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Skill
Pass
Audit score 90

general-video

heygen-com/hyperframes

Author or edit custom HyperFrames video compositions for longer, multi-scene, or freeform pieces.

What is general-video?

General-video is a flexible workflow for creating or editing custom video compositions in HyperFrames when no specialized workflow fits. Use it for brand reels, montages, static loops, title cards, footage remixes, and multi-scene builds—especially when BRIEF.md specifies flow: companion for collaborative editing.

  • Create multi-scene video compositions with custom motion and timing
  • Edit existing footage through hard cuts, trims, splices, and reordering
  • Apply cross-cutting media adapters for audio, images, effects, captions, and treatments
  • Integrate Figma designs and exported assets into video projects
  • Support both automation and companion (collaborative) workflows
  • Build from project state: fresh creation, existing brief, or specific edits

How to install general-video

npx skills add https://github.com/heygen-com/hyperframes --skill general-video
Prerequisites
  • HyperFrames installed and initialized
  • Run `npx hyperframes skills update general-video` to ensure current version
  • For media operations: `/media-use` skill and configured provider auth (run `npx hyperframes auth status`)
  • For Figma inputs: `/figma` skill to export and sanitize assets
Claude Code
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How to use general-video

  1. 1.Run `npx hyperframes skills update general-video` to verify the skill is current
  2. 2.If starting fresh, run `npx hyperframes init "videos/<project>" --non-interactive --example=blank --skill=general-video` and write BRIEF.md
  3. 3.Read existing BRIEF.md, hyperframes.json, or STORYBOARD.md to resume from project state
  4. 4.Apply media adapters: load `/media-use` for audio, images, effects, captions; run `/figma` if using Figma URLs
  5. 5.For edits: duplicate video sources into multiple clip elements, set ranges with `data-media-start` and `data-duration`, and order with `data-start`
  6. 6.For companion flow: design the full treatment (story arc, motion, transitions, audio identity) before seeking approval; offer capabilities traced to material the user is viewing

Use cases

Good for
  • Creating brand or sizzle reels with multiple scenes and transitions
  • Remixing and reordering existing footage with precise timing
  • Building montages with static loops and title cards
  • Collaboratively designing video compositions with stakeholder input
  • Applying consistent media treatments, grades, and effects across scenes
Who it's for
  • Video editors and motion designers
  • Content creators building branded video assets
  • Teams collaborating on video composition and creative direction
  • Developers automating video generation workflows
  • Producers managing multi-scene footage projects

general-video FAQ

When should I use general-video instead of motion-graphics?

Use general-video for longer, multi-scene pieces, brand reels, montages, remixes, and freeform builds. Use motion-graphics for short, unnarrated, motion-first units with animated titles.

How do I edit existing footage—trim, splice, or reorder clips?

Duplicate the same video source into multiple clip elements. On each copy, set the source range with `data-media-start` plus `data-duration`, then set placement order with `data-start`. Audio follows the same clip ranges on matching `<audio>` elements.

What does flow: companion mean, and how does it change the workflow?

Companion flow means co-creating with the user. Arrive as the director with a full design (story arc, motion treatments, transitions, audio identity) as the ceiling; let the user trim it down rather than assembling it approval by approval.

Do I need to authenticate providers before using media operations?

Before the first authenticated provider action, run `npx hyperframes auth status` and relay the output. If signed out, either sign in or use an available offline provider. Local adoption alone does not require auth.

How do I integrate Figma designs into a video project?

If any input is a figma.com URL, run `/figma` first. Build from its exported assets, tokens, components, or storyboard frames—do not use raw Figma connector calls.

Full instructions (SKILL.md)

Source of truth, from heygen-com/hyperframes.


name: general-video description: > Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.

General video

Before relying on this workflow, run:

npx hyperframes skills update general-video

A successful no-op means the skill is current. Surface an update failure instead of continuing from memory.

1. Apply cross-cutting source adapters

  • Media: For any audio, image, icon, logo, voice, grade, LUT, treatment/effect, caption, or media-operation need, load /media-use and follow ../media-use/references/resolve.md (resolve, adopt, reuse) and ../media-use/references/setup-providers.md (providers, auth). Vague footage feedback and named styles use ../media-use/references/media-treatments.md before editing; do not improvise supported media effects with CSS/SVG/opacity. Before the first authenticated provider action, run npx hyperframes auth status and relay its output verbatim. If signed out, apply the gate in ../hyperframes/references/brief-contract.md: collaborative waits for sign-in or an explicit offline choice; autonomous states the status and continues through an available offline provider. Surface a blocker when no offline provider can satisfy a required capability. Local adoption alone does not require an auth gate.
  • Figma: If any input is a figma.com URL, run /figma first. Build from its exported assets, tokens, components, or storyboard frames. Do not use raw Figma connector calls because they skip SVG sanitization, media provenance, and brand-token binding.

