asc-shots-pipeline
rudrankriyam/app-store-connect-cli-skills
Automate iOS screenshot capture, framing, and App Store upload with xcodebuild, AXe, and Koubou.
What is asc-shots-pipeline?
Orchestrates end-to-end iOS screenshot workflows: builds and runs apps on simulators via Xcode CLI, drives UI interactions with AXe, frames screenshots using Koubou, and uploads to App Store Connect. Use this when you need to automate screenshot capture for multiple locales, apply device frames, and manage App Store screenshot uploads.
- Build and launch iOS apps on simulators using xcodebuild and simctl
- Capture screenshots via AXe-driven UI automation plans (JSON-based)
- Frame screenshots with Koubou device mockups (iPhone, Mac models)
- Upload framed screenshots to App Store Connect with locale and device targeting
- Support multi-locale capture by mapping locales to dedicated simulator UDIDs
- Review and approve screenshots before upload with plan/apply workflow
How to install asc-shots-pipeline
npx skills add https://github.com/rudrankriyam/app-store-connect-cli-skills --skill asc-shots-pipeline- Xcode and xcodebuild CLI tools installed
- AXe CLI for UI automation
- Python 3 with pip (for Koubou framing)
- Koubou 0.18.1 pinned version
- App Store Connect CLI (asc) with screenshot commands
- iOS simulator(s) available and configured
How to use asc-shots-pipeline
- 1.Create .asc/shots.settings.json with app bundle ID, project path, scheme, and output directories
- 2.Create .asc/screenshots.json plan file defining AXe actions (launch, wait, tap, type, screenshot)
- 3.Boot simulator and build/install app using xcodebuild and simctl commands
- 4.Run asc screenshots run --plan to execute AXe actions and capture raw screenshots
- 5.Install Koubou 0.18.1 and run kou setup-frames to download device frame assets
- 6.Frame screenshots using asc screenshots frame with desired device type (iphone-air, iphone-17-pro, etc.)
- 7.Review framed screenshots with asc screenshots review-generate and review-open
- 8.Upload screenshots using asc screenshots upload or asc screenshots apply for multi-locale batches
Use cases
- Automate screenshot generation for App Store listings across multiple device types and languages
- Capture app UI at specific states (home screen, search results, etc.) using AXe tap/type actions
- Frame raw screenshots with iPhone or Mac device bezels for marketing materials
- Batch upload reviewed screenshots to App Store Connect with locale-specific targeting
- Run parallel screenshot capture across multiple simulators for faster multi-locale workflows
- iOS app developers automating App Store Connect submissions
- QA engineers building screenshot regression pipelines
- Marketing teams needing framed device mockups for app store listings
- CI/CD systems requiring deterministic, headless screenshot workflows
asc-shots-pipeline FAQ
Create separate simulator UDIDs for each locale, set simulator-wide locale defaults using xcrun simctl spawn with AppleLanguages and AppleLocale, then run capture for each UDID. The skill includes a multi-locale example that maps locales to UDIDs and can run in parallel.
Reinstall the pinned Koubou version: pip install koubou==0.18.1. If device frames are missing, run kou setup-frames once with network access to download frame assets.
Yes. Set frame_enabled to false in shots.settings.json and set upload.source_dir to ./screenshots/raw instead of ./screenshots/framed.
The skill supports launch, wait, screenshot, tap (by element ID), and type actions. Use axe describe-ui to discover element IDs in your app UI.
Use asc screenshots plan/apply for reviewed multi-locale batches to respect existing remote screenshot counts. Use asc screenshots upload for single-locale or direct uploads without review workflow.
Full instructions (SKILL.md)
Source of truth, from rudrankriyam/app-store-connect-cli-skills.
name: asc-shots-pipeline
description: Orchestrate iOS screenshot automation with xcodebuild/simctl for build-run, AXe for UI actions, JSON settings and plan files, Koubou-based framing (asc screenshots frame), and screenshot upload (asc screenshots upload). Use when users ask for automated screenshot capture, AXe-driven simulator flows, frame composition, or screenshot-to-upload pipelines.
asc screenshots pipeline (xcodebuild -> AXe -> frame -> asc)
Use this skill for agent-driven screenshot workflows where the app is built and launched with Xcode CLI tools, UI is driven with AXe, and screenshots are uploaded with asc.
