PluginBench
Skill
Review
Audit score 70

modly-image-to-3d

reason-machines/trending-skills

Local GPU-powered desktop app that converts images to 3D mesh models without cloud or API keys.

What is modly-image-to-3d?

Modly is an open-source Electron + Python desktop application for Windows and Linux that generates 3D mesh models from photos using AI models running entirely on your GPU. Use it when you need fast, private image-to-3D conversion with full control over model variants and no external dependencies.

  • Convert photos to 3D mesh files (.glb/.obj) using local GPU inference
  • Install and manage multiple 3D generation model variants with configurable VRAM requirements
  • Extensible plugin system: create custom extensions by wrapping any image-to-3D model with a manifest.json and generator.py
  • Download and cache model weights locally for offline operation
  • Monitor generation progress and handle multiple inference requests via FastAPI backend

How to install modly-image-to-3d

npx skills add https://github.com/reason-machines/trending-skills --skill modly-image-to-3d
Prerequisites
  • Windows or Linux operating system
  • NVIDIA GPU with CUDA support (for GPU acceleration)
  • Python 3.8+ and Node.js 16+ for development setup
  • Git for cloning repositories and installing extensions
Claude Code
Cursor
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How to use modly-image-to-3d

  1. 1.Launch the app using launcher.bat (Windows) or launcher.sh (Linux)
  2. 2.Navigate to the Models page and click Install from GitHub
  3. 3.Paste a model extension repository URL (e.g., the official Hunyuan3D Mini extension)
  4. 4.Download the desired model variant—weights will cache locally
  5. 5.Upload an image and select the model variant to generate your 3D mesh
  6. 6.Download the resulting .glb or .obj file from the output directory

Use cases

Good for
  • Game developers generating 3D assets from concept art or reference photos
  • Product designers converting product photos into 3D models for CAD workflows
  • 3D printing enthusiasts converting images to mesh files for fabrication
  • Researchers experimenting with different image-to-3D models without cloud costs or latency
  • Teams needing private 3D generation without sending images to external APIs
Who it's for
  • 3D artists and game developers
  • Product and industrial designers
  • Machine learning engineers building custom image-to-3D pipelines
  • Privacy-conscious teams handling sensitive visual data
  • Developers wanting to extend Modly with proprietary or experimental models

modly-image-to-3d FAQ

Do I need an API key or internet connection?

No. Modly runs entirely locally on your GPU. Model weights are downloaded once and cached; after that, generation works offline.

What GPU VRAM do I need?

Depends on the model variant. Each extension specifies VRAM requirements in its manifest.json. Lighter variants may run on 6GB; larger models may need 16GB+.

Can I create my own 3D generation model extension?

Yes. Create a GitHub repo with manifest.json (metadata and model variants) and generator.py (inference logic), then install it via the UI.

What output formats does Modly support?

The skill documentation shows .glb and .obj formats; extensions can export to any format their underlying model library supports.

Is there a macOS version?

The documentation mentions Windows and Linux only. macOS support would require building and testing the Electron app on that platform.

Full instructions (SKILL.md)

Source of truth, from reason-machines/trending-skills.


name: modly-image-to-3d description: Desktop app that generates 3D models from images using local AI running entirely on your GPU triggers:

  • generate 3D model from image
  • image to 3D mesh locally
  • run Modly AI model
  • install Modly extension
  • set up local 3D generation
  • Modly GPU image to 3D
  • open source image to mesh desktop app
  • Hunyuan3D local generation

Modly Image-to-3D Skill

Skill by ara.so — Daily 2026 Skills collection.

Modly is a local, open-source desktop application (Windows/Linux) that converts photos into 3D mesh models using AI models running entirely on your GPU — no cloud, no API keys required.


Architecture Overview

modly/
├── src/                    # Electron + TypeScript frontend
│   ├── main/               # Electron main process
│   ├── renderer/           # React UI (renderer process)
│   └── preload/            # IPC bridge
├── api/                    # Python FastAPI backend
│   ├── generator.py        # Core generation logic
│   └── requirements.txt
├── resources/
│   └── icons/
├── launcher.bat            # Windows quick-start
├── launcher.sh             # Linux quick-start
└── package.json

The app runs as an Electron shell over a local Python FastAPI server. Extensions are GitHub repos with a manifest.json + generator.py that plug into the extension system.


