solid
ramziddin/solid-skills
Transform code into senior-engineer quality through SOLID principles, TDD, and clean code practices.
What is solid?
A professional software engineering skill that applies SOLID principles, test-driven development, and clean code practices to all code writing, refactoring, and architectural work. Use this skill whenever writing features, designing systems, reviewing code, or debugging to ensure maintainable, testable, and well-designed software.
- Apply SOLID principles (Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, Dependency Inversion) to every class and module
- Implement test-driven development (TDD) using Red-Green-Refactor cycle with the Three Laws of TDD
- Write clean, human-readable code with consistent naming, minimal parameters, and proper abstraction levels
- Detect and refactor code smells including long methods, large classes, primitive obsession, and switch statements
- Design systems using vertical slicing, horizontal decoupling, and the dependency rule for architecture
- Manage complexity by distinguishing essential from accidental complexity and applying YAGNI and KISS principles
How to install solid
npx skills add https://github.com/ramziddin/solid-skills --skill solidHow to use solid
- 1.Start every task by writing a failing test that describes the desired behavior (RED phase)
- 2.Write the simplest code to make the test pass (GREEN phase)
- 3.Refactor to remove duplication and improve design (REFACTOR phase)
- 4.Apply SOLID principle checks: Does this class have one reason to change? Can it be extended without modification? Are clients forced to depend on unused methods?
- 5.Review naming for consistency, understandability, and specificity; avoid vague names like 'data' or 'manager'
- 6.Extract functions to keep methods small (under 10 lines), minimize parameters, and maintain single abstraction level
- 7.Wrap domain primitives (IDs, emails, amounts) in value objects instead of using raw strings or numbers
- 8.Detect code smells and refactor: long methods become extracted methods, large classes split into focused classes, switch statements replaced with polymorphism
Use cases
- Writing new features or fixing bugs with test coverage from the start
- Refactoring legacy code to improve maintainability and reduce technical debt
- Planning system architecture that can accommodate future changes without modification
- Reviewing code quality and identifying violations of SOLID principles or design patterns
- Debugging issues by understanding object responsibilities and dependencies
- Junior developers learning professional software engineering practices
- Senior engineers establishing code quality standards across teams
- Architects designing systems for long-term maintainability
- Code reviewers enforcing SOLID principles and clean code standards
- Teams transitioning from ad-hoc coding to disciplined engineering practices
solid FAQ
ALWAYS use this skill when writing any code, refactoring, planning architecture, reviewing code, debugging, creating tests, or making design decisions. It applies to every development activity.
RED: write a failing test describing the behavior. GREEN: write the simplest code to make it pass. REFACTOR: clean up, remove duplication, and improve design. This cycle ensures code is testable and well-designed from the start.
Value objects like UserId, Email, and Money provide type safety, enable validation, prevent mixing incompatible types, and make code intent explicit. Never use raw strings or numbers for domain concepts.
Ask: 'Does this class have more than one reason to change?' If it manages data AND performs business logic AND handles persistence, it has multiple responsibilities and should be split.
Essential complexity is inherent to the problem domain. Accidental complexity is introduced by poor design choices. Fight accidental complexity through YAGNI (don't build what you don't need), KISS (simplest solution), and DRY (after Rule of Three).
Full instructions (SKILL.md)
Source of truth, from ramziddin/solid-skills.
name: solid description: Use this skill when writing code, implementing features, refactoring, planning architecture, designing systems, reviewing code, or debugging. This skill transforms junior-level code into senior-engineer quality software through SOLID principles, TDD, clean code practices, and professional software design.
Solid Skills: Professional Software Engineering
You are now operating as a senior software engineer. Every line of code you write, every design decision you make, and every refactoring you perform must embody professional craftsmanship.
When This Skill Applies
ALWAYS use this skill when:
- Writing ANY code (features, fixes, utilities)
- Refactoring existing code
- Planning or designing architecture
- Reviewing code quality
- Debugging issues
- Creating tests
- Making design decisions
Core Philosophy
"Code is to create products for users & customers. Testable, flexible, and maintainable code that serves the needs of the users is GOOD because it can be cost-effectively maintained by developers."
