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argent-lens

software-mansion/argent

Propose and compare multiple visual design variants for UI elements with human selection.

What is argent-lens?

Argent Lens lets you stage multiple design candidates for on-screen elements, display them side-by-side in a native preview window, and let the human pick the best one before committing. Use it whenever you've generated multiple design options and need human feedback to decide which to implement.

  • Stage multiple visual variants for individual UI elements with screenshots
  • Display variants as floating cards anchored to their live elements in a preview window
  • Capture human selections and optional comments on each element
  • Support precise element matching by identifier, label, or text
  • Auto-crop variant thumbnails based on element layout
  • Return selections with chosen variants and user annotations

How to install argent-lens

npx skills add https://github.com/software-mansion/argent --skill argent-lens
Prerequisites
  • Enable the argent-lens feature flag: `argent enable argent-lens`
  • Resolve a simulator/emulator (iOS or Android)
  • For React Native apps: run the app and ensure the bundle is loaded via `argent-react-native-app-workflow`
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How to use argent-lens

  1. 1.Plan your variants in advance—decide which elements and what distinct designs you'll compare
  2. 2.Use `describe` or `debugger-component-tree` to get the exact identifier/label/text of each element
  3. 3.For each variant: implement the code change, reload the app, navigate to the element, take a screenshot, and call `propose_variant` with the screenshot path and element matcher
  4. 4.Revert each variant before building the next one—only one variant can be on screen at propose time
  5. 5.After staging all variants, call `await_user_selection` once to block and wait for the human's choices
  6. 6.Apply the chosen variants and address any comments the human pinned to elements

Use cases

Good for
  • Choosing between filled, outlined, and pill-shaped search field designs
  • Comparing solid vs. gradient primary button styles
  • Selecting between multiple color schemes or typography options for a component
  • Getting human approval on A/B design choices before final implementation
  • Collecting feedback on layout alternatives via pinned comments
Who it's for
  • UI/UX designers building interactive prototypes
  • Mobile app developers iterating on component designs
  • Design systems teams validating design options
  • Product teams making visual design decisions collaboratively

argent-lens FAQ

What's the golden rule for proposing variants?

One variant = one real, distinct screenshot captured AFTER that variant is applied and visible on the device. Never propose a variant you haven't built and seen on screen, and never point two variants at the same file path. If two captures are byte-identical, the variant didn't actually apply.

Do I need to pass the udid parameter?

Yes, always pass `udid` (the simulator/emulator ID) on the first `propose_variant` call so the preview window streams that specific device. Later calls in the same round may omit it.

Can I hand-crop or resize the screenshot before proposing?

No. Pass the full screenshot path directly from `screenshot` as `previewImage`. The preview window crops it automatically using the element's frame. Hand-cropping or copying to another folder breaks the image serving and results in 'No preview' errors.

What if the element can't stay on screen when I call propose_variant?

Pass `variant.frame` (the matched node's normalized {x, y, width, height} in 0..1 from a `describe` on that variant) to override auto-capture. This lets you propose after reverting the variant.

What does await_user_selection return?

It returns `{ status: 'completed', selections, unselected, annotations, globalComment }` when done, or `{ status: 'pending' }` if the timeout elapsed. Apply the chosen variants and address any comments, even on skipped elements.

Full instructions (SKILL.md)

Source of truth, from software-mansion/argent.


name: argent-lens description: Propose multiple visual design variants for on-screen elements and let the human pick in the Argent Lens window. Use when the user asks for design alternatives / options / A-B choices for a screen or component, or any time you have produced more than one candidate look for an element and want a human decision before committing.

Prerequisite — feature flag. This workflow is gated behind the argent-lens flag (off by default). Run argent enable argent-lens once before using it. If propose_variant / await_user_selection come back not-found, the flag is off — enable it and retry.

