PluginBench
Skill
Pass
Audit score 90

shader-dev

nexu-io/open-design

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.

What is shader-dev?

A curated collection of GLSL shader techniques for creating hero visuals and motion stills. Use this skill when you need to implement ray marching, fluid simulations, particle effects, or procedurally generated visuals in your projects.

  • Ray marching techniques for volumetric and distance field rendering
  • Fluid simulation shaders for dynamic liquid and gas effects
  • Particle system implementations for motion and effects
  • Procedural generation methods for textures and geometry
  • Optimized GLSL code patterns for real-time rendering

How to install shader-dev

npx skills add https://github.com/nexu-io/open-design --skill shader-dev
Prerequisites
  • Access to the upstream MiniMax AI skills repository
  • GLSL-compatible rendering environment
  • Understanding of shader programming fundamentals
Claude Code
Cursor
Windsurf
Cline

How to use shader-dev

  1. 1.Visit the upstream repository at https://github.com/MiniMax-AI/skills
  2. 2.Review the README for exact installation paths and asset locations
  3. 3.Install the upstream bundle into your agent's skills directory
  4. 4.Invoke the skill by name (shader-dev) or use trigger phrases like 'shader', 'glsl', 'ray marching', 'fluid simulation', or 'procedural generation'
  5. 5.Reference the provided shader techniques and examples for your specific use case

Use cases

Good for
  • Creating hero visuals and cinematic motion stills
  • Implementing volumetric effects like smoke, fog, or clouds
  • Building procedurally generated landscapes or textures
  • Developing particle-based visual effects
  • Rendering complex 3D scenes using distance field techniques
Who it's for
  • Graphics programmers
  • Visual effects artists
  • Game developers
  • Motion graphics designers
  • 3D visualization specialists

shader-dev FAQ

What is the difference between this skill and raw GLSL documentation?

This skill provides curated, production-ready shader techniques and patterns from the MiniMax AI team, optimized for specific effects like ray marching and fluid simulation, rather than general language reference.

Do I need advanced shader knowledge to use this skill?

Basic GLSL understanding is recommended. The skill provides techniques and patterns, so familiarity with shader programming fundamentals will help you apply them effectively.

Can I use these shaders in real-time applications?

Yes, the techniques are designed for real-time rendering and include optimizations for performance in interactive applications.

Where are the actual shader files and examples?

The full upstream workflow, assets, scripts, and references are in the MiniMax AI skills repository at https://github.com/MiniMax-AI/skills. Install from there to access all materials.

Full instructions (SKILL.md)

Source of truth, from nexu-io/open-design.


name: shader-dev description: | GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. triggers:


shader-dev

Curated from the MiniMax AI team.

What it does

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

Source

How to use

This catalogue entry advertises the skill in Open Design so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:

# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills

Then ask the agent to invoke this skill by name (shader-dev) or with one of the trigger phrases listed in this skill's frontmatter.