These adapters do not change the workflow selected by /hyperframes.

2. Start from project state

Apply the first matching row; do not evaluate lower state rows:

StateAction
Specific editMake the edit, preserve existing project decisions, then rerun affected checks. Do not reopen discovery.
BRIEF.md existsRead it. If workflow names another workflow and flow is not companion, hand off. Ask no brief questions.
No brief, but hyperframes.json or STORYBOARD.md existsResume from files and recorded preferences. Backfill BRIEF.md only from known facts.
Fresh creationRun /hyperframes and its intent layer. Return here only for workflow: general-video or flow: companion.

For a new project, choose a kebab-case directory name from the brief and scaffold before writing the brief:

npx hyperframes init "videos/<project>" --non-interactive --example=blank --skill=general-video

Then write BRIEF.md at the project root using ../hyperframes/references/brief-format.md. In an existing project, the root is the directory containing hyperframes.json. Record only the confirmed preference-backed fields named by the brief format, using node <MEDIA_DIR>/scripts/prefs.mjs record --hyperframes <PROJECT_ROOT>; never record inferred defaults. Here <MEDIA_DIR> is the installed /media-use skill directory and <PROJECT_ROOT> is the directory containing hyperframes.json. If the intent layer adopted a recipe, apply it now with node <MEDIA_DIR>/scripts/recipe.mjs use --hyperframes <PROJECT_ROOT> --name <name> and do not ask again.

3. Interpret the run shape

Use only the canonical terms from ../hyperframes/references/brief-contract.md:

FieldMeaningEffect
flowWho drivesautomation: choose and execute the route. companion: co-create in conversation.
storyboardPlan, sketch, and review before buildyes: run plan and sketch review (storyboard.html). no: build without it.
derived modeHow checkpoint gates behaveFollow the brief contract. Never ask the user to name a mode.

Do not invent synonyms for these states. An ongoing “just build it” signal is handled by the intent layer and arrives as flow: automation, storyboard: no.

  • For flow: automation, choose the route and state it in one line in the first progress update.
  • For a specific edit, make the edit without inventing a new route.

For a hard cut, trim, splice, or reorder of existing footage, duplicate the same video source into multiple clip elements. On each copy, set the source range with data-media-start plus data-duration, then set authored placement/order with data-start. Separately authored audio follows the identical clip ranges and timing on matching <audio> elements. /hyperframes-core owns this temporal edit; use /hyperframes-keyframes only for visual-property animation such as zoom, punch, pan, crop, mask, or clip-path on an inner wrapper. Copy the full contracts from ../hyperframes-core/references/creator-editing-recipes.md.

Companion flow

When flow: companion:

  • Read BRIEF.md and reconcile accepted ## Assets and ## Customizations with project artifacts. Complete accepted work that is still pending; leave completed work alone; do not offer an accepted capability again as if it were new.
  • Arrive as the director, not the contractor. A user who chose companion chose involvement and quality; the honest response is the best version you can design, not the smallest one you can defend. The first plan is the ceiling treatment: the story arc (borrow the nearest genre lens — menu § Genre lenses), the design spec, each scene's motion treatment cited by name (§ 5's plan discipline), the transitions, the audio identity — music and sound marks, or deliberate silence — the user's material placed, and a designed open and close. Say what each layer adds in one line; flag the expensive ones (render time, sign-in, billing) as you name them. The user trims a treatment down; they should never have to assemble one approval by approval.
  • The ceiling belongs to the concept, not the toolbox. Every layer must serve the brief's message — a treatment that would dress any video the same way is decoration. Craft rises to the ceiling; content never grows past what was asked (§ 6).
  • Between checkpoints, ../hyperframes/references/capability-menu.md works two ways. As the trigger list: offer a relevant capability when the user mentions its input or the build reaches its need. As each pass's upgrade channel: a plan, sketch, or build checkpoint may carry one or two traced offers pointed at material the user is looking at ("scene 3's stat wants the count-up treatment"). Read it before offering; never dump the full catalog.
  • After the user accepts a capability, produce its artifact and record the decision in the matching BRIEF.md body section immediately. Rewrite a frontmatter field and record the confirmed preference only when the user explicitly changes it.
  • Keep the same storyboard, validation, final-preview, and render-approval gates. Companion changes who steers, not what quality requires.

