How to install brief-to-tasks
npx skills add https://github.com/julianoczkowski/designer-skills --skill brief-to-tasksFull instructions (SKILL.md)
Source of truth, from julianoczkowski/designer-skills.
name: brief-to-tasks description: Break a design brief into an ordered checklist of independently buildable tasks using vertical slices. Saves as a markdown checklist. Use when user wants to break down work, create tasks from a brief, plan implementation order, or mentions "tasks" or "breakdown".
This skill turns a design brief into an ordered, buildable task list. Each task is a vertical slice: a piece of UI that can be built, reviewed, and verified on its own.
Example prompts
- "Break the brief into tasks"
- "What should I build first?"
- "Create a task list from the design brief"
- "Plan the build order for this feature"
Process
-
Read the design brief. Look for
.design/*/DESIGN_BRIEF.md. If multiple subfolders exist, use the most recently modified one, or ask the user which feature they are working on. Also check forINFORMATION_ARCHITECTURE.mdand a tokens file in the same subfolder. If none exist, ask the user to describe what they are building. -
Explore the existing codebase to understand what is already built. Scan specifically for:
- Component directories:
components/,ui/,shared/and list every component by name - Existing pages/views: what is already built that this feature must coexist with
- Token/theme files:
tokens.css,globals.css, Tailwind config, theme providers - File naming conventions: kebab-case, PascalCase, how files are organized (by feature, by type)
- Test files: if tests exist alongside components, new tasks should include test expectations
- Package.json dependencies: what UI libraries, animation libraries, and icon sets are already installed
- Classify each relevant component as: will be reused as-is, needs modification, or does not exist yet. Only components that need modification or creation get their own tasks.
- Component directories:
-
Break the work into vertical slices. Each task should:
- Be independently buildable (no task should block another unless noted).
- Include structure, styling, and interaction in a single task (not "build HTML" then "add CSS" then "add JS" as separate tasks).
- Be verifiable: you can look at the result and confirm it matches the brief.
- Be small enough to complete in a single session.
-
Order tasks by:
- Dependencies first: foundational elements (tokens, layout shells, shared components) before page-specific work.
- Visual priority: the most prominent UI element early, so the user can validate the aesthetic direction before investing in details.
- Risk first: the hardest or most uncertain piece early, so problems surface before everything else is built around them.
-
Save the task list as
TASKS.mdin the same.design/<feature-slug>/subfolder as the design brief.
Task List Template
# Build Tasks: [Feature/Page Name]
Generated from: .design/<feature-slug>/DESIGN_BRIEF.md
Date: [date]
## Foundation
- [ ] **[Task name]**: [One sentence describing what to build and what "done" looks like]. _Reuses: [existing components/tokens if any]._
- [ ] **[Task name]**: [Description]. _New component._
## Core UI
- [ ] **[Task name]**: [Description]. _Depends on: [task name if any]._
- [ ] **[Task name]**: [Description].
## Interactions & States
- [ ] **[Task name]**: [Description]. Covers: [list of states, e.g., hover, loading, error, empty].
- [ ] **[Task name]**: [Description].
## Responsive & Polish
- [ ] **[Task name]**: [Description]. Breakpoints: [which ones].
- [ ] **[Task name]**: Accessibility pass. [Specific checks from the brief].
## Review
- [ ] **Design review**: Run /design-review against the brief.
Rules
- Every task must reference whether it reuses, modifies, or creates components.
- Never create a task that is only "set up the project" or "create the file structure." Those are not vertical slices.
- If the brief specifies an aesthetic philosophy, note it in the first build task so the visual direction is established immediately.
- Group related tasks but do not nest them more than one level deep. Flat lists are easier to work through.
Related skills
More from julianoczkowski/designer-skills and the wider catalog.
grill-me
Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Use when user wants to stress-test a plan, get grilled on their design, challenge an approach, or mentions "grill me".
design-tokens
Generate a design tokens file (CSS variables or Tailwind config) based on a chosen aesthetic philosophy, with light and dark mode palettes, spacing scale, type ramp, and component-level tokens. Use when starting a new project, establishing a visual system, setting up tokens, or mentions "tokens" or "design system".
design-review
Run a structured design critique against the brief and codebase. Checks visual hierarchy, consistency, responsiveness, accessibility, and aesthetic fidelity. Use when user wants a design review, critique, QA pass, polish pass, or mentions "review" after building.
information-architecture
Define the structural layer of a product or site before visual design begins. Covers navigation, content hierarchy, page structure, URL patterns, and user flows. Use when user wants to plan site structure, define navigation, map user flows, organize content, or mentions "IA" or "information architecture".
frontend-design
Build distinctive, production-grade frontend interfaces with high design quality, guided by named aesthetic philosophies. Use when building components, pages, or applications. Generates working code with exceptional attention to aesthetic details and creative choices that avoid generic AI output.
design-flow
Run the full design-to-build workflow as a guided sequence. Orchestrates all designer skills in order, from grilling through review. Use when user wants to go through the complete design process, start a project from scratch, run the full flow, or mentions "design flow" or "full workflow".