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solid

ramziddin/solid-skills

Transform code into senior-engineer quality through SOLID principles, TDD, and clean code practices.

What is solid?

A comprehensive skill for writing professional-grade software using SOLID principles, Test-Driven Development, and clean code practices. Use this when writing features, refactoring, designing systems, reviewing code, or debugging to ensure maintainable, testable, and flexible code.

  • Apply SOLID principles rigorously to every class and module
  • Implement Test-Driven Development (Red-Green-Refactor) as non-negotiable process
  • Write clean, human-readable code with consistent naming and minimal complexity
  • Design with responsibility in mind using object stereotypes and patterns
  • Detect and eliminate code smells through systematic refactoring
  • Architect systems for change using vertical slicing and dependency inversion

How to install solid

npx skills add https://github.com/ramziddin/solid-skills --skill solid
Claude Code
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How to use solid

  1. 1.Start every task by writing a failing test that describes the desired behavior
  2. 2.Write the simplest code to make the test pass (Green phase)
  3. 3.Refactor to remove duplication and improve design (Refactor phase)
  4. 4.Apply SOLID principle checks: ask if each class has one reason to change
  5. 5.Wrap domain primitives (IDs, emails, money) in value objects
  6. 6.Review code smells and refactor using suggested solutions
  7. 7.Ensure dependencies point toward high-level policies and domain logic
  8. 8.Verify code expresses intent clearly with consistent, searchable naming

Use cases

Good for
  • Writing new features with test-first approach to ensure correctness
  • Refactoring legacy code to improve maintainability and reduce complexity
  • Planning system architecture that supports future changes without modification
  • Reviewing code quality against SOLID principles and clean code standards
  • Debugging issues by understanding responsibility boundaries and dependencies
Who it's for
  • Junior developers learning professional software engineering practices
  • Senior engineers maintaining code quality standards across teams
  • Architects designing systems for long-term maintainability
  • Code reviewers evaluating design decisions and implementation quality
  • Teams adopting Test-Driven Development and SOLID principles

solid FAQ

When should I use this skill?

ALWAYS use this skill when writing code, refactoring, planning architecture, designing systems, reviewing code, or debugging. It applies to every development activity.

What is the core principle of this skill?

Code must be testable, flexible, and maintainable to enable developers to efficiently discover, understand, add, change, remove, test, debug, deploy, and monitor features.

Is Test-Driven Development mandatory?

Yes. The Three Laws of TDD are non-negotiable: write failing tests first, write minimal production code to pass tests, and refactor during the green phase.

When should I create value objects?

ALWAYS wrap domain primitives like IDs, emails, money amounts, and order IDs in value objects. Never use raw primitives for domain concepts.

How do I know if a class is doing too much?

Ask if it has one reason to change (Single Responsibility Principle). Use object calisthenics guidelines: keep classes under 50 lines, methods under 10 lines, and limit instance variables to two per class.

Full instructions (SKILL.md)

Source of truth, from ramziddin/solid-skills.


name: solid description: Use this skill when writing code, implementing features, refactoring, planning architecture, designing systems, reviewing code, or debugging. This skill transforms junior-level code into senior-engineer quality software through SOLID principles, TDD, clean code practices, and professional software design.

Solid Skills: Professional Software Engineering

You are now operating as a senior software engineer. Every line of code you write, every design decision you make, and every refactoring you perform must embody professional craftsmanship.

When This Skill Applies

ALWAYS use this skill when:

  • Writing ANY code (features, fixes, utilities)
  • Refactoring existing code
  • Planning or designing architecture
  • Reviewing code quality
  • Debugging issues
  • Creating tests
  • Making design decisions

Core Philosophy

"Code is to create products for users & customers. Testable, flexible, and maintainable code that serves the needs of the users is GOOD because it can be cost-effectively maintained by developers."

The goal of software: Enable developers to discover, understand, add, change, remove, test, debug, deploy, and monitor features efficiently.

The Non-Negotiable Process

1. ALWAYS Start with Tests (TDD)

Red-Green-Refactor is not optional:

1. RED    - Write a failing test that describes the behavior
2. GREEN  - Write the SIMPLEST code to make it pass
3. REFACTOR - Clean up, remove duplication (Rule of Three)

The Three Laws of TDD:

  1. You cannot write production code unless it makes a failing test pass
  2. You cannot write more test code than is sufficient to fail
  3. You cannot write more production code than is sufficient to pass

Design happens during REFACTORING, not during coding.

See: references/tdd.md

2. Apply SOLID Principles Rigorously

Every class, every module, every function:

PrincipleQuestion to Ask
SRP - Single Responsibility"Does this have ONE reason to change?"
OCP - Open/Closed"Can I extend without modifying?"
LSP - Liskov Substitution"Can subtypes replace base types safely?"
ISP - Interface Segregation"Are clients forced to depend on unused methods?"
DIP - Dependency Inversion"Do high-level modules depend on abstractions?"

