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Skill
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Audit score 90

code-slice-hero

heygen-com/hyperframes

Tiled headline surface that flips cell-by-cell under a depth field to reveal a rear headline.

What is code-slice-hero?

A WebGL 2 animation block where tiles flip individually as a cursor sweeps across them, revealing a second headline beneath. Use this for dynamic, interactive headline reveals in video compositions or web experiences.

  • Renders a grid of square tiles that flip based on cursor proximity and a sweeping depth field
  • Displays two independent headlines (front and rear) with separate text sizing and tile layout
  • Provides 18 configurable variables including sweep direction, easing, cursor radius, and shadow strength
  • Uses instanced WebGL 2 rendering with projected shadows for efficient performance
  • Supports seek-safe timeline playback via GSAP for frame-accurate rendering

How to install code-slice-hero

npx skills add https://github.com/heygen-com/hyperframes --skill code-slice-hero
Prerequisites
  • HyperFrames runtime environment
  • npx and Node.js installed
  • Host HTML file to mount the composition block
Claude Code
Cursor
Windsurf
Cline

How to use code-slice-hero

  1. 1.Install the skill with `npx hyperframes add code-slice-hero`
  2. 2.Mount the block in your host `index.html` using the provided data attributes
  3. 3.Customize variables by setting `data-composition-variables` with JSON (headline, reverseHeadline, direction, etc.)
  4. 4.Render with custom values using `npx hyperframes render` with the `--variables` flag
  5. 5.Control playback via the registered GSAP timeline at `window.__timelines["code-slice-hero"]`

Use cases

Good for
  • Create animated title sequences where a second headline is revealed through interactive tile flips
  • Build dynamic video compositions with customizable sweep direction and timing
  • Design interactive web experiences with depth-based cursor interaction effects
  • Produce marketing videos with eye-catching headline transitions
Who it's for
  • Video editors and motion designers using HyperFrames
  • Web developers building interactive compositions
  • Marketing and creative teams producing animated content

code-slice-hero FAQ

Can I change the two headlines independently?

Yes. Use the `headline` variable for the front text (max 32 chars) and `reverseHeadline` for the rear text (max 32 chars). They are rendered separately and never stretch.

What sweep directions are available?

The `direction` variable supports `left-to-right` and `right-to-left` sweep patterns.

How do I control the cursor interaction effect?

Use `cursorRadius` (160–480) to set influence range, `cursorFalloff` (0.4–3.5) for falloff curve, `cursorDepth` (-320–320) for depth toward camera, and `tiltStrength` (0–55) for pull/tilt intensity.

What are the performance characteristics?

The entire grid is one instanced WebGL 2 draw call with a batched shadow pass, making it efficient for real-time rendering. No rAF loops or Date.now dependencies—every frame is a closed-form function of time.

Can I seek to arbitrary points in the timeline?

Yes. The block re-syncs on the `hf-seek` CustomEvent and is fully seek-safe, allowing frame-accurate playback at any point.

Full instructions (SKILL.md)

Source of truth, from heygen-com/hyperframes.


name: code-slice-hero description: A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables.

Code Slice Hero

A full square-tile surface carries one seamless headline. An imaginary cursor crosses the surface; nearby tiles respond to its Gaussian depth field with lift and tilt, and only the cells intersecting either headline silhouette turn over to reveal the rear headline. The whole grid is one instanced WebGL 2 draw with a shared front/rear texture pair, plus a batched projected-shadow pass. Copy, text size and square cell size are independent, so tiles never stretch. Sweep direction, easing strength, cursor radius, falloff, depth, bounce and shadow are all variables.

Composition id: code-slice-hero. Duration 8 s at 30 fps, 1920×1080.

Files

  • code-slice-hero.html (24 KB)
  • assets/Geist-Bold.ttf (65 KB)
  • assets/Geist-OFL.txt (4 KB)
  • assets/gsap-3.14.2.min.js (128 KB)
  • assets/GSAP-NOTICE.txt (1 KB)
  • shadows.js (10 KB)
  • surface.js (8 KB)

Install

Install with npx hyperframes add code-slice-hero; by default the files above land under compositions/code-slice-hero/. Then mount the block from the host index.html:

<div
  data-composition-id="code-slice-hero"
  data-composition-src="compositions/code-slice-hero/code-slice-hero.html"
  data-start="0"
  data-duration="8"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

npx --yes hyperframes@0.8.12 render 'compositions/code-slice-hero/code-slice-hero.html' --variables '{"headline":"MAKE IT","reverseHeadline":"MATTER."}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

| id | type | default | label / range | | ------------------- | ------ | ----------------- | ------------------------------------------------- | -------------- | | headline | string | "MAKE IT" | Copy · Front headline max 32 chars | | reverseHeadline | string | "MATTER." | Copy · Rear headline max 32 chars | | direction | enum | "left-to-right" | Motion · Sweep direction (left-to-right | right-to-left) | | sweepDuration | number | 4.2 | Motion · Sweep duration 2.6–4.5 step 0.05 | | sweepEaseStrength | number | 3 | Motion · Sweep easing strength 0–3 step 0.05 | | flipDuration | number | 0.75 | Motion · Each tile flip 0.65–1.65 step 0.05 | | cursorRadius | number | 210 | Cursor · Influence radius 160–480 step 10 | | cursorFalloff | number | 1.4 | Cursor · Influence falloff 0.4–3.5 step 0.05 | | cursorDepth | number | 80 | Cursor · Depth (+ toward camera) -320–320 step 10 | | tiltStrength | number | 55 | Cursor · Pull / tilt strength 0–55 step 1 | | noiseStrength | number | 2 | Motion · Organic variation 0–2 step 0.05 | | flipBounce | number | 0.15 | Motion · Elastic flip bounce 0–0.8 step 0.05 | | cellSize | number | 112 | Slices · Square cell size 24–120 step 4 | | formationScale | number | 1 | Slices · Local formation scale 0.94–1 step 0.001 | | fontSize | number | 310 | Type · Maximum size 160–480 step 5 | | behindColor | color | "#212121" | Surface · Behind-tile background | | shadowStrength | number | 0.19 | Surface · Cast shadow strength 0–0.65 step 0.01 | | shadowSoftness | number | 4 | Surface · Cast shadow softness 0.5–4 step 0.1 |

Runtime contract

  • One paused GSAP timeline registered as window.__timelines["code-slice-hero"].
  • Re-syncs on the hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).
  • Renderer: GSAP, Canvas 2D, Seeded PRNG.
  • External runtime dependencies: none (served locally).
  • Local fonts: assets/Geist-Bold.ttf.

Editing rules (from the source project)

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put <canvas> in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.