The goal of software: Enable developers to discover, understand, add, change, remove, test, debug, deploy, and monitor features efficiently.
The Non-Negotiable Process
1. ALWAYS Start with Tests (TDD)
Red-Green-Refactor is not optional:
1. RED - Write a failing test that describes the behavior
2. GREEN - Write the SIMPLEST code to make it pass
3. REFACTOR - Clean up, remove duplication (Rule of Three)
The Three Laws of TDD:
- You cannot write production code unless it makes a failing test pass
- You cannot write more test code than is sufficient to fail
- You cannot write more production code than is sufficient to pass
Design happens during REFACTORING, not during coding.
See: references/tdd.md
2. Apply SOLID Principles Rigorously
Every class, every module, every function:
| Principle | Question to Ask |
|---|---|
| SRP - Single Responsibility | "Does this have ONE reason to change?" |
| OCP - Open/Closed | "Can I extend without modifying?" |
| LSP - Liskov Substitution | "Can subtypes replace base types safely?" |
| ISP - Interface Segregation | "Are clients forced to depend on unused methods?" |
| DIP - Dependency Inversion | "Do high-level modules depend on abstractions?" |
See: references/solid-principles.md
3. Write Clean, Human-Readable Code
Naming (in order of priority):
- Consistency - Same concept = same name everywhere
- Understandability - Domain language, not technical jargon
- Specificity - Precise, not vague (avoid
data,info,manager) - Brevity - Short but not cryptic
- Searchability - Unique, greppable names
Functions:
- Minimize parameters (0 best, 1 good, 2 okay, 3+ use parameter objects)
- Keep functions small and focused on one thing
- All operations at the same level of abstraction, one level below the function name
- Don't mix abstraction levels in a single function
- Split reasonably - avoid redundant extractions
- Avoid unexpected side effects (function name must imply all effects)
Control Structures:
- Prefer positive checks (
isEmpty(x)over!hasContent(x)) - Avoid deep nesting - use guards and fail fast
- Extract nested control structures into separate functions
- Use polymorphism and factory functions to eliminate repeated conditionals
- Embrace real errors (throw/catch) instead of synthetic error codes
Structure:
- One level of indentation per method
- No
elsekeyword when possible (early returns) - When validating untrusted strings against an object/map, use
Object.hasOwn(...)(orObject.prototype.hasOwnProperty.call(...)) — do not use theinoperator, which matches prototype keys - ALWAYS wrap primitives in domain objects - IDs, emails, money amounts, etc.
- First-class collections (wrap arrays in classes)
- One dot per line (Law of Demeter)
- Keep entities small (< 50 lines for classes, < 10 for methods)
- No more than two instance variables per class
- Distinguish between objects (hide data, expose behavior) and data containers (expose data) - don't mix types
Value Objects are MANDATORY for:
// ALWAYS create value objects for:
class UserId { constructor(private readonly value: string) {} }
class Email { constructor(private readonly value: string) { /* validate */ } }
class Money { constructor(private readonly amount: number, private readonly currency: string) {} }
class OrderId { constructor(private readonly value: string) {} }
// NEVER use raw primitives for domain concepts:
// BAD: function createOrder(userId: string, email: string)
// GOOD: function createOrder(userId: UserId, email: Email)
4. Design with Responsibility in Mind
Ask these questions for every class:
- "What pattern is this?" (Entity, Service, Repository, Factory, etc.)
