is gradual evolution, not revolution. Use this for improving existing code, not rewriting from scratch.

When to Use

Use this skill when:

  • Code is hard to understand or maintain
  • Functions/classes are too large
  • Code smells need addressing
  • Adding features is difficult due to code structure
  • User asks "clean up this code", "refactor this", "improve this"

Refactoring Principles

The Golden Rules

  1. Behavior is preserved - Refactoring doesn't change what the code does, only how
  2. Small steps - Make tiny changes, test after each
  3. Version control is your friend - Commit before and after each safe state
  4. Tests are essential - Without tests, you're not refactoring, you're editing
  5. One thing at a time - Don't mix refactoring with feature changes

When NOT to Refactor

- Code that works and won't change again (if it ain't broke...)
- Critical production code without tests (add tests first)
- When you're under a tight deadline
- "Just because" - need a clear purpose

Common Code Smells & Fixes

1. Long Method/Function

# BAD: 200-line function that does everything
- async function processOrder(orderId) {
-   // 50 lines: fetch order
-   // 30 lines: validate order
-   // 40 lines: calculate pricing
-   // 30 lines: update inventory
-   // 20 lines: create shipment
-   // 30 lines: send notifications
- }

# GOOD: Broken into focused functions
+ async function processOrder(orderId) {
+   const order = await fetchOrder(orderId);
+   validateOrder(order);
+   const pricing = calculatePricing(order);
+   await updateInventory(order);
+   const shipment = await createShipment(order);
+   await sendNotifications(order, pricing, shipment);
+   return { order, pricing, shipment };
+ }

2. Duplicated Code

# BAD: Same logic in multiple places
- function calculateUserDiscount(user) {
-   if (user.membership === 'gold') return user.total * 0.2;
-   if (user.membership === 'silver') return user.total * 0.1;
-   return 0;
- }
-
- function calculateOrderDiscount(order) {
-   if (order.user.membership === 'gold') return order.total * 0.2;
-   if (order.user.membership === 'silver') return order.total * 0.1;
-   return 0;
- }

# GOOD: Extract common logic
+ function getMembershipDiscountRate(membership) {
+   const rates = { gold: 0.2, silver: 0.1 };
+   return rates[membership] || 0;
+ }
+
+ function calculateUserDiscount(user) {
+   return user.total * getMembershipDiscountRate(user.membership);
+ }
+
+ function calculateOrderDiscount(order) {
+   return order.total * getMembershipDiscountRate(order.user.membership);
+ }

3. Large Class/Module

# BAD: God object that knows too much
- class UserManager {
-   createUser() { /* ... */ }
-   updateUser() { /* ... */ }
-   deleteUser() { /* ... */ }
-   sendEmail() { /* ... */ }
-   generateReport() { /* ... */ }
-   handlePayment() { /* ... */ }
-   validateAddress() { /* ... */ }
-   // 50 more methods...
- }

# GOOD: Single responsibility per class
+ class UserService {
+   create(data) { /* ... */ }
+   update(id, data) { /* ... */ }
+   delete(id) { /* ... */ }
+ }
+
+ class EmailService {
+   send(to, subject, body) { /* ... */ }
+ }
+
+ class ReportService {
+   generate(type, params) { /* ... */ }
+ }
+
+ class PaymentService {
+   process(amount, method) { /* ... */ }
+ }

4. Long Parameter List

# BAD: Too many parameters
- function createUser(email, password, name, age, address, city, country, phone) {
-   /* ... */
- }

# GOOD: Group related parameters
+ interface UserData {
+   email: string;
+   password: string;
+   name: string;
+   age?: number;
+   address?: Address;
+   phone?: string;
+ }
+
+ function createUser(data: UserData) {
+   /* ... */
+ }

# EVEN BETTER: Use builder pattern for complex construction
+ const user = UserBuilder
+   .email('test@example.com')
+   .password('secure123')
+   .name('Test User')
+   .address(address)
+   .build();

