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Skill
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Audit score 90

shader-dev

nexu-io/open-design

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.

What is shader-dev?

A curated collection of GLSL shader techniques for creating advanced visual effects including ray marching, fluid simulation, particle systems, and procedural generation. Use this skill when you need to generate hero visuals, motion stills, or complex shader-based graphics.

  • Ray marching techniques for volumetric and distance-field rendering
  • Fluid simulation shaders for dynamic liquid and gas effects
  • Particle system implementations for effects and motion graphics
  • Procedural generation methods for textures and geometry
  • GLSL shader patterns optimized for visual quality

How to install shader-dev

npx skills add https://github.com/nexu-io/open-design --skill shader-dev
Prerequisites
  • GLSL shader knowledge
  • Graphics rendering environment (WebGL, Unity, Unreal, or similar)
  • Understanding of shader compilation and GPU programming
Claude Code
Cursor
Windsurf
Cline

How to use shader-dev

  1. 1.Install the upstream bundle from https://github.com/MiniMax-AI/skills into your agent's skills directory
  2. 2.Invoke the skill by name (shader-dev) or use trigger phrases: shader, glsl, ray marching, fluid simulation, or procedural generation
  3. 3.Reference the upstream README for exact file paths and asset locations
  4. 4.Ask your agent to apply specific shader techniques to your project

Use cases

Good for
  • Creating hero visuals and cinematic motion graphics
  • Generating procedural textures and patterns for 3D scenes
  • Implementing real-time fluid simulations for visual effects
  • Building particle-based effects for animations
  • Developing distance-field ray marching scenes
Who it's for
  • Graphics programmers
  • Visual effects artists
  • 3D animation professionals
  • Game developers
  • Motion graphics designers

shader-dev FAQ

What shader language does this skill use?

GLSL (OpenGL Shading Language) is the primary language used for all shader techniques in this skill.

Can I use these shaders in game engines?

Yes, the GLSL techniques can be adapted for use in game engines like Unity and Unreal Engine, though you may need to convert them to the engine's native shader format.

Do I need advanced graphics knowledge to use this skill?

Basic understanding of GLSL and shader concepts is recommended. The skill provides curated techniques but assumes familiarity with shader programming fundamentals.

What types of visual effects can I create?

You can create ray-marched volumetric effects, fluid simulations, particle systems, and procedurally generated textures and geometry.

Full instructions (SKILL.md)

Source of truth, from nexu-io/open-design.


name: shader-dev description: | GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. triggers:


shader-dev

Curated from the MiniMax AI team.

What it does

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

Source

How to use

This catalogue entry advertises the skill in OpenDesign so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:

# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills

Then ask the agent to invoke this skill by name (shader-dev) or with one of the trigger phrases listed in this skill's frontmatter.