How to install inspired-product
npx skills add https://github.com/wondelai/skills --skill inspired-productFull instructions (SKILL.md)
Source of truth, from wondelai/skills.
name: inspired-product description: 'Build empowered product teams using discovery and delivery dual-track. Use when the user mentions "product discovery", "empowered teams", "feature factory", "product roadmap", "opportunity assessment", "product vision", "product-led growth", "discovery vs delivery", "what should we build", "our roadmap is just a feature list", or "set our product strategy". Also trigger when restructuring product teams away from output-driven models, setting product strategy, or deciding what to build next based on outcomes. Covers product discovery techniques, team structure, and continuous value delivery. For customer interviews, see mom-test. For ongoing discovery systems, see continuous-discovery.' license: MIT metadata: author: wondelai version: "1.3.0"
Empowered Product Teams Framework
Framework for building products customers love through empowered teams that own continuous discovery and delivery. The best product companies don't ship features -- they solve problems, and they give teams the autonomy and accountability to figure out how.
Core Principle
Empowered product teams = cross-functional groups given problems to solve (not features to build) who own discovery and delivery end-to-end.
Most product failures come not from bad engineering or design but from building things nobody wants. Feature teams receive roadmaps and execute; empowered teams receive objectives and discover solutions. The difference between a feature factory and an innovation engine is whether teams are missionaries (driven by vision and empathy) or mercenaries (driven by a handed-down backlog).
Scoring
Goal: 10/10. Rate product team structures, discovery practices, or delivery processes 0-10 against the principles below. Always state the current score and the specific improvements needed to reach 10/10.
Framework
1. Product Discovery vs Delivery
Core concept: Product work runs on two parallel tracks: discovery determines what to build by addressing risks before engineering investment; delivery builds production-quality software. Most organizations skip discovery entirely, jumping from idea to backlog to sprint.
Why it works: Discovery is cheap and fast; delivery is expensive and slow. Validating ideas before committing engineering avoids the most common failure mode: building something nobody wants.
Key insights:
- Discovery answers four risks: value (will customers use it?), usability (can they figure it out?), feasibility (can we build it?), viability (does it work for the business?)
- Discovery output is validated ideas backed by evidence, not PRDs or specifications
- Run 10-20 discovery iterations per feature that reaches delivery -- most ideas won't work, so fail fast and cheap
- Discovery is not a phase; it runs continuously alongside delivery, with engineers participating
Product applications:
| Context | Application | Example |
|---|---|---|
| New feature | Validate all four risks before committing | Prototype-test onboarding flow with 5 users before building |
| Roadmap prioritization | Prioritize strongest discovery evidence | Ship the feature with 4/5 successful user tests, not the CEO's request |
| Sprint planning | Feed backlog from validated discovery output | Only discovery-tested items enter the sprint |
Ethical boundary: Never cherry-pick discovery evidence to justify a predetermined conclusion -- discovery is honest inquiry, not confirmation theater.
See: references/discovery-techniques.md for the four risks framework, prototyping techniques, and user testing.
2. Empowered Product Teams
Core concept: A small, durable, cross-functional group (product manager, product designer, engineers) given a problem to solve, owning discovery and delivery, accountable for outcomes rather than output.
Why it works: Teams that own problems end-to-end develop the domain expertise, customer empathy, and creative solutions no top-down roadmap can match -- missionaries who believe in what they build because they discovered it.
Key insights:
- The PM is not a project manager or backlog administrator -- they own value and viability and need deep knowledge of customers, data, business, and industry
- The product designer owns the user experience holistically, not just visual design
- Engineers are the best source of innovation because they know what is technically possible
- Keep teams durable (stable membership) and highly collaborative
- Accountability means outcomes (adoption, retention, revenue), not output (stories shipped)
Product applications:
| Context | Application | Example |
|---|---|---|
| Team structure | Organize around outcomes, not components | "New user activation" team owns the whole first-week experience |
| Hiring | Hire PMs for competence, not credentials | Evaluate customer knowledge, data fluency, business acumen |
| Performance | Measure results, not velocity | Track activation-rate improvement, not stories per sprint |
Ethical boundary: Never claim to empower teams while overriding their discovery findings with executive mandates -- if leadership dictates the solution, the team is not empowered.
