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add-sfx

remotion-dev/remotion

Add a new sound effect to @remotion/sfx library

What is add-sfx?

This skill guides you through adding a new CC0-licensed sound effect to the Remotion SFX package. Use it when you have a WAV file you want to make available as an exported sound effect in @remotion/sfx.

  • Add WAV files to remotion.media package and generate variants
  • Export sound effects from @remotion/sfx with camelCase naming
  • Create documentation pages with playback, duration, and attribution
  • Register sound effects in sidebar navigation and table of contents
  • Generate waveform visualizations for documentation
  • Update skills rule files and build the SFX package

How to install add-sfx

npx skills add https://github.com/remotion-dev/remotion --skill add-sfx
Prerequisites
  • Access to remotion-dev/remotion and remotion-dev/remotion.media repositories
  • WAV format sound file, CC0 licensed, normalized to -3dB peak
  • bun package manager installed
  • ffmpeg installed (for waveform generation)
  • afinfo tool available (macOS, for duration/format info)
Claude Code
Cursor
Windsurf
Cline

How to use add-sfx

  1. 1.Add the WAV file to remotion.media repo root and entry to soundEffects array in generate.ts
  2. 2.Run bun generate.ts to copy file and regenerate variants.json, then deploy
  3. 3.Export the sound from packages/sfx/src/index.ts using camelCase naming (e.g., export const mySound = 'https://remotion.media/my-sound.wav')
  4. 4.Create documentation at packages/docs/docs/sfx/<name>.mdx following existing patterns with frontmatter, AvailableFrom tag, PlayButton, description, example code, value, duration, attribution, and convert section
  5. 5.Register in packages/docs/sidebars.ts and packages/docs/docs/sfx/table-of-contents.tsx with TOCItem and PlayButton
  6. 6.Run bun packages/docs/generate-sfx-waveforms.ts to regenerate waveform samples
  7. 7.Add the new URL to packages/skills/skills/remotion/rules/sfx.md
  8. 8.Run cd packages/sfx && bun run make to build

Use cases

Good for
  • Adding a new UI sound effect (button click, switch toggle) to the library
  • Integrating a licensed sound effect from an external source
  • Expanding the available sound effects for Remotion video projects
  • Documenting and versioning new audio assets for the framework
Who it's for
  • Remotion maintainers and contributors
  • Audio engineers adding to the sound effects library
  • Developers extending Remotion's built-in assets

add-sfx FAQ

What format must sound effects be in?

WAV format, CC0 (Creative Commons 0) licensed, normalized to peak at -3dB.

Why must sound effects be added to remotion.media first?

remotion.media is the source of truth for sound effects. The generate.ts file there manages all SFX before they are exported from @remotion/sfx.

How should I name the exported sound effect?

Use camelCase for the variable name and avoid JavaScript reserved words. For example, use uiSwitch instead of switch, and pageTurn for page-turn.wav.

What tools are needed to get sound effect duration?

Use afinfo on macOS to fetch the file and determine its duration and format information.

Do I need to increment the version?

Use the current version from packages/core/src/version.ts for the build. For docs AvailableFrom tag, increment the patch version by 1.

Full instructions (SKILL.md)

Source of truth, from remotion-dev/remotion.


name: add-sfx description: Add a new sound effect to @remotion/sfx

Prerequisites

Sound effects must first be added to the remotion.media package.
Then it can be deployed using bun run build. The .env may be missing if we are in a worktree, but on the main non-worktree branch it should be present.

The source of truth is generate.ts in that repo. A sound effect must exist there before it can be added to @remotion/sfx.

Sound effects must be:

  • WAV format
  • CC0 (Creative Commons 0) licensed
  • Normalized to peak at -3dB

Steps

1. Add to remotion.media repo (must be done first)

In the remotion-dev/remotion.media repo:

  1. Add the WAV file to the root of the repo
  2. Add an entry to the soundEffects array in generate.ts:
    {
      fileName: "my-sound.wav",
      attribution:
        "Description by Author -- https://source-url -- License: Creative Commons 0",
    },
    
  3. Run bun generate.ts to copy it to files/ and regenerate variants.json
  4. Deploy

2. Add the export to packages/sfx/src/index.ts

Use camelCase for the variable name. Avoid JavaScript reserved words (e.g. use uiSwitch not switch).

export const mySound = 'https://remotion.media/my-sound.wav';

3. Create a doc page at packages/docs/docs/sfx/<name>.mdx

Follow the pattern of existing pages (e.g. whip.mdx). Include:

  • Frontmatter with image, title (camelCase export name), crumb: '@remotion/sfx'
  • <AvailableFrom> tag with the next release version
  • <PlayButton> import and usage
  • Description
  • Example code using @remotion/media's <Audio> component
  • Value section with the URL in a fenced code block
  • Duration section (fetch the file and use afinfo on macOS to get duration/format)
  • Attribution section with source link and license
  • Convert section with a full-link sentence: [Open this file on remotion.dev/convert](https://remotion.dev/convert?url=<encoded-sfx-url>)
  • See also section linking to related sound effects

4. Register in sidebar and table of contents

  • packages/docs/sidebars.ts — add 'sfx/<name>' to the @remotion/sfx category items
  • packages/docs/docs/sfx/table-of-contents.tsx — add a <TOCItem> with a <PlayButton size={32}>

5. Regenerate SFX waveforms

After the sound is added to packages/remotion-media and exported from packages/sfx/src/index.ts, regenerate the waveform samples used by the docs:

bun packages/docs/generate-sfx-waveforms.ts

This uses ffmpeg to sample every exported sound effect into around 2000 waveform samples and updates packages/docs/components/sfx-demos/sfx-waveforms.ts.

6. Update the skills rule file

Add the new URL to the list in packages/skills/skills/remotion/rules/sfx.md.

7. Build

cd packages/sfx && bun run make

Naming conventions

File nameExport name
my-sound.wavmySound
switch.wavuiSwitch (reserved word)
page-turn.wavpageTurn

Version

Use the current version from packages/core/src/version.ts. For docs <AvailableFrom>, increment the patch version by 1.