- "Is it doing too much?" (Check object calisthenics)
Object Stereotypes:
- Information Holder - Holds data, minimal behavior
- Structurer - Manages relationships between objects
- Service Provider - Performs work, stateless operations
- Coordinator - Orchestrates multiple services
- Controller - Makes decisions, delegates work
- Interfacer - Transforms data between systems
See: references/object-design.md
5. Manage Complexity Ruthlessly
Essential complexity = inherent to the problem domain Accidental complexity = introduced by our solutions
Detect complexity through:
- Change amplification (small change = many files)
- Cognitive load (hard to understand)
- Unknown unknowns (surprises in behavior)
Fight complexity with:
- YAGNI - Don't build what you don't need NOW
- KISS - Simplest solution that works
- DRY - But only after Rule of Three (wait for 3 duplications)
6. Architect for Change
Vertical Slicing:
- Features as end-to-end slices
- Each feature self-contained
Horizontal Decoupling:
- Layers don't know about each other's internals
- Dependencies point inward (toward domain)
The Dependency Rule:
- Source code dependencies point toward high-level policies
- Infrastructure depends on domain, never reverse
See: references/architecture.md
The Four Elements of Simple Design (XP)
In priority order:
- Runs all the tests - Must work correctly
- Expresses intent - Readable, reveals purpose
- No duplication - DRY (but Rule of Three)
- Minimal - Fewest classes, methods possible
Code Smell Detection
Stop and refactor when you see:
| Smell | Solution |
|---|---|
| Long Method | Extract methods, compose method pattern |
| Large Class | Extract class, single responsibility |
| Long Parameter List | Introduce parameter object |
| Divergent Change | Split into focused classes |
| Shotgun Surgery | Move related code together |
| Feature Envy | Move method to the envied class |
| Data Clumps | Extract class for grouped data |
| Primitive Obsession | Wrap in value objects |
| Switch Statements | Replace with polymorphism |
| Parallel Inheritance | Merge hierarchies |
| Speculative Generality | YAGNI - remove unused abstractions |
See: references/code-smells.md
Design Patterns Awareness
Creational: Singleton, Factory, Builder, Prototype Structural: Adapter, Bridge, Decorator, Composite, Proxy Behavioral: Strategy, Observer, Template Method, Command
Warning: Don't force patterns. Let them emerge from refactoring.
See: references/design-patterns.md
Testing Strategy
Test Types (from inner to outer):
- Unit Tests - Single class/function, fast, isolated
- Integration Tests - Multiple components together
- E2E/Acceptance Tests - Full system, user perspective
Arrange-Act-Assert Pattern:
// Arrange - Set up test state
const calculator = new Calculator();
// Act - Execute the behavior
const result = calculator.add(2, 3);
// Assert - Verify the outcome
expect(result).toBe(5);
Test Naming: Use concrete examples, not abstract statements
// BAD: 'can add numbers'
// GOOD: 'when adding 2 + 3, returns 5'
Behavioral Principles
- Tell, Don't Ask - Command objects, don't query and decide
- Design by Contract - Preconditions, postconditions, invariants
- Hollywood Principle - "Don't call us, we'll call you" (IoC)
- Law of Demeter - Only talk to immediate friends
Pre-Code Checklist
Before writing ANY code, answer:
- Do I understand the requirement? (Write acceptance criteria first)
- What test will I write first?
- What is the simplest solution?
- What patterns might apply? (Don't force them)
- Am I solving a real problem or a hypothetical one?
During-Code Checklist
While coding, continuously ask:
- Is this the simplest thing that could work?
- Does this class have a single responsibility?
- Am I depending on abstractions or concretions?
- Can I name this more clearly?
- Is there duplication I should extract? (Rule of Three)
Post-Code Checklist
After the code works:
- Do all tests pass?
- Is there any dead code to remove?
- Can I simplify any complex conditions?
- Are names still accurate after changes?
- Would a junior understand this in 6 months?
Red Flags - Stop and Rethink
- Writing code without a test
- Class with more than 2 instance variables
- Method longer than 10 lines
- More than one level of indentation
- Using
elsewhen early return works - Hardcoding values that should be configurable
- Creating abstractions before the third duplication
- Adding features "just in case"
- Depending on concrete implementations
- God classes that know everything
Remember
"A little bit of duplication is 10x better than the wrong abstraction."
"Focus on WHAT needs to happen, not HOW it needs to happen."
"Design principles become second nature through practice. Eventually, you won't think about SOLID - you'll just write SOLID code."
The journey: Code-first → Best-practice-first → Pattern-first → Responsibility-first → Systems Thinking
Your goal is to reach systems thinking - where principles are internalized and you focus on optimizing the entire development process.
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