See: references/empowered-teams.md for roles, missionary vs mercenary dynamics, coaching, and accountability.
3. Product Discovery Techniques
Core concept: Systematically test ideas against the four risks using opportunity assessment, customer interviews, prototyping, and user testing -- producing evidence quickly and cheaply.
Why it works: Ideas are assumptions; without rapid testing, teams build for months on untested assumptions and discover failure only after launch. Discovery techniques compress learning cycles from months to days.
Key insights:
- Prototypes are the primary tool: high-fidelity for usability, live-data for feasibility, Wizard of Oz for value
- Test with real target users, not colleagues; qualitative testing (5 users) reveals problems, quantitative validates at scale
- Interview for behavior (what they did), not opinion (what they say they want)
- Data reveals patterns but not causes -- pair it with qualitative discovery
- Feasibility spikes let engineers explore technical risk without full implementation
Product applications:
| Context | Application | Example |
|---|---|---|
| Early idea | Opportunity assessment before design work | Who is it for, what problem, how will we measure success? |
| Usability | High-fidelity prototype with 5 target users | Clickable Figma prototype testing task completion |
| Value | Fake door or Wizard of Oz test | Button for unbuilt feature, measure click-through |
| Feasibility | Engineering spike | Two-day investigation of real-time sync risk |
Ethical boundary: Never deceive users beyond what valid results require -- Wizard of Oz prototypes are acceptable; collecting payment for non-existent products is not.
4. Opportunity Assessment
Core concept: Before investing in any opportunity, evaluate business value, customer need severity, market context, and organizational readiness against a structured set of questions.
Why it works: Organizations have far more ideas than capacity; without rigorous assessment, teams default to the loudest stakeholder or competitor parity. A shared framework kills bad ideas early and focuses resources on high-impact work.
Key insights:
- Key questions: What business objective does this serve? Who is the target customer? What problem? How will we know we succeeded? What alternatives exist?
- Severity of the customer problem matters more than elegance of the solution
- Market timing is critical -- too early is as dangerous as too late
- Check organizational readiness: skills, technology, go-to-market capability
- Share assessments broadly to build alignment before committing resources
Product applications:
| Context | Application | Example |
|---|---|---|
| Quarterly planning | Score all candidates on consistent criteria | Customer severity, business impact, feasibility per opportunity |
| Stakeholder requests | Respond with assessment, not commitment | "Let me assess this and share findings before we commit engineering" |
| Resource allocation | Fund highest-assessed opportunities | Severe pain + clear business alignment beats the nice-to-have |
See: references/opportunity-assessment.md for evaluation questions, market assessment, and prioritization.
5. Product Vision and Strategy
Core concept: Vision describes the future you're building toward (2-5 years out); strategy sequences the target markets, problems, and solutions that will realize it. Together they give empowered teams the context to make good autonomous decisions.
Why it works: Without vision, teams make disconnected decisions; without strategy, they chase everything and achieve nothing. Vision inspires; strategy focuses.
Key insights:
- Vision is inspiring and customer-centric -- the world you want to create, not a feature list
- Strategy sequences the hard choices: which customers first, which problems first, which solutions first
- Product principles are guardrails for decisions the strategy doesn't cover
- OKRs translate strategy into measurable team objectives; outcome-based roadmaps communicate intent without prescribing solutions
- Revisit vision annually, strategy quarterly; principles change rarely
Product applications:
| Context | Application | Example |
|---|---|---|
| Company alignment | Vision aligns all teams on a shared future | "Every small business can access world-class financial tools" |
| Team autonomy | Strategy scopes each team's focus | "This quarter: cut mid-market churn via top 3 pain points" |
| Decision-making | Principles resolve tradeoffs | "When in doubt, choose simplicity over power" |
Ethical boundary: Never present a vision you know is unachievable to motivate teams or attract investment -- ambitious but honest.