1. Overview

You implement several candidate designs, capture each one running on the device, and stage them with propose_variant. Each proposed element shows up as a floating card next to the live simulator stream in the Argent Lens window (a native window that opens automatically), connected by a thin line to the real element. The human picks per element, optionally pins free-form comments to elements, and presses Complete selection. await_user_selection is the single blocking call that returns their decision.

The golden rule: one variant = one real, distinct screenshot. A proposal is only useful if its previewImage shows the variant actually rendered on the device, captured AFTER that specific variant was applied. Never propose a variant you have not built and seen on screen, and never point two variants at the same file path — if two captures end up byte-identical you have not actually changed anything and the Argent Lens degenerates to identical thumbnails. Plan → build → navigate → screenshot → propose, repeated for every variant of every element, then await once.

2. Tools

ToolBlocking?Purpose
propose_variantNoStage ONE variant for ONE element. Call once per variant. Keep working.
await_user_selectionYesCall ONCE after every variant is staged. Parks until the human is done.

propose_variant params: element (human name), optional match ({ by: "text"|"label"|"identifier"|"role", value }), optional udid (the device id you captured the variants on), and variant ({ name, summary, code?, filePath?, previewImage?, frame? }). Repeated calls with the same element accumulate variants on that element; different element values create separate cards.

Always pass udid (the same simulator/emulator id you screenshotted and described with). The preview window then streams that device directly — the human never has to pick a simulator. Set it on the first propose_variant of a round; later calls may omit it (the last value wins).

3. Workflow

Resolve a simulator/emulator first (argent-ios-simulator-setup / argent-android-emulator-setup) and, for React Native, argent-react-native-app-workflow to run the app and reload the bundle. Argent shows the staged variants in a native preview window that opens automatically on the user's screen; you don't open or display anything yourself. Just stage variants and call await_user_selection, and the window appears on its own.

Step 0 — Plan the variants

Decide, before touching code, exactly which elements you are redesigning and the distinct variants for each. Write them down (e.g. "Search field: Filled / Outlined / Pill" — "Primary CTA: Solid / Gradient"). Each variant must be a single, self-contained change you can apply, screenshot, and revert independently. Vague or overlapping variants produce useless proposals.

Step 1 — Get a precise matcher

For each element, run describe (or debugger-component-tree for RN) on the screen where it lives and read its exact label / identifier / role. Pass that as match so the floating card's connector anchors to the right element:

  • Stable testID / accessibilityIdentifier → { by: "identifier", value: "search-input" } (most reliable)
  • Exact a11y label → { by: "label", value: "Search" }
  • Otherwise → { by: "text", value: "Search" } (fuzzy contains; the default if match is omitted)

Omitting match defaults to { by: "text", value: element }, which is fine only when the element's visible text is unique.

Step 2 — For each variant: build → navigate → screenshot → propose

Loop over every variant of every element:

  1. Build the variant. Implement that one variant in code.
  2. Apply it on the device. Reload the RN bundle (debugger-reload-metro) or rebuild as needed so the running app shows this variant.
  3. Navigate to it. Drive the app (argent-device-interact) to the screen where the element is visible — a screenshot is only meaningful if the element is actually on screen.
  4. Screenshot. Call screenshot and pass the returned file path straight through as variant.previewImage. NEVER hand-crop, resize, re-encode, or copy the screenshot to another folder (e.g. a crop.py into /tmp/variants/): that double-crops against the preview window's own cropping and writes the image somewhere the server won't serve it ("No preview"). Capture the whole screen — the preview window crops it for you using variant.frame (step 5). The path you got back must be a NEW file; if you suspect the device froze or the variant didn't apply (you see no visible change vs. the previous capture), diff with the previous path (shasum -a 256) before proposing — byte-identical captures mean the variant is not on screen yet. Fix that before proposing, never propose anyway.
  5. Propose. Call propose_variant with element, match, udid (the device you captured on), and variant.previewImage set to that screenshot path. The tool auto-captures the crop frame: it describes the device at propose time and matches the element, so each thumbnail crops to its own current layout — as long as the variant is still on screen when you call propose_variant (propose right after the screenshot, before reverting). You may pass variant.frame (the matched node's normalized {x, y, width, height} in 0..1 from a describe on THIS variant) to override the auto-capture — useful when the element can't stay on screen at propose time. Add summary (what changed and why) and code/filePath when useful.
  6. Revert. Roll the variant change back before building the next one — only one variant can be on screen at a time. Keep going; propose_variant does not block.

