animate
pbakaus/impeccable
Review features and add purposeful animations, micro-interactions, and motion effects that improve usability and delight.
What is animate?
The animate skill analyzes a feature and strategically adds animations, transitions, and micro-interactions that enhance feedback, clarify relationships, and create delightful moments. Use it when the user requests animation, transitions, micro-interactions, motion design, hover effects, or wants to make the UI feel more alive.
- Identify static areas lacking feedback, jarring transitions, unclear relationships, and missed delight opportunities
- Plan animation strategy across hero moments, feedback layers, transition layers, and delight moments
- Implement entrance animations, micro-interactions, state transitions, navigation effects, and feedback guidance
- Apply performance-optimized techniques using CSS animations, JavaScript, and GPU acceleration
- Ensure accessibility by respecting prefers-reduced-motion and providing non-animated alternatives
- Verify animations are smooth at 60fps, natural in feel, appropriately timed, and add genuine value
How to install animate
npx skills add https://github.com/pbakaus/impeccable --skill animate- Invoke /impeccable skill first to gather design context and principles
- Clarify performance constraints, target devices, and audience motion sensitivity
- Understand the desired personality (playful vs serious, energetic vs calm)
How to use animate
- 1.Run /impeccable teach if no design context exists yet, then gather performance constraints and audience needs
- 2.Analyze the feature to identify static areas, missing feedback, jarring transitions, and delight opportunities
- 3.Create a purposeful animation plan focusing on one hero moment and high-impact interactions
- 4.Implement animations systematically across entrance animations, micro-interactions, state transitions, and feedback layers
- 5.Use recommended easing curves (ease-out-quart, ease-out-quint, ease-out-expo) and timing (100-500ms based on purpose)
- 6.Apply GPU-accelerated techniques using transform and opacity only, avoiding layout property animations
- 7.Test animations for 60fps smoothness, natural feel, appropriate timing, and prefers-reduced-motion compliance
Use cases
- Add button feedback animations (hover scale, click ripple, loading states) to make interactions feel responsive
- Enhance form interactions with input focus effects, validation feedback (shake on error, check mark on success), and smooth transitions
- Create page load choreography with staggered element reveals and hero section entrances to guide user attention
- Implement state transitions for modals, drawers, show/hide, expand/collapse with smooth fade and slide effects
- Add micro-interactions like toggle switches, checkbox animations, and drag-and-drop lift effects to increase perceived polish
- Frontend developers building interactive user interfaces
- Product designers implementing motion design specifications
- Teams prioritizing user experience and interface polish
- Projects with performance constraints requiring GPU-accelerated animations
- Developers building accessible interfaces for motion-sensitive users
animate FAQ
Use 100-150ms for instant feedback (button press), 200-300ms for state changes (hover, menu), 300-500ms for layout changes (accordion), and 500-800ms for entrance animations. Exit animations should be ~75% of enter duration.
Always respect prefers-reduced-motion by reducing animation duration to 0.01ms and iteration count to 1 in a media query. Provide non-animated alternatives for users who need them.
Use ease-out-quart, ease-out-quint, or ease-out-expo for natural, refined motion. Avoid bounce and elastic curves—they feel dated and draw unwanted attention.
Only animate transform and opacity for GPU acceleration. Never animate layout properties like width, height, top, or left—use transform instead to avoid expensive repaints.
Every animation needs a reason: it should enhance understanding, provide feedback, clarify relationships, or create delight. Avoid animation fatigue by focusing on high-impact moments rather than animating everything.
Full instructions (SKILL.md)
Source of truth, from pbakaus/impeccable.
name: animate description: Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive. version: 2.1.1 user-invocable: true argument-hint: "[target]"
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: performance constraints.
Assess Animation Opportunities
Analyze where motion would improve the experience:
-
Identify static areas:
- Missing feedback: Actions without visual acknowledgment (button clicks, form submission, etc.)
- Jarring transitions: Instant state changes that feel abrupt (show/hide, page loads, route changes)
- Unclear relationships: Spatial or hierarchical relationships that aren't obvious
- Lack of delight: Functional but joyless interactions
- Missed guidance: Opportunities to direct attention or explain behavior
-
Understand the context:
- What's the personality? (Playful vs serious, energetic vs calm)
- What's the performance budget? (Mobile-first? Complex page?)
- Who's the audience? (Motion-sensitive users? Power users who want speed?)
- What matters most? (One hero animation vs many micro-interactions?)
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
CRITICAL: Respect prefers-reduced-motion. Always provide non-animated alternatives for users who need them.