See: references/product-vision.md for vision, strategy, principles, OKRs, and outcome-based roadmaps.
6. Continuous Value Delivery
Core concept: Delivery is not a launch event but a continuous flow of small, validated increments shipped to real users as frequently as possible.
Why it works: Large infrequent releases accumulate risk, delay learning, and create coordination nightmares. The feedback loop between delivery and discovery compounds into a learning engine: ship, measure, learn, adjust.
Key insights:
- Ship small and often; every release is a learning opportunity
- Instrumentation is not optional -- if you cannot measure it, you cannot learn from it
- Feature flags decouple deployment from release, enabling controlled rollouts and quick rollbacks
- MVP is the smallest release that tests a hypothesis, not a half-built product
- Manage technical debt like financial debt: conscious tradeoffs
Product applications:
| Context | Application | Example |
|---|---|---|
| Release planning | Independently shippable increments | Basic search first, then filters, then saved searches |
| Risk management | Feature flags for controlled rollout | Ship to 5%, measure, expand or roll back |
| Learning loops | Instrument every release to feed discovery | Low search usage triggers a discovery investigation |
Ethical boundary: Never ship changes you cannot roll back -- continuous delivery requires continuous responsibility for the user experience.
See: references/case-studies.md for these principles applied at different company stages.
Common Mistakes
| Mistake | Why It Fails | Fix |
|---|---|---|
| Treating PMs as project managers | Order-takers with no ownership of value or viability | Hire for customer knowledge, data fluency, business acumen; hold accountable for outcomes |
| Skipping discovery | Months of engineering on features nobody wants | Require validated evidence before ideas enter the delivery backlog |
| Measuring output, not outcomes | Teams optimize shipping speed over customer value | Define success as adoption, retention, revenue impact |
| Handing teams solutions, not problems | Feature factories with no motivation or creativity | Assign objectives and key results; let teams discover solutions |
| Isolating engineers from customers | Best source of innovation never sees the problem | Include engineers in interviews, discovery, prototype testing |
| Roadmaps of promised features with dates | Commitments calcify before discovery can validate | Use outcome-based roadmaps: problems to solve, not features |
| Discovery as a one-time phase | Learning stops once building starts | Run discovery continuously in parallel with delivery |
Quick Diagnostic
| Question | If No | Action |
|---|---|---|
| Can your PM cite the top 3 customer problems from direct observation? | PM lacks customer knowledge | Weekly customer contact: interviews, support shadowing, testing |
| Do you test ideas with real users before building? | Skipping discovery | Prototype-test with 5 target users for every significant idea |
| Are engineers involved in discovery, not just delivery? | Underusing your best innovators | Invite engineers to interviews and prototype sessions |
| Does the team own outcomes (metrics), not output (features)? | Feature factory | Replace feature roadmaps with outcome OKRs |
| Can team members explain the vision and strategy? | No context for autonomous decisions | Create and evangelize a vision doc and quarterly strategy |
| Do stakeholders bring problems, not solutions? | Leadership dictating features | Coach stakeholders on discovery; pre-sell with opportunity assessments |
| Do you ship validated increments at least every two weeks? | Too slow to learn | Smaller increments; invest in CI/CD and feature flags |
Reference Files
- discovery-techniques.md: Opportunity discovery, solution discovery, prototyping techniques, user testing, and the four risks framework
- empowered-teams.md: Product team structure, roles, missionary vs mercenary teams, coaching, and accountability
- opportunity-assessment.md: Evaluating product opportunities, business alignment, market assessment, and prioritization
- product-vision.md: Creating product vision, strategy, principles, OKRs, and outcome-based roadmaps
- stakeholder-management.md: Managing stakeholders, evangelism, getting buy-in, dealing with HiPPOs, and building executive trust
- case-studies.md: Scenarios showing empowered product team principles applied to different company stages
Further Reading
For the complete methodology, case studies, and deeper insights:
- "Inspired: How to Create Tech Products Customers Love" by Marty Cagan
- "Empowered: Ordinary People, Extraordinary Products" by Marty Cagan and Chris Jones
About the Author
Marty Cagan is the founder of Silicon Valley Product Group (SVPG) and a former VP of Product at eBay, with senior product roles at HP, Netscape, and AOL. His book Inspired (2008; 2nd ed. 2017) became the definitive guide to modern product management, and Empowered (2020) extends the framework to product leadership. Through SVPG he coaches product teams from startups to Fortune 500 enterprises.
