json-canvas
kepano/obsidian-skills
Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections for visual diagrams in Obsidian.
What is json-canvas?
This skill enables you to programmatically create, modify, and validate JSON Canvas files (.canvas) following the JSON Canvas Spec 1.0. Use it when working with Obsidian canvases, mind maps, flowcharts, or any visual diagram that needs to be generated or edited as code.
- Create new canvas files with nodes, edges, groups, and connections
- Add nodes (text, file, link, or group types) to existing canvases with unique IDs and positioning
- Connect nodes with edges, including optional labels and directional arrows
- Edit existing canvas elements by modifying attributes like position, color, text, and connections
- Validate canvas structure to ensure all IDs are unique and edge references resolve to existing nodes
How to install json-canvas
npx skills add https://github.com/kepano/obsidian-skills --skill json-canvasHow to use json-canvas
- 1.Create or read a .canvas file with the base JSON structure {"nodes": [], "edges": []}
- 2.Generate unique 16-character lowercase hexadecimal IDs for each node and edge
- 3.For new nodes: specify type (text, file, link, or group), position (x, y), dimensions (width, height), and type-specific fields (text, file, url, or label)
- 4.For new edges: reference source and target node IDs via fromNode and toNode, optionally set fromSide/toSide for anchor points and label for edge text
- 5.Validate the canvas by confirming all IDs are unique, all edge references exist, and required fields are present for each node type
- 6.Write the updated JSON back to the .canvas file
Use cases
- Generate flowcharts or process diagrams programmatically from data
- Build mind maps or knowledge graphs by creating interconnected text nodes
- Create project boards with file references and visual grouping
- Add nodes and connections to an existing canvas without manual editing
- Validate canvas files for structural integrity before saving
- Obsidian users automating canvas creation
- Developers building tools that generate visual diagrams
- Knowledge workers creating structured mind maps or research canvases
- Anyone programmatically managing Obsidian canvas files
json-canvas FAQ
A .canvas file is a JSON file following the JSON Canvas Spec 1.0 that contains nodes (visual elements like text, files, links, or groups) and edges (connections between nodes). Obsidian renders these as interactive visual diagrams.
Generate 16-character lowercase hexadecimal strings, e.g., "6f0ad84f44ce9c17". Ensure each ID is unique across all nodes and edges in the canvas. You can use a random hex generator or UUID library truncated to 16 hex characters.
The canvas will fail validation. Always verify that fromNode and toNode values match existing node IDs before writing the file. Check the validation checklist in the skill documentation.
Yes, use the JSON escape sequence \n for line breaks. Do not use literal backslash-n (\\n), as Obsidian will render it as the characters \ and n instead of a line break.
The canvas uses a pixel-based coordinate system where x increases to the right and y increases downward. Coordinates can be negative, and the position (x, y) represents the top-left corner of the node. Space nodes 50-100px apart for clarity.
Full instructions (SKILL.md)
Source of truth, from kepano/obsidian-skills.
name: json-canvas description: Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.
JSON Canvas Skill
File Structure
A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0:
{
"nodes": [],
"edges": []
}
nodes(optional): Array of node objectsedges(optional): Array of edge objects connecting nodes
Common Workflows
1. Create a New Canvas
- Create a
.canvasfile with the base structure{"nodes": [], "edges": []} - Generate unique 16-character hex IDs for each node (e.g.,
"6f0ad84f44ce9c17") - Add nodes with required fields:
id,type,x,y,width,height - Add edges referencing valid node IDs via
fromNodeandtoNode - Validate: Parse the JSON to confirm it is valid. Verify all
fromNode/toNodevalues exist in the nodes array
2. Add a Node to an Existing Canvas
- Read and parse the existing
.canvasfile - Generate a unique ID that does not collide with existing node or edge IDs
- Choose position (
x,y) that avoids overlapping existing nodes (leave 50-100px spacing) - Append the new node object to the
nodesarray - Optionally add edges connecting the new node to existing nodes
- Validate: Confirm all IDs are unique and all edge references resolve to existing nodes
3. Connect Two Nodes
- Identify the source and target node IDs
- Generate a unique edge ID
- Set
fromNodeandtoNodeto the source and target IDs - Optionally set
fromSide/toSide(top, right, bottom, left) for anchor points - Optionally set
labelfor descriptive text on the edge - Append the edge to the
edgesarray - Validate: Confirm both
fromNodeandtoNodereference existing node IDs
4. Edit an Existing Canvas
- Read and parse the
.canvasfile as JSON - Locate the target node or edge by
id - Modify the desired attributes (text, position, color, etc.)
