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golang-structs-interfaces

samber/cc-skills-golang

Go struct and interface design patterns: composition, embedding, type assertions, and dependency injection.

What is golang-structs-interfaces?

Master Go's type system with patterns for small composable interfaces, struct embedding, type assertions, and dependency injection. Use this skill when designing types, defining interfaces, embedding structs, writing type switches, adding struct field tags, or choosing between pointer and value receivers.

  • Design small, composable interfaces (1-3 methods) following Go idioms
  • Implement struct and interface embedding for composition without inheritance
  • Write safe type assertions and type switches with proper error handling
  • Apply dependency injection via interfaces while returning concrete types
  • Add struct field tags for JSON/YAML/database serialization
  • Choose appropriate pointer vs value receivers for methods

How to install golang-structs-interfaces

npx skills add https://github.com/samber/cc-skills-golang --skill golang-structs-interfaces
Prerequisites
  • Go compiler (go binary) installed
  • Basic familiarity with Go syntax and packages
Claude Code
Cursor
Windsurf
Cline

How to use golang-structs-interfaces

  1. 1.Review the interface design principles: keep interfaces small (1-3 methods), define them where consumed, accept interfaces but return concrete types
  2. 2.Use struct embedding to promote inner type methods rather than creating wrapper methods
  3. 3.Apply compile-time interface checks (var _ Interface = (*Type)(nil)) near type definitions to catch implementation gaps early
  4. 4.Write safe type assertions with comma-ok form and use type switches to discover dynamic types
  5. 5.Add struct field tags (json, yaml, db) for serialization and use lazy initialization to make zero values useful
  6. 6.Choose pointer receivers for methods that modify state or large structs; use value receivers for small immutable types

Use cases

Good for
  • Designing a service that accepts a Reader/Writer interface but returns a concrete struct
  • Embedding a logger or HTTP handler in your own types to promote methods
  • Writing a type switch to handle different concrete types implementing a common interface
  • Creating small, focused interfaces for testing and mocking dependencies
  • Defining compile-time interface checks to catch implementation drift early
Who it's for
  • Go developers designing type hierarchies and APIs
  • Backend engineers building testable, loosely-coupled services
  • Contributors to projects using dependency injection patterns
  • Anyone implementing custom marshaling or optional behavior patterns

golang-structs-interfaces FAQ

When should I create an interface?

Wait for 2+ implementations or a testability requirement. Don't design with interfaces prematurely—discover them as your code evolves. Start with concrete types and extract an interface when a second consumer or test mock demands it.

Should I return an interface or a concrete type from a constructor?

Always return concrete types from constructors. Callers get full access to the type's fields and methods, and they can still assign the result to an interface variable if needed. Returning interfaces adds indirection without value.

How do I safely check if a value implements an interface?

Use a type assertion with the comma-ok form: `v, ok := val.(SomeInterface)`. Never use the single-value form `v := val.(SomeInterface)` because it panics if the type doesn't match. For multiple types, use a type switch with `switch v := val.(type)`.

What's the difference between embedding and named fields?

Embedding promotes the inner type's methods and fields to the outer type, allowing direct access without a field name. Use embedding when you want the full API of the inner type; use named fields when you want explicit control over what's exposed.

Should I use `any` or generics for flexible functions?

Prefer generics (Go 1.18+) for type-safe operations. Use `any` only at true boundaries where the type is genuinely unknown, like JSON decoding or reflection. Generics preserve type safety without the overhead of reflection.

Full instructions (SKILL.md)

Source of truth, from samber/cc-skills-golang.


name: golang-structs-interfaces description: 'Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.' user-invocable: true license: MIT compatibility: Designed for Claude Code or similar AI coding agents, and for projects using Golang. metadata: author: samber version: "1.1.3" openclaw: emoji: "🧩" homepage: https://github.com/samber/cc-skills-golang requires: bins: - go install: [] allowed-tools: Read Edit Write Glob Grep Bash(go:) Bash(golangci-lint:) Bash(git:*) Agent AskUserQuestion

Persona: You are a Go type system designer. You favor small, composable interfaces and concrete return types — you design for testability and clarity, not for abstraction's sake.

Community default. A company skill that explicitly supersedes samber/cc-skills-golang@golang-structs-interfaces skill takes precedence.

