shader-dev
nexu-io/open-design
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.
What is shader-dev?
A curated collection of GLSL shader techniques for creating hero visuals and motion stills. Use this skill when you need to implement ray marching, fluid simulations, particle effects, or procedurally generated visuals in your projects.
- Ray marching techniques for volumetric and distance field rendering
- Fluid simulation shaders for dynamic liquid and gas effects
- Particle system implementations for motion and effects
- Procedural generation methods for textures and geometry
- Optimized GLSL code patterns for real-time rendering
How to install shader-dev
npx skills add https://github.com/nexu-io/open-design --skill shader-dev- Access to the upstream MiniMax AI skills repository
- GLSL-compatible rendering environment
- Understanding of shader programming fundamentals
How to use shader-dev
- 1.Visit the upstream repository at https://github.com/MiniMax-AI/skills
- 2.Review the README for exact installation paths and asset locations
- 3.Install the upstream bundle into your agent's skills directory
- 4.Invoke the skill by name (shader-dev) or use trigger phrases like 'shader', 'glsl', 'ray marching', 'fluid simulation', or 'procedural generation'
- 5.Reference the provided shader techniques and examples for your specific use case
Use cases
- Creating hero visuals and cinematic motion stills
- Implementing volumetric effects like smoke, fog, or clouds
- Building procedurally generated landscapes or textures
- Developing particle-based visual effects
- Rendering complex 3D scenes using distance field techniques
- Graphics programmers
- Visual effects artists
- Game developers
- Motion graphics designers
- 3D visualization specialists
shader-dev FAQ
This skill provides curated, production-ready shader techniques and patterns from the MiniMax AI team, optimized for specific effects like ray marching and fluid simulation, rather than general language reference.
Basic GLSL understanding is recommended. The skill provides techniques and patterns, so familiarity with shader programming fundamentals will help you apply them effectively.
Yes, the techniques are designed for real-time rendering and include optimizations for performance in interactive applications.
The full upstream workflow, assets, scripts, and references are in the MiniMax AI skills repository at https://github.com/MiniMax-AI/skills. Install from there to access all materials.
Full instructions (SKILL.md)
Source of truth, from nexu-io/open-design.
name: shader-dev description: | GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. triggers:
- "shader"
- "glsl"
- "ray marching"
- "fluid simulation"
- "procedural generation" od: mode: prototype category: 3d-shaders upstream: "https://github.com/MiniMax-AI/skills"
shader-dev
Curated from the MiniMax AI team.
What it does
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
Source
- Upstream: https://github.com/MiniMax-AI/skills
- Category:
3d-shaders
How to use
This catalogue entry advertises the skill in Open Design so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:
# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills
Then ask the agent to invoke this skill by name (shader-dev) or with
one of the trigger phrases listed in this skill's frontmatter.
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