Installation

Quick start (no build required)

# Windows
launcher.bat

# Linux
chmod +x launcher.sh
./launcher.sh

Development setup

# 1. Clone
git clone https://github.com/lightningpixel/modly
cd modly

# 2. Install JS dependencies
npm install

# 3. Set up Python backend
cd api
python -m venv .venv

# Activate (Windows)
.venv\Scripts\activate

# Activate (Linux/macOS)
source .venv/bin/activate

pip install -r requirements.txt
cd ..

# 4. Run dev mode (starts Electron + Python backend)
npm run dev

Production build

# Build installers for current platform
npm run build

# Output goes to dist/

Key npm Scripts

npm run dev        # Start app in development mode (hot reload)
npm run build      # Package app for distribution
npm run lint       # Run ESLint
npm run typecheck  # TypeScript type checking

Extension System

Extensions are GitHub repositories containing:

  • manifest.json — metadata and model variants
  • generator.py — generation logic implementing the Modly extension interface

manifest.json structure

{
  "name": "My 3D Extension",
  "id": "my-extension-id",
  "description": "Generates 3D models using XYZ model",
  "version": "1.0.0",
  "author": "Your Name",
  "repository": "https://github.com/yourname/my-modly-extension",
  "variants": [
    {
      "id": "model-small",
      "name": "Small (faster)",
      "description": "Lighter variant for faster generation",
      "size_gb": 4.2,
      "vram_gb": 6,
      "files": [
        {
          "url": "https://huggingface.co/yourorg/yourmodel/resolve/main/weights.safetensors",
          "filename": "weights.safetensors",
          "sha256": "abc123..."
        }
      ]
    }
  ]
}

generator.py interface

# api/extensions/<extension-id>/generator.py
# Required interface every extension must implement

import sys
import json
from pathlib import Path

def generate(
    image_path: str,
    output_path: str,
    variant_id: str,
    models_dir: str,
    **kwargs
) -> dict:
    """
    Required entry point for all Modly extensions.
    
    Args:
        image_path:  Path to input image file
        output_path: Path where output .glb/.obj should be saved
        variant_id:  Which model variant to use
        models_dir:  Directory where downloaded model weights live
    
    Returns:
        dict with keys:
            success (bool)
            output_file (str) — path to generated mesh
            error (str, optional)
    """
    try:
        # Load your model weights
        weights = Path(models_dir) / variant_id / "weights.safetensors"
        
        # Run your inference
        mesh = run_inference(str(weights), image_path)
        
        # Save output
        mesh.export(output_path)
        
        return {
            "success": True,
            "output_file": output_path
        }
    except Exception as e:
        return {
            "success": False,
            "error": str(e)
        }

Installing an extension (UI flow)

  1. Open Modly → go to Models page
  2. Click Install from GitHub
  3. Paste the HTTPS URL, e.g. https://github.com/lightningpixel/modly-hunyuan3d-mini-extension
  4. After install, click Download on the desired model variant
  5. Select the installed model and upload an image to generate

Official Extensions

ExtensionModel
modly-hunyuan3d-mini-extensionHunyuan3D 2 Mini

Python Backend API (FastAPI)

The backend runs locally. Key endpoints used by the Electron frontend:

# Typical backend route patterns (api/main.py or similar)

# GET /extensions         — list installed extensions
# GET /extensions/{id}    — get extension details + variants
# POST /extensions/install — install extension from GitHub URL
# POST /generate          — trigger 3D generation
# GET /generate/status    — poll generation progress
# GET /models             — list downloaded model variants
# POST /models/download   — download a model variant

Calling the backend from Electron (IPC pattern)

// src/preload/index.ts — exposing backend calls to renderer
import { contextBridge, ipcRenderer } from 'electron'

contextBridge.exposeInMainWorld('modly', {
  generate: (imagePath: string, extensionId: string, variantId: string) =>
    ipcRenderer.invoke('generate', { imagePath, extensionId, variantId }),

  installExtension: (repoUrl: string) =>
    ipcRenderer.invoke('install-extension', { repoUrl }),

  listExtensions: () =>
    ipcRenderer.invoke('list-extensions'),
})
// src/main/ipc-handlers.ts — main process handling
import { ipcMain } from 'electron'

ipcMain.handle('generate', async (_event, { imagePath, extensionId, variantId }) => {
  const response = await fetch('http://localhost:PORT/generate', {
    method: 'POST',
    headers: { 'Content-Type': 'application/json' },
    body: JSON.stringify({ image_path: imagePath, extension_id: extensionId, variant_id: variantId }),
  })
  return response.json()
})
// src/renderer/components/GenerateButton.tsx — UI usage
declare global {
  interface Window {
    modly: {
      generate: (imagePath: string, extensionId: string, variantId: string) => Promise<{ success: boolean; output_file?: string; error?: string }>
      installExtension: (repoUrl: string) => Promise<{ success: boolean }>
      listExtensions: () => Promise<Extension[]>
    }
  }
}