Go Structs & Interfaces

Interface Design Principles

Keep Interfaces Small

"The bigger the interface, the weaker the abstraction." — Go Proverbs

Interfaces SHOULD have 1-3 methods. Small interfaces are easier to implement, mock, and compose. If you need a larger contract, compose it from small interfaces:

→ See samber/cc-skills-golang@golang-naming skill for interface naming conventions (method + "-er" suffix, canonical names)

type Reader interface {
    Read(p []byte) (n int, err error)
}

type Writer interface {
    Write(p []byte) (n int, err error)
}

// Composed from small interfaces
type ReadWriter interface {
    Reader
    Writer
}

Compose larger interfaces from smaller ones:

type ReadWriteCloser interface {
    io.Reader
    io.Writer
    io.Closer
}

Define Interfaces Where They're Consumed

Interfaces Belong to Consumers.

Interfaces MUST be defined where consumed, not where implemented. This keeps the consumer in control of the contract and avoids importing a package just for its interface.

// package notification — defines only what it needs
type Sender interface {
    Send(to, body string) error
}

type Service struct {
    sender Sender
}

The email package exports a concrete Client struct — it doesn't need to know about Sender.

Accept Interfaces, Return Structs

Functions SHOULD accept interface parameters for flexibility and return concrete types for clarity. Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed.

// Good — accepts interface, returns concrete
func NewService(store UserStore) *Service { ... }

// BAD — NEVER return interfaces from constructors
func NewService(store UserStore) ServiceInterface { ... }

Don't Create Interfaces Prematurely

"Don't design with interfaces, discover them."

NEVER create interfaces prematurely — wait for 2+ implementations or a testability requirement. Premature interfaces add indirection without value. Start with concrete types; extract an interface when a second consumer or a test mock demands it.

// Bad — premature interface with a single implementation
type UserRepository interface {
    FindByID(ctx context.Context, id string) (*User, error)
}
type userRepository struct { db *sql.DB }

// Good — start concrete, extract an interface later when needed
type UserRepository struct { db *sql.DB }

Make the Zero Value Useful

Design structs so they work without explicit initialization. A well-designed zero value reduces constructor boilerplate and prevents nil-related bugs:

// Good — zero value is ready to use
var buf bytes.Buffer
buf.WriteString("hello")

var mu sync.Mutex
mu.Lock()

// Bad — zero value is broken, requires constructor
type Registry struct {
    items map[string]Item // nil map, panics on write
}

// Good — lazy initialization guards the zero value
func (r *Registry) Register(name string, item Item) {
    if r.items == nil {
        r.items = make(map[string]Item)
    }
    r.items[name] = item
}

Avoid any / interface{} When a Specific Type Will Do

Since Go 1.18+, MUST prefer generics over any for type-safe operations. Use any only at true boundaries where the type is genuinely unknown (e.g., JSON decoding, reflection):

// Bad — loses type safety
func Contains(slice []any, target any) bool { ... }

// Good — generic, type-safe
func Contains[T comparable](slice []T, target T) bool { ... }

Key Standard Library Interfaces

InterfacePackageMethod
ReaderioRead(p []byte) (n int, err error)
WriterioWrite(p []byte) (n int, err error)
CloserioClose() error
StringerfmtString() string
errorbuiltinError() string
Handlernet/httpServeHTTP(ResponseWriter, *Request)
Marshalerencoding/jsonMarshalJSON() ([]byte, error)
Unmarshalerencoding/jsonUnmarshalJSON([]byte) error

Canonical method signatures MUST be honored — if your type has a String() method, it must match fmt.Stringer. Don't invent ToString() or ReadData().

Compile-Time Interface Check

Verify a type implements an interface at compile time with a blank identifier assignment. Place it near the type definition:

var _ io.ReadWriter = (*MyBuffer)(nil)

This costs nothing at runtime. If MyBuffer ever stops satisfying io.ReadWriter, the build fails immediately.

Type Assertions & Type Switches

Safe Type Assertion

Type assertions MUST use the comma-ok form to avoid panics:

// Good — safe
s, ok := val.(string)
if !ok {
    // handle
}

// Bad — panics if val is not a string
s := val.(string)

Type Switch

Discover the dynamic type of an interface value:

switch v := val.(type) {
case string:
    fmt.Println(v)
case int:
    fmt.Println(v * 2)
case io.Reader:
    io.Copy(os.Stdout, v)
default:
    fmt.Printf("unexpected type %T\n", v)
}

Optional Behavior with Type Assertions

Check if a value supports additional capabilities without requiring them upfront:

type Flusher interface {
    Flush() error
}

func writeData(w io.Writer, data []byte) error {
    if _, err := w.Write(data); err != nil {
        return err
    }
    // Flush only if the writer supports it
    if f, ok := w.(Flusher); ok {
        return f.Flush()
    }
    return nil
}

This pattern is used extensively in the standard library (e.g., http.Flusher, io.ReaderFrom).

