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golang-code-style

samber/cc-skills-golang

Go code style conventions for clarity, control flow, and readability—line breaking, variable declarations, and when comments help.

What is golang-code-style?

Covers Go style rules requiring human judgment: line length and breaking at semantic boundaries, variable declaration patterns (`:=` vs `var`), control flow clarity (early returns, reducing nesting), and when comments add value. Use when writing or reviewing Go code, establishing project standards, or deciding between style alternatives.

  • Enforce line breaking at semantic boundaries (~120 char limit) with multi-argument functions on separate lines
  • Guide variable declarations: `:=` for non-zero values, `var` for zero-value initialization
  • Require explicit slice/map initialization to avoid nil panics and JSON serialization surprises
  • Reduce nesting with early returns and eliminate unnecessary `else` blocks
  • Extract complex conditions (3+ operands) into named booleans for readability
  • Prefer `switch` over if-else chains and `range` over index-based loops

How to install golang-code-style

npx skills add https://github.com/samber/cc-skills-golang --skill golang-code-style
Prerequisites
  • Go installed (go binary required)
Claude Code
Cursor
Windsurf
Cline

How to use golang-code-style

  1. 1.Install the skill: `npx skills add https://github.com/samber/cc-skills-golang --skill golang-code-style`
  2. 2.When writing Go code, apply line-breaking rules: break function calls with 4+ arguments, keep lines under ~120 characters at semantic boundaries
  3. 3.Use `:=` for non-zero initialization and `var` for zero-value; always initialize slices/maps explicitly (never nil)
  4. 4.Use composite literals with field names to avoid breakage when types change
  5. 5.Handle errors and edge cases first with early returns; eliminate `else` after `return`/`break`/`continue`
  6. 6.Extract complex conditions (3+ operands) into named booleans; prefer `switch` over if-else chains
  7. 7.Review code against these rules; add comments when intentionally breaking a rule

Use cases

Good for
  • Reviewing Go code for clarity and consistency before merging
  • Establishing coding standards for a new Go project or team
  • Deciding whether to break a long function call across multiple lines
  • Choosing between `:=` and `var` for variable initialization
  • Refactoring nested control flow to improve readability
Who it's for
  • Go developers writing or reviewing code
  • Teams establishing project coding standards
  • Code reviewers enforcing consistency
  • AI coding agents (Claude Code, Cursor) working on Go projects

golang-code-style FAQ

When should I use `:=` vs `var`?

Use `:=` for non-zero values (signals intent to assign immediately). Use `var` for zero-value initialization (signals the value starts at zero and is set later). Example: `var count int` vs `name := "default"`.

Why must slices and maps always be initialized explicitly?

Nil maps panic on write; nil slices serialize to `null` in JSON instead of `[]`, surprising API consumers. Always use `[]User{}` or `map[string]int{}` instead of leaving them nil.

What's the rule for line length?

No rigid limit, but lines beyond ~120 characters MUST be broken at semantic boundaries. Function calls with 4+ arguments MUST use one argument per line, even if the prompt asks for single-line code.

When should I extract a condition into a named boolean?

When an `if` condition has 3+ operands (e.g., `a || b || c || d`), extract into named booleans like `isAdmin := ...` to make business logic clear and readable.

Should I use `else` after a `return`?

No. When the `if` body ends with `return`, `break`, or `continue`, drop the `else` entirely. Use default-then-override with `switch` for mutually exclusive assignments.

Full instructions (SKILL.md)

Source of truth, from samber/cc-skills-golang.


name: golang-code-style description: "Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See samber/cc-skills-golang@golang-naming skill), linter configuration (→ See samber/cc-skills-golang@golang-lint skill), or doc comments (→ See samber/cc-skills-golang@golang-documentation skill)." user-invocable: true license: MIT compatibility: Designed for Claude Code or similar AI coding agents, and for projects using Golang. metadata: author: samber version: "1.2.0" openclaw: emoji: "🎨" homepage: https://github.com/samber/cc-skills-golang requires: bins: - go install: [] allowed-tools: Read Edit Write Glob Grep Bash(go:) Bash(golangci-lint:) Bash(git:*) Agent

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-code-style skill takes precedence.

Go Code Style

Style rules that require human judgment — linters handle formatting, this skill handles clarity. For naming see samber/cc-skills-golang@golang-naming skill; for design patterns see samber/cc-skills-golang@golang-design-patterns skill; for struct/interface design see samber/cc-skills-golang@golang-structs-interfaces skill.

"Clear is better than clever." — Go Proverbs

When ignoring a rule, add a comment to the code.

Line Length & Breaking

No rigid line limit, but lines beyond ~120 characters MUST be broken. Break at semantic boundaries, not arbitrary column counts. Function calls with 4+ arguments MUST use one argument per line — even when the prompt asks for single-line code:

// Good — each argument on its own line, closing paren separate
mux.HandleFunc("/api/users", func(w http.ResponseWriter, r *http.Request) {
    handleUsers(
        w,
        r,
        serviceName,
        cfg,
        logger,
        authMiddleware,
    )
})

When a function signature is too long, the real fix is often fewer parameters (use an options struct) rather than better line wrapping. For multi-line signatures, put each parameter on its own line.

