PluginBench
Skill
Pass
Audit score 90

design-game

opusgamelabs/game-creator

How to install design-game

npx skills add https://github.com/opusgamelabs/game-creator --skill design-game
Claude Code
Cursor
Windsurf
Cline
Full instructions (SKILL.md)

Source of truth, from opusgamelabs/game-creator.


name: design-game description: Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do NOT use for gameplay logic changes (use add-feature instead). argument-hint: "[path-to-game]" license: MIT metadata: author: OpusGameLabs version: 1.3.0 tags: [game, design, polish, ui, particles, visual]

Performance Notes

  • Take your time to do this thoroughly
  • Quality is more important than speed
  • Do not skip validation steps

Design Game

Run a UI/UX design pass on an existing game to improve visuals, atmosphere, and game feel. No design experience needed — this command analyzes your game and applies proven visual patterns.

Instructions

Analyze the game at $ARGUMENTS (or the current directory if no path given).

First, load the game-designer skill to get the full design vocabulary and patterns.

Step 1: Audit

  • Read package.json to identify the engine
  • Read src/core/Constants.js for the current color palette and config
  • Read all scene files to understand current visuals
  • Read entity files to see how game objects are drawn
  • Read src/core/EventBus.js for existing events

Step 2: Design Report

Score each area 1-5 and present as a table:

AreaScoreNotes
Background & Atmosphere
Color Palette
Animations & Tweens
Particle Effects
Screen Transitions
Typography
Game Feel / Juice
Game Over
Expression UsageIf personality characters exist, score how reactively expressions change to game events. Score 1 if expressions never change.

Then list the top improvements ranked by visual impact, with a plain-English description of what each one does (e.g., "Add a sky gradient so the background looks like a real sky instead of a flat color").

Step 3: Implement

Ask the user which improvements they want, or implement all if they say so. Follow the game-designer skill patterns:

  1. All new values in Constants.js
  2. Use EventBus for triggering effects
  3. Don't alter gameplay (physics, scoring, controls, spawn timing)
  4. Prefer procedural graphics
  5. New files in proper directories

Step 4: Verify

  • Run npm run build to confirm no errors
  • Summarize all changes made in plain English

Example Usage

Full design pass

/design-game examples/asteroid-dodge

Result: Audits visuals → scores Background 2/5, Particles 1/5, Typography 3/5 → adds sky gradient background, star parallax, explosion particles on asteroid destroy, screen shake on hit, smooth scene transitions. All values in Constants.js.

Troubleshooting

Visual changes cause performance drops

Cause: Too many particle emitters or gradient fills per frame. Fix: Limit active particles (pool and reuse). Use cached gradient textures instead of recreating per-frame.

Design changes break layout on different screen sizes

Cause: Hardcoded pixel positions instead of using PX scale factor. Fix: All positions and sizes should use Constants.js PX-relative values.

Next Step

Tell the user:

Your game looks much better now! Next, run /game-creator:add-audio to add chiptune background music and retro sound effects — all procedurally generated, no audio files needed.

Pipeline progress: /viral-game/design-game/add-audio/qa-game/review-game

(This is the /viral-game one-shot pipeline — not the /make-game multi-session, milestone-driven workflow.)

Related skills

More from opusgamelabs/game-creator and the wider catalog.

GAgame-assets logo

game-assets

opusgamelabs/game-creator

Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.

776 installs
GAgame-audio logo

game-audio

opusgamelabs/game-creator

Game audio engineer using Web Audio API for procedural music and sound effects in browser games. Zero dependencies. Use when adding music or SFX to a game.

602 installs
GAgame-designer logo

game-designer

opusgamelabs/game-creator

Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.

899 installs
PHphaser logo

phaser

opusgamelabs/game-creator

>

708 installsAudited
APapexlang logo

apexlang

oracle/skills

Public APEXlang router with deterministic local-context discovery and compact machine-readable contracts.

634 installsAudited
DBdb logo

db

oracle/skills

Oracle Database guidance for SQL, PL/SQL, SQLcl, ORDS, administration, app development, performance, security, migrations, and agent-safe database workflows. Use when the user asks to write, edit, rewrite, review, format, debug, tune, or explain SQL; create or refactor PL/SQL; use SQLcl, Liquibase, ORDS, JDBC, node-oracledb, Python, Java, .NET, or database frameworks; troubleshoot queries, sessions, locks, waits, indexes, optimizer plans, AWR, ASH, migrations, schemas, users, roles, privileges, backup, recovery, Data Guard, RAC, multitenant, containers, monitoring, auditing, encryption, VPD, or safe agent database operations.

1.1k installsAudited