PluginBench
Skill
Pass
Audit score 90

design-brief

julianoczkowski/designer-skills

Create structured design briefs through interactive interviews and codebase analysis.

What is design-brief?

This skill guides you through creating a comprehensive design brief by conducting a structured interview, exploring your existing design system and codebase, and documenting aesthetic direction and interaction patterns. Use it when planning a new feature, page, or UI direction before building.

  • Conducts a detailed interview covering user needs, success criteria, tone, constraints, and content
  • Scans your codebase for design tokens, component libraries, themes, and existing patterns
  • Generates a markdown design brief saved to `.design/<feature-slug>/DESIGN_BRIEF.md`
  • Documents experience principles, aesthetic direction, component inventory, and interaction patterns
  • Captures responsive behavior and accessibility requirements to guide implementation

How to install design-brief

npx skills add https://github.com/julianoczkowski/designer-skills --skill design-brief
Claude Code
Cursor
Windsurf
Cline

How to use design-brief

  1. 1.Describe what you want to build, who it's for, and any existing constraints or ideas
  2. 2.Answer the skill's interview questions about user needs, success metrics, tone, and references
  3. 3.Review the codebase analysis of your design tokens, components, and existing patterns
  4. 4.Refine your answers until you reach shared understanding of the design direction
  5. 5.The skill generates a DESIGN_BRIEF.md file in `.design/<feature-slug>/` for your project

Use cases

Good for
  • Planning an onboarding flow before development begins
  • Defining the direction for a new settings or dashboard page
  • Establishing UI direction for a marketing landing page
  • Documenting design decisions for a feature to align team understanding
  • Creating a reusable brief structure for multiple features in the same project
Who it's for
  • Product designers planning features
  • Full-stack developers defining UI scope before coding
  • Design leads documenting design system extensions
  • Teams needing shared design direction before implementation

design-brief FAQ

Where is the design brief saved?

The brief is saved to `.design/<feature-slug>/DESIGN_BRIEF.md` where `<feature-slug>` is a short, lowercase, hyphenated name (e.g., `onboarding-flow`, `settings-page`). This structure allows multiple briefs without overwriting previous work.

What if I don't have a design system yet?

The skill will scan your codebase for any existing patterns (CSS variables, component directories, UI framework themes). If none exist, it will help you establish foundational decisions that become your starting point.

Can I skip steps in the interview?

Yes. The skill is flexible and allows you to skip steps that aren't necessary for your specific feature or context.

What happens after the brief is created?

The brief serves as input for other skills like information-architecture, design-tokens, brief-to-tasks, and design-review, which all read from the same `.design/<feature-slug>/` folder.

What should I include in 'Out of Scope'?

Be specific about what the brief does not cover to prevent scope creep during build—for example, 'Mobile app version' or 'Admin-only workflows' or 'Real-time collaboration features'.

Full instructions (SKILL.md)

Source of truth, from julianoczkowski/designer-skills.


name: design-brief description: Create a design brief through an interactive interview, codebase exploration, and experience design decisions. Saved as a markdown file in the project. Use when user wants to write a design brief, plan a new feature or page, define a UI direction, or mentions "brief".

This skill creates a design brief through structured conversation. You may skip steps if they are not necessary.

Example prompts

  • "Write a brief for the onboarding flow"
  • "I need to plan a settings page before I start building"
  • "Help me define the direction for a marketing landing page"
  • "Brief this: a dashboard that shows project health metrics"

Process

  1. Ask the user for a detailed description of what they want to build, who it is for, and any constraints or ideas they already have.

  2. Explore the existing codebase to understand the current state. Scan for each of the following specifically:

    • CSS variables / tokens: files named tokens.css, variables.css, theme.css, or :root declarations with custom properties
    • Tailwind config: tailwind.config.js or tailwind.config.ts, check theme.extend for custom values
    • UI framework themes: Material UI createTheme, Chakra extendTheme, shadcn globals.css and components.json
    • Component directories: components/, ui/, shared/, or any folder containing reusable UI pieces
    • Storybook: .storybook/ directory or *.stories.* files indicating a documented component library
    • Design token files: JSON token files (Style Dictionary format, Figma token exports)
    • Package.json UI dependencies: tailwindcss, @mui/material, @chakra-ui/react, @radix-ui, lucide-react, framer-motion, etc.
    • Font loading: Google Fonts links in HTML, @font-face declarations, font imports in CSS/config
    • Existing pages/layouts: route files, layout components, page templates that show established patterns
    • If components exist, treat them as the starting vocabulary. The brief should extend, not replace.
  3. Interview the user relentlessly about every aspect of the design until you reach a shared understanding. Walk down each branch of the design tree, resolving dependencies between decisions one by one. For each question, provide your recommended answer.

    Cover at minimum:

    • Who is the primary user their JTBD and what are they trying to accomplish?
    • What does success look like for this interface?
    • What is the emotional tone? (calm, urgent, playful, authoritative, warm, clinical)
    • What existing products, sites, or styles should this feel like? What should it NOT feel like?
    • What are the hard constraints? (devices, accessibility requirements, performance budgets, brand guidelines)
    • What content will this interface contain? What is placeholder vs. real?
  4. Once you have a complete understanding, write the brief using the template below.

File Output

Save the brief to .design/<feature-slug>/DESIGN_BRIEF.md where <feature-slug> is a short, lowercase, hyphenated name derived from the feature or page being designed (e.g., onboarding-flow, settings-page, project-dashboard).

This folder structure ensures that running the design flow multiple times for different features does not overwrite previous work. All subsequent skills (information-architecture, design-tokens, brief-to-tasks, design-review) will read from and write to this same subfolder.

Example:

.design/
├── onboarding-flow/
│   └── DESIGN_BRIEF.md
└── settings-page/
    └── DESIGN_BRIEF.md

Brief Template

# Design Brief: [Feature/Page Name]

## Problem

What problem is the user facing, described from their perspective. Not technical. Not business metrics. The human friction.

## Solution

What this interface does to solve that problem, described as an experience, not a feature list.

## Experience Principles

Three principles maximum that guide every design decision. Each principle should resolve a tension.
Example: "Progressive disclosure over upfront complexity" or "Confidence over speed."

1. [Principle] -- [What this means in practice]
2. [Principle] -- [What this means in practice]
3. [Principle] -- [What this means in practice]

## Aesthetic Direction

- **Philosophy**: [Named philosophy or described vibe. See /frontend-design skill for reference.]
- **Tone**: [Emotional register]
- **Reference points**: [Existing products, sites, or styles this should feel like]
- **Anti-references**: [What this should NOT feel like]

## Existing Patterns

Components, tokens, and conventions already in the codebase that this design must respect or extend.

- Typography: [what is currently used]
- Colors: [current palette/variables]
- Spacing: [current scale]
- Components: [existing components that will be reused or extended]

## Component Inventory

A list of the UI components this feature requires. For each, note whether it exists already, needs modification, or is new.

| Component | Status                | Notes    |
| --------- | --------------------- | -------- |
| [name]    | Exists / Modify / New | [detail] |

## Key Interactions

The critical interaction patterns. Describe what the user does and what the interface does in response. Focus on state changes, transitions, and feedback.

## Responsive Behavior

How the layout adapts across breakpoints. Note any components that change behavior (not just size) on mobile.

## Accessibility Requirements

Minimum requirements for this interface. Include contrast ratios, keyboard navigation, screen reader considerations, and focus management.

## Out of Scope

Things this brief explicitly does not cover. Be specific. This prevents scope creep during build.