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motion-design

lottiefiles/motion-design-skill

Apply motion design principles to create emotionally-driven animations and transitions across any animation system.

What is motion-design?

This skill provides a structured framework for creating UI animations, micro-interactions, and motion sequences using Disney animation principles adapted for digital interfaces. Use it when designing buttons, transitions, loading states, scroll effects, or any motion work—regardless of whether you're using CSS, Framer Motion, GSAP, Lottie, or Spring.

  • Select motion personality archetypes (Playful, Premium, Corporate, Energetic) with pre-defined timing and easing curves
  • Apply three-pillar animation framework: emotional intent, visual narrative, and motion craft
  • Choose appropriate durations (80ms–1200ms) and easing functions based on element type and entrance/exit direction
  • Implement choreography patterns including staging, secondary motion, and the 1/3 rule for multi-element sequences
  • Reference common animation patterns: button press, card entrance, success states, error shakes with step-by-step timing
  • Build brand motion identity by defining signature easing, duration palette, and entrance patterns

How to install motion-design

npx skills add https://github.com/lottiefiles/motion-design-skill --skill motion-design
Claude Code
Cursor
Windsurf
Cline

How to use motion-design

  1. 1.Identify the animation's emotional target (joy, calm, urgency, elegance) and select a motion personality archetype
  2. 2.Determine the primary animated property (position, scale, rotation, opacity) and any secondary properties
  3. 3.Select duration from the reference table based on element type and distance traveled
  4. 4.Choose easing function: decelerate (ease-out) for entrances, accelerate (ease-in) for exits, ease-in-out for on-screen motion
  5. 5.Apply staging principles: lead with hero element, add secondary motion (shadows, icons), and ambient layers (subtle pulses)
  6. 6.Implement choreography using the 1/3 rule: no motion travels more than 1/3 of screen without a keyframe change, and coordinate multi-element timing
  7. 7.Test the animation against the three pillars: does it convey emotional intent, tell a micro-story, and feel physically believable?

Use cases

Good for
  • Designing button press feedback and hover states with anticipation and follow-through
  • Creating card and modal entrance animations with staging and secondary motion layers
  • Building loading spinners, success confirmations, and error shake feedback states
  • Choreographing page transitions and scroll-triggered animations with coordinated multi-element timing
  • Establishing consistent motion personality across a product or brand identity
Who it's for
  • UI/UX designers creating interactive animations
  • Frontend developers implementing motion across CSS, Framer Motion, GSAP, or Lottie
  • Design systems teams establishing brand motion guidelines
  • Product teams building micro-interactions and state feedback
  • Developers working on complex multi-element animation sequences

motion-design FAQ

What's the difference between entrance and exit animations?

Entrances should be 30-50% longer than exits and use decelerate easing (ease-out family) because users care more about what appears. Exits use accelerate easing (ease-in family) for quick dismissals.

How do I choose between motion personality archetypes?

Playful (150-300ms, ease-out-back, 10-20% overshoot) suits illustrations and friendly interfaces. Premium (350-600ms, cubic-bezier(0.4,0,0.2,1), 0% overshoot) conveys luxury and sophistication. Corporate (200-400ms, cubic-bezier(0.2,0,0,1)) is professional and clean. Energetic (100-250ms, ease-out-expo, 15-30% overshoot) feels dynamic and bold.

What are the three motion layers I should include?

Primary layer is the main action the viewer follows. Secondary layer adds supporting richness like shadows or icon shifts. Ambient layer provides background life such as subtle pulses or gradient shifts. Flat animations missing layers feel incomplete.

How do I determine animation duration?

Use the duration table: tooltips 80-120ms, button presses 120-180ms, card enters 200-350ms, modals 300-400ms, page transitions 400-600ms. Scale duration by distance: 100px is base, 200px is 1.3x, 400px is 1.6x.

What is the 1/3 rule and how do I apply it?

The 1/3 rule has two parts: no motion should travel more than 1/3 of the screen without a keyframe change, and with 3+ simultaneous elements, stagger timing so they don't all move at once. This prevents overwhelming the viewer and maintains visual hierarchy.