Variable Declarations

SHOULD use := for non-zero values, var for zero-value initialization. The form signals intent: var means "this starts at zero."

var count int              // zero value, set later
name := "default"          // non-zero, := is appropriate
var buf bytes.Buffer       // zero value is ready to use

Slice & Map Initialization

Slices and maps MUST be initialized explicitly, never nil. Nil maps panic on write; nil slices serialize to null in JSON (vs [] for empty slices), surprising API consumers.

users := []User{}                       // always initialized
m := map[string]int{}                   // always initialized
users := make([]User, 0, len(ids))      // preallocate when capacity is known
m := make(map[string]int, len(items))   // preallocate when size is known

Do not preallocate speculatively — make([]T, 0, 1000) wastes memory when the common case is 10 items.

Composite Literals

Composite literals MUST use field names — positional fields break when the type adds or reorders fields:

srv := &http.Server{
    Addr:         ":8080",
    ReadTimeout:  5 * time.Second,
    WriteTimeout: 10 * time.Second,
}

Control Flow

Reduce Nesting

Errors and edge cases MUST be handled first (early return). Keep the happy path at minimal indentation:

func process(data []byte) (*Result, error) {
    if len(data) == 0 {
        return nil, errors.New("empty data")
    }

    parsed, err := parse(data)
    if err != nil {
        return nil, fmt.Errorf("parsing: %w", err)
    }

    return transform(parsed), nil
}

Eliminate Unnecessary else

When the if body ends with return/break/continue, the else MUST be dropped. Use default-then-override for simple assignments — assign a default, then override with independent conditions or a switch:

// Good — default-then-override with switch (cleanest for mutually exclusive overrides)
level := slog.LevelInfo
switch {
case debug:
    level = slog.LevelDebug
case verbose:
    level = slog.LevelWarn
}

// Bad — else-if chain hides that there's a default
if debug {
    level = slog.LevelDebug
} else if verbose {
    level = slog.LevelWarn
} else {
    level = slog.LevelInfo
}

Complex Conditions & Init Scope

When an if condition has 3+ operands, MUST extract into named booleans — a wall of || is unreadable and hides business logic. Keep expensive checks inline for short-circuit benefit. Details

// Good — named booleans make intent clear
isAdmin := user.Role == RoleAdmin
isOwner := resource.OwnerID == user.ID
isPublicVerified := resource.IsPublic && user.IsVerified
if isAdmin || isOwner || isPublicVerified || permissions.Contains(PermOverride) {
    allow()
}

Scope variables to if blocks when only needed for the check:

if err := validate(input); err != nil {
    return err
}

Switch Over If-Else Chains

When comparing the same variable multiple times, prefer switch:

switch status {
case StatusActive:
    activate()
case StatusInactive:
    deactivate()
default:
    panic(fmt.Sprintf("unexpected status: %d", status))
}

Function Design

  • Functions SHOULD be short and focused — one function, one job.
  • Functions SHOULD have ≤4 parameters. Beyond that, use an options struct (see samber/cc-skills-golang@golang-design-patterns skill).
  • Parameter order: context.Context first, then inputs, then output destinations.
  • Naked returns help in very short functions (1-3 lines) where return values are obvious, but become confusing when readers must scroll to find what's returned — name returns explicitly in longer functions.
func FetchUser(ctx context.Context, id string) (*User, error)
func SendEmail(ctx context.Context, msg EmailMessage) error  // grouped into struct

Prefer range for Iteration

SHOULD use range over index-based loops. Use range n (Go 1.22+) for simple counting.

for _, user := range users {
    process(user)
}

Value vs Pointer Arguments

Pass small types (string, int, bool, time.Time) by value. Use pointers when mutating, for large structs (~128+ bytes), or when nil is meaningful. Details

Code Organization Within Files

  • Group related declarations: type, constructor, methods together
  • Order: package doc, imports, constants, types, constructors, methods, helpers
  • One primary type per file when it has significant methods
  • Blank imports (_ "pkg") register side effects (init functions). Restricting them to main and test packages makes side effects visible at the application root, not hidden in library code
  • Dot imports pollute the namespace and make it impossible to tell where a name comes from — never use in library code
  • Unexport aggressively — you can always export later; unexporting is a breaking change

String Handling

Use strconv for simple conversions (faster), fmt.Sprintf for complex formatting. Use %q in error messages to make string boundaries visible. Use strings.Builder for loops, + for simple concatenation.

Type Conversions

Prefer explicit, narrow conversions. Use generics over any when a concrete type will do:

func Contains[T comparable](slice []T, target T) bool  // not []any

Philosophy

  • "A little copying is better than a little dependency"
  • Use slices and maps standard packages; for filter/group-by/chunk, use github.com/samber/lo
  • "Reflection is never clear" — avoid reflect unless necessary
  • Don't abstract prematurely — extract when the pattern is stable
  • Minimize public surface — every exported name is a commitment

Parallelizing Code Style Reviews

When reviewing code style across a large codebase, use up to 5 parallel sub-agents (via the Agent tool), each targeting an independent style concern (e.g. control flow, function design, variable declarations, string handling, code organization).

Enforce with Linters

Many rules are enforced automatically: gofmt, gofumpt, goimports, gocritic, revive, wsl_v5. → See the samber/cc-skills-golang@golang-lint skill.

Cross-References

  • → See the samber/cc-skills-golang@golang-naming skill for identifier naming conventions
  • → See the samber/cc-skills-golang@golang-structs-interfaces skill for pointer vs value receivers, interface design
  • → See the samber/cc-skills-golang@golang-design-patterns skill for functional options, builders, constructors
  • → See the samber/cc-skills-golang@golang-lint skill for automated formatting enforcement
  • → See samber/cc-skills-golang@golang-continuous-integration skill for automated AI-driven code review in CI using these guidelines