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json-canvas

kepano/obsidian-skills

Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections for visual diagrams in Obsidian.

What is json-canvas?

This skill enables you to programmatically create, modify, and validate JSON Canvas files (.canvas) following the JSON Canvas Spec 1.0. Use it when working with Obsidian canvases, mind maps, flowcharts, or any visual diagram that needs to be generated or edited as code.

  • Create new canvas files with nodes, edges, groups, and connections
  • Add nodes (text, file, link, or group types) to existing canvases with unique IDs and positioning
  • Connect nodes with edges, including optional labels and directional arrows
  • Edit existing canvas elements by modifying attributes like position, color, text, and connections
  • Validate canvas structure to ensure all IDs are unique and edge references resolve to existing nodes

How to install json-canvas

npx skills add https://github.com/kepano/obsidian-skills --skill json-canvas
Claude Code
Cursor
Windsurf
Cline

How to use json-canvas

  1. 1.Create or read a .canvas file with the base JSON structure {"nodes": [], "edges": []}
  2. 2.Generate unique 16-character lowercase hexadecimal IDs for each node and edge
  3. 3.For new nodes: specify type (text, file, link, or group), position (x, y), dimensions (width, height), and type-specific fields (text, file, url, or label)
  4. 4.For new edges: reference source and target node IDs via fromNode and toNode, optionally set fromSide/toSide for anchor points and label for edge text
  5. 5.Validate the canvas by confirming all IDs are unique, all edge references exist, and required fields are present for each node type
  6. 6.Write the updated JSON back to the .canvas file

Use cases

Good for
  • Generate flowcharts or process diagrams programmatically from data
  • Build mind maps or knowledge graphs by creating interconnected text nodes
  • Create project boards with file references and visual grouping
  • Add nodes and connections to an existing canvas without manual editing
  • Validate canvas files for structural integrity before saving
Who it's for
  • Obsidian users automating canvas creation
  • Developers building tools that generate visual diagrams
  • Knowledge workers creating structured mind maps or research canvases
  • Anyone programmatically managing Obsidian canvas files

json-canvas FAQ

What is a canvas file?

A .canvas file is a JSON file following the JSON Canvas Spec 1.0 that contains nodes (visual elements like text, files, links, or groups) and edges (connections between nodes). Obsidian renders these as interactive visual diagrams.

How do I generate unique node IDs?

Generate 16-character lowercase hexadecimal strings, e.g., "6f0ad84f44ce9c17". Ensure each ID is unique across all nodes and edges in the canvas. You can use a random hex generator or UUID library truncated to 16 hex characters.

What happens if an edge references a non-existent node?

The canvas will fail validation. Always verify that fromNode and toNode values match existing node IDs before writing the file. Check the validation checklist in the skill documentation.

Can I use newlines in text node content?

Yes, use the JSON escape sequence \n for line breaks. Do not use literal backslash-n (\\n), as Obsidian will render it as the characters \ and n instead of a line break.

What coordinate system does the canvas use?

The canvas uses a pixel-based coordinate system where x increases to the right and y increases downward. Coordinates can be negative, and the position (x, y) represents the top-left corner of the node. Space nodes 50-100px apart for clarity.

Full instructions (SKILL.md)

Source of truth, from kepano/obsidian-skills.


name: json-canvas description: Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.

JSON Canvas Skill

File Structure

A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0:

{
  "nodes": [],
  "edges": []
}
  • nodes (optional): Array of node objects
  • edges (optional): Array of edge objects connecting nodes

Common Workflows

1. Create a New Canvas

  1. Create a .canvas file with the base structure {"nodes": [], "edges": []}
  2. Generate unique 16-character hex IDs for each node (e.g., "6f0ad84f44ce9c17")
  3. Add nodes with required fields: id, type, x, y, width, height
  4. Add edges referencing valid node IDs via fromNode and toNode
  5. Validate: Parse the JSON to confirm it is valid. Verify all fromNode/toNode values exist in the nodes array

2. Add a Node to an Existing Canvas

  1. Read and parse the existing .canvas file
  2. Generate a unique ID that does not collide with existing node or edge IDs
  3. Choose position (x, y) that avoids overlapping existing nodes (leave 50-100px spacing)
  4. Append the new node object to the nodes array
  5. Optionally add edges connecting the new node to existing nodes
  6. Validate: Confirm all IDs are unique and all edge references resolve to existing nodes

3. Connect Two Nodes

  1. Identify the source and target node IDs
  2. Generate a unique edge ID
  3. Set fromNode and toNode to the source and target IDs
  4. Optionally set fromSide/toSide (top, right, bottom, left) for anchor points
  5. Optionally set label for descriptive text on the edge
  6. Append the edge to the edges array
  7. Validate: Confirm both fromNode and toNode reference existing node IDs

4. Edit an Existing Canvas

  1. Read and parse the .canvas file as JSON
  2. Locate the target node or edge by id
  3. Modify the desired attributes (text, position, color, etc.)
  4. Write the updated JSON back to the file
  5. Validate: Re-check all ID uniqueness and edge reference integrity after editing

Nodes

Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.

