golang-code-style
samber/cc-skills-golang
Go code style conventions for clarity, control flow, and readability—line breaking, variable declarations, and when comments help.
What is golang-code-style?
Covers Go style rules requiring human judgment: line length and breaking at semantic boundaries, variable declaration patterns (`:=` vs `var`), control flow clarity (early returns, reducing nesting), and when comments add value. Use when writing or reviewing Go code, establishing project standards, or deciding between style alternatives.
- Enforce line breaking at semantic boundaries (~120 char limit) with multi-argument functions on separate lines
- Guide variable declarations: `:=` for non-zero values, `var` for zero-value initialization
- Require explicit slice/map initialization to avoid nil panics and JSON serialization surprises
- Reduce nesting with early returns and eliminate unnecessary `else` blocks
- Extract complex conditions (3+ operands) into named booleans for readability
- Prefer `switch` over if-else chains and `range` over index-based loops
How to install golang-code-style
npx skills add https://github.com/samber/cc-skills-golang --skill golang-code-style- Go installed (go binary required)
How to use golang-code-style
- 1.Install the skill: `npx skills add https://github.com/samber/cc-skills-golang --skill golang-code-style`
- 2.When writing Go code, apply line-breaking rules: break function calls with 4+ arguments, keep lines under ~120 characters at semantic boundaries
- 3.Use `:=` for non-zero initialization and `var` for zero-value; always initialize slices/maps explicitly (never nil)
- 4.Use composite literals with field names to avoid breakage when types change
- 5.Handle errors and edge cases first with early returns; eliminate `else` after `return`/`break`/`continue`
- 6.Extract complex conditions (3+ operands) into named booleans; prefer `switch` over if-else chains
- 7.Review code against these rules; add comments when intentionally breaking a rule
Use cases
- Reviewing Go code for clarity and consistency before merging
- Establishing coding standards for a new Go project or team
- Deciding whether to break a long function call across multiple lines
- Choosing between `:=` and `var` for variable initialization
- Refactoring nested control flow to improve readability
- Go developers writing or reviewing code
- Teams establishing project coding standards
- Code reviewers enforcing consistency
- AI coding agents (Claude Code, Cursor) working on Go projects
golang-code-style FAQ
Use `:=` for non-zero values (signals intent to assign immediately). Use `var` for zero-value initialization (signals the value starts at zero and is set later). Example: `var count int` vs `name := "default"`.
Nil maps panic on write; nil slices serialize to `null` in JSON instead of `[]`, surprising API consumers. Always use `[]User{}` or `map[string]int{}` instead of leaving them nil.
No rigid limit, but lines beyond ~120 characters MUST be broken at semantic boundaries. Function calls with 4+ arguments MUST use one argument per line, even if the prompt asks for single-line code.
When an `if` condition has 3+ operands (e.g., `a || b || c || d`), extract into named booleans like `isAdmin := ...` to make business logic clear and readable.
No. When the `if` body ends with `return`, `break`, or `continue`, drop the `else` entirely. Use default-then-override with `switch` for mutually exclusive assignments.
Full instructions (SKILL.md)
Source of truth, from samber/cc-skills-golang.
name: golang-code-style
description: "Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See samber/cc-skills-golang@golang-naming skill), linter configuration (→ See samber/cc-skills-golang@golang-lint skill), or doc comments (→ See samber/cc-skills-golang@golang-documentation skill)."
user-invocable: true
license: MIT
compatibility: Designed for Claude Code or similar AI coding agents, and for projects using Golang.
metadata:
author: samber
version: "1.2.0"
openclaw:
emoji: "🎨"
homepage: https://github.com/samber/cc-skills-golang
requires:
bins:
- go
install: []
allowed-tools: Read Edit Write Glob Grep Bash(go:) Bash(golangci-lint:) Bash(git:*) Agent
Community default. A company skill that explicitly supersedes
samber/cc-skills-golang@golang-code-styleskill takes precedence.
Go Code Style
Style rules that require human judgment — linters handle formatting, this skill handles clarity. For naming see samber/cc-skills-golang@golang-naming skill; for design patterns see samber/cc-skills-golang@golang-design-patterns skill; for struct/interface design see samber/cc-skills-golang@golang-structs-interfaces skill.
"Clear is better than clever." — Go Proverbs
When ignoring a rule, add a comment to the code.
Line Length & Breaking
No rigid line limit, but lines beyond ~120 characters MUST be broken. Break at semantic boundaries, not arbitrary column counts. Function calls with 4+ arguments MUST use one argument per line — even when the prompt asks for single-line code:
// Good — each argument on its own line, closing paren separate
mux.HandleFunc("/api/users", func(w http.ResponseWriter, r *http.Request) {
handleUsers(
w,
r,
serviceName,
cfg,
logger,
authMiddleware,
)
})
When a function signature is too long, the real fix is often fewer parameters (use an options struct) rather than better line wrapping. For multi-line signatures, put each parameter on its own line.
Variable Declarations
SHOULD use := for non-zero values, var for zero-value initialization. The form signals intent: var means "this starts at zero."
var count int // zero value, set later
name := "default" // non-zero, := is appropriate
var buf bytes.Buffer // zero value is ready to use
Slice & Map Initialization
Slices and maps MUST be initialized explicitly, never nil. Nil maps panic on write; nil slices serialize to null in JSON (vs [] for empty slices), surprising API consumers.
users := []User{} // always initialized
m := map[string]int{} // always initialized
users := make([]User, 0, len(ids)) // preallocate when capacity is known
m := make(map[string]int, len(items)) // preallocate when size is known
Do not preallocate speculatively — make([]T, 0, 1000) wastes memory when the common case is 10 items.
