pixijs-create
pixijs/pixijs-skills
Scaffold a new PixiJS v8 project or add PixiJS to an existing one with create-pixi CLI.
What is pixijs-create?
Use create-pixi to scaffold a new PixiJS v8 project with your choice of bundler (Vite, Webpack, esbuild), framework (React), or creation template. For existing projects, install pixi.js directly via npm. Covers interactive and non-interactive flows, all available templates, and post-scaffold dev setup.
- Scaffold new PixiJS v8 projects with interactive or non-interactive CLI prompts
- Choose from bundler templates (Vite, Webpack, esbuild, import-map), creation templates (web with AssetPack/sound/UI), framework templates (React), and extension templates
- Support npm, yarn, pnpm, and bun package managers with correct flag syntax
- Install pixi.js into existing projects without scaffolding
- Provide TypeScript and JavaScript variants for most templates
- Generate projects with dev server, hot-reload, build, and lint scripts pre-configured
How to install pixijs-create
npx skills add https://github.com/pixijs/pixijs-skills --skill pixijs-create- Node.js 18+ or 20+ (some templates like creation-web and framework-react may require newer versions)
- npm 7+, yarn, pnpm, or bun installed
How to use pixijs-create
- 1.Run `npm create pixi.js@latest` (or equivalent for your package manager) to start the interactive scaffolder
- 2.Select your project name, template category, and variant (TypeScript/JavaScript) from the prompts, or pass `--template bundler-vite` to skip prompts
- 3.Navigate into the created project directory with `cd my-game`
- 4.Install dependencies with `npm install` (or your package manager equivalent)
- 5.Start the dev server with `npm run dev` and open the local URL in your browser
- 6.For existing projects, run `npm install pixi.js` and import from `pixi.js` in your code
Use cases
- Starting a new PixiJS game or interactive app from scratch with Vite bundler
- Adding PixiJS to an existing React application
- Creating a PixiJS extension or reusable package
- Setting up a no-bundler demo using browser import maps
- Building a scene-based game with the Creation Engine template including AssetPack and sound
- Game developers starting a new PixiJS project
- Web developers adding PixiJS to existing frameworks or bundlers
- Teams scaffolding projects via CI or automation scripts
- Developers learning PixiJS who want a quick starting template
pixijs-create FAQ
Bundler templates (bundler-vite, bundler-webpack, etc.) are minimal PixiJS setups with your chosen build tool. Creation templates (creation-web) include extras like AssetPack, sound, UI, and scene routing. Framework templates (framework-react) embed PixiJS inside a host framework like React.
For most new projects, `bundler-vite` is the recommended starting point. It provides a modern, fast dev experience with TypeScript support.
No. If you already have a bundler or framework set up, skip the CLI and run `npm install pixi.js` directly, then import and use it in your code.
npm 7+ consumes flags before passing them to the create command. Use `npm create pixi.js@latest my-game -- --template bundler-vite` to pass `--template` to create-pixi. Yarn, pnpm, and bun don't require the separator.
Node.js 18+ or 20+ is required. Some templates like creation-web and framework-react may require a newer version; your package manager will warn if your version is too old.
Full instructions (SKILL.md)
Source of truth, from pixijs/pixijs-skills.
name: pixijs-create
description: "Use this skill when scaffolding a new PixiJS v8 project with the create-pixi CLI or adding PixiJS to an existing project. Covers npm/yarn/pnpm/bun create commands, interactive vs non-interactive flows, bundler vs creation template categories, available template presets (bundler-vite, bundler-webpack, bundler-esbuild, bundler-import-map, creation-web, framework-react, extension-default), Node version requirements, npm install pixi.js for existing projects, post-scaffold dev flow, and the Vite top-level-await production-build gotcha. Triggers on: create pixi.js, npm create, npm install pixi.js, scaffold, template, bundler-vite, bundler-webpack, creation-web, framework-react, new project, existing project, getting started, quick start."
license: MIT
create pixi.js is the official CLI for scaffolding a new PixiJS v8 project. Run it with any package manager (npm, yarn, pnpm, bun) and pick a template from the interactive menu, or pass --template to skip prompts. It writes a self-contained project folder; you then cd in, install dependencies, and run the dev script.
Quick Start
Scaffold a new project with interactive prompts:
npm create pixi.js@latest
Or skip prompts by passing a project name and template:
npm create pixi.js@latest my-game -- --template bundler-vite
Then:
cd my-game
npm install
npm run dev
Requires Node.js 18+ or 20+. Some templates (notably creation-web and framework-react) may require a newer Node version; the package manager will warn if so.
Adding PixiJS to an existing project
If you already have a bundler, framework, or project set up, skip the CLI and install the package directly:
npm install pixi.js
Then import from pixi.js and construct an Application as shown in pixijs-application. The CLI templates are a convenience for new projects; they don't add anything to the library that npm install pixi.js can't give you.
Related skills: pixijs-application (how the scaffolded new Application() + app.init() entry point works), pixijs-core-concepts (renderers and the render loop), pixijs-scene-core-concepts (scene graph fundamentals for the first things you'll add to the stage), pixijs-assets (loading textures, fonts, and bundles the template expects you to drop into public/ or src/assets/).