Current scope
- Implemented now: build/run, AXe plan capture, frame composition, and upload.
- Device discovery is built-in via
asc screenshots list-frame-devices. - Local screenshot automation commands are experimental in asc cli.
- Framing is pinned to Koubou
0.18.1for deterministic output. - Feedback/issues: https://github.com/rorkai/App-Store-Connect-CLI/issues/new/choose
Defaults
- Settings file:
.asc/shots.settings.json - Capture plan:
.asc/screenshots.json - Raw screenshots dir:
./screenshots/raw - Framed screenshots dir:
./screenshots/framed - Default frame device:
iphone-air
1) Create settings JSON first
Create or update .asc/shots.settings.json:
{
"version": 1,
"app": {
"bundle_id": "com.example.app",
"project": "MyApp.xcodeproj",
"scheme": "MyApp",
"simulator_udid": "booted"
},
"paths": {
"plan": ".asc/screenshots.json",
"raw_dir": "./screenshots/raw",
"framed_dir": "./screenshots/framed"
},
"pipeline": {
"frame_enabled": true,
"upload_enabled": false
},
"upload": {
"version_localization_id": "",
"device_type": "IPHONE_65",
"source_dir": "./screenshots/framed"
}
}
If you intentionally skip framing, set:
"frame_enabled": false"upload.source_dir": "./screenshots/raw"
2) Build and run app on simulator
Use Xcode CLI for build/install/launch:
xcrun simctl boot "$UDID" || true
xcodebuild \
-project "MyApp.xcodeproj" \
-scheme "MyApp" \
-configuration Debug \
-destination "platform=iOS Simulator,id=$UDID" \
-derivedDataPath ".build/DerivedData" \
build
xcrun simctl install "$UDID" ".build/DerivedData/Build/Products/Debug-iphonesimulator/MyApp.app"
xcrun simctl launch "$UDID" "com.example.app"
Use xcodebuild -showBuildSettings if the app bundle path differs from the default location.
3) Capture screenshots with AXe (or asc screenshots run)
Prefer plan-driven capture:
asc screenshots run --plan ".asc/screenshots.json" --udid "$UDID" --output json
Useful AXe primitives during plan authoring:
axe describe-ui --udid "$UDID"
axe tap --id "search_field" --udid "$UDID"
axe type "wwdc" --udid "$UDID"
axe screenshot --output "./screenshots/raw/home.png" --udid "$UDID"
Minimal .asc/screenshots.json example:
{
"version": 1,
"app": {
"bundle_id": "com.example.app",
"udid": "booted",
"output_dir": "./screenshots/raw"
},
"steps": [
{ "action": "launch" },
{ "action": "wait", "duration_ms": 800 },
{ "action": "screenshot", "name": "home" }
]
}
4) Frame screenshots with asc screenshots frame
The asc CLI pins framing to Koubou 0.18.1.
