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langgraph-fundamentals

langchain-ai/langchain-skills

Master LangGraph's directed graph workflows for building stateful, multi-step agent applications.

What is langgraph-fundamentals?

LangGraph models agent workflows as directed graphs with nodes, edges, and shared state. Use it when you need fine-grained control over orchestration, complex branching/loops, or human-in-the-loop capabilities—otherwise prefer simpler LangChain alternatives.

  • Design and build stateful graphs with StateGraph, nodes, and edges
  • Route execution dynamically using conditional edges and Command for combined state updates + routing
  • Fan-out to parallel workers with Send API and reducers for accumulated state
  • Stream graph execution in multiple modes (values, updates, messages, custom) for real-time feedback
  • Handle transient errors with RetryPolicy, LLM-recoverable errors via ToolNode, and user-fixable errors via interrupts

How to install langgraph-fundamentals

npx skills add https://github.com/langchain-ai/langchain-skills --skill langgraph-fundamentals
Prerequisites
  • LangGraph library installed (Python or TypeScript)
  • Basic understanding of LangChain concepts (optional but helpful)
  • Familiarity with your project's language (Python or TypeScript) to read applicable implementation reference
Claude Code
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How to use langgraph-fundamentals

  1. 1.Map out your workflow as discrete steps and sketch a flowchart
  2. 2.Identify each step's type (LLM, data, action, user input) and determine its inputs, context, and outputs
  3. 3.Design your state schema to hold shared memory across all nodes
  4. 4.Implement each node as a function that takes state and returns partial updates
  5. 5.Wire nodes together with edges (static add_edge, conditional add_conditional_edges, or Command for combined updates + routing)
  6. 6.Compile the graph with a checkpointer if persistence is needed
  7. 7.Call graph.invoke(input, config) for single execution or graph.stream(input, config, mode=...) for real-time feedback

Use cases

Good for
  • Multi-step agent workflows with branching logic and loops (e.g., research agent with search → analyze → decide loop)
  • Human-in-the-loop systems that pause for user input and resume with new data
  • Parallel task execution where one node spawns multiple workers and aggregates results
  • Complex state management where different nodes append to lists, overwrite counters, or apply custom merge logic
  • Real-time streaming of agent progress to chat UIs or monitoring dashboards
Who it's for
  • AI engineers building production agent systems
  • Developers needing fine-grained control over LLM orchestration
  • Teams implementing human-in-the-loop or approval workflows
  • Anyone moving beyond simple LangChain chains to complex, stateful applications

langgraph-fundamentals FAQ

When should I use LangGraph vs. LangChain agents?

Use LangGraph for fine-grained control, complex branching/loops, or human-in-the-loop workflows. Use LangChain agents for quick prototyping. Use LangChain direct for simple stateless workflows.

How do I handle state updates from multiple nodes?

Use reducers (operator.add for lists, custom functions for complex logic) on fields that accumulate. Fields without reducers use last-write-wins semantics.

What's the difference between Command and conditional edges?

Conditional edges route based on state; Command combines state updates and routing in a single return value. Warning: static edges still execute even if Command routes elsewhere.

How do I run multiple workers in parallel?

Return [Send('worker_node', {...})] from a conditional edge to spawn parallel workers. Requires a reducer on the results field to aggregate outputs.

What streaming modes should I use?

Use 'values' to monitor complete state, 'updates' for incremental changes, 'messages' for chat UIs with LLM tokens, or 'custom' for progress indicators.

Full instructions (SKILL.md)

Source of truth, from langchain-ai/langchain-skills.


name: langgraph-fundamentals description: "INVOKE THIS SKILL when writing ANY LangGraph code. Covers StateGraph, state schemas, nodes, edges, Command, Send, invoke, streaming, and error handling."