Full instructions (SKILL.md)

Source of truth, from lottiefiles/motion-design-skill.


name: motion-design description: > Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system. license: MIT metadata: author: LottieFiles version: "1.0.0"

Motion Design Skill

When to Apply

Use this skill when:

  • Creating UI animations (buttons, cards, modals, page transitions)
  • Designing micro-interactions and feedback animations
  • Building loading, success, or error states
  • Animating illustrations or decorative elements
  • Planning scroll-triggered or progress-based animations
  • Establishing brand motion identity
  • Choreographing multi-element sequences

Decision tree:

  1. Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness
  2. Does it express brand personality? → Motion Personality archetypes
  3. Does it tell a story or guide attention? → Disney principles + choreography
  4. Is this a complex multi-element scene? → 1/3 Rule + stagger patterns

Quick Reference: 8-Step Checklist

Before creating any animation:

  1. Emotional target? — joy, calm, urgency, elegance
  2. Motion Personality? — Playful, Premium, Corporate, Energetic
  3. Primary property? — position, scale, rotation, opacity
  4. Duration? — see duration table below
  5. Easing family? — entrance=decelerate, exit=accelerate
  6. Hero element? — apply staging principles
  7. Secondary + ambient layers? — add richness
  8. 1/3 rules? — motion distance, simultaneous elements

Three Pillars (CRITICAL)

Every animation must satisfy three pillars before any technical decisions:

PillarQuestionDrives
Emotional IntentWhat should the viewer FEEL?Easing, timing, amplitude
Visual NarrativeWhat's the micro-story?Setup → Action → Resolution
Motion CraftHow do we make it believable?Physics, secondary motion, paths

Three motion layers (flat animation = missing layers):

  • Primary: Main action the viewer follows
  • Secondary: Supporting richness (shadows, icons shifting)
  • Ambient: Background life (gradients, subtle pulses)

Deep dive: director/core-philosophy.md


Motion Personality

Select ONE archetype per project. Apply consistently.

ArchetypeDurationEasingOvershootKeywords
Playful150-300msease-out-back10-20%fun, whimsical, bouncy, cute
Premium350-600mscubic-bezier(0.4,0,0.2,1)0%elegant, minimal, luxury, sophisticated
Corporate200-400mscubic-bezier(0.2,0,0,1)0-3%clean, professional, business, dashboard
Energetic100-250msease-out-expo15-30%dynamic, energetic, bold, exciting

Default: Corporate for UI, Playful for illustrations.

Brand Motion Identity — define three constants:

  1. Signature easing: One curve for 80% of animations
  2. Duration palette: 3 durations (quick / standard / slow)
  3. Entrance pattern: One consistent entry style

Deep dive: director/motion-personality.md


Property Selection

Effect GoalPrimary PropertySecondary Properties
Entrance/Exitpositionopacity, scale
Emphasis/Attentionscalerotation (subtle), opacity pulse
State Changeopacity, colorscale (press feedback)
Direction/Flowpositionrotation (follow path)
Depth/3D Feelscale + shadowposition (parallax)
Loading/Progressrotation (spinner)scale, opacity pulse
Successscale (pop)color, rotation (checkmark draw)
Error/Alertposition (shake)color, rotation (wobble)

Simplicity threshold: Use the minimum properties needed. One = direct. Two = polished. Three+ = potentially overwhelming.

Deep dive: reference/property-selection.md


Duration Table

Element TypeDurationRationale
Tooltip / micro-feedback80-120msMust feel instant
Button press / toggle120-180msResponsive feedback
Icon transition150-250msClear state change
Card enter / exit200-350msSpatial awareness
Modal / dialog300-400msFocus shift
Page transition400-600msContext switch
Dramatic reveal600-1200msTheatrical build

Distance scales duration: 100px = base. 200px = 1.3x. 400px = 1.6x.

Enter > Exit: Entrances 30-50% longer than exits. Users care about what appears.

Interactive feedback:

  • Hover: <100ms
  • Press: <150ms
  • Release/settle: 200-300ms
  • Error shake: 300-400ms (2-3 oscillations)

Deep dive: reference/timing-easing-tables.md


Easing Selection

Directional rules:

  • Entrance → decelerate (fast start, gentle landing): ease-out family
  • Exit → accelerate (gentle start, fast departure): ease-in family
  • On-screen → smooth both ends: ease-in-out family
  • Looping ambient → seamless: sine-based ease-in-out

Industry standards:

StandardCubic BezierUse For
Material Design 3(0.2, 0, 0, 1)Default on-screen
MD3 Emphasized(0.05, 0.7, 0.1, 1)Entrances, attention
MD3 Accelerate(0.3, 0, 1, 1)Exits, dismissals
Apple HIG(0.25, 0.1, 0.25, 1)Standard iOS
Snappy UI(0.2, 0, 0, 1)Fast, decisive
Gentle float(0.4, 0, 0.2, 1)Ambient, background
Bounce settle(0.175, 0.885, 0.32, 1.275)Overshoot, playful

Material-based easing:

