PluginBench
MCP Server
Active
GPL-3.0

Geargrafx MCP Server MCP Server

io.github.drhelius/geargrafx

Accurate PC Engine/TurboGrafx-16 emulator with embedded MCP server for AI-assisted debugging and ROM hacking.

What is the Geargrafx MCP Server MCP server?

The Geargrafx MCP Server is a Model Context Protocol server embedded in Geargrafx, a highly accurate cross-platform PC Engine/TurboGrafx-16/SuperGrafx emulator. It exposes tools for AI-assisted debugging, execution control, memory inspection, breakpoints, disassembly, and hardware status through AI agents like Claude and GitHub Copilot.

Geargrafx is a feature-rich emulator for PC Engine, TurboGrafx-16, SuperGrafx, and PCE CD-ROM² systems that includes an embedded MCP server for AI-assisted debugging and tooling. The MCP server enables Claude, GitHub Copilot, and similar AI agents to control execution, inspect memory, set breakpoints, view disassembly, manage rewind states, and inspect hardware—useful for game debugging, reverse engineering, cheat creation, and ROM hacking.

How to install Geargrafx MCP Server

Copy-paste configuration for popular MCP clients.

transport: stdio
Config generated by PluginBench — verify against the source before use.
Claude Desktop
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "geargrafx": {
      "command": "https://github.com/drhelius/geargrafx/releases/download/1.7.14/Geargrafx-1.7.14-mcpb-macos-arm64.mcpb",
      "args": []
    }
  }
}
Cursor
~/.cursor/mcp.json
{
  "mcpServers": {
    "geargrafx": {
      "command": "https://github.com/drhelius/geargrafx/releases/download/1.7.14/Geargrafx-1.7.14-mcpb-macos-arm64.mcpb",
      "args": []
    }
  }
}
Windsurf
~/.codeium/windsurf/mcp_config.json
{
  "mcpServers": {
    "geargrafx": {
      "command": "https://github.com/drhelius/geargrafx/releases/download/1.7.14/Geargrafx-1.7.14-mcpb-macos-arm64.mcpb",
      "args": []
    }
  }
}
VS Code
.vscode/mcp.json
{
  "servers": {
    "geargrafx": {
      "type": "stdio",
      "command": "https://github.com/drhelius/geargrafx/releases/download/1.7.14/Geargrafx-1.7.14-mcpb-macos-arm64.mcpb",
      "args": []
    }
  }
}
Claude Code
claude mcp add geargrafx -- https://github.com/drhelius/geargrafx/releases/download/1.7.14/Geargrafx-1.7.14-mcpb-macos-arm64.mcpb

Tools & capabilities

Tools this server exposes to the agent.

  • Execution ControlStart, pause, step, and resume emulation
  • Memory InspectionRead and write memory, search memory values
  • BreakpointsSet CPU and memory access breakpoints
  • DisassemblyJust-in-time disassembler with code navigation
  • Hardware StatusInspect CPU, PSG, VDC registers and hardware state
  • RewindAccess and manage save states and rewind functionality
  • Debug SymbolsLoad and use debug symbols for code analysis

Use cases

  • Debug PC Engine games by setting breakpoints and stepping through code with AI assistance
  • Reverse engineer game logic and hardware behavior using memory inspection and disassembly
  • Create cheats by searching and modifying memory values with AI guidance
  • Translate games by locating and modifying text data in ROM
  • Patch games by modifying ROM data and testing changes in the emulator

Geargrafx MCP Server MCP server FAQ

What is the Geargrafx MCP Server?

It's an embedded Model Context Protocol server in the Geargrafx emulator that allows AI agents like Claude and GitHub Copilot to control the emulator, inspect memory, set breakpoints, and assist with debugging and ROM hacking tasks.

Is Geargrafx free?

Yes, Geargrafx is open source and licensed under GNU General Public License v3.0. It's free to download and use.

How do I use the MCP server with Claude or Cursor?

Download the MCPB bundle for your platform from the releases page, then configure it in Claude Desktop or Cursor. Run with `--mcp-stdio` for stdio transport or `--mcp-http` for HTTP transport. See MCP_README.md for complete setup instructions.

What platforms are supported?

The MCP server is available for Windows (x64, ARM64), macOS (Intel, Apple Silicon), and Linux (x64, ARM64) as MCPB bundles.

Do I need authentication to use the MCP server?

