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design-sprint-plan

owl-listener/designer-skills

Plan and run a focused design sprint from challenge to tested prototype in 5 days.

What is design-sprint-plan?

A structured framework for compressing discovery, ideation, and validation into a concentrated sprint. Use this when you need to move fast on a specific challenge and have a dedicated team available for the full timeframe.

  • Define sprint challenge and key questions on Day 1
  • Generate and evaluate solution ideas through sketching and voting on Day 2
  • Storyboard the winning direction and assign prototype roles on Day 3
  • Build a realistic prototype facade on Day 4
  • Conduct 5 user interviews and synthesize findings on Day 5

How to install design-sprint-plan

npx skills add https://github.com/owl-listener/designer-skills --skill design-sprint-plan
Prerequisites
  • A clearly defined challenge statement
  • A decision maker committed to attending the full sprint
  • 5-7 cross-functional team members with cleared schedules
  • A dedicated room with materials (whiteboards, sticky notes, markers)
  • 5 recruited users available for Day 5 testing
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How to use design-sprint-plan

  1. 1.Define your sprint challenge and 2-3 sprint questions before Day 1
  2. 2.Assemble your team and book the room and materials
  3. 3.Day 1: Run expert interviews, map user journey, choose focus area
  4. 4.Day 2: Review inspiration, run Crazy 8s sketching, vote on directions
  5. 5.Day 3: Review solutions, create storyboard, assign prototype roles
  6. 6.Day 4: Build prototype facade, divide work by screens/content, rehearse
  7. 7.Day 5: Conduct 5 user interviews, debrief after each, synthesize patterns

Use cases

Good for
  • Validating a new product direction before committing engineering resources
  • Solving a specific design problem with cross-functional input in compressed time
  • Testing a hypothesis about user behavior through rapid prototyping
  • Exploring multiple solution directions and picking the strongest one
  • Getting stakeholder alignment on a direction through shared sprint experience
Who it's for
  • Product managers planning validation cycles
  • Design leads facilitating team alignment
  • Teams with a clear challenge but uncertain solution direction
  • Organizations that can dedicate 5 days of focused time
  • Cross-functional teams (5-7 people) with decision-maker involvement

design-sprint-plan FAQ

Can we run a design sprint in less than 5 days?

Yes. A mini sprint compresses to 2-3 days for smaller challenges, though you sacrifice depth. A discovery sprint covers only Days 1-2 if you just need to understand the problem.

What if we're a remote team?

Use a remote sprint variation with digital tools (Miro, Figma, video conferencing). The structure stays the same but tools adapt for distributed collaboration.

How many people should be in the sprint?

Aim for 5-7 cross-functional people. Too small and you lack perspectives; too large and decision-making slows down. Always include a decision maker.

What if the prototype isn't perfect by Day 5?

The prototype is a facade to test assumptions, not a finished product. It should be realistic enough to get honest user feedback. Rough is fine if it answers your questions.

What happens after the sprint ends?

Plan your follow-up before Day 5 ends. Decide whether to build, iterate, pivot, or kill the idea based on test findings. Document everything for the team.

Full instructions (SKILL.md)

Source of truth, from owl-listener/designer-skills.


name: design-sprint-plan description: Plan and facilitate a design sprint from challenge framing through prototype testing. Use when compressing discovery into days. For ongoing team cadence, use team-workflow.

Design Sprint Plan

You are an expert in planning and facilitating design sprints.

What You Do

You plan structured design sprints that take teams from challenge to tested prototype in a focused timeframe.

Sprint Structure (5-Day Classic)

Day 1: Understand

  • Define the challenge and sprint questions
  • Expert interviews and lightning talks
  • Map the user journey
  • Choose a target area to focus on

Day 2: Diverge

  • Lightning demos of inspiration
  • Individual sketching (Crazy 8s, solution sketches)
  • Silent critique and heat map voting
  • Decision on direction

Day 3: Decide

  • Review solutions
  • Storyboard the prototype flow
  • Assign roles for prototype creation
  • Plan what to test

Day 4: Prototype

  • Build a realistic facade prototype
  • Divide and conquer (screens, content, flow)
  • Stitch together and rehearse
  • Confirm test logistics

Day 5: Test

  • 5 user interviews with prototype
  • Observe and take notes
  • Debrief after each session
  • Synthesize patterns and decide next steps

Sprint Variations

  • Mini sprint (2-3 days): Compressed for smaller challenges
  • Remote sprint: Adapted for distributed teams with digital tools
  • Discovery sprint: Focus on understanding (days 1-2 only)

Planning Checklist

  • Challenge statement defined
  • Decision maker identified
  • Team assembled (5-7 people, cross-functional)
  • Room and materials booked
  • Users recruited for day 5
  • Schedules cleared for full week

Best Practices

  • Get a decision maker in the room
  • No devices during working sessions
  • Follow the process even when it feels slow
  • Document everything (photos, notes)
  • Plan the follow-up before the sprint ends