Core Patterns
Choose a package manager
The command is the same shape for every package manager:
npm create pixi.js@latest
yarn create pixi.js
pnpm create pixi.js
bun create pixi.js
Under npm 7+ you must pass a -- before CLI flags so npm doesn't consume them:
npm create pixi.js@latest my-game -- --template bundler-vite
Yarn, pnpm, and bun don't need the extra separator:
yarn create pixi.js my-game --template bundler-vite
pnpm create pixi.js my-game --template bundler-vite
bun create pixi.js my-game --template bundler-vite
Use . as the project name to scaffold into the current directory.
Interactive flow
Running with no arguments walks through prompts:
- Project name (defaults to
pixi-project). - Framework / template category.
- Variant (TypeScript vs JavaScript where applicable).
- Whether to install dependencies immediately (some runners).
At the end, the CLI prints the cd + install + dev commands for the manager you invoked it with.
Non-interactive flow
Pass a project name and --template to skip all prompts. This is the form you want for scripts, CI, and quickstart docs:
npm create pixi.js@latest my-game -- --template bundler-vite
Available template presets
Templates fall into two categories:
- Bundler templates (
bundler-*): generic PixiJS setup wired up with your bundler of choice. Use one of these when you want to pick your own structure. - Creation templates (
creation-*): platform-tailored starters with extras already wired in (AssetPack, sound, UI, scene routing). Use one of these when you want batteries included. - Framework templates (
framework-*): PixiJS embedded inside a host framework like React. - Extension templates (
extension-*): scaffolding for building a reusable PixiJS package.
For most new projects, bundler-vite is the recommended starting point.
| Template | What you get |
|---|---|
bundler-vite | Vite + TypeScript PixiJS project. The default first-stop template. |
bundler-vite-js | Vite + plain JavaScript. |
bundler-webpack | Webpack + TypeScript. |
bundler-webpack-js | Webpack + plain JavaScript. |
bundler-esbuild | esbuild + TypeScript. |
bundler-esbuild-js | esbuild + plain JavaScript. |
bundler-import-map | No-bundler setup using a browser import map (good for learning / demos). |
creation-web | PixiJS Creation Engine web template with scene-based game scaffolding, AssetPack, sound, and UI integration. |
framework-react | React + TypeScript + PixiJS via the @pixi/react package. |
framework-react-js | React + plain JavaScript + PixiJS. |
extension-default | Starter for building a reusable PixiJS extension/package. |
The live list is maintained in the create-pixi repo; run npm create pixi.js@latest without arguments to see the current menu if you need to confirm.
Post-scaffold flow
Every template ships with the same three-step onboarding:
cd my-game
npm install
npm run dev
npm run dev starts the local dev server on the default port (Vite 5173, webpack 8080, etc.; the template's README has the exact number). Changes to src/ hot-reload without reloading the whole page.
Other scripts every template exposes (names may vary slightly by preset):
npm run build: produce a production build indist/.npm run preview/npm run serve: serve the production build locally.npm run lint: run the template's configured linter if it ships one.
Scaffolding into an existing directory
Use . as the project name to write into the current working directory. The CLI refuses to run if non-empty and conflicting files exist unless you confirm the prompt.
mkdir my-game
cd my-game
npm create pixi.js@latest . -- --template bundler-vite
Next steps
After npm run dev starts, the template opens on a blank or bunny-sprite scene. The usual progression is:
- Read
pixijs-applicationto understand how the template's entry point constructsnew Application()and callsawait app.init(...), howapp.stage/app.renderer/app.canvashang together, and how the ResizePlugin and TickerPlugin behave by default. - Read
pixijs-core-conceptsfor the renderer and render-loop mental model. - Read
pixijs-scene-core-conceptsbefore adding your first non-trivial scene so you know the container-vs-leaf rule upfront. - Drop in textures via
pixijs-assetsonce you're ready to load real art.
Common Mistakes
[HIGH] Missing -- separator on npm 7+
Wrong:
npm create pixi.js@latest my-game --template bundler-vite
Correct:
npm create pixi.js@latest my-game -- --template bundler-vite
npm 7+ consumes flags after the package spec unless you pass -- to forward them. Without the separator, the CLI ignores --template and drops back to the interactive prompt. Yarn, pnpm, and bun don't need the separator.
[MEDIUM] Running with an old Node version
PixiJS requires Node 18+ or 20+. Some templates (framework-react, creation-web) expect a newer Node for their tooling. Upgrade Node before re-running the CLI if you see an "engines" warning from your package manager.
[MEDIUM] Top-level await app.init() broken in Vite production builds
On Vite versions <=6.0.6, top-level await works in dev but breaks in production builds, so a bundler-vite project that does this at module scope will fail after npm run build:
const app = new Application();
await app.init({ resizeTo: window }); // broken at module top level in prod
Wrap the init in an async IIFE instead:
(async () => {
const app = new Application();
await app.init({ resizeTo: window });
document.body.appendChild(app.canvas);
})();
Upgrading Vite past 6.0.6 also resolves it, but the IIFE pattern is safe on every version and matches the PixiJS quick-start guide.
API Reference
- create-pixi on GitHub
- create-pixi documentation site
- Application: the class the generated entry point instantiates.
Related skills
More from pixijs/pixijs-skills and the wider catalog.