5. Feature Envy

# BAD: Method that uses another object's data more than its own
- class Order {
-   calculateDiscount(user) {
-     if (user.membershipLevel === 'gold') {
+       return this.total * 0.2;
+     }
+     if (user.accountAge > 365) {
+       return this.total * 0.1;
+     }
+     return 0;
+   }
+ }

# GOOD: Move logic to the object that owns the data
+ class User {
+   getDiscountRate(orderTotal) {
+     if (this.membershipLevel === 'gold') return 0.2;
+     if (this.accountAge > 365) return 0.1;
+     return 0;
+   }
+ }
+
+ class Order {
+   calculateDiscount(user) {
+     return this.total * user.getDiscountRate(this.total);
+   }
+ }

6. Primitive Obsession

# BAD: Using primitives for domain concepts
- function sendEmail(to, subject, body) { /* ... */ }
- sendEmail('user@example.com', 'Hello', '...');

- function createPhone(country, number) {
-   return `${country}-${number}`;
- }

# GOOD: Use domain types
+ class Email {
+   private constructor(public readonly value: string) {
+     if (!Email.isValid(value)) throw new Error('Invalid email');
+   }
+   static create(value: string) { return new Email(value); }
+   static isValid(email: string) { return /^[^\s@]+@[^\s@]+\.[^\s@]+$/.test(email); }
+ }
+
+ class PhoneNumber {
+   constructor(
+     public readonly country: string,
+     public readonly number: string
+   ) {
+     if (!PhoneNumber.isValid(country, number)) throw new Error('Invalid phone');
+   }
+   toString() { return `${this.country}-${this.number}`; }
+   static isValid(country: string, number: string) { /* ... */ }
+ }
+
+ // Usage
+ const email = Email.create('user@example.com');
+ const phone = new PhoneNumber('1', '555-1234');

7. Magic Numbers/Strings

# BAD: Unexplained values
- if (user.status === 2) { /* ... */ }
- const discount = total * 0.15;
- setTimeout(callback, 86400000);

# GOOD: Named constants
+ const UserStatus = {
+   ACTIVE: 1,
+   INACTIVE: 2,
+   SUSPENDED: 3
+ } as const;
+
+ const DISCOUNT_RATES = {
+   STANDARD: 0.1,
+   PREMIUM: 0.15,
+   VIP: 0.2
+ } as const;
+
+ const ONE_DAY_MS = 24 * 60 * 60 * 1000;
+
+ if (user.status === UserStatus.INACTIVE) { /* ... */ }
+ const discount = total * DISCOUNT_RATES.PREMIUM;
+ setTimeout(callback, ONE_DAY_MS);

8. Nested Conditionals

# BAD: Arrow code
- function process(order) {
-   if (order) {
-     if (order.user) {
-       if (order.user.isActive) {
-         if (order.total > 0) {
-           return processOrder(order);
+         } else {
+           return { error: 'Invalid total' };
+         }
+       } else {
+         return { error: 'User inactive' };
+       }
+     } else {
+       return { error: 'No user' };
+     }
+   } else {
+     return { error: 'No order' };
+   }
+ }

# GOOD: Guard clauses / early returns
+ function process(order) {
+   if (!order) return { error: 'No order' };
+   if (!order.user) return { error: 'No user' };
+   if (!order.user.isActive) return { error: 'User inactive' };
+   if (order.total <= 0) return { error: 'Invalid total' };
+   return processOrder(order);
+ }

# EVEN BETTER: Using Result type
+ function process(order): Result<ProcessedOrder, Error> {
+   return Result.combine([
+     validateOrderExists(order),
+     validateUserExists(order),
+     validateUserActive(order.user),
+     validateOrderTotal(order)
+   ]).flatMap(() => processOrder(order));
+ }

9. Dead Code

# BAD: Unused code lingers
- function oldImplementation() { /* ... */ }
- const DEPRECATED_VALUE = 5;
- import { unusedThing } from './somewhere';
- // Commented out code
- // function oldCode() { /* ... */ }