- Write the updated JSON back to the file
- Validate: Re-check all ID uniqueness and edge reference integrity after editing
Nodes
Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.
Generic Node Attributes
| Attribute | Required | Type | Description |
|---|---|---|---|
id | Yes | string | Unique 16-char hex identifier |
type | Yes | string | text, file, link, or group |
x | Yes | integer | X position in pixels |
y | Yes | integer | Y position in pixels |
width | Yes | integer | Width in pixels |
height | Yes | integer | Height in pixels |
color | No | canvasColor | Preset "1"-"6" or hex (e.g., "#FF0000") |
Text Nodes
| Attribute | Required | Type | Description |
|---|---|---|---|
text | Yes | string | Plain text with Markdown syntax |
{
"id": "6f0ad84f44ce9c17",
"type": "text",
"x": 0,
"y": 0,
"width": 400,
"height": 200,
"text": "# Hello World\n\nThis is **Markdown** content."
}
Newline pitfall: Use \n for line breaks in JSON strings. Do not use the literal \\n -- Obsidian renders that as the characters \ and n.
File Nodes
| Attribute | Required | Type | Description |
|---|---|---|---|
file | Yes | string | Path to file within the system |
subpath | No | string | Link to heading or block (starts with #) |
{
"id": "a1b2c3d4e5f67890",
"type": "file",
"x": 500,
"y": 0,
"width": 400,
"height": 300,
"file": "Attachments/diagram.png"
}
Link Nodes
| Attribute | Required | Type | Description |
|---|---|---|---|
url | Yes | string | External URL |
{
"id": "c3d4e5f678901234",
"type": "link",
"x": 1000,
"y": 0,
"width": 400,
"height": 200,
"url": "https://obsidian.md"
}
Group Nodes
Groups are visual containers for organizing other nodes. Position child nodes inside the group's bounds.
| Attribute | Required | Type | Description |
|---|---|---|---|
label | No | string | Text label for the group |
background | No | string | Path to background image |
backgroundStyle | No | string | cover, ratio, or repeat |
{
"id": "d4e5f6789012345a",
"type": "group",
"x": -50,
"y": -50,
"width": 1000,
"height": 600,
"label": "Project Overview",
"color": "4"
}
Edges
Edges connect nodes via fromNode and toNode IDs.
| Attribute | Required | Type | Default | Description |
|---|---|---|---|---|
id | Yes | string | - | Unique identifier |
fromNode | Yes | string | - | Source node ID |
fromSide | No | string | - | top, right, bottom, or left |
fromEnd | No | string | none | none or arrow |
toNode | Yes | string | - | Target node ID |
toSide | No | string | - | top, right, bottom, or left |
toEnd | No | string | arrow | none or arrow |
color | No | canvasColor | - | Line color |
label | No | string | - | Text label |
{
"id": "0123456789abcdef",
"fromNode": "6f0ad84f44ce9c17",
"fromSide": "right",
"toNode": "a1b2c3d4e5f67890",
"toSide": "left",
"toEnd": "arrow",
"label": "leads to"
}
Colors
The canvasColor type accepts either a hex string or a preset number:
| Preset | Color |
|---|---|
"1" | Red |
"2" | Orange |
"3" | Yellow |
"4" | Green |
"5" | Cyan |
"6" | Purple |
Preset color values are intentionally undefined -- applications use their own brand colors.
ID Generation
Generate 16-character lowercase hexadecimal strings (64-bit random value):
"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"
Layout Guidelines
- Coordinates can be negative (canvas extends infinitely)
xincreases right,yincreases down; position is the top-left corner- Space nodes 50-100px apart; leave 20-50px padding inside groups
- Align to grid (multiples of 10 or 20) for cleaner layouts
| Node Type | Suggested Width | Suggested Height |
|---|---|---|
| Small text | 200-300 | 80-150 |
| Medium text | 300-450 | 150-300 |
| Large text | 400-600 | 300-500 |
| File preview | 300-500 | 200-400 |
| Link preview | 250-400 | 100-200 |
Validation Checklist
After creating or editing a canvas file, verify:
- All
idvalues are unique across both nodes and edges - Every
fromNodeandtoNodereferences an existing node ID - Required fields are present for each node type (
textfor text nodes,filefor file nodes,urlfor link nodes) typeis one of:text,file,link,groupfromSide/toSidevalues are one of:top,right,bottom,leftfromEnd/toEndvalues are one of:none,arrow- Color presets are
"1"through"6"or valid hex (e.g.,"#FF0000") - JSON is valid and parseable
If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).
Complete Examples
See references/EXAMPLES.md for full canvas examples including mind maps, project boards, research canvases, and flowcharts.
References
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