MaterialDuration ScaleOvershoot
Rigid (metal, stone)1.2x0%
Elastic (rubber, gel)0.8x15-25%
Fluid (water, paint)1.5x5%
Paper (cards, sheets)1.0x3-5%
Gas (smoke, fog)2.0x0%
Glass (brittle)0.9x0%

Deep dive: reference/timing-easing-tables.md


Common Patterns

Button Press (Playful)

  1. Anticipation: Scale to 0.97 (50ms, ease-out)
  2. Squash: Scale to [1.04, 0.96] (100ms, ease-in)
  3. Follow through: Overshoots to 1.02, settles to 1.0 (spring, 200ms)
  4. Secondary: Shadow shrinks during press, icon shifts down 2px
  5. Total: ~150ms press + 200ms settle

Card Entrance (Premium)

  1. Start: 20px below target, opacity 0
  2. Path: Slight curve (10px X offset at midpoint)
  3. Easing: ease-out-cubic deceleration
  4. Follow through: Shadow arrives 50ms after card
  5. Secondary: Content fades in 100ms after card lands
  6. Staging: Other cards dim to 80%

Success State (Playful)

  1. Primary: Scale pop with ease-out-back
  2. Secondary: Checkmark draws in
  3. Ambient: Subtle particle burst
  4. Color: Green fill
  5. Total: 300-400ms

Error Shake (Corporate)

  1. Primary: Position oscillates 2-3 times, ±10-15px horizontal
  2. Easing: ease-in-out for sharp stops
  3. Color: Red tint
  4. Total: 300-400ms
  5. No overshoot: Errors feel firm

More patterns: patterns/entrance-exit.md | patterns/state-feedback.md


Choreography Essentials

Coordinated entry:

  • Lead with the hero — primary element enters first or most prominently
  • Spatial consistency — all elements enter from same direction
  • Counter-motion — hero moves right → ambient moves left at 20-30% speed

1/3 Rule (distance): No motion travels more than 1/3 of screen without a keyframe change.

1/3 Rule (elements): With 3+ elements, no more than 1/3 in active motion simultaneously.

Stagger budgets:

PatternDelayTotal BudgetUse Case
Micro cascade20-40ms<200msList items, grid cells
Standard50-100ms<400msCards, panels, nav
Dramatic100-200ms<600msHero sections
Wave30-60ms<500msData visualizations

Critical: Total stagger must stay under 500ms.

Deep dive: director/choreography.md


Emotion-to-Motion Map

EmotionCharacterPathEasingDuration
JoyBouncy, arcsCurved, upwardease-out-back200-400ms
CalmSmooth, flowingGentle curvessine ease-in-out500-1000ms
UrgencySharp, fastStraight linesease-out100-200ms
SadnessSlow, downwardDrooping curvescubic ease-in-out600-1200ms
SurpriseSudden, expandingRadial outwardease-out-expo150-300ms
EleganceSlow, controlledLong arcs(0.4,0,0.2,1)400-700ms
PlayfulnessBouncy, irregularArcs, squigglyease-out-back200-350ms

Path as language: Angular = tense. Curved = friendly. Spiral = whimsical. Diagonal = purposeful. Vertical = growth/weight. Horizontal = progress.

Deep dive: director/emotion-mapping.md


Weight Classification

WeightExamplesDurationOvershootEasing
HeavyModals, overlays300-500ms0%Gentle, high damping
MediumCards, panels200-350ms3-5%Moderate
LightTooltips, badges, icons80-200ms5-15%Responsive

Quality Rules

CRITICAL — never break

  1. Never linear for spatial movement — always use easing curves (linear only for spinners, progress bars)
  2. Never opacity-only for important state changes — combine with position or scale
  3. Never exceed 1/3 screen without intermediate keyframe
  4. Always three motion layers — primary + secondary + ambient

HIGH — strongly follow

  1. Match duration to element type (see tables)
  2. Use directional easing (ease-out entrance, ease-in exit)
  3. Apply Disney principles (especially anticipation, follow-through)
  4. Maintain consistent personality across scene

Full checklist: reference/quality-checklist.md


Troubleshooting Quick Reference

ProblemLikely CauseFix
Looks roboticLinear easing or no arcsAdd easing curves + arc paths
Feels too slowDuration too long for element typeCheck duration table, use ease-out
Feels cheap/flatMissing secondary + ambientAdd shadow motion + background life
Too distractingToo many elements movingApply 1/3 rule, reduce amplitude
No personalityGeneric easing everywhereApply personality archetype consistently

Deep dive: reference/troubleshooting.md


File Reference

Philosophy (director/):

Reference (reference/):

Patterns (patterns/):

motion-design — AI Skill | PluginBench