# GOOD: Remove it
+ // Delete unused functions, imports, and commented code
+ // If you need it again, git history has it

10. Inappropriate Intimacy

# BAD: One class reaches deep into another
- class OrderProcessor {
-   process(order) {
-     order.user.profile.address.street;  // Too intimate
-     order.repository.connection.config;  // Breaking encapsulation
+   }
+ }

# GOOD: Ask, don't tell
+ class OrderProcessor {
+   process(order) {
+     order.getShippingAddress();  // Order knows how to get it
+     order.save();  // Order knows how to save itself
+   }
+ }

Extract Method Refactoring

Before and After

# Before: One long function
- function printReport(users) {
-   console.log('USER REPORT');
-   console.log('============');
-   console.log('');
-   console.log(`Total users: ${users.length}`);
-   console.log('');
-   console.log('ACTIVE USERS');
-   console.log('------------');
-   const active = users.filter(u => u.isActive);
-   active.forEach(u => {
-     console.log(`- ${u.name} (${u.email})`);
-   });
-   console.log('');
-   console.log(`Active: ${active.length}`);
-   console.log('');
-   console.log('INACTIVE USERS');
-   console.log('--------------');
-   const inactive = users.filter(u => !u.isActive);
-   inactive.forEach(u => {
-     console.log(`- ${u.name} (${u.email})`);
-   });
-   console.log('');
-   console.log(`Inactive: ${inactive.length}`);
- }

# After: Extracted methods
+ function printReport(users) {
+   printHeader('USER REPORT');
+   console.log(`Total users: ${users.length}\n`);
+   printUserSection('ACTIVE USERS', users.filter(u => u.isActive));
+   printUserSection('INACTIVE USERS', users.filter(u => !u.isActive));
+ }
+
+ function printHeader(title) {
+   const line = '='.repeat(title.length);
+   console.log(title);
+   console.log(line);
+   console.log('');
+ }
+
+ function printUserSection(title, users) {
+   console.log(title);
+   console.log('-'.repeat(title.length));
+   users.forEach(u => console.log(`- ${u.name} (${u.email})`));
+   console.log('');
+   console.log(`${title.split(' ')[0]}: ${users.length}`);
+   console.log('');
+ }

Introducing Type Safety

From Untyped to Typed

# Before: No types
- function calculateDiscount(user, total, membership, date) {
-   if (membership === 'gold' && date.getDay() === 5) {
-     return total * 0.25;
-   }
-   if (membership === 'gold') return total * 0.2;
-   return total * 0.1;
- }

# After: Full type safety
+ type Membership = 'bronze' | 'silver' | 'gold';
+
+ interface User {
+   id: string;
+   name: string;
+   membership: Membership;
+ }
+
+ interface DiscountResult {
+   original: number;
+   discount: number;
+   final: number;
+   rate: number;
+ }
+
+ function calculateDiscount(
+   user: User,
+   total: number,
+   date: Date = new Date()
+ ): DiscountResult {
+   if (total < 0) throw new Error('Total cannot be negative');
+
+   let rate = 0.1; // Default bronze
+
+   if (user.membership === 'gold' && date.getDay() === 5) {
+     rate = 0.25; // Friday bonus for gold
+   } else if (user.membership === 'gold') {
+     rate = 0.2;
+   } else if (user.membership === 'silver') {
+     rate = 0.15;
+   }
+
+   const discount = total * rate;
+
+   return {
+     original: total,
+     discount,
+     final: total - discount,
+     rate
+   };
+ }

Design Patterns for Refactoring

Strategy Pattern

# Before: Conditional logic
- function calculateShipping(order, method) {
-   if (method === 'standard') {
-     return order.total > 50 ? 0 : 5.99;
-   } else if (method === 'express') {
-     return order.total > 100 ? 9.99 : 14.99;
+   } else if (method === 'overnight') {
+     return 29.99;
+   }
+ }