async function handleGenerate(imagePath: string) {
  const result = await window.modly.generate(
    imagePath,
    'modly-hunyuan3d-mini-extension',
    'hunyuan3d-mini-turbo'
  )

  if (result.success) {
    console.log('Mesh saved to:', result.output_file)
  } else {
    console.error('Generation failed:', result.error)
  }
}

Writing a Custom Extension

Minimal extension repository structure

my-modly-extension/
├── manifest.json
└── generator.py

Example: wrapping a HuggingFace diffusion model

# generator.py
import torch
from PIL import Image
from pathlib import Path

def generate(image_path, output_path, variant_id, models_dir, **kwargs):
    device = "cuda" if torch.cuda.is_available() else "cpu"
    weights_dir = Path(models_dir) / variant_id

    try:
        # Load model (example pattern)
        from your_model_lib import ImageTo3DPipeline
        
        pipe = ImageTo3DPipeline.from_pretrained(
            str(weights_dir),
            torch_dtype=torch.float16
        ).to(device)

        image = Image.open(image_path).convert("RGB")
        
        with torch.no_grad():
            mesh = pipe(image).mesh

        mesh.export(output_path)

        return {"success": True, "output_file": output_path}

    except Exception as e:
        return {"success": False, "error": str(e)}

Configuration & Environment

Modly runs fully locally — no environment variables or API keys needed. GPU/CUDA is auto-detected by PyTorch in extensions.

Relevant configuration lives in:

package.json          # Electron app metadata, build targets
api/requirements.txt  # Python dependencies for backend

If you need to configure the backend port or extension directory, check the Electron main process config (typically src/main/index.ts) for constants like API_PORT or EXTENSIONS_DIR.


Common Patterns

Check if CUDA is available in an extension

import torch

def get_device():
    if torch.cuda.is_available():
        print(f"Using GPU: {torch.cuda.get_device_name(0)}")
        return "cuda"
    print("No GPU found, falling back to CPU (slow)")
    return "cpu"

Progress reporting from generator.py

import sys
import json

def report_progress(percent: int, message: str):
    """Write progress to stdout so Modly can display it."""
    print(json.dumps({"progress": percent, "message": message}), flush=True)

def generate(image_path, output_path, variant_id, models_dir, **kwargs):
    report_progress(0, "Loading model...")
    # ... load model ...
    report_progress(30, "Processing image...")
    # ... inference ...
    report_progress(90, "Exporting mesh...")
    # ... export ...
    report_progress(100, "Done")
    return {"success": True, "output_file": output_path}

Adding a new page in the renderer (React)

// src/renderer/pages/MyPage.tsx
import React, { useEffect, useState } from 'react'

interface Extension {
  id: string
  name: string
  description: string
}

export default function MyPage() {
  const [extensions, setExtensions] = useState<Extension[]>([])

  useEffect(() => {
    window.modly.listExtensions().then(setExtensions)
  }, [])

  return (
    <div>
      <h1>Installed Extensions</h1>
      {extensions.map(ext => (
        <div key={ext.id}>
          <h2>{ext.name}</h2>
          <p>{ext.description}</p>
        </div>
      ))}
    </div>
  )
}

Troubleshooting

ProblemFix
npm run dev — Python backend not startingEnsure venv is set up: cd api && python -m venv .venv && pip install -r requirements.txt
CUDA out of memoryUse a smaller model variant or close other GPU processes
Extension install failsVerify the GitHub URL is HTTPS and the repo contains manifest.json at root
Generation hangsCheck that your GPU drivers and CUDA toolkit match the PyTorch version in requirements.txt
App won't launch on LinuxMake launcher.sh executable: chmod +x launcher.sh
Model download stallsCheck disk space; large models (4–10 GB) need adequate free space
torch not found in extensionEnsure PyTorch is in api/requirements.txt, not just the extension's own deps

Verifying GPU is detected

cd api
source .venv/bin/activate   # or .venv\Scripts\activate on Windows
python -c "import torch; print(torch.cuda.is_available(), torch.cuda.get_device_name(0) if torch.cuda.is_available() else 'no GPU')"

Resources