Gearboy MCP Server MCP Server
io.github.drhelius/gearboy
AI-assisted debugging and ROM hacking for Game Boy games via the Gearboy emulator's built-in MCP server.
What is the Gearboy MCP Server MCP server?
Gearboy MCP Server is an embedded Model Context Protocol server built into the Gearboy Game Boy / Game Boy Color / Super Game Boy emulator. It lets AI agents like GitHub Copilot, Claude, and Codex control emulator execution, inspect memory and hardware state, set breakpoints, and disassemble code for AI-assisted debugging and reverse engineering of Game Boy ROMs.
Gearboy is a cross-platform, accurate Game Boy / Game Boy Color / Super Game Boy emulator (Windows, macOS, Linux, BSD, RetroArch) with a full built-in debugger. It ships an embedded MCP server that exposes the debugger's capabilities—execution control, memory inspection, breakpoints, disassembly, hardware status, and rewind—to AI coding agents, enabling automated or AI-assisted debugging, ROM hacking, and reverse engineering workflows directly against a running emulator instance. The server can be run over stdio or HTTP transport, optionally headless, and supports bearer-token authentication for HTTP mode.
How to install Gearboy MCP Server
Copy-paste configuration for popular MCP clients.
{
"mcpServers": {
"gearboy": {
"command": "https://github.com/drhelius/gearboy/releases/download/3.8.9/Gearboy-3.8.9-mcpb-macos-arm64.mcpb",
"args": []
}
}
}{
"mcpServers": {
"gearboy": {
"command": "https://github.com/drhelius/gearboy/releases/download/3.8.9/Gearboy-3.8.9-mcpb-macos-arm64.mcpb",
"args": []
}
}
}{
"mcpServers": {
"gearboy": {
"command": "https://github.com/drhelius/gearboy/releases/download/3.8.9/Gearboy-3.8.9-mcpb-macos-arm64.mcpb",
"args": []
}
}
}{
"servers": {
"gearboy": {
"type": "stdio",
"command": "https://github.com/drhelius/gearboy/releases/download/3.8.9/Gearboy-3.8.9-mcpb-macos-arm64.mcpb",
"args": []
}
}
}claude mcp add gearboy -- https://github.com/drhelius/gearboy/releases/download/3.8.9/Gearboy-3.8.9-mcpb-macos-arm64.mcpbTools & capabilities
Tools this server exposes to the agent.
Execution control— Control emulator execution (run, pause, step, etc.) via the MCP server.Memory inspection— Inspect emulator memory contents for debugging or ROM hacking.Breakpoints— Set CPU and memory access breakpoints to halt execution at specific conditions.Disassembly— Access just-in-time disassembly of running code.Hardware status— Query hardware/IO status of the emulated Game Boy.Rewind— Use rewind support to step backward in emulation state.
Use cases
- Debugging a Game Boy game with an AI agent by setting breakpoints and inspecting memory in real time
- Tracing code execution and reverse engineering a ROM's behavior with AI assistance
- Automating memory searches and creating cheats (Game Genie/GameShark) for ROM hacking
- Translating in-game text by locating and modifying memory/ROM data
- Running headless AI-driven debugging sessions over HTTP or stdio transport
Gearboy MCP Server MCP server FAQ
It exposes Gearboy's emulator debugger to AI agents via the Model Context Protocol, providing tools for execution control, memory inspection, breakpoints, disassembly, hardware status, and rewind so AI assistants can help debug and reverse-engineer Game Boy ROMs.
Yes, Gearboy is an open source project licensed under the GNU General Public License v3.0, and the MCP server is included as part of the emulator at no cost.
Download the MCPB package for your platform (macOS, Windows, or Linux, x64/arm64) from the GitHub releases, or run the full Gearboy application with the --mcp-stdio or --mcp-http command-line flags. See MCP_README.md in the repository for complete setup instructions.