Struct & Interface Embedding

Struct Embedding

Embedding promotes the inner type's methods and fields to the outer type — composition, not inheritance:

type Logger struct {
    *slog.Logger
}

type Server struct {
    Logger
    addr string
}

// s.Info(...) works — promoted from slog.Logger through Logger
s := Server{Logger: Logger{slog.Default()}, addr: ":8080"}
s.Info("starting", "addr", s.addr)

The receiver of promoted methods is the inner type, not the outer. The outer type can override by defining its own method with the same name.

When to Embed vs Named Field

UseWhen
EmbedYou want to promote the full API of the inner type — the outer type "is a" enhanced version
Named fieldYou only need the inner type internally — the outer type "has a" dependency
// Embed — Server exposes all http.Handler methods
type Server struct {
    http.Handler
}

// Named field — Server uses the store but doesn't expose its methods
type Server struct {
    store *DataStore
}

Dependency Injection via Interfaces

Accept dependencies as interfaces in constructors. This decouples components and makes testing straightforward:

type UserStore interface {
    FindByID(ctx context.Context, id string) (*User, error)
}

type UserService struct {
    store UserStore
}

func NewUserService(store UserStore) *UserService {
    return &UserService{store: store}
}

In tests, pass a mock or stub that satisfies UserStore — no real database needed.

Struct Field Tags

Use field tags for serialization control. Exported fields in serialized structs MUST have field tags:

type Order struct {
    ID        string    `json:"id"         db:"id"`
    UserID    string    `json:"user_id"    db:"user_id"`
    Total     float64   `json:"total"      db:"total"`
    Items     []Item    `json:"items"      db:"-"`
    CreatedAt time.Time `json:"created_at" db:"created_at"`
    DeletedAt time.Time `json:"-"          db:"deleted_at"`
    Internal  string    `json:"-"          db:"-"`
}
DirectiveMeaning
json:"name"Field name in JSON output
json:"name,omitempty"Omit field if zero value
json:"-"Always exclude from JSON
json:",string"Encode number/bool as JSON string
db:"column"Database column mapping (sqlx, etc.)
yaml:"name"YAML field name
xml:"name,attr"XML attribute
validate:"required"Struct validation (go-playground/validator)

Pointer vs Value Receivers

Use pointer (s *Server)Use value (s Server)
Method modifies the receiverReceiver is small and immutable
Receiver contains sync.Mutex or similarReceiver is a basic type (int, string)
Receiver is a large structMethod is a read-only accessor
Consistency: if any method uses a pointer, all shouldMap and function values (already reference types)

Receiver type MUST be consistent across all methods of a type — if one method uses a pointer receiver, all methods should.

Preventing Struct Copies with noCopy

Some structs must never be copied after first use (e.g., those containing a mutex, a channel, or internal pointers). Embed a noCopy sentinel to make go vet catch accidental copies:

// noCopy may be added to structs which must not be copied after first use.
// See https://pkg.go.dev/sync#noCopy
type noCopy struct{}

func (*noCopy) Lock()   {}
func (*noCopy) Unlock() {}

type ConnPool struct {
    noCopy noCopy
    mu     sync.Mutex
    conns  []*Conn
}

go vet reports an error if a ConnPool value is copied (passed by value, assigned, etc.). This is the same technique the standard library uses for sync.WaitGroup, sync.Mutex, strings.Builder, and others.

Always pass these structs by pointer:

// Good
func process(pool *ConnPool) { ... }

// Bad — go vet will flag this
func process(pool ConnPool) { ... }

Cross-References

  • → See samber/cc-skills-golang@golang-naming skill for interface naming conventions (Reader, Closer, Stringer)
  • → See samber/cc-skills-golang@golang-design-patterns skill for functional options, constructors, and builder patterns
  • → See samber/cc-skills-golang@golang-dependency-injection skill for DI patterns using interfaces
  • → See samber/cc-skills-golang@golang-code-style skill for value vs pointer function parameters (distinct from receivers)

Common Mistakes

MistakeFix
Large interfaces (5+ methods)Split into focused 1-3 method interfaces, compose if needed
Defining interfaces in the implementor packageDefine where consumed
Returning interfaces from constructorsReturn concrete types
Bare type assertions without comma-okAlways use v, ok := x.(T)
Embedding when you only need a few methodsUse a named field and delegate explicitly
Missing field tags on serialized structsTag all exported fields in marshaled types
Mixing pointer and value receivers on a typePick one and be consistent
Forgetting compile-time interface checkAdd var _ Interface = (*Type)(nil)
Using ToString() instead of String()Honor canonical method names
Premature interface with a single implementationStart concrete, extract interface when needed
Nil map/slice in zero value structUse lazy initialization in methods
Using any for type-safe operationsUse generics ([T comparable]) instead