HTTP transport validates Host and Origin headers by default. Optional bearer-token authentication can be enabled via the GEARGRAFX_MCP_HTTP_TOKEN environment variable.

What games can I debug?

Geargrafx supports the entire HuCard PCE/SGX catalog, CD-ROM² games, and compressed ROM/CD images (pce, sgx, cue, zip, chd). You'll need a BIOS for CD-ROM games.

README (reference)

Source of truth, from the repository.

Geargrafx

GitHub Workflow Status GitHub Releases) commits) GitHub contributors GitHub Sponsors License Twitter Follow

Geargrafx is a very accurate, cross-platform TurboGrafx-16 / PC Engine / SuperGrafx / PCE CD-ROM² emulator written in C++ that runs on Windows, macOS, Linux, BSD and RetroArch, with an embedded MCP server for debugging and tooling.

This is an open source project with its ongoing development made possible thanks to the support by these awesome backers. If you find it useful, please consider sponsoring.

Don't hesitate to report bugs or ask for new features by opening an issue.

<img src="http://www.geardome.com/files/geargrafx/geargrafx_debug_02.png">

Downloads

<table> <thead> <tr> <th>Platform</th> <th>Architecture</th> <th>Download Link</th> </tr> </thead> <tbody> <tr> <td rowspan="2"><strong>Windows</strong></td> <td>Desktop x64</td> <td><a href="https://github.com/drhelius/Geargrafx/releases/download/1.7.14/Geargrafx-1.7.14-desktop-windows-x64.zip">Geargrafx-1.7.14-desktop-windows-x64.zip</a></td> </tr> <tr> <td>Desktop ARM64</td> <td><a href="https://github.com/drhelius/Geargrafx/releases/download/1.7.14/Geargrafx-1.7.14-desktop-windows-arm64.zip">Geargrafx-1.7.14-desktop-windows-arm64.zip</a></td> </tr> <tr> <td rowspan="3"><strong>macOS</strong></td> <td>Homebrew</td> <td><code>brew install --cask drhelius/geardome/geargrafx</code></td> </tr> <tr> <td>Desktop Apple Silicon</td> <td><a href="https://github.com/drhelius/Geargrafx/releases/download/1.7.14/Geargrafx-1.7.14-desktop-macos-arm64.zip">Geargrafx-1.7.14-desktop-macos-arm64.zip</a></td> </tr> <tr> <td>Desktop Intel</td> <td><a href="https://github.com/drhelius/Geargrafx/releases/download/1.7.14/Geargrafx-1.7.14-desktop-macos-intel.zip">Geargrafx-1.7.14-desktop-macos-intel.zip</a></td> </tr> <tr> <td rowspan="5"><strong>Linux</strong></td> <td>Ubuntu PPA</td> <td><a href="https://github.com/drhelius/ppa-geardome">drhelius/ppa-geardome</a></td> </tr> <tr> <td>Fedora RPM</td> <td><a href="https://github.com/drhelius/rpm-geardome">drhelius/rpm-geardome</a></td> </tr> <tr> <td>Desktop Ubuntu 24.04 x64</td> <td><a href="https://github.com/drhelius/Geargrafx/releases/download/1.7.14/Geargrafx-1.7.14-desktop-ubuntu24.04-x64.zip">Geargrafx-1.7.14-desktop-ubuntu24.04-x64.zip</a></td> </tr> <tr> <td>Desktop Ubuntu 22.04 x64</td> <td><a href="https://github.com/drhelius/Geargrafx/releases/download/1.7.14/Geargrafx-1.7.14-desktop-ubuntu22.04-x64.zip">Geargrafx-1.7.14-desktop-ubuntu22.04-x64.zip</a></td> </tr> <tr> <td>Desktop Ubuntu 24.04 ARM64</td> <td><a href="https://github.com/drhelius/Geargrafx/releases/download/1.7.14/Geargrafx-1.7.14-desktop-ubuntu24.04-arm64.zip">Geargrafx-1.7.14-desktop-ubuntu24.04-arm64.zip</a></td> </tr> <tr> <td><strong>MCPB</strong></td> <td>All platforms</td> <td><a href="MCP_README.md">MCP Readme</a></td> </tr> <tr> <td><strong>RetroArch</strong></td> <td>All platforms</td> <td><a href="https://docs.libretro.com/library/geargrafx/">Libretro core documentation</a></td> </tr> <tr> <td><strong>Dev Builds</strong></td> <td>All platforms</td> <td><a href="https://github.com/drhelius/Geargrafx/actions/workflows/geargrafx.yml">GitHub Actions</a></td> </tr> </tbody> </table>