The HTTP transport binds to 127.0.0.1 by default and validates Host/Origin headers; it can optionally require bearer-token authentication by setting the GEARBOY_MCP_HTTP_TOKEN environment variable. Stdio transport has no built-in auth requirement.
Yes, using the --headless flag together with --mcp-stdio or --mcp-http, Gearboy can run without a GUI purely as an MCP server backend.
It's designed for AI-assisted debugging with tools like GitHub Copilot, Claude, Codex, and similar MCP-compatible agents, and includes Agent Skills for debugging and ROM hacking installable via 'npx skills add drhelius/gearboy'.
README (reference)
Source of truth, from the repository.
Gearboy
Gearboy is an accurate, cross-platform Game Boy / Game Boy Color / Super Game Boy emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for debugging and tooling.
This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.
Don't hesitate to report bugs or ask for new features by opening an issue.
<img src="http://www.geardome.com/files/gearboy/gearboy_debug_05.png">Downloads
<table> <thead> <tr> <th>Platform</th> <th>Architecture</th> <th>Download Link</th> </tr> </thead> <tbody> <tr> <td rowspan="2"><strong>Windows</strong></td> <td>Desktop x64</td> <td><a href="https://github.com/drhelius/Gearboy/releases/download/3.8.9/Gearboy-3.8.9-desktop-windows-x64.zip">Gearboy-3.8.9-desktop-windows-x64.zip</a></td> </tr> <tr> <td>Desktop ARM64</td> <td><a href="https://github.com/drhelius/Gearboy/releases/download/3.8.9/Gearboy-3.8.9-desktop-windows-arm64.zip">Gearboy-3.8.9-desktop-windows-arm64.zip</a></td> </tr> <tr> <td rowspan="3"><strong>macOS</strong></td> <td>Homebrew</td> <td><code>brew install --cask drhelius/geardome/gearboy</code></td> </tr> <tr> <td>Desktop Apple Silicon</td> <td><a href="https://github.com/drhelius/Gearboy/releases/download/3.8.9/Gearboy-3.8.9-desktop-macos-arm64.zip">Gearboy-3.8.9-desktop-macos-arm64.zip</a></td> </tr> <tr> <td>Desktop Intel</td> <td><a href="https://github.com/drhelius/Gearboy/releases/download/3.8.9/Gearboy-3.8.9-desktop-macos-intel.zip">Gearboy-3.8.9-desktop-macos-intel.zip</a></td> </tr> <tr> <td rowspan="5"><strong>Linux</strong></td> <td>Ubuntu PPA</td> <td><a href="https://github.com/drhelius/ppa-geardome">drhelius/ppa-geardome</a></td> </tr> <tr> <td>Fedora RPM</td> <td><a href="https://github.com/drhelius/rpm-geardome">drhelius/rpm-geardome</a></td> </tr> <tr> <td>Desktop Ubuntu 24.04 x64</td> <td><a href="https://github.com/drhelius/Gearboy/releases/download/3.8.9/Gearboy-3.8.9-desktop-ubuntu24.04-x64.zip">Gearboy-3.8.9-desktop-ubuntu24.04-x64.zip</a></td> </tr> <tr> <td>Desktop Ubuntu 22.04 x64</td> <td><a href="https://github.com/drhelius/Gearboy/releases/download/3.8.9/Gearboy-3.8.9-desktop-ubuntu22.04-x64.zip">Gearboy-3.8.9-desktop-ubuntu22.04-x64.zip</a></td> </tr> <tr> <td>Desktop Ubuntu 24.04 ARM64</td> <td><a href="https://github.com/drhelius/Gearboy/releases/download/3.8.9/Gearboy-3.8.9-desktop-ubuntu24.04-arm64.zip">Gearboy-3.8.9-desktop-ubuntu24.04-arm64.zip</a></td> </tr> <tr> <td><strong>MCPB</strong></td> <td>All platforms</td> <td><a href="MCP_README.md">MCP Readme</a></td> </tr> <tr> <td><strong>RetroArch</strong></td> <td>All platforms</td> <td><a href="https://docs.libretro.com/library/gearboy/">Libretro core documentation</a></td> </tr> <tr> <td><strong>Dev Builds</strong></td> <td>All platforms</td> <td><a href="https://github.com/drhelius/Gearboy/actions/workflows/gearboy.yml">GitHub Actions</a></td> </tr> </tbody> </table>Notes:
- Windows: May need Visual C++ Redistributable and OpenGL Compatibility Pack
- Homebrew: If Homebrew asks you to trust the third-party tap, run
brew trust --tap drhelius/geardome - Linux: May need
libsdl3
Features
- Supported cartridges: ROM, ROM + RAM, MBC1, MBC2, MBC3, MBC5, MBC7, HuC-1, HuC-3, MMM01, Pocket Camera, TAMA5, MBC1M, Wisdom Tree, M161, Sachen MMC1, Sachen MMC2 and PKJD.