# After: Strategy pattern
+ interface ShippingStrategy {
+   calculate(order: Order): number;
+ }
+
+ class StandardShipping implements ShippingStrategy {
+   calculate(order: Order) {
+     return order.total > 50 ? 0 : 5.99;
+   }
+ }
+
+ class ExpressShipping implements ShippingStrategy {
+   calculate(order: Order) {
+     return order.total > 100 ? 9.99 : 14.99;
+   }
+ }
+
+ class OvernightShipping implements ShippingStrategy {
+   calculate(order: Order) {
+     return 29.99;
+   }
+ }
+
+ function calculateShipping(order: Order, strategy: ShippingStrategy) {
+   return strategy.calculate(order);
+ }

Chain of Responsibility

# Before: Nested validation
- function validate(user) {
-   const errors = [];
-   if (!user.email) errors.push('Email required');
+   else if (!isValidEmail(user.email)) errors.push('Invalid email');
+   if (!user.name) errors.push('Name required');
+   if (user.age < 18) errors.push('Must be 18+');
+   if (user.country === 'blocked') errors.push('Country not supported');
+   return errors;
+ }

# After: Chain of responsibility
+ abstract class Validator {
+   abstract validate(user: User): string | null;
+   setNext(validator: Validator): Validator {
+     this.next = validator;
+     return validator;
+   }
+   validate(user: User): string | null {
+     const error = this.doValidate(user);
+     if (error) return error;
+     return this.next?.validate(user) ?? null;
+   }
+ }
+
+ class EmailRequiredValidator extends Validator {
+   doValidate(user: User) {
+     return !user.email ? 'Email required' : null;
+   }
+ }
+
+ class EmailFormatValidator extends Validator {
+   doValidate(user: User) {
+     return user.email && !isValidEmail(user.email) ? 'Invalid email' : null;
+   }
+ }
+
+ // Build the chain
+ const validator = new EmailRequiredValidator()
+   .setNext(new EmailFormatValidator())
+   .setNext(new NameRequiredValidator())
+   .setNext(new AgeValidator())
+   .setNext(new CountryValidator());

Refactoring Steps

Safe Refactoring Process

1. PREPARE
   - Ensure tests exist (write them if missing)
   - Commit current state
   - Create feature branch

2. IDENTIFY
   - Find the code smell to address
   - Understand what the code does
   - Plan the refactoring

3. REFACTOR (small steps)
   - Make one small change
   - Run tests
   - Commit if tests pass
   - Repeat

4. VERIFY
   - All tests pass
   - Manual testing if needed
   - Performance unchanged or improved

5. CLEAN UP
   - Update comments
   - Update documentation
   - Final commit

Refactoring Checklist

Code Quality

  • Functions are small (< 50 lines)
  • Functions do one thing
  • No duplicated code
  • Descriptive names (variables, functions, classes)
  • No magic numbers/strings
  • Dead code removed

Structure

  • Related code is together
  • Clear module boundaries
  • Dependencies flow in one direction
  • No circular dependencies

Type Safety

  • Types defined for all public APIs
  • No any types without justification
  • Nullable types explicitly marked

Testing

  • Refactored code is tested
  • Tests cover edge cases
  • All tests pass

Common Refactoring Operations

OperationDescription
Extract MethodTurn code fragment into method
Extract ClassMove behavior to new class
Extract InterfaceCreate interface from implementation
Inline MethodMove method body back to caller
Inline ClassMove class behavior to caller
Pull Up MethodMove method to superclass
Push Down MethodMove method to subclass
Rename Method/VariableImprove clarity
Introduce Parameter ObjectGroup related parameters
Replace Conditional with PolymorphismUse polymorphism instead of switch/if
Replace Magic Number with ConstantNamed constants
Decompose ConditionalBreak complex conditions
Consolidate ConditionalCombine duplicate conditions
Replace Nested Conditional with Guard ClausesEarly returns
Introduce Null ObjectEliminate null checks
Replace Type Code with Class/EnumStrong typing
Replace Inheritance with DelegationComposition over inheritance