Install and verify before running framing steps:
pip install koubou==0.18.1
kou --version # expect 0.18.1
# If Koubou reports missing device frames, run once with network access:
kou setup-frames
List supported frame device values first:
asc screenshots list-frame-devices --output json
Frame one screenshot (defaults to iphone-air):
asc screenshots frame \
--input "./screenshots/raw/home.png" \
--output-dir "./screenshots/framed" \
--device "iphone-air" \
--output json
Supported --device values:
iphone-air(default)iphone-17-proiphone-17-pro-maxiphone-16eiphone-17mac
5) Upload screenshots with asc
Generate and review artifacts before upload:
asc screenshots review-generate --framed-dir "./screenshots/framed" --output-dir "./screenshots/review"
asc screenshots review-open --output-dir "./screenshots/review"
asc screenshots review-approve --all-ready --output-dir "./screenshots/review"
For reviewed multi-locale sets, prefer the plan/apply flow so existing remote screenshot counts are included before upload:
asc screenshots plan --app "APP_ID" --version "1.2.3" --review-output-dir "./screenshots/review" --output json
asc screenshots apply --app "APP_ID" --version "1.2.3" --review-output-dir "./screenshots/review" --confirm --output json
Upload from the configured source directory (default ./screenshots/framed when framing is enabled):
asc screenshots upload \
--version-localization "LOC_ID" \
--path "./screenshots/framed" \
--device-type "IPHONE_65" \
--output json
List or validate before upload when needed:
asc screenshots sizes --output table
asc screenshots list --version-localization "LOC_ID" --output table
Agent behavior
- Always confirm exact flags with
--helpbefore running commands. - Re-check command paths with
asc screenshots --helpbecause screenshot commands are evolving quickly. - Keep outputs deterministic: default to JSON for machine steps.
- Prefer
asc screenshots list-frame-devices --output jsonbefore selecting a frame device. - Ensure screenshot files exist before upload.
- Use explicit long flags (
--app,--output,--version-localization, etc.). - Treat screenshot-local automation as experimental and call it out in user-facing handoff notes.
- Use
asc screenshots plan/asc screenshots applyfor reviewed batches when you need append-limit guardrails across existing remote screenshots. - If framing fails with a version error, re-install pinned Koubou:
pip install koubou==0.18.1. - If framing fails because device frames are missing, run
kou setup-framesonce with network access.
6) Multi-locale capture (optional)
Do not use xcrun simctl launch ... -e AppleLanguages for localization.
-e is an environment variable pattern and does not reliably switch app language.
For this pipeline, use simulator-wide locale defaults per UDID. This works with
asc screenshots capture, which relaunches the app internally.
# Map each locale to a dedicated simulator UDID.
# (Create these simulators once with `xcrun simctl create`.)
declare -A LOCALE_UDID=(
["en-US"]="UDID_EN_US"
["de-DE"]="UDID_DE_DE"
["fr-FR"]="UDID_FR_FR"
["ja-JP"]="UDID_JA_JP"
)
set_simulator_locale() {
local UDID="$1"
local LOCALE="$2" # e.g. de-DE
local LANG="${LOCALE%%-*}" # de
local APPLE_LOCALE="${LOCALE/-/_}" # de_DE
xcrun simctl boot "$UDID" || true
xcrun simctl spawn "$UDID" defaults write NSGlobalDomain AppleLanguages -array "$LANG"
xcrun simctl spawn "$UDID" defaults write NSGlobalDomain AppleLocale -string "$APPLE_LOCALE"
}
for LOCALE in "${!LOCALE_UDID[@]}"; do
UDID="${LOCALE_UDID[$LOCALE]}"
echo "Capturing $LOCALE on $UDID..."
set_simulator_locale "$UDID" "$LOCALE"
xcrun simctl terminate "$UDID" "com.example.app" || true
asc screenshots capture \
--bundle-id "com.example.app" \
--name "home" \
--udid "$UDID" \
--output-dir "./screenshots/raw/$LOCALE" \
--output json
done
If you launch manually (outside asc screenshots capture), use app launch arguments:
xcrun simctl launch "$UDID" "com.example.app" -AppleLanguages "(de)" -AppleLocale "de_DE"
7) Parallel execution for speed
Run one locale per simulator UDID in parallel:
#!/bin/bash
# parallel-capture.sh
declare -A LOCALE_UDID=(
["en-US"]="UDID_EN_US"
["de-DE"]="UDID_DE_DE"
["fr-FR"]="UDID_FR_FR"
["ja-JP"]="UDID_JA_JP"
)
capture_locale() {
local LOCALE="$1"
local UDID="$2"
local LANG="${LOCALE%%-*}"
local APPLE_LOCALE="${LOCALE/-/_}"
echo "Starting $LOCALE on $UDID"
xcrun simctl boot "$UDID" || true
xcrun simctl spawn "$UDID" defaults write NSGlobalDomain AppleLanguages -array "$LANG"
xcrun simctl spawn "$UDID" defaults write NSGlobalDomain AppleLocale -string "$APPLE_LOCALE"
xcrun simctl terminate "$UDID" "com.example.app" || true
asc screenshots capture \
--bundle-id "com.example.app" \
--name "home" \
--udid "$UDID" \
--output-dir "./screenshots/raw/$LOCALE" \
--output json
echo "Completed $LOCALE"
}
for LOCALE in "${!LOCALE_UDID[@]}"; do
capture_locale "$LOCALE" "${LOCALE_UDID[$LOCALE]}" &
done
wait
echo "All captures done. Now framing..."
