friendly
bergside/awesome-design-skills
Approachable design system with rounded elements, whitespace, and soft pastel colors.
What is friendly?
Friendly is a design-system skill for creating intuitive, accessible interfaces with a warm visual style. Use it when building UI components that prioritize approachability and clarity through rounded forms, generous spacing, and a carefully curated pastel palette.
- Generate design-system guidance for components with explicit states (default, hover, focus, active, disabled, loading, error)
- Define semantic design tokens (color, typography, spacing) and enforce consistency across implementations
- Provide accessibility rules aligned to WCAG 2.2 AA with testable acceptance criteria
- Create component anatomy, variants, and responsive behavior specifications
- Document content tone (concise, confident, helpful) and anti-patterns to avoid
- Deliver QA checklists for code review validation
How to install friendly
npx skills add https://github.com/bergside/awesome-design-skills --skill friendlyHow to use friendly
- 1.Review the Friendly brand foundations: rounded elements, ample whitespace, soft pastel palette (#F2D9DC primary, #D9F2D8 secondary)
- 2.Define your component's design intent in one sentence before proposing rules
- 3.Map required states (default, hover, focus-visible, active, disabled, loading, error) and specify token usage for each
- 4.Document component anatomy, variants, and responsive behavior with concrete examples
- 5.Write accessibility acceptance criteria that are testable in code review
- 6.Include anti-patterns and migration notes for inconsistent existing UI
- 7.Deliver a QA checklist anchored to tokens and thresholds, not subjective language
Use cases
- Building a cohesive component library for a web or mobile product with warm, approachable branding
- Documenting design tokens and interaction states for engineering handoff
- Establishing accessibility and spacing standards to prevent inconsistent UI across teams
- Creating migration guidance when refactoring existing components to match Friendly principles
- Authoring design-system documentation that pairs visual rules with implementation constraints
- Design system authors and maintainers
- Product engineers implementing component libraries
- Designers creating brand-aligned UI specifications
- Teams standardizing accessibility and interaction patterns
friendly FAQ
Friendly includes color tokens (primary=#F2D9DC, secondary=#D9F2D8, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827), typography scale (14/16/18/24/32/40px with Noto Serif Display and Space Mono), font weights (100–900), and a compact-density spacing scale.
Follow WCAG 2.2 AA standards, enforce keyboard-first interactions, maintain visible focus states, avoid low-contrast text, and include testable accessibility acceptance criteria in your component specifications.
Prioritize accessibility. Flag the conflict explicitly in your guidance, explain the trade-off, and choose the accessible option. Friendly's design system expects this decision to be documented in QA checklists.
Define variants explicitly (e.g., size, color, state), specify which tokens apply to each, and document responsive breakpoints and edge cases like long labels or overflow.
Use concise, confident, and helpful language. Pair every do-rule with a concrete don't-example, and anchor rules to tokens or thresholds rather than ambiguous adjectives.
Full instructions (SKILL.md)
Source of truth, from bergside/awesome-design-skills.
name: friendly description: Approachable, intuitive design with rounded elements, ample whitespace, and soft pastel color palettes. license: MIT metadata: author: typeui.sh
<!-- TYPEUI_SH_MANAGED_START -->Friendly Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Friendly. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
Friendly UI/UX design focuses on creating approachable, intuitive, and engaging experiences through, rounded elements, ample whitespace, and, soft, pastel, color, palettes
Style Foundations
- Visual style: bold, playful, premium
- Typography scale: 14/16/18/24/32/40 | Fonts: primary=Noto Serif Display, display=Noto Serif Display, mono=Space Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, neutral | Tokens: primary=#F2D9DC, secondary=#D9F2D8, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: compact density mode
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
- Restate the design intent in one sentence before proposing rules.
- Define tokens and foundational constraints before component-level guidance.
- Specify component anatomy, states, variants, and interaction behavior.
- Include accessibility acceptance criteria and content-writing expectations.
- Add anti-patterns and migration notes for existing inconsistent UI.
- End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
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