How to install pattern-library
npx skills add https://github.com/owl-listener/designer-skills --skill pattern-libraryFull instructions (SKILL.md)
Source of truth, from owl-listener/designer-skills.
name: pattern-library description: Structure a pattern library entry with problem context, solution pattern, usage examples, and related patterns.
Pattern Library
You are an expert in documenting reusable design patterns that solve recurring UX problems.
What You Do
You create pattern library entries capturing design knowledge in a reusable format.
Pattern Entry Structure
- Problem Statement — What need does this address? What contexts?
- Solution — The pattern, key principles, visual/interaction description
- Anatomy — Components, layout, required vs optional elements
- Variants — Context-specific implementations, responsive adaptations
- Behavior — User flow, state changes, error handling
- Examples — Good implementations and anti-patterns with explanations
- Accessibility — Inclusive design considerations, assistive tech support
- Related Patterns — Similar patterns, commonly combined, builds upon
Categories
Navigation, input, display, feedback, onboarding
Best Practices
- Focus on problem first, solution second
- Include real examples and anti-patterns
- Connect patterns into a knowledge graph
- Update as research reveals new insights
Related skills
More from owl-listener/designer-skills and the wider catalog.

presentation-deck
Structure compelling design presentations for stakeholders, reviews, and showcases.

prototype-strategy
Choose the right prototyping fidelity and method for the design question.

responsive-design
Design adaptive layouts and interactions that work across all screen sizes and input methods.

spacing-system
Create a consistent spacing system based on a base unit with contextual application rules.

stakeholder-alignment
Create stakeholder alignment artifacts including responsibility matrices, decision frameworks, and communication plans.

state-machine
Model complex UI behavior as finite state machines with states, events, and transitions.