- Game Boy Color support.
- Super Game Boy support.
- LCD screen ghosting effect as seen in the original Game Boy.
- LCD dot matrix effects.
- Battery powered RAM save support.
- Save states with preview and rewind support.
- Run-ahead support to reduce input latency.
- Compressed ROM support (ZIP).
- Bootrom (BIOS) support.
- Game Genie and GameShark cheat support.
- VGM recorder.
- Supported platforms (standalone): Windows, Linux, BSD and macOS.
- Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, webOS, PlayStation Vita, PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...), OpenDingux, RetroFW and QNX.
- Full debugger with just-in-time disassembler, CPU breakpoints, memory access breakpoints, code navigation (goto address, JP JR and CALL double clicking), debug symbols, automatic labels, memory editor, trace logger, IO inspector and VRAM viewer including tiles, sprites, backgrounds and palettes.
- MCP server for AI-assisted debugging with GitHub Copilot, Claude, Codex and similar, exposing tools for execution control, memory inspection, hardware status, rewind and more.
- Windows, Linux and macOS Portable Mode.
- Programmable Shader Chain.
- ROM loading from the command line by adding the ROM path as an argument.
- ROM loading using drag & drop.
- Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.
Tips
Basic Usage
- Boot ROM: Gearboy can run with or without a Boot ROM. You can optionally load a Boot ROM and enable it.
- Mouse Cursor: Automatically hides when hovering over the main output window or when Main Menu is disabled.
- Portable Mode: Create an empty file named
portable.iniin the same directory as the application binary to enable portable mode. On macOS, place the file next to the.appbundle.
Debugging Features
- Docking Windows: In debug mode, you can dock windows together by pressing SHIFT and dragging a window onto another.
- Multi-viewport: In Windows or macOS, you can enable "multi-viewport" in the debug menu. You must restart the emulator for the change to take effect. Once enabled, you can drag debugger windows outside the main window.
- Single Instance: You can enable "Single Instance" in the
Emulatormenu. When enabled, opening a ROM while another instance is running will send the ROM to the running instance instead of starting a new one. - Debug Symbols: The emulator automatically tries to load a symbol file when loading a ROM (.sym, .noi). For example, for
path_to_rom_file.gbit tries to loadpath_to_rom_file.sym. You can also load a symbol file using the GUI or the CLI. It supports RGBDS, GBDK-2020, WLA-DX, no$gmb, SDCC/NoICE (.noi), EQU and generic file formats.
Command Line Usage
gearboy [options] [rom_file] [symbol_file]
Arguments:
[rom_file] ROM file: accepts ROMs (.gb, .dmg, .gbc, .cgb, .sgb) or ZIP (.zip)
[symbol_file] Optional symbol file for debugging
Options:
-f, --fullscreen Start in fullscreen mode
-w, --windowed Start in windowed mode with menu visible
--mcp-stdio Auto-start MCP server with stdio transport
--mcp-http Auto-start MCP server with HTTP transport
--mcp-no-router Expose all MCP tools directly
--mcp-http-address A HTTP bind address (default: 127.0.0.1)
--mcp-http-port N HTTP port for MCP server (default: 7777)
--headless Run without GUI (requires --mcp-stdio or --mcp-http)
-v, --version Display version information
-h, --help Display this help message
MCP Server
Gearboy includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like GitHub Copilot, Claude, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, and more. HTTP transport binds to 127.0.0.1 by default, validates Host and browser Origin values against the configured endpoint, and can require bearer-token auth with the GEARBOY_MCP_HTTP_TOKEN environment variable.