4. Load required knowledge before each stage

These reads are mandatory when their condition matches:

ConditionRead before acting
Any composition HTML or scene layout/hyperframes-core; use references/determinism-rules.md for its layout contract
Any non-trivial creation or visual treatment/hyperframes-creative → references/house-style.md and references/video-composition.md
Any motion, animation, or scene transition/hyperframes-animation; follow its routing to the matching rules, adapters, blueprints, or transition references
storyboard: yes../hyperframes/references/storyboard-format.md and ../hyperframes/references/review-loop.md
Any media asset or operation, including narration, BGM, SFX, captions, grading, or transforms/media-use; for framework playback and placement also read /hyperframes-core → references/variables-and-media.md
Multi-scene assembly../hyperframes/references/production-loop.md
flow: companion, before the first plan/hyperframes-creative → references/story-spine.md and references/house-style.md; the nearest genre lens and the full ../hyperframes/references/capability-menu.md — the ceiling treatment is designed from these, not recalled
A companion capability offer, capture, beat grid, generative video, map, publishing, or cross-workflow capability../hyperframes/references/capability-menu.md
A design spec exists, before final approval/hyperframes-creative → references/design-adherence.md

Do not replace these reads with recollection. Progressive disclosure saves context only when the matching reference is actually loaded.

5. Execute the composition

Use this dependency order. Skip a stage only when its input is absent.

  1. Plan. State the viewer arc, structure, rhythm, and duration driver. Use one file for a short single scene; use sub-compositions for three or more hard scene cuts or any reused scene. Read /hyperframes-creative → references/story-spine.md for narrated arcs, references/beat-direction.md for rhythm, and /hyperframes-core → references/composition-patterns.md for structure. For an open-ended multi-scene brief, expand the prompt through /hyperframes-creative → references/prompt-expansion.md. A multi-scene plan cites each scene's shape: a blueprint id from /hyperframes-animation → blueprints-index.md when one fits, or the named rules it composes from rules-index.md when none does — motion names come from those indexes, never invented. Story truth decides which scenes exist; the citation dresses them. Search the live catalog before you plan to build any named look yourself: for every look, effect, treatment or transition the brief names — "CRT scanlines", "glitch", "film grain", "shimmer sweep", "confetti burst" — run npx hyperframes catalog --query "<the look, in plain English>" --json and read the top results before the plan names how that look gets built. The search needs nothing installed: no project, no prior add, no account. It ranks the whole hosted registry (~400 blocks and components) from any directory, so it also applies to a look the user asks for mid-build. Blocks the plan names are installed at stage 3; hand-author a look only after a search for it came back with nothing that fits. A multi-scene plan is also recorded as the dispatch artifact: one ## Frame N block per scene in STORYBOARD.md — status: outline, a declared src:, the blueprint/rules citation, and the beat text — even when storyboard: no. The block is the dispatch unit; the storyboard sheet is only the review surface.

  2. Review the plan when requested. For storyboard: yes, run the shared review loop over those blocks. For storyboard: no, continue without a plan pause or sketch sheet. When a plan pause happens anyway, fold the sub-agent delegation grant (needed by codex for step 4's dispatch) into that pause rather than stopping again later.

  3. Resolve dependencies. Install registry blocks before parallel work. Stage user assets, adopt existing media, and resolve only what the brief requires. Start audio early when its timings drive duration.

  4. Build scenes. For a short single-scene piece, implement the scene at its most visible moment before adding motion (the confirmed wireframe, when present, is that end state and must not be redrawn), then animate from its cited blueprint or rules — read the full recipe body (/hyperframes-animation → blueprints/<id>.md, rules/<id>.md) before writing motion.