Related skills
More from wondelai/skills and the wider catalog.
web-typography
Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", "type hierarchy", "variable fonts", "FOUT/FOIT", "typographic scale", "choose a font", "improve readability", or "the text is hard to read". Also trigger when choosing between system fonts and web fonts, optimizing font-loading performance, or designing readable long-form content. Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.
refactoring-ui
Audit and fix visual hierarchy, spacing, color, and depth in web UIs. Use when the user mentions "my UI looks off", "make it look better", "this looks amateur", "looks unprofessional", "fix the design", "Tailwind styling", "color palette", "visual hierarchy", "design system", "spacing scale", or "component styling". Also trigger when building consistent design tokens, creating dark mode themes, improving data-visualization clarity, or polishing UI details before launch. Covers grayscale-first workflow, constrained design scales, shadows, and component styling. For typeface selection, see web-typography. For usability audits, see ux-heuristics.
ux-heuristics
Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "UX review", "users are confused", "heuristic evaluation", "form usability", "navigation problems", "Nielsen heuristics", "cognitive walkthrough", "usability testing", "is this easy to use", "find usability problems", or "people get lost in our app". Also trigger when reviewing a design for usability issues, improving form-completion rates, or evaluating information architecture and navigation. Covers Nielsen''s 10 heuristics, severity ratings, and information architecture. For visual design fixes, see refactoring-ui. For conversion-focused audits, see cro-methodology.
top-design
Create award-winning, immersive web experiences at the level of Awwwards-featured agencies. Use when the user mentions "premium website", "portfolio site", "scroll animations", "Awwwards quality", "brand experience", "cinematic web design", "parallax storytelling", "agency-quality site", "make my site stunning", "give it a wow factor", or "an impressive website". Also trigger when building a landing page that needs to impress, designing a creative portfolio, or elevating a standard website into a memorable digital experience. Covers dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation. For foundational UI, see refactoring-ui. For type selection, see web-typography.
ios-hig-design
Design native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas", "HIG compliance", "SF Symbols", "haptic feedback", "iOS accessibility", "make my app feel native", or "follow Apple design guidelines". Also trigger when building tab bars, navigation stacks, sheets, or modals for iOS, implementing dark mode, or adapting layouts across screen sizes. Covers navigation patterns, accessibility, SF Symbols, and platform conventions. For general UI polish, see refactoring-ui. For affordance design, see design-everyday-things.
jobs-to-be-done
Discover what customers truly need by analyzing the "job" they hire your product to do. Use when the user mentions "customer discovery", "why customers churn", "what job does this solve", "competing against luck", "product-market fit", "switching behavior", "milkshake moment", "functional vs emotional jobs", "why do customers actually buy", or "understand what customers really need". Also trigger when investigating why users choose competitors, designing features around real customer needs, or reframing a value proposition. Covers JTBD interviews, competition analysis, and jobs-oriented roadmaps. For product positioning, see obviously-awesome. For rapid validation, see design-sprint.