For complete setup instructions and tool documentation, see MCP_README.md.
Agent Skills
Gearboy provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:
- gearboy-debugging — Game debugging, code tracing, breakpoint management, hardware inspection, and reverse engineering.
- gearboy-romhacking — Cheat creation, memory searching, ROM data modification, text translation, and game patching.
Install with npx skills add drhelius/gearboy. See the skills README for details.
Build Instructions
Windows
- Install Microsoft Visual Studio Community 2026 or later.
- Download the latest SDL3 VC development libraries from SDL3 Releases (the file named
SDL3-devel-x.y.z-VC.zip). - Extract the archive and rename the resulting folder (e.g.
SDL3-x.y.z) toSDL3. - Place the
SDL3folder insideplatforms/windows/dependencies/so that the include path isplatforms/windows/dependencies/SDL3/include/SDL3/. - Open the Gearboy Visual Studio solution
platforms/windows/Gearboy.slnand build.
macOS
- Install Xcode and run
xcode-select --installin the terminal for the compiler to be available on the command line. - Run these commands to generate a Mac app bundle:
brew install sdl3
cd platforms/macos
make dist
Linux
- Ubuntu / Debian / Raspberry Pi (Raspbian):
If you are using Ubuntu 25.04 or later, you can install SDL3 directly. Use the following commands to build:
sudo apt install build-essential libsdl3-dev
cd platforms/linux
make
For older Ubuntu versions (22.04, 24.04), you need to build SDL3 from source first. Use the following commands to build both SDL3 and Gearboy:
sudo apt install build-essential cmake git curl jq pkg-config \
libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev \
libxi-dev libxss-dev libxkbcommon-dev libwayland-dev libdecor-0-dev \
libdrm-dev libgbm-dev libgl1-mesa-dev libegl1-mesa-dev libdbus-1-dev libudev-dev libxtst-dev
SDL3_TAG=$(curl -s https://api.github.com/repos/libsdl-org/SDL/releases/latest | jq -r '.tag_name')
git clone --depth 1 --branch "$SDL3_TAG" https://github.com/libsdl-org/SDL.git /tmp/SDL3
cmake -S /tmp/SDL3 -B /tmp/SDL3/build -DCMAKE_INSTALL_PREFIX=/usr -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF
cmake --build /tmp/SDL3/build -j$(nproc)
sudo cmake --install /tmp/SDL3/build
cd platforms/linux
make
- Fedora:
sudo dnf install @development-tools gcc-c++ SDL3-devel
cd platforms/linux
make
- Arch Linux:
sudo pacman -S base-devel sdl3
cd platforms/linux
make
BSD
- FreeBSD:
su root -c "pkg install -y git gmake pkgconf sdl3"
cd platforms/bsd
USE_CLANG=1 gmake
- NetBSD:
su root -c "pkgin install gmake pkgconf SDL3"
cd platforms/bsd
gmake
- OpenBSD
doas pkg_add gmake sdl3
cd platforms/bsd
LDFLAGS=-L/usr/X11R6/lib/ USE_CLANG=1 gmake
Libretro
- Ubuntu / Debian / Raspberry Pi (Raspbian):
sudo apt install build-essential
cd platforms/libretro
make
- Fedora:
sudo dnf install @development-tools gcc-c++
cd platforms/libretro
make
Screenshots




























Contributors
Thank you to all the people who have already contributed to Gearboy!
License
Gearboy is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.
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