    Dispatch pays for itself only at scale. Authoring packets and warming fresh worker contexts costs real minutes and tokens: a film of up to ~6 short scenes builds FASTER inline, in this context, one scene after another (measured: 5 short scenes ≈ 9 min inline vs ≈ 21 min packetized). Fan out only when the plan exceeds that — more scenes, or individually heavy ones — and then give each worker 2–3 scenes, not one, and spawn all workers in a single wave (a second wave nearly doubles the window). When dispatching:

    node <SKILL_DIR>/scripts/frame-packets.mjs --project "$PROJECT_DIR" --storyboard "$PROJECT_DIR/STORYBOARD.md"

    The builder writes one bounded packet per scene under .hyperframes/frame-packets/ (the scene's exact storyboard block + the blueprint body + every cited rule recipe, inlined) and _role.md (../hyperframes/references/frame-worker-core.md + this skill's sub-agents/frame-worker.md, concatenated verbatim — the complete worker role). Dispatch the workers — 2–3 scene packets each, all in one wave (../hyperframes/references/subagent-dispatch.md); each worker's prompt carries _role.md and its packets — paste them in full, or hand the file paths for the worker to read first (equivalent either way) — plus a dispatch context with PROJECT_DIR, its frame_ids, and canvas size. WAIT on every scene's compositions/<frame_id>.html + compositions/<frame_id>.motion.json. Workers read only their packets and the design truth file; they never open STORYBOARD.md or the skill documents. With no delegation channel, fall back serially: process one packet at a time in this context, still working from the packet alone.

  5. Merge motion sidecars. Collect the workers' compositions/<frame_id>.motion.json files and carry their durations and exit/entry vectors into assembly; where the doctrine chain (/motion-doctrine) is installed, translate them into the project ledger before stamping seams.

  6. Assemble. Mount scenes, media, transitions, captions, and audio using the production loop. Real voice duration overrides estimates. When a music bed plays under any voice track, carve the bed before verifying: /hyperframes-audio → scripts/carve.mjs --comp index.html. A volume duck alone does not finish the mix.

  7. Verify. Use npx hyperframes lint for fast feedback after the first HTML pass and structural changes. For the final gate, run npx hyperframes check; it reruns lint internally, so do not run a redundant standalone lint immediately before it. For sub-compositions, inspect midpoint snapshots. For multi-scene work, review the animation map.

  8. Final approval. Open the final Studio preview only after checks pass. Ask whether to render or revise. Render only after approval.

6. Gates that always apply

Keep scope exact

Build what the user asked for. A title card is not a title card plus three scenes, music, and captions. Offer additions before adding them.

Establish design before HTML

Resolve the design source in this order: frame.md → design.md → DESIGN.md. Treat the first file found as brand truth.

When no design spec exists, complete all four items before writing composition HTML:

  1. Ground the visual identity in house-style.md and video-composition.md.
  2. Write one sentence naming the concept angle for every non-trivial creation.
  3. Choose an embeddable font pairing from /hyperframes-creative → references/typography.md; do not assume an unbundled display font exists in cloud rendering.
  4. Define the focal element, edge anchors, supporting detail, and background treatment.

Match density to the requested format and message. Density examples are guidance for produced frames, not permission to invent claims, scenes, or a fixed number of elements.

For a named style or mood, read /hyperframes-creative → references/visual-styles.md. When the user needs to choose visually and no shipped preset fits, read /hyperframes-creative → references/design-picker.md and run the interactive design selection there.

Preserve the composition contract

Timed elements use class="clip"; the root and relevant ancestors are sized; each composition registers one paused, seek-safe timeline on window.__timelines; rendering is deterministic. Do not use render-time network fetches, clocks, or unseeded randomness.

Borrow workflows safely

When the piece resembles a shipped workflow, borrow its genre references as examples. First run npx hyperframes skills update <workflow-name>. Borrow its story shape and taste, not its private scripts, pipeline state, or directory contract. The generic build remains owned by this skill.

7. Done

A run is complete only when:

  • requested scope is implemented;
  • for flow: companion, the treatment is delivered, not just the scope: every scene's cited blueprint or rules realized, the audio identity present (or the silence chosen and said), the open and close designed rather than defaulted;
  • npx hyperframes check passes, including its built-in lint stage;
  • design adherence is reviewed against /hyperframes-creative → references/design-adherence.md when a design spec exists;
  • contrast findings are resolved;
  • sub-composition snapshots are inspected when applicable;
  • an autonomous handoff includes an inspected contact or snapshot sheet; multi-scene sheets use scene midpoints;
  • the handoff names the final preview or rendered artifact as applicable and reports the actual duration for a time-based deliverable;
  • hyperframes-animation/scripts/animation-map.mjs is reviewed for multi-scene work;
  • the user approves the final Studio preview before render;
  • the rendered file is verified when a render was requested.

After final approval, offer once to freeze the run as a recipe, following ../hyperframes/references/review-loop.md § 4.