Notes:

Features

  • Accurate emulation supporting the entire HuCard PCE / SGX catalog.
  • Support for CD-ROM², Super CD-ROM² and Arcade CD-ROM² systems.
  • Save states with preview and rewind support.
  • Run-ahead support to reduce input latency.
  • Backup RAM and Memory Base 128 support.
  • Multi Tap (up to 5 players).
  • Standard Gamepad (2 buttons), Avenue Pad 3 (3 buttons, auto-configured based on game), Avenue Pad 6 (6 buttons) and Mouse.
  • Adjustable scanline count (224p, 240p or manual).
  • RGB or Composite color output with optional LPF filter.
  • Compressed ROM and CD image support (pce, sgx, cue, zip and chd).
  • Support for playing physical CD-ROM discs.
  • Music ROM support: HES.
  • VGM recorder.
  • Internal database for automatic ROM detection and hardware selection if Auto options are selected.
  • Supported platforms (standalone): Windows, Linux, BSD and macOS.
  • Supported platforms (libretro): Windows, Linux, macOS, Raspberry Pi, Android, iOS, tvOS, webOS, PlayStation Vita, PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64, ...), OpenDingux, RetroFW and QNX.
  • Full debugger with just-in-time disassembler, CPU breakpoints, memory access breakpoints, code navigation (goto address, JP JR and JSR double clicking), debug symbols, automatic labels, memory editor, PSG inspector and video viewer including registers, tiles, sprites, backgrounds, CD-ROM sub-systems and both VDCs in SuperGrafx mode.
  • MCP server for AI-assisted debugging with GitHub Copilot, Claude, Codex and similar, exposing tools for execution control, memory inspection, hardware status, rewind and more.
  • Windows, Linux and macOS Portable Mode.
  • Programmable Shader Chain.
  • ROM loading from the command line by adding the ROM path as an argument.
  • ROM loading using drag & drop.
  • Support for modern game controllers through gamecontrollerdb.txt file located in the same directory as the application binary.

Tips

Basic Usage

  • BIOS: Geargrafx requires a BIOS to run CD-ROM games. It is possible to load any BIOS but the System Card 3.0 with md5 38179df8f4ac870017db21ebcbf53114 is recommended.
  • CD-ROM Images: Geargrafx supports chd, zipped and unzipped cue/bin, cue/img and cue/iso images. cue/iso + wav is also supported when audio track format is 44100Hz, 16 bit, stereo. It does not support MP3 or OGG audio tracks.
  • Mouse Cursor: Automatically hides when hovering over the main output window or when Main Menu is disabled.
  • Portable Mode: Create an empty file named portable.ini in the same directory as the application binary to enable portable mode. On macOS, place the file next to the .app bundle.

Debugging Features

  • Docking Windows: In debug mode, you can dock windows together by pressing SHIFT and dragging a window onto another.
  • Multi-viewport: In Windows or macOS, you can enable "multi-viewport" in the debug menu. You must restart the emulator for the change to take effect. Once enabled, you can drag debugger windows outside the main window.
  • Single Instance: You can enable "Single Instance" in the Emulator menu. When enabled, opening a ROM while another instance is running will send the ROM to the running instance instead of starting a new one.
  • Debug Symbols: The emulator automatically tries to load a symbol file when loading a ROM (.sym, .lbl, .noi). For example, for path_to_rom_file.rom it tries to load path_to_rom_file.sym. You can also load symbol files using the GUI or the CLI. It supports PCEAS (old and new format), wla-dx and vasm file formats.