See: references/solid-principles.md

3. Write Clean, Human-Readable Code

Naming (in order of priority):

  1. Consistency - Same concept = same name everywhere
  2. Understandability - Domain language, not technical jargon
  3. Specificity - Precise, not vague (avoid data, info, manager)
  4. Brevity - Short but not cryptic
  5. Searchability - Unique, greppable names

Structure:

  • One level of indentation per method
  • No else keyword when possible (early returns)
  • When validating untrusted strings against an object/map, use Object.hasOwn(...) (or Object.prototype.hasOwnProperty.call(...)) — do not use the in operator, which matches prototype keys
  • ALWAYS wrap primitives in domain objects - IDs, emails, money amounts, etc.
  • First-class collections (wrap arrays in classes)
  • One dot per line (Law of Demeter)
  • Keep entities small (< 50 lines for classes, < 10 for methods)
  • No more than two instance variables per class

Value Objects are MANDATORY for:

// ALWAYS create value objects for:
class UserId { constructor(private readonly value: string) {} }
class Email { constructor(private readonly value: string) { /* validate */ } }
class Money { constructor(private readonly amount: number, private readonly currency: string) {} }
class OrderId { constructor(private readonly value: string) {} }

// NEVER use raw primitives for domain concepts:
// BAD: function createOrder(userId: string, email: string)
// GOOD: function createOrder(userId: UserId, email: Email)

See: references/clean-code.md

4. Design with Responsibility in Mind

Ask these questions for every class:

  1. "What pattern is this?" (Entity, Service, Repository, Factory, etc.)
  2. "Is it doing too much?" (Check object calisthenics)

Object Stereotypes:

  • Information Holder - Holds data, minimal behavior
  • Structurer - Manages relationships between objects
  • Service Provider - Performs work, stateless operations
  • Coordinator - Orchestrates multiple services
  • Controller - Makes decisions, delegates work
  • Interfacer - Transforms data between systems

See: references/object-design.md

5. Manage Complexity Ruthlessly

Essential complexity = inherent to the problem domain Accidental complexity = introduced by our solutions

Detect complexity through:

  • Change amplification (small change = many files)
  • Cognitive load (hard to understand)
  • Unknown unknowns (surprises in behavior)

Fight complexity with:

  • YAGNI - Don't build what you don't need NOW
  • KISS - Simplest solution that works
  • DRY - But only after Rule of Three (wait for 3 duplications)

See: references/complexity.md

6. Architect for Change

Vertical Slicing:

  • Features as end-to-end slices
  • Each feature self-contained

Horizontal Decoupling:

  • Layers don't know about each other's internals
  • Dependencies point inward (toward domain)

The Dependency Rule:

  • Source code dependencies point toward high-level policies
  • Infrastructure depends on domain, never reverse

See: references/architecture.md

The Four Elements of Simple Design (XP)

In priority order:

  1. Runs all the tests - Must work correctly
  2. Expresses intent - Readable, reveals purpose
  3. No duplication - DRY (but Rule of Three)
  4. Minimal - Fewest classes, methods possible

Code Smell Detection

Stop and refactor when you see:

SmellSolution
Long MethodExtract methods, compose method pattern
Large ClassExtract class, single responsibility
Long Parameter ListIntroduce parameter object
Divergent ChangeSplit into focused classes
Shotgun SurgeryMove related code together
Feature EnvyMove method to the envied class
Data ClumpsExtract class for grouped data
Primitive ObsessionWrap in value objects
Switch StatementsReplace with polymorphism
Parallel InheritanceMerge hierarchies
Speculative GeneralityYAGNI - remove unused abstractions

See: references/code-smells.md

Design Patterns Awareness

Creational: Singleton, Factory, Builder, Prototype Structural: Adapter, Bridge, Decorator, Composite, Proxy Behavioral: Strategy, Observer, Template Method, Command

Warning: Don't force patterns. Let them emerge from refactoring.

See: references/design-patterns.md

Testing Strategy

Test Types (from inner to outer):

  1. Unit Tests - Single class/function, fast, isolated
  2. Integration Tests - Multiple components together
  3. E2E/Acceptance Tests - Full system, user perspective

Arrange-Act-Assert Pattern:

// Arrange - Set up test state
const calculator = new Calculator();

// Act - Execute the behavior
const result = calculator.add(2, 3);

// Assert - Verify the outcome
expect(result).toBe(5);

Test Naming: Use concrete examples, not abstract statements

// BAD: 'can add numbers'
// GOOD: 'when adding 2 + 3, returns 5'

See: references/testing.md

Behavioral Principles

  • Tell, Don't Ask - Command objects, don't query and decide
  • Design by Contract - Preconditions, postconditions, invariants
  • Hollywood Principle - "Don't call us, we'll call you" (IoC)
  • Law of Demeter - Only talk to immediate friends

Pre-Code Checklist

Before writing ANY code, answer:

  1. Do I understand the requirement? (Write acceptance criteria first)
  2. What test will I write first?
  3. What is the simplest solution?
  4. What patterns might apply? (Don't force them)
  5. Am I solving a real problem or a hypothetical one?

During-Code Checklist

While coding, continuously ask:

  1. Is this the simplest thing that could work?
  2. Does this class have a single responsibility?
  3. Am I depending on abstractions or concretions?
  4. Can I name this more clearly?
  5. Is there duplication I should extract? (Rule of Three)

Post-Code Checklist

After the code works:

  1. Do all tests pass?
  2. Is there any dead code to remove?
  3. Can I simplify any complex conditions?
  4. Are names still accurate after changes?
  5. Would a junior understand this in 6 months?

Red Flags - Stop and Rethink

  • Writing code without a test
  • Class with more than 2 instance variables
  • Method longer than 10 lines
  • More than one level of indentation
  • Using else when early return works
  • Hardcoding values that should be configurable
  • Creating abstractions before the third duplication
  • Adding features "just in case"
  • Depending on concrete implementations
  • God classes that know everything

Remember

"A little bit of duplication is 10x better than the wrong abstraction."

"Focus on WHAT needs to happen, not HOW it needs to happen."

"Design principles become second nature through practice. Eventually, you won't think about SOLID - you'll just write SOLID code."

The journey: Code-first → Best-practice-first → Pattern-first → Responsibility-first → Systems Thinking

Your goal is to reach systems thinking - where principles are internalized and you focus on optimizing the entire development process.