pixijs-custom-rendering
Write custom shaders, uniforms, filters, and batchers in PixiJS v8 with WebGL and WebGPU support.

pixijs-environments
Run PixiJS v8 outside the browser: Web Workers, OffscreenCanvas, Node/SSR, and CSP-restricted contexts.

pixijs-events
Handle pointer, mouse, touch, and wheel input in PixiJS v8 with federated events.

pixijs-filters
Apply visual effects to PixiJS v8 containers using built-in and custom filters with GLSL/WGSL shaders.

pixijs-html-source
Use this skill when rendering live HTML/DOM elements (or frozen snapshots of them) as PixiJS v8 textures via the EXPERIMENTAL HTML-in-Canvas browser APIs. Covers the pixi.js/html-source side-effect import, feature-detection with canvas.requestPaint, HTMLSource for a live, repainting element kept interactive in the browser (autoLayout/autoUpdate/autoRequestPaint, requestPaint, isReady, the direct-child-of-canvas + layoutsubtree requirement), ElementImageSource for an immutable captureElementImage() snapshot (autoClose, ready immediately), using the source on a Sprite/Texture/Mesh, fallback-only auto-detection via Texture.from at priority -10, and destroy/cleanup. Triggers on: HTMLSource, ElementImageSource, pixi.js/html-source, requestPaint, captureElementImage, ElementImage, layoutsubtree, autoRequestPaint, autoUpdate, autoClose, HTML in canvas, render DOM to texture, HTMLSourceOptions, ElementImageSourceOptions, HTMLSourceCanvas, experimental.

pixijs-math
PixiJS v8 math primitives: points, matrices, shapes, hit testing, and coordinate transforms.