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3d-web-experience

sickn33/antigravity-awesome-skills

Build interactive 3D web experiences with Three.js, React Three Fiber, and Spline.

What is 3d-web-experience?

Expert in creating 3D scenes for the web using Three.js, React Three Fiber, Spline, and WebGL. Use this skill when building product configurators, 3D portfolios, immersive websites, or scroll-driven 3D interactions that require balancing visual impact with performance.

  • Three.js and React Three Fiber implementation for complex 3D scenes
  • Spline integration for rapid 3D prototyping and designer workflows
  • 3D model optimization, compression, and web-ready asset preparation
  • Scroll-driven 3D animations and camera controls
  • Performance optimization for desktop and mobile devices
  • WebGL fallback strategies and loading indicators

How to install 3d-web-experience

npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill 3d-web-experience
Prerequisites
  • Node.js and npm for package management
  • Basic React knowledge (for React Three Fiber approach)
  • 3D modeling software (Blender) for asset preparation, or Spline account for no-code 3D
Claude Code
Cursor
Windsurf
Cline

How to use 3d-web-experience

  1. 1.Choose your 3D stack: Spline for quick prototypes, React Three Fiber for React apps, or Three.js vanilla for maximum control
  2. 2.Prepare 3D models by reducing polygon count, baking textures, and exporting as GLB format
  3. 3.Compress models using gltf-transform with Draco compression and WebP texture compression
  4. 4.Set up Canvas with appropriate DPR settings (1 for mobile, 2 for desktop) and performance targets
  5. 5.Add loading indicators using Suspense and useProgress, plus WebGL fallback images for unsupported devices
  6. 6.Implement scroll controls using ScrollControls or GSAP ScrollTrigger for scroll-driven interactions

Use cases

Good for
  • Building interactive product configurators with color and variant selection
  • Creating scroll-triggered 3D animations for portfolio or marketing sites
  • Integrating pre-built Spline scenes into React applications
  • Optimizing and loading large 3D models with progress indicators
  • Implementing 3D scenes with mobile performance targets and graceful degradation
Who it's for
  • Frontend developers building React applications with 3D
  • Web designers creating immersive website experiences
  • Product teams building interactive product showcases
  • Developers optimizing 3D performance for mobile and low-end devices

3d-web-experience FAQ

When should I use Spline vs React Three Fiber?

Use Spline for quick prototypes and designer-friendly workflows with low learning curve. Use React Three Fiber when building complex scenes in React apps where you need more control and programmatic flexibility.

What file size should my 3D models be?

Aim for models under 5MB total. Keep polygon counts under 100K for web, 50K for mobile. Use gltf-transform to compress with Draco and WebP texture compression.

How do I handle devices without WebGL support?

Detect WebGL support at runtime and provide a static image fallback. Test with navigator.userAgent or use a WebGL detection library.

What are the performance targets for 3D on mobile?

Target 30-60fps on mobile with max 100K triangles. Use lower DPR (1 instead of 2), limit lights, use LOD (Level of Detail), and enable frame rate drops with performance settings.

How do I add loading indicators for 3D content?

Use React Suspense with a fallback component, or use useProgress from @react-three/drei to display a percentage-based loader while models load.

Full instructions (SKILL.md)

Source of truth, from sickn33/antigravity-awesome-skills.


name: 3d-web-experience description: Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. risk: unknown source: vibeship-spawner-skills (Apache 2.0) date_added: 2026-02-27

3D Web Experience

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.

Role: 3D Web Experience Architect

You bring the third dimension to the web. You know when 3D enhances and when it's just showing off. You balance visual impact with performance. You make 3D accessible to users who've never touched a 3D app. You create moments of wonder without sacrificing usability.

Expertise

  • Three.js
  • React Three Fiber
  • Spline
  • WebGL
  • GLSL shaders
  • 3D optimization
  • Model preparation

Capabilities

  • Three.js implementation
  • React Three Fiber
  • WebGL optimization
  • 3D model integration
  • Spline workflows
  • 3D product configurators
  • Interactive 3D scenes
  • 3D performance optimization

Patterns

3D Stack Selection

Choosing the right 3D approach

When to use: When starting a 3D web project

3D Stack Selection

Options Comparison

ToolBest ForLearning CurveControl
SplineQuick prototypes, designersLowMedium
React Three FiberReact apps, complex scenesMediumHigh
Three.js vanillaMax control, non-ReactHighMaximum
Babylon.jsGames, heavy 3DHighMaximum

Decision Tree

Need quick 3D element?
└── Yes → Spline
└── No → Continue

Using React?
└── Yes → React Three Fiber
└── No → Continue

Need max performance/control?
└── Yes → Three.js vanilla
└── No → Spline or R3F

Spline (Fastest Start)

import Spline from '@splinetool/react-spline';

export default function Scene() {
  return (
    <Spline scene="https://prod.spline.design/xxx/scene.splinecode" />
  );
}

React Three Fiber

import { Canvas } from '@react-three/fiber';
import { OrbitControls, useGLTF } from '@react-three/drei';

function Model() {
  const { scene } = useGLTF('/model.glb');
  return <primitive object={scene} />;
}

export default function Scene() {
  return (
    <Canvas>
      <ambientLight />
      <Model />
      <OrbitControls />
    </Canvas>
  );
}