<overview> LangGraph models agent workflows as **directed graphs**:
  • StateGraph: Main class for building stateful graphs
  • Nodes: Functions that perform work and update state
  • Edges: Define execution order (static or conditional)
  • START/END: Special nodes marking entry and exit points
  • State with Reducers: Control how state updates are merged

Graphs must be compile()d before execution. </overview>

<design-methodology>

Designing a LangGraph application

Follow these 5 steps when building a new graph:

  1. Map out discrete steps — sketch a flowchart of your workflow. Each step becomes a node.
  2. Identify what each step does — categorize nodes: LLM step, data step, action step, or user input step. For each, determine static context (prompt), dynamic context (from state), retry strategy, and desired outcome.
  3. Design your state — state is shared memory for all nodes. Store raw data, format prompts on-demand inside nodes.
  4. Build your nodes — implement each step as a function that takes state and returns partial updates.
  5. Wire it together — connect nodes with edges, add conditional routing, compile with a checkpointer if needed.
</design-methodology> <when-to-use-langgraph>
Use LangGraph WhenUse Alternatives When
Need fine-grained control over agent orchestrationQuick prototyping → LangChain agents
Building complex workflows with branching/loopsSimple stateless workflows → LangChain direct
Require human-in-the-loop, persistenceBatteries-included features → Deep Agents
</when-to-use-langgraph>

State Management

<state-update-strategies>
NeedSolutionExample
Overwrite valueNo reducer (default)Simple fields like counters
Append to listReducer (operator.add / concat)Message history, logs
Custom logicCustom reducer functionComplex merging
</state-update-strategies>

Nodes

<node-function-signatures>

Node functions return partial state updates. Signatures for configuration and runtime access differ by language; use the applicable implementation reference.

</node-function-signatures>

Edges

<edge-type-selection>
NeedEdge TypeWhen to Use
Always go to same nodeadd_edge()Fixed, deterministic flow
Route based on stateadd_conditional_edges()Dynamic branching
Update state AND routeCommandCombine logic in single node
Fan-out to multiple nodesSendParallel processing with dynamic inputs
</edge-type-selection>

Command

Command combines state updates and routing in a single return value. Fields:

  • update: State updates to apply (like returning a dict from a node)
  • goto: Node name(s) to navigate to next
  • resume: Value to resume after interrupt() — see human-in-the-loop skill
<command-return-type-annotations>

Python: Use Command[Literal["node_a", "node_b"]] as the return type annotation to declare valid goto destinations.

TypeScript: Pass { ends: ["node_a", "node_b"] } as the third argument to addNode to declare valid goto destinations.

</command-return-type-annotations> <warning-command-static-edges>

Warning: Command only adds dynamic edges — static edges defined with add_edge / addEdge still execute. If node_a returns Command(goto="node_c") and you also have graph.add_edge("node_a", "node_b"), both node_b and node_c will run.

</warning-command-static-edges>

Send API

Fan-out with Send: return [Send("worker", {...})] from a conditional edge to spawn parallel workers. Requires a reducer on the results field.


Running Graphs: Invoke and Stream

<invoke-basics>

Call graph.invoke(input, config) to run a graph to completion and return the final state.

</invoke-basics> <stream-mode-selection>
ModeWhat it StreamsUse Case
valuesFull state after each stepMonitor complete state
updatesState deltasTrack incremental updates
messagesLLM tokens + metadataChat UIs
customUser-defined dataProgress indicators
</stream-mode-selection>

Error Handling

Match the error type to the right handler:

<error-handling-table>
Error TypeWho FixesStrategyExample
Transient (network, rate limits)SystemRetryPolicy(max_attempts=3)add_node(..., retry_policy=...)
LLM-recoverable (tool failures)LLMToolNode(tools, handle_tool_errors=True)Error returned as ToolMessage
User-fixable (missing info)Humaninterrupt({"message": ...})Collect missing data (see HITL skill)
UnexpectedDeveloperLet bubble upraise
</error-handling-table>

Core boundaries

  • Return partial state updates from nodes instead of mutating state directly.
  • Route loops through a named node; START is entry-only.
  • Define reducers for accumulated list fields; otherwise, the last write wins.
  • Account for static edges when using Command with goto, because both routes execute.

Implementation references

If writing, modifying, or debugging LangGraph code, determine the project's language from its existing files, then read the applicable reference before implementing:

Read both only when the task covers both languages. For conceptual questions that require no code, do not load either reference.