Generic Node Attributes

AttributeRequiredTypeDescription
idYesstringUnique 16-char hex identifier
typeYesstringtext, file, link, or group
xYesintegerX position in pixels
yYesintegerY position in pixels
widthYesintegerWidth in pixels
heightYesintegerHeight in pixels
colorNocanvasColorPreset "1"-"6" or hex (e.g., "#FF0000")

Text Nodes

AttributeRequiredTypeDescription
textYesstringPlain text with Markdown syntax
{
  "id": "6f0ad84f44ce9c17",
  "type": "text",
  "x": 0,
  "y": 0,
  "width": 400,
  "height": 200,
  "text": "# Hello World\n\nThis is **Markdown** content."
}

Newline pitfall: Use \n for line breaks in JSON strings. Do not use the literal \\n -- Obsidian renders that as the characters \ and n.

File Nodes

AttributeRequiredTypeDescription
fileYesstringPath to file within the system
subpathNostringLink to heading or block (starts with #)
{
  "id": "a1b2c3d4e5f67890",
  "type": "file",
  "x": 500,
  "y": 0,
  "width": 400,
  "height": 300,
  "file": "Attachments/diagram.png"
}

Link Nodes

AttributeRequiredTypeDescription
urlYesstringExternal URL
{
  "id": "c3d4e5f678901234",
  "type": "link",
  "x": 1000,
  "y": 0,
  "width": 400,
  "height": 200,
  "url": "https://obsidian.md"
}

Group Nodes

Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.

AttributeRequiredTypeDescription
labelNostringText label for the group
backgroundNostringPath to background image
backgroundStyleNostringcover, ratio, or repeat
{
  "id": "d4e5f6789012345a",
  "type": "group",
  "x": -50,
  "y": -50,
  "width": 1000,
  "height": 600,
  "label": "Project Overview",
  "color": "4"
}

Edges

Edges connect nodes via fromNode and toNode IDs.

AttributeRequiredTypeDefaultDescription
idYesstring-Unique identifier
fromNodeYesstring-Source node ID
fromSideNostring-top, right, bottom, or left
fromEndNostringnonenone or arrow
toNodeYesstring-Target node ID
toSideNostring-top, right, bottom, or left
toEndNostringarrownone or arrow
colorNocanvasColor-Line color
labelNostring-Text label
{
  "id": "0123456789abcdef",
  "fromNode": "6f0ad84f44ce9c17",
  "fromSide": "right",
  "toNode": "a1b2c3d4e5f67890",
  "toSide": "left",
  "toEnd": "arrow",
  "label": "leads to"
}

Colors

The canvasColor type accepts either a hex string or a preset number:

PresetColor
"1"Red
"2"Orange
"3"Yellow
"4"Green
"5"Cyan
"6"Purple

Preset color values are intentionally undefined -- applications use their own brand colors.

ID Generation

Generate 16-character lowercase hexadecimal strings (64-bit random value):

"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"

Layout Guidelines

  • Coordinates can be negative (canvas extends infinitely)
  • x increases right, y increases down; position is the top-left corner
  • Space nodes 50-100px apart; leave 20-50px padding inside groups
  • Align to grid (multiples of 10 or 20) for cleaner layouts
Node TypeSuggested WidthSuggested Height
Small text200-30080-150
Medium text300-450150-300
Large text400-600300-500
File preview300-500200-400
Link preview250-400100-200

Validation Checklist

After creating or editing a canvas file, verify:

  1. All id values are unique across both nodes and edges
  2. Every fromNode and toNode references an existing node ID
  3. Required fields are present for each node type (text for text nodes, file for file nodes, url for link nodes)
  4. type is one of: text, file, link, group
  5. fromSide/toSide values are one of: top, right, bottom, left
  6. fromEnd/toEnd values are one of: none, arrow
  7. Color presets are "1" through "6" or valid hex (e.g., "#FF0000")
  8. JSON is valid and parseable

If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).

Complete Examples

See references/EXAMPLES.md for full canvas examples including mind maps, project boards, research canvases, and flowcharts.

References