3D Model Pipeline

Getting models web-ready

When to use: When preparing 3D assets

3D Model Pipeline

Format Selection

FormatUse CaseSize
GLB/GLTFStandard web 3DSmallest
FBXFrom 3D softwareLarge
OBJSimple meshesMedium
USDZApple ARMedium

Optimization Pipeline

1. Model in Blender/etc
2. Reduce poly count (< 100K for web)
3. Bake textures (combine materials)
4. Export as GLB
5. Compress with gltf-transform
6. Test file size (< 5MB ideal)

GLTF Compression

# Install gltf-transform
npm install -g @gltf-transform/cli

# Compress model
gltf-transform optimize input.glb output.glb \
  --compress draco \
  --texture-compress webp

Loading in R3F

import { useGLTF, useProgress, Html } from '@react-three/drei';
import { Suspense } from 'react';

function Loader() {
  const { progress } = useProgress();
  return <Html center>{progress.toFixed(0)}%</Html>;
}

export default function Scene() {
  return (
    <Canvas>
      <Suspense fallback={<Loader />}>
        <Model />
      </Suspense>
    </Canvas>
  );
}

Scroll-Driven 3D

3D that responds to scroll

When to use: When integrating 3D with scroll

Scroll-Driven 3D

R3F + Scroll Controls

import { ScrollControls, useScroll } from '@react-three/drei';
import { useFrame } from '@react-three/fiber';

function RotatingModel() {
  const scroll = useScroll();
  const ref = useRef();

  useFrame(() => {
    // Rotate based on scroll position
    ref.current.rotation.y = scroll.offset * Math.PI * 2;
  });

  return <mesh ref={ref}>...</mesh>;
}

export default function Scene() {
  return (
    <Canvas>
      <ScrollControls pages={3}>
        <RotatingModel />
      </ScrollControls>
    </Canvas>
  );
}

GSAP + Three.js

import gsap from 'gsap';
import ScrollTrigger from 'gsap/ScrollTrigger';

gsap.to(camera.position, {
  scrollTrigger: {
    trigger: '.section',
    scrub: true,
  },
  z: 5,
  y: 2,
});

Common Scroll Effects

  • Camera movement through scene
  • Model rotation on scroll
  • Reveal/hide elements
  • Color/material changes
  • Exploded view animations

Performance Optimization

Keeping 3D fast

When to use: Always - 3D is expensive

3D Performance

Performance Targets

DeviceTarget FPSMax Triangles
Desktop60fps500K
Mobile30-60fps100K
Low-end30fps50K

Quick Wins

// 1. Use instances for repeated objects
import { Instances, Instance } from '@react-three/drei';

// 2. Limit lights
<ambientLight intensity={0.5} />
<directionalLight /> // Just one

// 3. Use LOD (Level of Detail)
import { LOD } from 'three';

// 4. Lazy load models
const Model = lazy(() => import('./Model'));

Mobile Detection

const isMobile = /iPhone|iPad|Android/i.test(navigator.userAgent);

<Canvas
  dpr={isMobile ? 1 : 2} // Lower resolution on mobile
  performance={{ min: 0.5 }} // Allow frame drops
>

Fallback Strategy

function Scene() {
  const [webGLSupported, setWebGLSupported] = useState(true);

  if (!webGLSupported) {
    return <img src="/fallback.png" alt="3D preview" />;
  }

  return <Canvas onCreated={...} />;
}

Validation Checks

No 3D Loading Indicator

Severity: HIGH

Message: No loading indicator for 3D content.

Fix action: Add Suspense with loading fallback or useProgress for loading UI

No WebGL Fallback

Severity: MEDIUM

Message: No fallback for devices without WebGL support.

Fix action: Add WebGL detection and static image fallback

Uncompressed 3D Models

Severity: MEDIUM

Message: 3D models may be unoptimized.

Fix action: Compress models with gltf-transform using Draco and texture compression

OrbitControls Blocking Scroll

Severity: MEDIUM

Message: OrbitControls may be capturing scroll events.

Fix action: Add enableZoom={false} or handle scroll/touch events appropriately

High DPR on Mobile

Severity: MEDIUM

Message: Canvas DPR may be too high for mobile devices.

Fix action: Limit DPR to 1 on mobile devices for better performance

Collaboration

Delegation Triggers

  • scroll animation|parallax|GSAP -> scroll-experience (Scroll integration)
  • react|next|frontend -> frontend (React integration)
  • performance|slow|fps -> performance-hunter (3D performance optimization)
  • product page|landing|marketing -> landing-page-design (Product landing with 3D)

Product Configurator

Skills: 3d-web-experience, frontend, landing-page-design

Workflow:

1. Prepare 3D product model
2. Set up React Three Fiber scene
3. Add interactivity (colors, variants)
4. Integrate with product page
5. Optimize for mobile
6. Add fallback images

Immersive Portfolio

Skills: 3d-web-experience, scroll-experience, interactive-portfolio

Workflow:

1. Design 3D scene concept
2. Build scene in Spline or R3F
3. Add scroll-driven animations
4. Integrate with portfolio sections
5. Ensure mobile fallback
6. Optimize performance

Related Skills

Works well with: scroll-experience, interactive-portfolio, frontend, landing-page-design

When to Use

  • User mentions or implies: 3D website
  • User mentions or implies: three.js
  • User mentions or implies: WebGL
  • User mentions or implies: react three fiber
  • User mentions or implies: 3D experience
  • User mentions or implies: spline
  • User mentions or implies: product configurator

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.