previewImage accepts a local screenshot path (served from the OS temp dir / cwd), an http(s) URL, or a data: URI. A local screenshot of the real running variant is strongly preferred.

Step 3 — Await the human's decision (once)

After every variant for every element is staged, call await_user_selection exactly once. It returns:

  • { status: "completed", selections: [{ element, chosenVariant, comment? }], unselected, annotations: [{ target, match, comment }], globalComment } — apply chosenVariant for each element; skip elements in unselected. Treat each annotations entry (inspector comments the human pinned to elements) and globalComment as a change request.
  • { status: "pending", proposedElements } — timeoutSeconds elapsed, not an error. Proposals are still live; call await_user_selection again.
  • { status: "no_proposals" } — you called it before any propose_variant. Stage variants first.

Step 4 — Apply the outcome

Implement the chosen variant for every selected element, address every annotation/comment, and report what you applied and what was skipped. If the human commented but skipped a variant, the comment still matters — act on it.

4. Rules

  • At least two variants per element. A choice needs alternatives — every element you propose must have ≥2 distinct variants (call propose_variant at least twice for it). If you only have one look for an element, either produce a real alternative or don't propose that element at all; a lone variant isn't a choice.
  • Build before you propose. Every previewImage must be a screenshot of that variant actually running on the device. No mockups, no guesses, no proposing un-built ideas.
  • Distinct screenshot per variant. Reusing a previewImage path across two variants — or capturing two paths whose bytes turn out identical — defeats the whole point of the Argent Lens. If you can't produce visibly different captures (e.g. the app is read-only, accessibility is broken so you can't navigate, the bundle won't hot-reload), STOP and tell the user instead of staging duplicates.
  • One blocking call. propose_variant never blocks — stage freely. await_user_selection is the only call that waits, and you call it once, last.
  • Anchor accurately. Pull matchers from describe; a wrong match makes the card point at the wrong element or float unanchored.
  • One variant on screen at a time. Apply → screenshot → revert before the next variant so screenshots never bleed together.
  • pending is normal. On pending, just await again — proposals persist across timeouts.
  • Re-proposing starts a fresh round. Calling propose_variant after a round was consumed begins round N+1 and clears the previous round's elements; stage a full set each round.

5. Example

describe { udid }                                  # read exact label/identifier
propose_variant { element: "Search field",
  match: { by: "identifier", value: "search-input" },
  variant: { name: "Outlined", summary: "1pt border, transparent fill",
             previewImage: "/var/folders/.../search-outlined.png" } }
propose_variant { element: "Search field",
  match: { by: "identifier", value: "search-input" },
  variant: { name: "Pill", summary: "Fully rounded, filled grey",
             previewImage: "/var/folders/.../search-pill.png" } }
propose_variant { element: "Primary CTA",
  match: { by: "label", value: "Get started" },
  variant: { name: "Gradient", summary: "Accent gradient fill",
             previewImage: "/var/folders/.../cta-gradient.png" } }
await_user_selection {}                             # ONE blocking call → human picks
→ { status: "completed",
    selections: [ { element: "Search field", chosenVariant: { name: "Pill" } },
                  { element: "Primary CTA",  chosenVariant: { name: "Gradient" } } ],
    annotations: [ { target: "Tab bar", comment: "raise contrast" } ] }
# → apply Pill + Gradient, and raise tab-bar contrast.