Plan Animation Strategy
Create a purposeful animation plan:
- Hero moment: What's the ONE signature animation? (Page load? Hero section? Key interaction?)
- Feedback layer: Which interactions need acknowledgment?
- Transition layer: Which state changes need smoothing?
- Delight layer: Where can we surprise and delight?
IMPORTANT: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.
Implement Animations
Add motion systematically across these categories:
Entrance Animations
- Page load choreography: Stagger element reveals (100-150ms delays), fade + slide combinations
- Hero section: Dramatic entrance for primary content (scale, parallax, or creative effects)
- Content reveals: Scroll-triggered animations using intersection observer
- Modal/drawer entry: Smooth slide + fade, backdrop fade, focus management
Micro-interactions
- Button feedback:
- Hover: Subtle scale (1.02-1.05), color shift, shadow increase
- Click: Quick scale down then up (0.95 → 1), ripple effect
- Loading: Spinner or pulse state
- Form interactions:
- Input focus: Border color transition, slight scale or glow
- Validation: Shake on error, check mark on success, smooth color transitions
- Toggle switches: Smooth slide + color transition (200-300ms)
- Checkboxes/radio: Check mark animation, ripple effect
- Like/favorite: Scale + rotation, particle effects, color transition
State Transitions
- Show/hide: Fade + slide (not instant), appropriate timing (200-300ms)
- Expand/collapse: Height transition with overflow handling, icon rotation
- Loading states: Skeleton screen fades, spinner animations, progress bars
- Success/error: Color transitions, icon animations, gentle scale pulse
- Enable/disable: Opacity transitions, cursor changes
Navigation & Flow
- Page transitions: Crossfade between routes, shared element transitions
- Tab switching: Slide indicator, content fade/slide
- Carousel/slider: Smooth transforms, snap points, momentum
- Scroll effects: Parallax layers, sticky headers with state changes, scroll progress indicators
Feedback & Guidance
- Hover hints: Tooltip fade-ins, cursor changes, element highlights
- Drag & drop: Lift effect (shadow + scale), drop zone highlights, smooth repositioning
- Copy/paste: Brief highlight flash on paste, "copied" confirmation
- Focus flow: Highlight path through form or workflow
Delight Moments
- Empty states: Subtle floating animations on illustrations
- Completed actions: Confetti, check mark flourish, success celebrations
- Easter eggs: Hidden interactions for discovery
- Contextual animation: Weather effects, time-of-day themes, seasonal touches
Technical Implementation
Use appropriate techniques for each animation:
Timing & Easing
Durations by purpose:
- 100-150ms: Instant feedback (button press, toggle)
- 200-300ms: State changes (hover, menu open)
- 300-500ms: Layout changes (accordion, modal)
- 500-800ms: Entrance animations (page load)
Easing curves (use these, not CSS defaults):
/* Recommended - natural deceleration */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth, refined */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */
/* AVOID - feel dated and tacky */
/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */
Exit animations are faster than entrances. Use ~75% of enter duration.
CSS Animations
/* Prefer for simple, declarative animations */
- transitions for state changes
- @keyframes for complex sequences
- transform + opacity only (GPU-accelerated)
JavaScript Animation
/* Use for complex, interactive animations */
- Web Animations API for programmatic control
- Framer Motion for React
- GSAP for complex sequences
Performance
- GPU acceleration: Use
transformandopacity, avoid layout properties - will-change: Add sparingly for known expensive animations
- Reduce paint: Minimize repaints, use
containwhere appropriate - Monitor FPS: Ensure 60fps on target devices
Accessibility
@media (prefers-reduced-motion: reduce) {
* {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
NEVER:
- Use bounce or elastic easing curves—they feel dated and draw attention to the animation itself
- Animate layout properties (width, height, top, left)—use transform instead
- Use durations over 500ms for feedback—it feels laggy
- Animate without purpose—every animation needs a reason
- Ignore
prefers-reduced-motion—this is an accessibility violation - Animate everything—animation fatigue makes interfaces feel exhausting
- Block interaction during animations unless intentional
Verify Quality
Test animations thoroughly:
- Smooth at 60fps: No jank on target devices
- Feels natural: Easing curves feel organic, not robotic
- Appropriate timing: Not too fast (jarring) or too slow (laggy)
- Reduced motion works: Animations disabled or simplified appropriately
- Doesn't block: Users can interact during/after animations
- Adds value: Makes interface clearer or more delightful
Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.
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