running-design-reviews
refoundai/lenny-skills
Run effective design reviews using frameworks from 8 product leaders.
What is running-design-reviews?
This skill helps you conduct structured design critiques and feedback sessions. Use it when giving design feedback, establishing review processes, evaluating designs, or improving how your team discusses design work.
- Prioritize feedback using a hierarchy: value first, then usability, then delight
- Structure design reviews around specific feedback requests rather than open-ended critique
- Assess overall cohesiveness before diving into pixel-level details
- Establish quality bars and define what "good enough to ship" means
- Guide teams to review interactive demos instead of static slide decks
- Identify highest-risk design elements that need the most scrutiny
How to install running-design-reviews
npx skills add https://github.com/refoundai/lenny-skills --skill running-design-reviewsHow to use running-design-reviews
- 1.Understand the review context by asking what stage the design is at and what feedback is needed
- 2.Establish the feedback hierarchy: prioritize value concerns, then usability, then delight
- 3.Structure the critique by asking specific questions about what feedback is needed
- 4.Set the quality bar by defining what makes a design shippable versus not shippable
- 5.Guide reviewers to assess big picture cohesiveness before discussing details
Use cases
- Running a design critique session for a new feature before shipping
- Establishing a design review process for your product team
- Evaluating whether a design solves the core problem or just looks good
- Giving constructive feedback on a colleague's design work
- Determining if a design meets your quality standards for launch
- Product managers
- Design leaders and critiques
- Founders and senior leaders overseeing product quality
- Teams establishing design review processes
- Anyone giving or receiving design feedback
running-design-reviews FAQ
Follow the feedback hierarchy: first validate the core value proposition and that it solves the right problem, then focus on ease of use, and finally discuss delight and aesthetics. Disregard feedback about aesthetics until core value is validated.
Review interactive demos and live prototypes rather than static slide decks. Assign a sponsor (founder or senior leader) to oversee quality through hands-on demos.
Ask the presenter to specify exactly what type of feedback they need upfront. Only bring high-risk decisions to formal reviews. Start with big-picture questions before discussing specific elements.
Mixing aesthetic opinions with core value concerns, or jumping to pixel-level critiques before validating the concept. Always ask "What is the overall thing that's bothering me?" first.
Define your quality bar upfront by asking what would make the design not shippable. Have senior leaders review every user-facing screen. Test if a user can understand the core value in three seconds.
Full instructions (SKILL.md)
Source of truth, from refoundai/lenny-skills.
name: running-design-reviews description: Help users run effective design reviews and critiques. Use when someone is giving design feedback, establishing design review processes, struggling to evaluate designs, or wants to improve how their team discusses design work.
Running Design Reviews
Help the user run effective design reviews and critiques using frameworks from 8 product leaders.
How to Help
When the user asks for help with design reviews:
- Understand the review context - Ask what stage the design is at and what kind of feedback is needed
- Establish the hierarchy - Help them prioritize feedback by value, then usability, then delight
- Structure the critique - Guide them on how to frame feedback constructively
- Set the quality bar - Help them define what "good enough to ship" means
Core Principles
Follow the feedback hierarchy: Value, then Ease of Use, then Delight
Julie Zhuo: "The first thing that's most important to address is, well, is this thing actually valuable, is this solving the problem? Then once we do that, then let's focus on the next layer which I think about as ease of use... And then finally... delight." Disregard feedback about aesthetics until the core value proposition is validated.
Assign sponsors for major projects
Karri Saarinen: "We are basically the sponsors for the projects. So then we are responsible reviewing the work. And so we might just have a meeting where we go through, okay..." Assign a founder or senior leader as a sponsor for every major project to oversee quality through live demos rather than static slide decks.
Review 100% of shipped screens
Dmitry Zlokazov: "Founders of the company, they still review a hundred percent of screens that are being shipped and everything that you will see in the app pass this review." Maintain a high quality bar by having senior leaders review every user-facing screen before shipping.
Structure reviews around specific feedback requests
Geoff Charles: "Any large rock that we have on the roadmap needs to be brought into the product review process... but it needs to be structured in a way where you are asking specifically for what type of feedback you want." Only bring high-risk decisions to formal reviews and require presenters to specify exactly what feedback they need.
Start big picture before minutiae
Jessica Hische: "Always think big picture before you think minutiae, because sometimes people think that... They'll throw a bunch of minutiae stuff at me, but it's because they don't know what's really bugging them." Ask "What is the overall thing that's bothering me?" before commenting on specific elements.
Use blurred vision to see cohesiveness
Jessica Hische: "Use 'blurred eyes' to look at a brand's overall cohesiveness rather than focusing on individual pixels." Step back from details to assess whether the overall design holds together.
Questions to Help Users
- "What specific type of feedback are you looking for in this review?"
- "Is the core value proposition clear? Does this solve the right problem?"
- "Before we discuss details - what's the overall feeling when you first look at this?"
- "What are the highest-risk elements of this design that need the most scrutiny?"
- "What would make this not shippable? Are we close to that line?"
- "If a user sees this for three seconds, what will they understand?"
Common Mistakes to Flag
- Feedback without hierarchy - Mixing aesthetic opinions with core value concerns
- Static reviews - Reviewing slide decks instead of interactive demos
- Unstructured feedback requests - Not specifying what kind of feedback is needed
- Skipping to details - Critiquing pixels before validating the concept
- No quality bar - Shipping without senior review or clear standards
Deep Dive
For all 10 insights from 8 guests, see references/guest-insights.md
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