Composite Literals
Composite literals MUST use field names — positional fields break when the type adds or reorders fields:
srv := &http.Server{
Addr: ":8080",
ReadTimeout: 5 * time.Second,
WriteTimeout: 10 * time.Second,
}
Control Flow
Reduce Nesting
Errors and edge cases MUST be handled first (early return). Keep the happy path at minimal indentation:
func process(data []byte) (*Result, error) {
if len(data) == 0 {
return nil, errors.New("empty data")
}
parsed, err := parse(data)
if err != nil {
return nil, fmt.Errorf("parsing: %w", err)
}
return transform(parsed), nil
}
Eliminate Unnecessary else
When the if body ends with return/break/continue, the else MUST be dropped. Use default-then-override for simple assignments — assign a default, then override with independent conditions or a switch:
// Good — default-then-override with switch (cleanest for mutually exclusive overrides)
level := slog.LevelInfo
switch {
case debug:
level = slog.LevelDebug
case verbose:
level = slog.LevelWarn
}
// Bad — else-if chain hides that there's a default
if debug {
level = slog.LevelDebug
} else if verbose {
level = slog.LevelWarn
} else {
level = slog.LevelInfo
}
Complex Conditions & Init Scope
When an if condition has 3+ operands, MUST extract into named booleans — a wall of || is unreadable and hides business logic. Keep expensive checks inline for short-circuit benefit. Details
// Good — named booleans make intent clear
isAdmin := user.Role == RoleAdmin
isOwner := resource.OwnerID == user.ID
isPublicVerified := resource.IsPublic && user.IsVerified
if isAdmin || isOwner || isPublicVerified || permissions.Contains(PermOverride) {
allow()
}
Scope variables to if blocks when only needed for the check:
if err := validate(input); err != nil {
return err
}
Switch Over If-Else Chains
When comparing the same variable multiple times, prefer switch:
switch status {
case StatusActive:
activate()
case StatusInactive:
deactivate()
default:
panic(fmt.Sprintf("unexpected status: %d", status))
}
Function Design
- Functions SHOULD be short and focused — one function, one job.
- Functions SHOULD have ≤4 parameters. Beyond that, use an options struct (see
samber/cc-skills-golang@golang-design-patternsskill). - Parameter order:
context.Contextfirst, then inputs, then output destinations. - Naked returns help in very short functions (1-3 lines) where return values are obvious, but become confusing when readers must scroll to find what's returned — name returns explicitly in longer functions.
func FetchUser(ctx context.Context, id string) (*User, error)
func SendEmail(ctx context.Context, msg EmailMessage) error // grouped into struct
Prefer range for Iteration
SHOULD use range over index-based loops. Use range n (Go 1.22+) for simple counting.
for _, user := range users {
process(user)
}
Value vs Pointer Arguments
Pass small types (string, int, bool, time.Time) by value. Use pointers when mutating, for large structs (~128+ bytes), or when nil is meaningful. Details
Code Organization Within Files
- Group related declarations: type, constructor, methods together
- Order: package doc, imports, constants, types, constructors, methods, helpers
- One primary type per file when it has significant methods
- Blank imports (
_ "pkg") register side effects (init functions). Restricting them tomainand test packages makes side effects visible at the application root, not hidden in library code - Dot imports pollute the namespace and make it impossible to tell where a name comes from — never use in library code
- Unexport aggressively — you can always export later; unexporting is a breaking change
String Handling
Use strconv for simple conversions (faster), fmt.Sprintf for complex formatting. Use %q in error messages to make string boundaries visible. Use strings.Builder for loops, + for simple concatenation.
Type Conversions
Prefer explicit, narrow conversions. Use generics over any when a concrete type will do:
func Contains[T comparable](slice []T, target T) bool // not []any
Philosophy
- "A little copying is better than a little dependency"
- Use
slicesandmapsstandard packages; for filter/group-by/chunk, usegithub.com/samber/lo - "Reflection is never clear" — avoid
reflectunless necessary - Don't abstract prematurely — extract when the pattern is stable
- Minimize public surface — every exported name is a commitment
Parallelizing Code Style Reviews
When reviewing code style across a large codebase, use up to 5 parallel sub-agents (via the Agent tool), each targeting an independent style concern (e.g. control flow, function design, variable declarations, string handling, code organization).
Enforce with Linters
Many rules are enforced automatically: gofmt, gofumpt, goimports, gocritic, revive, wsl_v5. → See the samber/cc-skills-golang@golang-lint skill.
Cross-References
- → See the
samber/cc-skills-golang@golang-namingskill for identifier naming conventions - → See the
samber/cc-skills-golang@golang-structs-interfacesskill for pointer vs value receivers, interface design - → See the
samber/cc-skills-golang@golang-design-patternsskill for functional options, builders, constructors - → See the
samber/cc-skills-golang@golang-lintskill for automated formatting enforcement - → See
samber/cc-skills-golang@golang-continuous-integrationskill for automated AI-driven code review in CI using these guidelines
Related skills
More from samber/cc-skills-golang and the wider catalog.
golang-error-handling
Idiomatic Go error handling: wrapping, inspection, structured logging, and production-grade error tracking.
golang-performance
Go performance optimization patterns: identify bottlenecks with profiling, then apply the right fix.
golang-design-patterns
Idiomatic Go design patterns: functional options, constructors, error handling, resource lifecycle, graceful shutdown, and resilience.
golang-testing
Production-ready Go tests with table-driven patterns, testify integration, parallel execution, fuzzing, and leak detection.
golang-security
Security best practices and vulnerability prevention for Go code—injection, crypto, secrets, and authentication.
golang-concurrency
Go concurrency patterns: goroutines, channels, locks, and structured concurrency best practices.