Command Line Usage

geargrafx [options] [game_file] [symbol_file]

Arguments:
  [game_file]              Game file: accepts ROMs (.pce, .sgx, .hes), CUE (.cue) or ZIP (.zip)
  [symbol_file]            Optional symbol file for debugging

Options:
  -f, --fullscreen         Start in fullscreen mode
  -w, --windowed           Start in windowed mode with menu visible
      --mcp-stdio          Auto-start MCP server with stdio transport
      --mcp-http           Auto-start MCP server with HTTP transport
      --mcp-no-router      Expose all MCP tools directly
      --mcp-http-address A HTTP bind address (default: 127.0.0.1)
      --mcp-http-port N    HTTP port for MCP server (default: 7777)
      --headless           Run without GUI (requires --mcp-stdio or --mcp-http)
  -v, --version            Display version information
  -h, --help               Display this help message

MCP Server

Geargrafx includes a Model Context Protocol (MCP) server that enables AI-assisted debugging through AI agents like GitHub Copilot, Claude, Codex and similar. The server provides tools for execution control, memory inspection, breakpoints, disassembly, hardware status, rewind and more. HTTP transport binds to 127.0.0.1 by default, validates Host and browser Origin values against the configured endpoint, and can require bearer-token auth with the GEARGRAFX_MCP_HTTP_TOKEN environment variable.

For complete setup instructions and tool documentation, see MCP_README.md.

Agent Skills

Geargrafx provides Agent Skills that teach AI assistants how to effectively use the emulator for specific tasks:

  • geargrafx-debugging — Game debugging, code tracing, breakpoint management, hardware inspection, and reverse engineering.
  • geargrafx-romhacking — Cheat creation, memory searching, ROM data modification, text translation, and game patching.

Install with npx skills add drhelius/geargrafx. See the skills README for details.

Build Instructions

Windows

  • Install Microsoft Visual Studio Community 2026 or later.
  • Download the latest SDL3 VC development libraries from SDL3 Releases (the file named SDL3-devel-x.y.z-VC.zip).
  • Extract the archive and rename the resulting folder (e.g. SDL3-x.y.z) to SDL3.
  • Place the SDL3 folder inside platforms/windows/dependencies/ so that the include path is platforms/windows/dependencies/SDL3/include/SDL3/.
  • Open the Geargrafx Visual Studio solution platforms/windows/Geargrafx.sln and build.

macOS

  • Install Xcode and run xcode-select --install in the terminal for the compiler to be available on the command line.
  • Run these commands to generate a Mac app bundle:
brew install sdl3
cd platforms/macos
make dist

Linux

  • Ubuntu / Debian / Raspberry Pi (Raspbian):

If you are using Ubuntu 25.04 or later, you can install SDL3 directly. Use the following commands to build:

sudo apt install build-essential libsdl3-dev
cd platforms/linux
make

For older Ubuntu versions (22.04, 24.04), you need to build SDL3 from source first. Use the following commands to build both SDL3 and Geargrafx:

sudo apt install build-essential cmake git curl jq pkg-config \
  libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev \
  libxi-dev libxss-dev libxkbcommon-dev libwayland-dev libdecor-0-dev \
  libdrm-dev libgbm-dev libgl1-mesa-dev libegl1-mesa-dev libdbus-1-dev libudev-dev libxtst-dev
SDL3_TAG=$(curl -s https://api.github.com/repos/libsdl-org/SDL/releases/latest | jq -r '.tag_name')
git clone --depth 1 --branch "$SDL3_TAG" https://github.com/libsdl-org/SDL.git /tmp/SDL3
cmake -S /tmp/SDL3 -B /tmp/SDL3/build -DCMAKE_INSTALL_PREFIX=/usr -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF
cmake --build /tmp/SDL3/build -j$(nproc)
sudo cmake --install /tmp/SDL3/build
cd platforms/linux
make
  • Fedora:
sudo dnf install @development-tools gcc-c++ SDL3-devel
cd platforms/linux
make
  • Arch Linux:
sudo pacman -S base-devel sdl3
cd platforms/linux
make

BSD

  • FreeBSD:
su root -c "pkg install -y git gmake pkgconf sdl3"
cd platforms/bsd
USE_CLANG=1 gmake
  • NetBSD:
su root -c "pkgin install gmake pkgconf SDL3"
cd platforms/bsd
gmake
  • OpenBSD
doas pkg_add gmake sdl3
cd platforms/bsd
LDFLAGS=-L/usr/X11R6/lib/ USE_CLANG=1 gmake

Libretro

  • Ubuntu / Debian / Raspberry Pi (Raspbian):
sudo apt install build-essential
cd platforms/libretro
make
  • Fedora:
sudo dnf install @development-tools gcc-c++
cd platforms/libretro
make

Contributors

Thank you to all the people who have already contributed to Geargrafx!

Contributors

License

Geargrafx is licensed under the GNU General Public License v3.0 License, see LICENSE for more information.

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