Or use xargs with locale:udid pairs:
printf "%s\n" \
"en-US:UDID_EN_US" \
"de-DE:UDID_DE_DE" \
"fr-FR:UDID_FR_FR" \
"ja-JP:UDID_JA_JP" | xargs -P 4 -I {} bash -c '
PAIR="{}"
LOCALE="${PAIR%%:*}"
UDID="${PAIR##*:}"
LANG="${LOCALE%%-*}"
APPLE_LOCALE="${LOCALE/-/_}"
xcrun simctl boot "$UDID" || true
xcrun simctl spawn "$UDID" defaults write NSGlobalDomain AppleLanguages -array "$LANG"
xcrun simctl spawn "$UDID" defaults write NSGlobalDomain AppleLocale -string "$APPLE_LOCALE"
xcrun simctl terminate "$UDID" "com.example.app" || true
asc screenshots capture --bundle-id "com.example.app" --name "home" --udid "$UDID" --output-dir "./screenshots/raw/$LOCALE" --output json
'
8) Full multi-locale pipeline example
#!/bin/bash
# full-pipeline-multi-locale.sh
declare -A LOCALE_UDID=(
["en-US"]="UDID_EN_US"
["de-DE"]="UDID_DE_DE"
["fr-FR"]="UDID_FR_FR"
["es-ES"]="UDID_ES_ES"
["ja-JP"]="UDID_JA_JP"
)
DEVICE="iphone-air"
RAW_DIR="./screenshots/raw"
FRAMED_DIR="./screenshots/framed"
# Step 1: Parallel capture with per-simulator locale defaults
for LOCALE in "${!LOCALE_UDID[@]}"; do
(
UDID="${LOCALE_UDID[$LOCALE]}"
LANG="${LOCALE%%-*}"
APPLE_LOCALE="${LOCALE/-/_}"
xcrun simctl boot "$UDID" || true
xcrun simctl spawn "$UDID" defaults write NSGlobalDomain AppleLanguages -array "$LANG"
xcrun simctl spawn "$UDID" defaults write NSGlobalDomain AppleLocale -string "$APPLE_LOCALE"
xcrun simctl terminate "$UDID" "com.example.app" || true
asc screenshots capture \
--bundle-id "com.example.app" \
--name "home" \
--udid "$UDID" \
--output-dir "$RAW_DIR/$LOCALE" \
--output json
echo "Captured $LOCALE"
) &
done
wait
# Step 2: Parallel framing
for LOCALE in "${!LOCALE_UDID[@]}"; do
(
asc screenshots frame \
--input "$RAW_DIR/$LOCALE/home.png" \
--output-dir "$FRAMED_DIR/$LOCALE" \
--device "$DEVICE" \
--output json
echo "Framed $LOCALE"
) &
done
wait
# Step 3: Generate review (single run, aggregates all locales)
asc screenshots review-generate \
--framed-dir "$FRAMED_DIR" \
--output-dir "./screenshots/review"
# Step 4: Upload (run per locale if needed)
for LOCALE in "${!LOCALE_UDID[@]}"; do
asc screenshots upload \
--version-localization "LOC_ID_FOR_$LOCALE" \
--path "$FRAMED_DIR/$LOCALE" \
--device-type "IPHONE_65" \
--output json
done
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